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The Lodge of Plague is a Lodge of the Fire-Touched.

Overview[]

Any Izidakh can learn Gifts from disease-spirits, and in fact more Fire-Touched do. Some among the tribe, however, make their fixation on disease and contagion a way of life. The members of the Lodge of Plague (who usually call themselves "Plague Dogs") believe that ideas, faith and knowledge are contagious. They simply require the right vector.

Plague Dogs endlessly search for a way to spread faith in Gurim-Ur and the principles of the Pure with a bite or, better, a howl. If all Uratha could simply be infected with these ideas, rather than having to be killed or converted, Pangaea could return in a matter of months. Unfortunately, the spiritual plagues that these werewolves unleash upon the world tend to wipe out whole spirit populations, kill packs of Fire-Touched and warp spirits and werewolves alike into corrupted, pustulent nightmares rather than actually transmit belief. The answer, the Plague Dogs feel, still lurks somewhere in the shadows of the world, and enough Fire-Touched agree that the lodge maintains its numbers.

The lodge does not have a patron spirit, though packs that belong often take disease-spirits as their totems. Members wear their allegiance openly (which makes other Pure nervous, since they never know what malady the Plague Dogs might bring) and are permitted to belong to packs of non-members. After all, once the disease is found, everyone will be a member.

Initiation into the lodge is unpleasant at best and fatal at worst. The elders of the lodge perform a rite that infects the prospective member with an illness of the brain. If the werewolf is strong enough to "work through" the disease, maintaining his sanity and faith, he finds that the symptoms fade and he is welcomed into the lodge. If not, the illness drives him slowly mad, his brain breaking down into mush over a period of weeks or months

Membership[]

The Lodge of plague is open to all Fire-Touched; the lodge would probably accept Pure of either of the other tribes if they wished to join and could pass the initiation.

Game Mechanics[]

The following are an overview of the game mechanics.

Prerequisites[]

Members are required to know at least one Disease Gift and have Wisdom •. Many also have dots in Medicine, but this isn't required.

Benefits[]

Plague Dogs are hardy and resilient. They claim that they know how to shrug off pain because of their horrible initiation experience, though some cynics claim that they are resistant to pain due to brain damage from that experience. In any case, the members of the lodge gain Iron Stamina ••, whether or not they meet the usual prerequisite.

References[]

Werewolf: The Forsaken Lodges
First Edition
Blood Talons Lodge of CerberusLodge of the EinherjarLodge of GarmLodge of the Lone WolfLodge of NightLodge of the ShieldLodge of SwordsLodge of Wendigo
Bone Shadows Lodge of BaitalLodge of DeathLodge of DoorsLodge of Hallowed HallsLodge of HarbingersLodge of the Hundred DaysLodge of the Hungry GhostsLodge of ProphecyLodge of the ReapingLodge of Voices
Hunters in Darkness Lodge of AshesThe Brotherhood of Eshu's CapLodge of CarrionLodge of the Empty DenLodge of HarmonyLodge of RuinLodge of SeasonsLodge of the Sleeping BearLodge of Wrath
Iron Masters Lodge of 66Lodge of ArmsLodge of the Hidden HuntLodge of LightningLodge of MetalLodge of ScrollsLodge of SpiresLodge of StonesLodge of Wires
Storm Lords Lodge of CrowsLodge of the Final WinterKshatriyasLodge of the MaelstromLodge of NamarrkunLodge of SalvationLodge of the Shadow's StormLodge of the Shadow ThroneLodge of ThunderLodge of Winter
Auspice Lodge of the BoundaryLodge of the Broken PledgeEigner LodgeLodge of the Endless HorizonLodge of the Fury ChoirLodge of the HazzanLodge of Luna's TearsLodge of LycurgusLodge of the Second MoonriseThe Secret TribunalLodge of the Shadow ThroneLodge of the Spirit ChainsLodge of the Spoken WordLodge of the Starless SkyLodge of the Storm's Eye
Pure Lodge of AbsolutionBlood of KingsCouncil of EaglesLodge of Kin's BloodLodge of Night's FearLodge of PlagueLodge of Sana'aLodge of Vermin's Shadow
Others Lodge of the AdderLodge of ArkadiaThe Armée SauvageLodge of AvalonLodge of the Black WoodsLodge of Bloody SpearsBrotherhood of the Crossed SwordsLodge of ChemicsLodge of the CoyoteLodge of the CrossroadsCult of BonesLodge of EchoesLodge of the Endless MoonLodge of the Fallen IdolLodge of the FeastLodge of Fevered LightLodge of the FirestickLodge of Grey HuntersLodge of the GrottoLodge of Howling DeathLodge of the HuntLodge of IliaLodge of KletbyLodge of the LakeLodge of the LionLodge of LondonLodge of the LostLodge of Luna's DevoteesLodge of MammonLodge of ManiaLodge of the ModernistLodge of the Morning StarLodge of the NahualLodge of PraetorsLodge of QuetzalLodge of the Red SandsLodge of the RoseLodge of the SacrificeLodge of SaintsLodge of the SaviorLodge of ScarsLodge of ScavengersLodge of the ShepherdLodge of SilenceLodge of SongkranLodge of TearsLodge of the Thin ShadowLodge of Two WorldsLodge of the UnionLodge of UnityLodge of the Willow Branch
Mots EiwazValkyrja
Second Edition
Blood Talons Lodge of the Einherjar
Bone Shadows Lodge of the Hundred Days
Hunters in Darkness Lodge of the Hook HandLodge of Sleepless Earth
Iron Masters Lodge of the Shield
Storm Lords Lodge of The Roman Ritual
Ghost Wolves Eaters of the DeadLodge of the Field
Auspice Lodge of the ChronicleLodge of Gargoyles
Pure Lodge of Muspell
Others Lodge of GarmDreaming LodgeLodge of Quicksilver ChildrenLodge of the Screaming MoonThe Temple of ApolloThe Thousand Steel Teeth
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