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04002
Written by: Chris Hind
Developed by: Phil Brucato
Edited by: Robert Hatch
Art Director: Richard Thomas
Layout and Typesetting: Sam Chupp, Michelle Prahler
Maps: Brian Blume
Art: Jeff Wright, Joshua Gabriel Timbrook
Front Cover Art: Henry Gordon Higginbotham
Cover Art Photography: Mark Pace
Front & Back Cover Design: Michelle Prahler
Special Thanks to:


Lyndi "Am I Evil?" Hathaway-McKeeman, for steaming the Alaskan crabs.
William "Taxi Driver" Hale; his word-processor runneth over.
Rebecca "Chin Na" Shaeffer, for feeding the cute Canadian guys to Ken's fish.
Travis "Rat Salad" Williams, for having so much fun with Brian's squeaky toy.
Renee "Globetrotter" Lily, for keeping Rob contented in her absence.
Ben "Blue Meanie" Monk, for passing on Gramann's Chinese car to Lyndi.
Wes "Silent Strider" Harris, wherever he may roam.
Daniel "I'm Waitin', Punk" Landers, for cutting loose the Batmobile.
Steve "Grand Master of Flowers" Weick, for his martial-arts goob-fest.
Chris "Modem Master" Hind, for running the Ontario marathon (Never use Wordstar!).
Darryl "Swing Shift" Midgette, for really outdoing himself.
Mike "Why Me?" Krause, for his wet warehouse welcome.

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: December 1993
Pages: 72
Publication #: WW 04002
Reference #: ISBN 1-56504-082-1
Online: DriveThruRPG.com Bullet-rpg
Price: PDF: $10.00

Loom of Fate is a story for Mage: The Ascension. It expands on the "All Hallow's Eve" scenario from Mage: The Ascension Rulebook. It was later included in the Mage Chronicles Volume 3 compendium.

SummaryEdit

From the White Wolf catalog:

Free Will or Fate?
The future of San Francisco hangs by a thread, the thread of Cob, weaver of the Pattern Web. One scared, gifted girl holds the key to the city. The Technocracy wants her alive, the Marauders want her dead, and the role of mages who befriend her may be foretold by cards in the hands of destiny.
Loom of Fate is story for Mage: The Ascension, and includes:
  • Details about San Francisco, a city torn between Pattern and Wyld.
  • A unique storytelling format.
  • A glimpse of fate and free will in the World of Darkness.

ContentsEdit

Introduction: Once and Future ThingsEdit

Chapter One: All Hallow's EveEdit

Chapter Two: Discerning a PatternEdit

Chapter Three: Tangled WebsEdit

Chapter Four: Prometheus UnboundEdit

Appendix I: Supporting CharactersEdit

Appendix II: Fortune-TellingEdit

Background InformationEdit

(...)

Memorable QuotesEdit

(...)

CharactersEdit

(...)

TerminologyEdit

(...)


Previous book:
MTAs: The Book of Chantries Bullet-pdf
Game Books
Mage: The Ascension books
Next book:
MTAs: Technocracy: Progenitors Bullet-pdf
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