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Tom Moore

Tom Moore, Rahu member of the Lodge of Salvation

A Lodge of the Storm Lords, the werewolves of the Lodge of Salvation dedicate themselves to a largely thankless and perhaps futile task — converting the Pure.

The spirit patron of the Lodge of Salvation is an ancestor-spirit known as Brother Bones.

Overview[]

The Lodge of Salvation is not exclusively Storm Lord in membership, but the principles of Winter Wolf certainly suffuse the lodge. Lodge members still believe in unyielding strength and the responsibility of leading their fellow werewolves — but, in their case, they believe in leading all their fellow werewolves. The lodge is defined by a strongly perceived need to minister to the Pure and to rescue as many as the lodge members can from that culture of hate.

Although the lodge members would probably be happier operating in full view of their Forsaken brethren and the Pure, realistically, the lodge members know that this approach causes too many problems. The lodge comes under frequent fire from other Forsaken, who all too often see its philosophy as completely dangerous; it’s true that the People should not kill the People, but the redeemers push their luck too far with their missions of “mercy.” All it takes is one lucky break for a Pure captive, and, suddenly, one of the Forsaken’s worse enemies is loose behind the front lines. And, naturally, those Pure who know of the Lodge of Salvation see the lodge members as heretics of the worst and most perverted degree — those who not only blaspheme against the “true will of Father Wolf” but who also steal away the Pure’s own young. It may be a hypocritical charge, but it doesn’t make the Pure any less dangerous or the Lodge of Salvation any less reticent to keep a low profile.

Surprisingly, the Lodge of Salvation has met with some real success in the few centuries it’s been in existence. Lodge members’ typical method of operation is to gather information about the local Pure, in particular learning of any recent recruits. When lodge members find a target that seems as though they could be “reached,” the lodge attempts to abduct the young Pure and bring them to a safehouse, where they can be gradually “deprogrammed” into unlearning the hate forced upon them. If the lodge members manage to successfully break through with a given rescue, they then perform the Rite of the Silver Scar, a rite that removes the marks of the Pure. The young werewolf then has the opportunity to build a new life among the Tribes of the Moon. The greatest goal of the Lodge of Salvation, however, has yet to be met. The lodge has yet to discover a way to undo the Pure rites that scourge the auspice blessing from a werewolf’s spirit; even the lodge’s most successful rescues are moonless creatures who cannot reclaim what they’ve lost. The search for such a power drives some lodge members to obsession.

Membership[]

Members of the Lodge of Salvation aren’t aggressive recruiters. Although they could certainly use the extra power, the lodge’s work is so dangerous and demanding that a half-hearted recruit is an unnecessarily risky proposition. Instead, they tend to do their recruiting in an off-handed fashion. At tribal gatherings, they bring up the idea of reaching out to those Pure members who aren’t beyond saving in casual conversation to see who bites. Lodge members look for werewolves who have some particular interest in understanding the Pure and dismiss those who are driven by hate or revenge. The ideal recruit is one who has watched a friend or loved one be abducted by the Pure; even if it’s too late to save that particular Uratha, the recruit in question will probably be interested in helping rescue other abductees. The Lodge of Salvation does not require an initiation ordeal; the trials of membership are ordeal enough. Initiation is a simple and grim affair. The initiate is brought to one of the lodge’s safehouses for a ritual oath, sworn on the bones of a fallen lodge-brother. The oath is made to Mother Luna and to the brethren of the lodge, a promise to bring mercy and salvation to the young victims of the Pure.

Game Mechanics[]

The following are an overview of the game mechanics.

Prerequisites[]

  • Honor •• or Purity ••
  • Must maintain Harmony of 6 or higher

Benefits[]

Lodge members may purchase Inspiration Gifts as affinity Gifts. In addition, lodge members receive +2 to Resolve rolls made to resist Gifts used against them by the Pure, and +1 to Resolve rolls made to resist Death Rage when wounded by one of the Pure.

Rites[]

RITE OF THE MOON’S VEIL •••: For members of the Lodge of Salvation to have a chance to reach a “rescued” Pure werewolf, they need time to gradually break down the blocks and mental scars imposed by the Pure Tribes indoctrination. Time is a rare commodity when the Pure have been roused, though. This rite allows the ritemaster to temporarily hide the subject from the Pure Tribes, masking them from any supernatural attempts made by the Pure or their spirit allies to detect them. This rite does not work on targets that possess auspices.

