
Lodge of the Sleeping Bear lodge member
The Lodge of the Sleeping Bear is a Lodge of the Hunters in Darkness.
The spirit patron of the Lodge of the Sleeping Bear is Mother Bear.
Overview[]
The Brethren War did a great deal of damage to the Forsaken of North America, but the Pure didn't claim victory everywhere. In some areas, the Forsaken were able to repel the Pure, but in others, the battles just opened a vacuum. The state of Michigan is one such place.
Everything north of Detroit is lost, except for the Sleeper Bear dunes and the surrounding area. The loci of the state feed spirits that repulse and terrify the Forsaken, and crossing the state on foot (or stopping to rest) is inviting death. The Lodge of the Sleeping Bear, a small pack of Hunters in Darkness that dwells in and around Traverse City, is the last holdout. The lodge loses a member a year from attrition from the enemies in the area, but Hunters from other parts of the country sometimes join and keep the lodge alive. The lodge members are patient. When the Mother Bear awakens, she will help them take back the state.
Membership[]
The Lodge of the Sleeping Bear accepts any Hunter in darkness who wishes to join, and might accept other tribes as well, if they were willing to take the oaths of membership. The lodge has only between five and a dozen members at any given toe. but the dunes would support more than that. They consist of almost 50,000 acres along the shores of Lake Michigan, and contain numerous small loci and enough game for several wolf packs. The area towns are somewhat expensive to live in, but the members of the lodge ae willing to live simply for their cause.
Game Mechanics[]
The following are an overview of the game mechanics.
Prerequisites[]
None except the willingness to stay in the area. Leaving the area surrounding the dunes, even for a moment, means leaving the lodge. This means that if a member chases an enemy out of her territory, she needs to stop before she leaves the dunes (and all members can sense these boundaries).
Benefits[]
Apart from having access to the natural resources of the dunes, the lodge doesn't offer much in the way of benefit to its members. They share everything, however, and are quite willing to instruct each other in Skills, rites and anything else that would be helpful. In game terms, anything that one lodge member can learn from another costs three-quarters of the normal experience, rounding up. So, if one member were to teach another the level-three rite Bind Spirit, the cost would be four experience points instead of six.
References[]
- WTF: Tribes of the Moon, p. 104-105