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DanielTheThugLeon

Daniel Leon, Bone Shadow Rahu member of the Lodge of the Modernist

The Lodge of the Modernists is a lodge dedicated to the study of words and the power of words.

Overview[]

Words do not merely reflect reality, but influence and even create it, particularly in the Shadow. The exact wording of oaths and rituals matters, and their command over language gives humans with no other supernatural ability some sway over the spirit world. The Modernists were founded by a werewolf named Sir Reginald Arcbright who went on a lengthy quest for a particular word and found Alephebeth, the spirit of the written word. In exchange for the word he sought, Sir Reginald promised service to the spirit, a pledge that quickly grew into an entire lodge as each answer begat more questions. The lodge maintains its headquarters, such as they are, in Toulouse, France, where this meeting originally took place.[1]

One of the Modernists' enduring mysteries is the First Tongue. How can a language go unchanged for millenia? More importantly, how can some words (including the word that Sir Reginald sought out) exist outside the First Tongue, which is supposed to be the basic language of the cosmos? Many other Uratha who know of the lodge find these and other questions pointless, though the Modernists are happy to demonstrate the concept of "fighting words" to such detractors. After all, they are still werewolves.[2]

Their patron spirit, Alephebeth, represents all books (and other written media) written and unwritten. On one hand, this means Alephebeth can answer any question; on the other, it means there is no guarantee that its answers are accurate. Modernists take their totem's words at face value at their own peril. To join the lodge, prospective members must debate a committee of existing members to demonstrate their intellectual capabilities, then complete some kind of quest related to the lodge's mission, before meeting privately with Alephebeth. While the lodge is theoretically open to all tribes, the majority of its members tend to be Bone Shadows.[3]

Game Mechanics[]

Prerequisites[]

Academics ••• or Occult •••

Benefits[]

Modernists gain +3 to all checks involving words or language, such as solving riddles, remembering the exact wording someone used, or noticing that a spirit never utters a particular word.[4]

Rites[]

Power in Words (••••): The user invokes a verb by writing it out in blood and then swallowing the paper. For the remainder of the scene, they gain a bonus to that active or related activities, though how closely related they are determines the size of the bonus. The same word cannot be invoked multiple times in a row.[5]

References[]

Werewolf: The Forsaken Lodges
First Edition
Blood Talons Lodge of CerberusLodge of the EinherjarLodge of GarmLodge of the Lone WolfLodge of NightLodge of the ShieldLodge of SwordsLodge of Wendigo
Bone Shadows Lodge of BaitalLodge of DeathLodge of DoorsLodge of Hallowed HallsLodge of HarbingersLodge of the Hundred DaysLodge of the Hungry GhostsLodge of ProphecyLodge of the ReapingLodge of Voices
Hunters in Darkness Lodge of AshesThe Brotherhood of Eshu's CapLodge of CarrionLodge of the Empty DenLodge of HarmonyLodge of RuinLodge of SeasonsLodge of the Sleeping BearLodge of Wrath
Iron Masters Lodge of 66Lodge of ArmsLodge of the Hidden HuntLodge of LightningLodge of MetalLodge of ScrollsLodge of SpiresLodge of StonesLodge of Wires
Storm Lords Lodge of CrowsLodge of the Final WinterKshatriyasLodge of the MaelstromLodge of NamarrkunLodge of SalvationLodge of the Shadow's StormLodge of the Shadow ThroneLodge of ThunderLodge of Winter
Auspice Lodge of the BoundaryLodge of the Broken PledgeEigner LodgeLodge of the Endless HorizonLodge of the Fury ChoirLodge of the HazzanLodge of Luna's TearsLodge of LycurgusLodge of the Second MoonriseThe Secret TribunalLodge of the Shadow ThroneLodge of the Spirit ChainsLodge of the Spoken WordLodge of the Starless SkyLodge of the Storm's Eye
Pure Lodge of AbsolutionBlood of KingsCouncil of EaglesLodge of Kin's BloodLodge of Night's FearLodge of PlagueLodge of Sana'aLodge of Vermin's Shadow
Others Lodge of the AdderLodge of ArkadiaThe Armée SauvageLodge of AvalonLodge of the Black WoodsLodge of Bloody SpearsBrotherhood of the Crossed SwordsLodge of ChemicsLodge of the CoyoteLodge of the CrossroadsCult of BonesLodge of EchoesLodge of the Endless MoonLodge of the Fallen IdolLodge of the FeastLodge of Fevered LightLodge of the FirestickLodge of Grey HuntersLodge of the GrottoLodge of Howling DeathLodge of the HuntLodge of IliaLodge of KletbyLodge of the LakeLodge of the LionLodge of LondonLodge of the LostLodge of Luna's DevoteesLodge of MammonLodge of ManiaLodge of the ModernistLodge of the Morning StarLodge of the NahualLodge of PraetorsLodge of QuetzalLodge of the Red SandsLodge of the RoseLodge of the SacrificeLodge of SaintsLodge of the SaviorLodge of ScarsLodge of ScavengersLodge of the ShepherdLodge of SilenceLodge of SongkranLodge of TearsLodge of the Thin ShadowLodge of Two WorldsLodge of the UnionLodge of UnityLodge of the Willow Branch
Mots EiwazValkyrja
Second Edition
Blood Talons Lodge of the Einherjar
Bone Shadows Lodge of the Hundred Days
Hunters in Darkness Lodge of the Hook HandLodge of Sleepless Earth
Iron Masters Lodge of the Shield
Storm Lords Lodge of The Roman Ritual
Ghost Wolves Eaters of the DeadLodge of the Field
Auspice Lodge of the ChronicleLodge of Gargoyles
Pure Lodge of Muspell
Others Lodge of GarmDreaming LodgeLodge of Quicksilver ChildrenLodge of the Screaming MoonThe Temple of ApolloThe Thousand Steel Teeth
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