RITE OF THE SILVER SCAR •••••: This potent rite is used to remove the Renown gained from a willing recipient, in effect re-baptizing them and preparing them to begin walking the path of Lunes. Without the use of this rite, a formerly Pure werewolf cannot join the Tribes of the Moon; at best, they can only be a Ghost Wolf without so much as an auspice.

Reference List[]

Werewolf: The Forsaken Lodges
First Edition
Blood Talons Lodge of CerberusLodge of the EinherjarLodge of GarmLodge of the Lone WolfLodge of NightLodge of the ShieldLodge of SwordsLodge of Wendigo
Bone Shadows Lodge of BaitalLodge of DeathLodge of DoorsLodge of Hallowed HallsLodge of HarbingersLodge of the Hundred DaysLodge of the Hungry GhostsLodge of ProphecyLodge of the ReapingLodge of Voices
Hunters in Darkness Lodge of AshesThe Brotherhood of Eshu's CapLodge of CarrionLodge of the Empty DenLodge of HarmonyLodge of RuinLodge of SeasonsLodge of the Sleeping BearLodge of Wrath
Iron Masters Lodge of 66Lodge of ArmsLodge of the Hidden HuntLodge of LightningLodge of MetalLodge of ScrollsLodge of SpiresLodge of StonesLodge of Wires
Storm Lords Lodge of CrowsLodge of the Final WinterKshatriyasLodge of the MaelstromLodge of NamarrkunLodge of SalvationLodge of the Shadow's StormLodge of the Shadow ThroneLodge of ThunderLodge of Winter
Auspice Lodge of the BoundaryLodge of the Broken PledgeEigner LodgeLodge of the Endless HorizonLodge of the Fury ChoirLodge of the HazzanLodge of Luna's TearsLodge of LycurgusLodge of the Second MoonriseThe Secret TribunalLodge of the Shadow ThroneLodge of the Spirit ChainsLodge of the Spoken WordLodge of the Starless SkyLodge of the Storm's Eye
Pure Lodge of AbsolutionBlood of KingsCouncil of EaglesLodge of Kin's BloodLodge of Night's FearLodge of PlagueLodge of Sana'aLodge of Vermin's Shadow
Others Lodge of the AdderLodge of ArkadiaThe Armée SauvageLodge of AvalonLodge of the Black WoodsLodge of Bloody SpearsBrotherhood of the Crossed SwordsLodge of ChemicsLodge of the CoyoteLodge of the CrossroadsCult of BonesLodge of EchoesLodge of the Endless MoonLodge of the Fallen IdolLodge of the FeastLodge of Fevered LightLodge of the FirestickLodge of Grey HuntersLodge of the GrottoLodge of Howling DeathLodge of the HuntLodge of IliaLodge of KletbyLodge of the LakeLodge of the LionLodge of LondonLodge of the LostLodge of Luna's DevoteesLodge of MammonLodge of ManiaLodge of the ModernistLodge of the Morning StarLodge of the NahualLodge of PraetorsLodge of QuetzalLodge of the Red SandsLodge of the RoseLodge of the SacrificeLodge of SaintsLodge of the SaviorLodge of ScarsLodge of ScavengersLodge of the ShepherdLodge of SilenceLodge of SongkranLodge of TearsLodge of the Thin ShadowLodge of Two WorldsLodge of the UnionLodge of UnityLodge of the Willow Branch
Mots EiwazValkyrja
Second Edition
Blood Talons Lodge of the Einherjar
Bone Shadows Lodge of the Hundred Days
Hunters in Darkness Lodge of the Hook HandLodge of Sleepless Earth
Iron Masters Lodge of the Shield
Storm Lords Lodge of The Roman Ritual
Ghost Wolves Eaters of the DeadLodge of the Field
Auspice Lodge of the ChronicleLodge of Gargoyles
Pure Lodge of Muspell
Others Lodge of GarmDreaming LodgeLodge of Quicksilver ChildrenLodge of the Screaming MoonThe Temple of ApolloThe Thousand Steel Teeth
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