The Lodge of Plague is a Lodge of the Fire-Touched.
Overview[]
Any Izidakh can learn Gifts from disease-spirits, and in fact more Fire-Touched do. Some among the tribe, however, make their fixation on disease and contagion a way of life. The members of the Lodge of Plague (who usually call themselves "Plague Dogs") believe that ideas, faith and knowledge are contagious. They simply require the right vector.
Plague Dogs endlessly search for a way to spread faith in Gurim-Ur and the principles of the Pure with a bite or, better, a howl. If all Uratha could simply be infected with these ideas, rather than having to be killed or converted, Pangaea could return in a matter of months. Unfortunately, the spiritual plagues that these werewolves unleash upon the world tend to wipe out whole spirit populations, kill packs of Fire-Touched and warp spirits and werewolves alike into corrupted, pustulent nightmares rather than actually transmit belief. The answer, the Plague Dogs feel, still lurks somewhere in the shadows of the world, and enough Fire-Touched agree that the lodge maintains its numbers.
The lodge does not have a patron spirit, though packs that belong often take disease-spirits as their totems. Members wear their allegiance openly (which makes other Pure nervous, since they never know what malady the Plague Dogs might bring) and are permitted to belong to packs of non-members. After all, once the disease is found, everyone will be a member.
Initiation into the lodge is unpleasant at best and fatal at worst. The elders of the lodge perform a rite that infects the prospective member with an illness of the brain. If the werewolf is strong enough to "work through" the disease, maintaining his sanity and faith, he finds that the symptoms fade and he is welcomed into the lodge. If not, the illness drives him slowly mad, his brain breaking down into mush over a period of weeks or months
Membership[]
The Lodge of plague is open to all Fire-Touched; the lodge would probably accept Pure of either of the other tribes if they wished to join and could pass the initiation.
Game Mechanics[]
The following are an overview of the game mechanics.
Prerequisites[]
Members are required to know at least one Disease Gift and have Wisdom •. Many also have dots in Medicine, but this isn't required.
Benefits[]
Plague Dogs are hardy and resilient. They claim that they know how to shrug off pain because of their horrible initiation experience, though some cynics claim that they are resistant to pain due to brain damage from that experience. In any case, the members of the lodge gain Iron Stamina ••, whether or not they meet the usual prerequisite.