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Below follows a comprehensive list of all published Thaumaturgical rituals.

Overview[]

Most of the following rituals are known to the Tremere Clan, but several high-level rituals are the result of individual experimentation of blood magicians and therefor unavailable for the common neonate.

Please note that earlier editions of Vampire: The Masquerade used to define Thaumaturgy as blood magic in general. Since then, variations like Setite Sorcery, Dur-An-Ki, and similar styles have been described so that some rituals may fit better into another tradition. In-game, the great range of rituals is described as a testament to Thaumaturgy's versatility. In Vampire the Masquerade's 1st and 2nd Edition the Discipline of Thaumaturgy and its rituals reached and topped out at Level (Rank) Ten, though many of these high level Rituals are no longer considered Canon.

Rank 1[]

Name Ingredients Process Effect Developer
Bind the Accusing Tongue

[1]

A lock of hair of the target, a black silk cord, and a picture of the person in question Wind the cord around the hair and image while incanting. The target cannot speak ill about the caster. Clan Tremere
Blood Contract

[2]

A contract written in the blood of the caster, another party The other party applies its name in blood on the contract. The caster creates a binding contract between the two parties that will unleash terrible consequences on the one who breaks the letter of the contract. Clan Tremere
Blood into Water

[3]

A cup of purified water Pour the water through your outstretched hand while incanting. Transform all spilt blood in a radius around you into water. Clan Tremere
Blood Mastery

[4]

A vial of vitae of both the caster and the target Burn the vitae over an open flame while incanting. Gain one granted success against the target in a specific endeavor. Clan Tremere
Blood of Peace

[5]

Two Points of Caster's Blood. 10 minutes. Spike a Drink or apply to the base skin. Blood becomes a Potent drug that induces deep sleep Clan Banu Haqim
Blood Rush

[6]

The fang of a predatory animal Incanting. Feel the pleasure of drinking blood without actually doing so. Sabbat
Brand

[7]

Molten silver, a tattoo or something similar While incanting, molten silver is poured over the tattoo. The tattoo becomes permanent. Clan Tremere
Brand of the Paramour

[8]

Mortal twins, a ghoul Both caster and ghoul drink two blood points from the twins. The caster feels sympathetic pain when the ghoul is harmed. Clan Tremere
The Carrion Fly Delayed

[9]

A living victim, a censor, alchemical salts Vivisect the victim, then put the extracted parts above the censor filled with the salts. Preserve severed body parts from rot. Clan Tremere
Chime of Unseen Spirits

[10]

The wedding rings from three dead women The rings are melted into a chime whilst the caster incants. The chimes will ring when a spiritual entity is nearby. Clan Tremere
Cloak of Blood

[11]

An innocent Fasting for seven nights, then drink blood freely offered from the innocent. Temporarily mask the stains of Diablerie in your aura. Clan Tremere
Communicate with Sire

[12]

An object once in the possession of the sire Meditation for 30 minutes. Communicate telepathically with your direct sire. Clan Tremere
Counting Coup

[13]

Piece of chalk 15 minutes. Prince or Prince's Brood with receive a message. Anarch
Decrypt Missive

[14]

Blood, an encrypted document Let one drop of blood fall on the document, then meditate for 10 minutes. The caster can break through any thaumaturgical encryptions. Clan Tremere
Dedicate the Chantry

[15]

Stale water, one building Walk in a circle around the building, sprinkling water, then anoint your hands with the remaining water at the lowest floor. Ease subsequent defensive rituals on the building. Clan Tremere
Defense of Sacred Haven

[16]

Blood Paint arcane sigils on all windows and doors while incanting. Block sunlight from entering a room as long as the caster is within it. Clan Tremere
Deflection of Wooden Doom

[17]

A splinter of wood, a wooden circle Incant while in the wooden circle with the splinter beneath your tongue. The first stake directed at you after the ritual crumbles to dust. Clan Tremere
Devil's Touch

[18]

A coin Smuggle a coin to the target. The target is socially shunned and treated like an outcast. Clan Tremere
Dominoe of Life

[19]

A vial of human blood Incanting. Simulate a singular feature from a living human (pulse, eating, etc). Sabbat
Encrypt Missive

[20]

Blood, paper Inscribing the message in blood, then saying the recipient's name. Only the caster and the recipient can read the missive. Clan Tremere
Engaging the Vessel of Transference

[21]

