
Gretchen Windtaster, Cahlith member of the Lodge of Harbingers
The Lodge of Harbingers is a lodge under the tribe of the Bone Shadows.[1]
Overview[]
This lodge is one of the smallest of the lodges of all tribes.
The Harbingers specializes in prophecies and mythical clues that have immediate repercussions for the physical world. They give this information to other Uratha, so that they can investigate the issue.
The Harbingers don't talk as much amongst themselves. They share as much information as possible and then go their separate ways.
Members of this lodge talk of their allegiance openly if asked, but don't talk about it without cause.
Game Mechanics[]
The following are an overview of the game mechanics.
Prerequisites[]
- Cunning or Wisdom: 1 dot or higher
- Athletics: 2 dots or higher
- Stealth: 2 dots or higher
Membership[]
- Only members of the Bone Shadows can petition for a membership
- Special intervention can give others the opportunity, but this has only happened a few times during the course of history.
Benefits[]
- Stealth Gifts can be learned as tribal Gifts
- +3 modifier to persuasion rolls in attempts to deal peaceably with other Forsaken
Fetishes[]
Hunter’s Spur ••: This fetish, normally fashioned out of a sharpened piece of bone or wood, which is then worn around the neck or the ankle, is designed to help Harbingers on long journeys or hunts. Hunter’s Spur allows the character to go long periods of time without sleep. The player simply rolls to activate the fetish as usual, and the character may choose not to sleep for a number of nights equal to her Resolve score with no ill effect. It is possible to continually activate the fetish without stopping to rest in between, but this has dangerous side effects. If a character activates the fetish again without getting at least a week’s worth of normal sleep in between, the player must roll Resolve + Composure. Failure on this roll means that character gains a derangement, usually involving paranoia or obsession.
Synchronicity Box •••: Only possessed by experienced Harbingers, this fetish allows the Bone Shadow to bring together disparate events and begin to establish connections between them. The box is the size of a small chest and can hold about five cubic feet. It is fashioned of oak and bound with iron. The inside is lined with felt. The harbinger gathers up to five items and places them in the box. If successfully activated, the Uratha learns how the items are connected (or not) to whichever event or person the werewolf concentrates upon during the activation. The same item may not be read by the box more than once; it will be ignored. The box only can establish rather recent connections (within three lunar months) and never elaborates on motivations.
- Durability 2 (reinforced to 5), Size 3, Structure 8, Damage 2
- Action: Extended (3 successes + 1 for each item after the second, each roll takes one minute, three rolls maximum)[2]
References[]
- ↑ WTF: Werewolf: The Forsaken Rulebook, p. 202-203
- ↑ WTF: Lore of the Forsaken, p. 155
- WTF: Lodges: The Faithful, p. 56-59