
Lodge of the Endless Horizon Member
The Lodge of the Endless Horizon is a Lodge of the Irraka.
Overview[]
From the eldest days, people have wanted to explore, to know what lay over the next hill or beyond the next valley. As the dedicated scouts of the Forsaken, many Irraka are driven by the same sort of wanderlust and curiosity that motivated those intrepid souls in ages past. Now, much of the world's face is known, but only a few have experienced more than the tiniest fraction of it personally. New Moons of the Lodge of the Endless Horizon often bond with nomadic packs, taking to the highways, byways, back roads, and off-roads with enthusiasm and perhaps even a bit of sincere wonderment. For such New Moons, their territory is the breathtaking view of a sunset over the mountains, the smell of the sea air on an unfamiliar coast, or the chill wind that blows through a stretch of woodland that has known no human footfall in centuries, if ever.
Some say the the Lodge of the Endless Horizon has always existed in one form or another, though many Irraka - members of the lodge and outsiders, alike - remain skeptical of that claim. Certainly, the drive to wander is inherent to quite a few New Moons, but the Endless Horizon is a brotherhood, even if only a loosely-knit one, and that requires a level of organization that simply wouldn't have existed among the most ancient nomadic Uratha. Others believe the lodge's origins are as recent as the Great Depression of even the 1960s. Then again, maybe the Lodge of the Endless Horizon is a phenomenon that keeps on reinventing itself, generation after generation, as some Irraka are brought into the fold and others create the lodge anew of their own accord.
Whatever the case, the Lodge of Endless Horizon thrives wherever vast swaths of untamed land beckon to those with the courage to go out and lose themselves therein. Its members eschew the city lights and the signs of civilization as little more than places to stomp the mud or snow off of one's boots and resupply before heading back out again into the great wild yonder. Some of the lodge's New Moons set out into the remotest and most simultaneously inhospitable and breathtaking places left on Earth, eager to be among the first to look upon natural splendors that many humans (and quite a few Uratha) couldn't possible survive to see.
Membership[]
New Moons who seek out the Lodge of the Endless Horizon range from homeless drifters on foot, to outlaw bikers, to wandering naturalist, to bored scions of moneyed dynasties touring the land in million-dollar RVs, and everything in-between. It is only the urge to go, so see, and to experience that unites them. Prospective members of the lodge are typically encountered on the road... or far from it, as the case may be, forging trails through harsh wilderness and climbing mountains simply because they're there. Unsurprisingly, many of the New Moons drawn to the Lodge of the Endless Horizon favor the auspice's Scout Aspect (see p. 37).
A new inductee is invited to travel with her mentor's pack for a brief time, so that she can learn the ropes. Fortunately, those considered for membership in the Lodge of the Endless Horizon are often useful folks for nomadic packs to have around, so they're typically welcomed in for as long as it takes them to get the hang of things. When the new member's education is complete, the lodge's tradition demands that teacher and student part ways at a crossroads, a fork in a river, a broken trail, or something similar.
Game Mechanics[]
The following are an overview of the game mechanics.
Prerequisites[]
All applicants must be Irraka, and mist have an Athletics Skill of ••• or better, and a Survival Skill of ••• or better, with specialties in at least three different environments (temperate woods, arctic deserts, grasslands, tropical rainforests, fens, etc.). Also, many mentors require prospective members of the lodge to share tales or other evidence of their long travels.
Benefits[]
Members of the Lodge of the Endless Horizon receive a one-die bonus to rolls made with the Streetwise and Survival Skills. Further, they are veteran wanderers who understand the tremendous value of good information. They purchase Knowledge Gifts as though they were tribal Gifts.
References[]
- WTF: Signs of the Moon, p. 27-28