A container, vitae of the caster Inscribing of a hermetic seal on the container. Exchange blood from the container with the blood of anyone who touches it barehanded. Clan Tremere
Expedient Paperwork

[22]

An official document, hairs of a loyal dog Brush the hairs on the document. The document will appear important and worked on in the most efficient way possible. Clan Tremere
Flatline

[23]

A dead insect The caster hides the insect in the target's home. The target shows no secondary vital signs. Anarchs
Illuminate Trail of Prey

[24]

A length of white satin ribbon Burning the ribbon. See the trace of the target as a pulsing light visible only to you. The connection is broken when the target crosses flowing water. Sabbat

The Imp's Affliction [25]

A scrap of paper The caster writes the target's name on the paper while incanting. The target's physical features become distorted. Clan Tremere
Impressive Visage

[26]

Dried mint, virgin blood Wash your face in virgin blood, then place the dried mint in your shoes. Appear sexual and alluring. Clan Tremere
Incantation of the Shepherd

[27]

Two glass objects Incant while slowly rotating in a circle while holding two glass objects in front of your eyes. Locate mortals from whom you feed regularly. Clan Tremere
Learning the Mind Enslumbered

[28]

A torpid vampire, coins Place the coins upon the eyes of the target, then meditate. Communicate with a vampire in Torpor. Clan Tremere
Luminous Vitae

[29]

A needle The caster looks through the eye of the needle while incanting. Blood in the vicinity of the caster glows in an iridescent purple. Clan Tremere
Now Its Sight Is Ours

[30]

A three-inch golden pin, wire, vitae from the caster, a golden bowl, a censor, a small golden claw, and a living victim The victim has its eye plucked out, which is then slowly pierced with the pin under incantations. The pin is attached to the wire, which is attached to the claw. The eye is drawn through the smoke of the censor and then bathed in the vitae within the bowl. The eye can be used as a spying device when a vampire drinks something from the vitae the eye was bathed in. Paul Cordwood
Preserve Blood

[31]

An earthenware jug Jug is buried for two days in the the earth, opened then blood poured in, sealed with wax. Preserved Blood before refrigeration. Sabbat
Preserve Corpse

[32]

A special liquid composed of decaying organic material and rare herbs Coat the liquid on what needs to be preserved. Loses Potency after a week Protect an adult corpse from decay Nagaraja (VTM)
Protect the Tomb

[33]

A specially constructed gravesite, a dead body, incense The caster enters the body, then burns incense while incanting and inscribing the grave with symbols. Raises attempts to meddle with the interred person's corpse or spirit. Clan Tremere (adopted from Feng Shui)

Purge the Inner Demon [34]

A sturdy pin The caster drives the pin through the main hand of the target. Silences the Beast and possibly even ends Frenzy. Clan Tremere
Purity of Blood

[35]

A container, blood, ash, crushed ginger Fill the blood in a container, incant and gesticulate, then out the ash and ginger to it. Cleanse blood from any contaminating illnesses or poisons. Clan Tremere
Purity of Flesh

[36]

13 sharp stones Sit in a circle made out of the stones on bare earth. Cleanse your body from any foreign intrusions (tattoo ink, bullets, drugs, dirt). Clan Tremere
Rebirth of Mortal Vanity

[37]

Hair from the head of a human child, a mirror The caster places the hair on the mirror, then gesticulates and incants while the hairs sink into the mirror's surface. The caster can grow hair again. Clan Tremere
Return to Tremere Safe Haven Blood from all Casters Two hour ritual that must be done in the Tremere Chantry. Unbroken red circle. Teleportation back to the Chantry for only the caster. If someone or something else is teleported Permanent Willpower is lost. Clan Tremere
Rite of Introduction

[38]

Tamarisk root, galangal oil, rainwater, a pot The caster brews the tamarisk root in the water, then speaks a formal introduction into the vapors and drops a pint of oil into the water. The caster can communicate with their nearest superior in the Pyramid. Clan Tremere
Sanguineous Phial

[39]

Earthenware container, dried ash leaves, blood Bury the container in the ground for two nights, then crumple the ash leaves into it while incanting and fill the blood into it. The caster can store blood which contains its sympathetical connections. Clan Tremere (originally from Akhu)
Scent of the Garou's Passing

[40]

A mixture of herbs containing milkweed, sage, grass and wolfsbane Sniff the mixture. The caster can detect the presence of a werewolf via smell. Clan Tremere
The Scribe

[41]

The beak of a bird The caster crushes the beak between their thumb and their forefinger. Words that the caster speaks appear directly on paper.

