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LodgeoftheSleepingBearMember

Lodge of the Sleeping Bear lodge member

The Lodge of the Sleeping Bear is a Lodge of the Hunters in Darkness.

The spirit patron of the Lodge of the Sleeping Bear is Mother Bear.

Overview[]

The Brethren War did a great deal of damage to the Forsaken of North America, but the Pure didn't claim victory everywhere. In some areas, the Forsaken were able to repel the Pure, but in others, the battles just opened a vacuum. The state of Michigan is one such place.

Everything north of Detroit is lost, except for the Sleeper Bear dunes and the surrounding area. The loci of the state feed spirits that repulse and terrify the Forsaken, and crossing the state on foot (or stopping to rest) is inviting death. The Lodge of the Sleeping Bear, a small pack of Hunters in Darkness that dwells in and around Traverse City, is the last holdout. The lodge loses a member a year from attrition from the enemies in the area, but Hunters from other parts of the country sometimes join and keep the lodge alive. The lodge members are patient. When the Mother Bear awakens, she will help them take back the state.

Membership[]

The Lodge of the Sleeping Bear accepts any Hunter in darkness who wishes to join, and might accept other tribes as well, if they were willing to take the oaths of membership. The lodge has only between five and a dozen members at any given toe. but the dunes would support more than that. They consist of almost 50,000 acres along the shores of Lake Michigan, and contain numerous small loci and enough game for several wolf packs. The area towns are somewhat expensive to live in, but the members of the lodge ae willing to live simply for their cause.

Game Mechanics[]

The following are an overview of the game mechanics.

Prerequisites[]

None except the willingness to stay in the area. Leaving the area surrounding the dunes, even for a moment, means leaving the lodge. This means that if a member chases an enemy out of her territory, she needs to stop before she leaves the dunes (and all members can sense these boundaries).

Benefits[]

Apart from having access to the natural resources of the dunes, the lodge doesn't offer much in the way of benefit to its members. They share everything, however, and are quite willing to instruct each other in Skills, rites and anything else that would be helpful. In game terms, anything that one lodge member can learn from another costs three-quarters of the normal experience, rounding up. So, if one member were to teach another the level-three rite Bind Spirit, the cost would be four experience points instead of six.

References[]

Werewolf: The Forsaken Lodges
First Edition
Blood Talons Lodge of CerberusLodge of the EinherjarLodge of GarmLodge of the Lone WolfLodge of NightLodge of the ShieldLodge of SwordsLodge of Wendigo
Bone Shadows Lodge of BaitalLodge of DeathLodge of DoorsLodge of Hallowed HallsLodge of HarbingersLodge of the Hundred DaysLodge of the Hungry GhostsLodge of ProphecyLodge of the ReapingLodge of Voices
Hunters in Darkness Lodge of AshesThe Brotherhood of Eshu's CapLodge of CarrionLodge of the Empty DenLodge of HarmonyLodge of RuinLodge of SeasonsLodge of the Sleeping BearLodge of Wrath
Iron Masters Lodge of 66Lodge of ArmsLodge of the Hidden HuntLodge of LightningLodge of MetalLodge of ScrollsLodge of SpiresLodge of StonesLodge of Wires
Storm Lords Lodge of CrowsLodge of the Final WinterKshatriyasLodge of the MaelstromLodge of NamarrkunLodge of SalvationLodge of the Shadow's StormLodge of the Shadow ThroneLodge of ThunderLodge of Winter
Auspice Lodge of the BoundaryLodge of the Broken PledgeEigner LodgeLodge of the Endless HorizonLodge of the Fury ChoirLodge of the HazzanLodge of Luna's TearsLodge of LycurgusLodge of the Second MoonriseThe Secret TribunalLodge of the Shadow ThroneLodge of the Spirit ChainsLodge of the Spoken WordLodge of the Starless SkyLodge of the Storm's Eye
Pure Lodge of AbsolutionBlood of KingsCouncil of EaglesLodge of Kin's BloodLodge of Night's FearLodge of PlagueLodge of Sana'aLodge of Vermin's Shadow
Others Lodge of the AdderLodge of ArkadiaThe Armée SauvageLodge of AvalonLodge of the Black WoodsLodge of Bloody SpearsBrotherhood of the Crossed SwordsLodge of ChemicsLodge of the CoyoteLodge of the CrossroadsCult of BonesLodge of EchoesLodge of the Endless MoonLodge of the Fallen IdolLodge of the FeastLodge of Fevered LightLodge of the FirestickLodge of Grey HuntersLodge of the GrottoLodge of Howling DeathLodge of the HuntLodge of IliaLodge of KletbyLodge of the LakeLodge of the LionLodge of LondonLodge of the LostLodge of Luna's DevoteesLodge of MammonLodge of ManiaLodge of the ModernistLodge of the Morning StarLodge of the NahualLodge of PraetorsLodge of QuetzalLodge of the Red SandsLodge of the RoseLodge of the SacrificeLodge of SaintsLodge of the SaviorLodge of ScarsLodge of ScavengersLodge of the ShepherdLodge of SilenceLodge of SongkranLodge of TearsLodge of the Thin ShadowLodge of Two WorldsLodge of the UnionLodge of UnityLodge of the Willow Branch
Mots EiwazValkyrja
Second Edition
Blood Talons Lodge of the Einherjar
Bone Shadows Lodge of the Hundred Days
Hunters in Darkness Lodge of the Hook HandLodge of Sleepless Earth
Iron Masters Lodge of the Shield
Storm Lords Lodge of The Roman Ritual
Ghost Wolves Eaters of the DeadLodge of the Field
Auspice Lodge of the ChronicleLodge of Gargoyles
Pure Lodge of Muspell
Others Lodge of GarmDreaming LodgeLodge of Quicksilver ChildrenLodge of the Screaming MoonThe Temple of ApolloThe Thousand Steel Teeth
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