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LodgeoftheLoneWolfmember

Thomas Coldfire, Blood Talon Elodoth founder of the Lodge of the Lone Wolf

The Lodge of the Lone Wolf is a Lodge of the Blood Talons. Members cannot become pack members and must work alone.

The spirit patron of the Lodge of the Lone Wolf is Ya-Dumu, "the Fifth Son", who claims to be the fifth-born offspring of Father Wolf.

Overview[]

The Lodge of the Lone Wolf is a loose, informal organization of these usu-ur (literally "alone wolf") across much of North America and Europe. Since many lone wolves are nomadic, the lodge has no real geographic presence, but members can be encountered along the highways and back roads of the world.

The lodge is watched over by a patron wolf-spirit that calls itself Ya-Dumu, "the Fifth Son." Ya-Dumu claims to be the fifth-born offspring of Father Wolf, who was driven from the Firstborn's pack for being smaller and weaker than his brothers. Thomas Coldfire encountered the spirit in the Rocky Mountains five years ago, and convinced it to serve as the totem of a lodge that would look out for others like themselves.

Membership[]

Only usu-ur may be members of the Lodge of the Lone Wolf. Joining the lodge is difficult, only inasmuch as it's difficult to find an established member to learn about the lodge from. Ya-Dumu is known to roam the Shadow of the world's great mountain ranges - the Rockies, the Alps, the Andres and the like - and a lone wolf traveling through such territory may chance upon the totem and be initiated.

Membership in the Lodge of the Lone Wolf is fluid: new members join occasionally, old members die out or, much less frequently, decide it's time to rejoin society and forge a new pack. While former members who have rejoined a pack are no longer considered to be part of the Lodge of the Lone Wolf, they often maintain contact with other members and tend to be favorably disposed toward aiding their former lodge brothers.

Lone Wolves occasionally travel together in groups, especially through hostile territory, bit they do no (and cannot, if they wish to maintain the benefits of membership) take the step of binding a totem and formalizing a pack bond. As far as lodge membership is concerned, the binding of a totem is what makes a "group" of werewolves into a pack.

Game Mechanics[]

The following are an overview of the game mechanics.

Prerequisites[]

Cannot be a member of a pack.

Benefits[]

Ya-Dumu teaches his lodge members to be self-reliant and alert, as they have no brothers to watch their backs. All lodge members receive a free dot in Survival and a +1 bonus on Wits + Composure rolls made for perception.

References[]

Werewolf: The Forsaken Lodges
First Edition
Blood Talons Lodge of CerberusLodge of the EinherjarLodge of GarmLodge of the Lone WolfLodge of NightLodge of the ShieldLodge of SwordsLodge of Wendigo
Bone Shadows Lodge of BaitalLodge of DeathLodge of DoorsLodge of Hallowed HallsLodge of HarbingersLodge of the Hundred DaysLodge of the Hungry GhostsLodge of ProphecyLodge of the ReapingLodge of Voices
Hunters in Darkness Lodge of AshesThe Brotherhood of Eshu's CapLodge of CarrionLodge of the Empty DenLodge of HarmonyLodge of RuinLodge of SeasonsLodge of the Sleeping BearLodge of Wrath
Iron Masters Lodge of 66Lodge of ArmsLodge of the Hidden HuntLodge of LightningLodge of MetalLodge of ScrollsLodge of SpiresLodge of StonesLodge of Wires
Storm Lords Lodge of CrowsLodge of the Final WinterKshatriyasLodge of the MaelstromLodge of NamarrkunLodge of SalvationLodge of the Shadow's StormLodge of the Shadow ThroneLodge of ThunderLodge of Winter
Auspice Lodge of the BoundaryLodge of the Broken PledgeEigner LodgeLodge of the Endless HorizonLodge of the Fury ChoirLodge of the HazzanLodge of Luna's TearsLodge of LycurgusLodge of the Second MoonriseThe Secret TribunalLodge of the Shadow ThroneLodge of the Spirit ChainsLodge of the Spoken WordLodge of the Starless SkyLodge of the Storm's Eye
Pure Lodge of AbsolutionBlood of KingsCouncil of EaglesLodge of Kin's BloodLodge of Night's FearLodge of PlagueLodge of Sana'aLodge of Vermin's Shadow
Others Lodge of the AdderLodge of ArkadiaThe Armée SauvageLodge of AvalonLodge of the Black WoodsLodge of Bloody SpearsBrotherhood of the Crossed SwordsLodge of ChemicsLodge of the CoyoteLodge of the CrossroadsCult of BonesLodge of EchoesLodge of the Endless MoonLodge of the Fallen IdolLodge of the FeastLodge of Fevered LightLodge of the FirestickLodge of Grey HuntersLodge of the GrottoLodge of Howling DeathLodge of the HuntLodge of IliaLodge of KletbyLodge of the LakeLodge of the LionLodge of LondonLodge of the LostLodge of Luna's DevoteesLodge of MammonLodge of ManiaLodge of the ModernistLodge of the Morning StarLodge of the NahualLodge of PraetorsLodge of QuetzalLodge of the Red SandsLodge of the RoseLodge of the SacrificeLodge of SaintsLodge of the SaviorLodge of ScarsLodge of ScavengersLodge of the ShepherdLodge of SilenceLodge of SongkranLodge of TearsLodge of the Thin ShadowLodge of Two WorldsLodge of the UnionLodge of UnityLodge of the Willow Branch
Mots EiwazValkyrja
Second Edition
Blood Talons Lodge of the Einherjar
Bone Shadows Lodge of the Hundred Days
Hunters in Darkness Lodge of the Hook HandLodge of Sleepless Earth
Iron Masters Lodge of the Shield
Storm Lords Lodge of The Roman Ritual
Ghost Wolves Eaters of the DeadLodge of the Field
Auspice Lodge of the ChronicleLodge of Gargoyles
Pure Lodge of Muspell
Others Lodge of GarmDreaming LodgeLodge of Quicksilver ChildrenLodge of the Screaming MoonThe Temple of ApolloThe Thousand Steel Teeth
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