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The Lore of Flame allows the Namaru to create and control flames, both in a purely material and in a mystical sense.

Abilities

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Fuel: The Namaru may fan existing flames, making them grow. High-Torment: The flames don't grow but become terribly hot.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Ignite: The Namaru creates fire from nothingness, igniting a flammable object. High-Torment: Anything flammable in the vicinity ignites, not just one target.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Command the Flame: The Namaru may manipulate the flames themselves. Fire can be moved, doused, or fanned. High-Torment: The control is shaky at best and the flames become hotter.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Holocaust: The Namaru burns the inherent Faith that makes an object real, rendering even a steel door to ash in mere seconds or robbing other Fallen of their power while hurting them grievously. High-Torment: The Namaru may accidentally burn part of their own Faith supply in the process and cause aggravated damage to themselves.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Ride the Flame: The Namaru transforms into flame or becomes part of an existing fire, gaining control over it in the process. High-Torment: The Namaru becomes a flame-wreathed skeleton instead, retaining their physical mobility but losing the special mobility of a flame.

References

Demon: The Fallen Lores
Common Fundament · Humanity
Namaru Celestials · Flame · Radiance
Asharu Awakening · Firmament · Winds
Annunaki Earth · Paths · Forge
Neberu Light · Patterns · Portals
Lammasu Longing · Storms · Transfiguration
Rabisu Beast · Flesh · Wild
Halaku Death · Spirit · Realms
Earthbound Chaos · Contamination · Violation
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