My sire always told me, "There's no instruction manual for being dead, strákur." I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets and letting them figure it out for themselves. A few smother their instruction in religious imperatives, philosophical tenets, or mystical confluences. But not one of them has a pamphlet with clear, easy instructions once you’ve become Damned.
Of course they lie. All vampires lie. But the best lies are those that are told between two truths, yes? Here are thirteen such truths, childe. They may line up with other things you know, or they might not. Sometimes the narrators present tantalizing rumors and conspiracies, while others digress into areas not often considered by many. Some of what they say have no facts to back them up, but not everything is a lie, either.
Let us find instruction from amidst the lies, together.
Lore of the Clans is a single volume revisiting all thirteen Clans for Vampire: The Masquerade 20th Anniversary Edition, providing story hooks, character concepts, history, and Clan-specific rules.
Lore of the Clans includes:
The history, lore, and nightly practices of all thirteen Clans, told from the perspective of the Kindred themselves.
Each chapter addresses one of the thirteen clans of the modern nights from the perspective of a vampire in it, and each chapter starts with some history of the clan, followed by information about how the clan interacts and works now. At the end is a wide variety of combination powers, Merits, Flaws, and other mechanical bits for players and Storytellers.