The Lore of Light allows a Neberu to control the properties of light by creating blinding beams or elaborate illusions. This Lore is similar to the Discipline of Chimerstry.
Abilities[]
Light: The Neberu may create a soft, silvery light, or a brief, bright flash that blinds and stuns onlookers. High-Torment: The light is instead a darkness that blinds those around them.
Bend Light: By bending the light around themselves, the Neberu can create camouflage akin to a chameleon. High-Torment: Instead of blending in, distracting patterns are created.
Phantasm: The Neberu can create faint, transparent images that can last for days. High-Torment: The images have a disturbing quality to them.
Illusion: The Neberu may make solid, realistic-looking illusions that last for a short time. High-Torment: The illusions are dark and disturbing.
Coherent Light: The Neberu can give substance to their illusions, allowing them to be touched. High-Torment: The illusions act on their own, attacking any nearby.
References[]
- DTF: Demon: The Fallen Rulebook, p. 196-198
- DTF: Demon Players Guide, p. 71
Demon: The Fallen Lores | |
Common | Fundament · Humanity |
---|---|
Namaru | Celestials · Flame · Radiance |
Asharu | Awakening · Firmament · Winds |
Annunaki | Earth · Paths · Forge |
Neberu | Light · Patterns · Portals |
Lammasu | Longing · Storms · Transfiguration |
Rabisu | Beast · Flesh · Wild |
Halaku | Death · Spirit · Realms |
Earthbound | Chaos · Contamination · Violation |