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Lodges: The Faithful is a sourcebook for Werewolf: The Forsaken. It expands on the purpose and uses of Lodges.

Summary[]

From the Onyx Path catalog:

"You have lain in the earth.
You have walked in the Shadow.
You have ascended your own funeral pyre.
You have looked upon the face of the Death that awaits you,
and you have returned to life carrying that knowledge with you.
Come and take your rightful place among us,
and know fear no longer."
… from the rites of initiation of the Lodge of Death
Brotherhood of Wolves
Channel the primal anger of the Lodge of Wrath. Delve into the forbidden lore held by the Lodge of Death. Howl down the thunder with the Lodge of Lightning. Bare your fangs against the twisted scions of the Lodge of Worms. Power and wisdom are there for the taking, for those willing to undertake the rite of passage - and pay the price.
A character book for Werewolf: The Forsaken
  • The higher initiations of werewolf culture; the exclusive brotherhoods that grant added power in exchange for oaths of loyalty.
  • New lodge-specific Gifts, rites and other advantages.
  • Variable power levels among lodges and design-your-own rules for maximum flexibility.
  • Setting information on each lodge makes it easy to include the ones you want in your chronicle.
Lodges: The Faithful is a supplement for Werewolf: The Forsaken.
This book includes:
  • 34 lodges for players to aspire to, join or oppose
  • New Gifts, rites, fetishes and Merits for the initiated elite, and sample characters to act as mentors, allies or enemies
  • Guidelines for creating new lodges, from the Storyteller's perspective and as an in-game character goal

Contents[]

Prologue: Blooding[]

Demonstrates that becoming Uratha is a learning process, and shows two werewolves who are quite far apart in that process.

Introduction[]

Chapter One: Foundations[]

Explains the process of setting up and maintaining a lodge, from finding and securing a totem to setting down entrance requirements to cementing which benefits are appropriate. The process of characters actually founding a new lodge is difficult, but by no means impossible, and could well be the focus of a chronicle.

Chapter Two: Tribal Lodges[]

Presents five lodges for each of the five Forsaken tribes. Five of these lodges (Garm, Harbingers, Lightning, Seasons and Crows) received brief write-ups in Werewolf: The Forsaken, 10 more were mentioned in the tribal spreads in Chapter Two of that book and the remaining 10 are new to this book. All of these write-ups contain the legendary beginning of the lodge, details on membership and initiation, system prerequisites and benefits - all the sorts of things a player needs. In addition, Storytellers are provided with story seeds to help work the lodge into a chronicle and a fully started member of the lodge for use as a supporting character, inspiration for a players' character or just some an illustration of how the lodge's precepts might be expressed.

Chapter Three: Other Paths[]

Examines cross-tribal lodges. These fraternities are rarer but still out there, and since most player-controlled packs are multi-tribal, these groups might well come in handy for your troupe. However, some of the lodges found may not be openly recruiting - or if they are, it's for no good reason.

Background Information[]

Memorable Quotes[]

Characters[]

Terminology[]

First Tongue: Affahissu (Ancestor-Shadow; Spirits related to Ancestor-spirits according to the Lodge of Voices), Ha sehah (I obey; Lodge of Winter), Serthaha (Those who punish; Lodge of Wrath Members), Sulukka (Those who perform ritual cleansings; Lodge of Harmony Members), Gurfuros-Ur (Cerberus, Totem of the Lodge of Cerberus), Garm-Ur (Garm, Totem to the Lodge of Garm), Hithethal-Us (Spirit of the Ashes of the Dead, Totem of the Lodge of Death), Nu Bath Githul (The Herd Must Not Know), Ihitar (Seer, title, Lodge of Prophecy), Ankakumikaityn or Anka-Ur (Nomad Wolf, Totem of the Lodge of Swords), Hissu-Ur (Shadow Wolf, Totem of the Lodge of Voices); Garmir (Member of the Lodge of Garm), Lightning-Dancer (Member of the Lodge of Lightning), Sea-Watchers (Lodge of the Maelstrom Members), Rust-Walkers (Lodge of Ruin Members), Scroll-Keepers (Lodge of Scrolls Members), Lodge of Bricks (Defunct lodge used as a cover by the Lodge of Stones), Querents (Lodge of Voices Members), Burrowers (Folklore calls the Lodge of the Grotto Members), Mammonites (Lodge of Mammon Members), Unifiers (Lodge of Unity Members)

References[]

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WTF: Blood of the Wolf Buy it from DriveThruRPG! Now in Print! Werewolf: The Forsaken books WTF: Blasphemies Buy it from DriveThruRPG! Now in Print!
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