Clan Tremere

Sense the Mystical [42]

A single mystically prepared candle The caster chants over the candle and ignites it. All sources of Blood Magic in the vicinity of the candle have a visible aura. Clan Tremere
Serenading the Kami

[43]

A stick of incense The caster ignites the incense and walks across the area, offering thanks to the spirits. All physical actions in the sanctified area are easier. Clan Tremere (developed from Feng Shui)
Sigil of Authority

[44]

A symbol representing the caster, a subject The caster cuts the symbol into the flesh of the subject. Once blemished, the symbol shows that the subject represents the authority of the caster. A Tremere Justicar
Soul of the Earth

[45]

Gargoyle vitae, powdered granite A mixture of powdered granite and Gargoyle vitae are applied all over the animal's body for one hour before Embrace with same Gargoyle's vitae. Animal's Stamina + the ritualist's Occult versus Difficulty 8; success means the animal is successfully Embraced as a Gargoyle. Clan Tremere
Tame the Maddening Flame

[46]

A jug of water, a building filled with fires The caster pollutes the water with his vitae and sprinkles it around the building. Existing fires take on a green hue and no longer inspire Rötschreck. Clan Tremere
True Sight

[47]

5 minutes of chanting. The caster chants over the Vampire who will be the recipient. The Recipient becomes an undead polygraph and doubles their Perception Clan Tremere

(developed for the Justicars)

Wake with Evening's Freshness

[48]

Ash from burned feathers Sprinkle the ashes around the area where you want to sleep. The caster awakes immediately at his full capacity when someone disturbs the ashes. Clan Tremere
Widow's Spite

[49]

A puppet made out of wax or cloth, the name of the target Incanting. Cause a minor irritation on the target. Sabbat
Will o' the Wisp

[50]

A small branch from a willow tree Incanting, throwing branch into the air. Creates a supernatural ball of light. Sabbat

Rank 2[]

Name Ingredients Process Effect Developer
Ascension of the Blood

[51]

A chalice, blood Pour the blood into the the chalice while incanting. Blood from the chalice is cleared of all sympathetic connections (including Dominate) for seven days. Clan Tremere
Black Water

[52]

A specially prepared dark oil Pour the oil into a body of water. The water cannot be seen through from the surface. Tal'Mahe'Ra
Blood Call

[53]

Each Participant gives two blood. 1 Hour Creates a limited psychic link between two willing characters. Clan Banu Haqim
Blood Mead

[54]

Mead, vitae of the caster Mix the vitae and the mead. Persons who drink from the mead become more resilient to pain while intoxicated. Clan Tremere
Blood Walk

[55]

Blood of the target Incantation. Learn the True Name of the immediate sire of the target, estimating his generation, as well as learning of possible Blood Bonds. Clan Tremere
Bureaucratic Condemnation

[56]

Squid ink Draw an effigy of the target in the ink. Bureaucratic endeavors of the target become hindered. Clan Tremere
Burning Blade

[57]

A bladed weapon Cut your palm with the weapon and invest three blood points while incanting. When unsheathed, the weapons burns with green fire. Clan Tremere
Calling the Restless Spirit

[58]

A Haunt or the corpse Incanting. Try to communicate with the wraith of a recently deceased. Clan Tremere (deviated from Necromancy)

Craft / Create Bloodstone [59]

A pebble, a vial of blood The caster submerges the pebble in the blood and incants. The caster always know in what direction the stone is located. Clan Tremere

Sabbat

Communicate with Kindred Bond Mate

[60]

A vampire with whom the caster shares a Blood Bond The caster meditates for 30 minutes. The caster and the bond mate can communicate telepathically. Alastors
Deny the Intruder

[61]

A piece of paper, charcoal The caster scrawls mystic sigils upon the paper with the charcoal and then sends it out per mail. The place where the ritual took place does not register in any official documents. Clan Tremere
Detect Authority

[62]

Blood Cutting of Palms between Caster and the person detecting.  Clasping of hands and Caster stares into the eyes of the Neonate. Checking for mysticals signs of Blood Bond or under control. Anarch
Donning the Mask of Shadows

[63]

Incantation Incantation. The target becomes translucent and its steps become muffled. Clan Tremere
Dust of Remembrance

[64]

Myrrh, ash from the severed finger of the caster, wine dregs, silver powder Mix the components and sprinkle them across material objects. The caster learns who has interacted when with any object sprinkled with the dust. Curaferrum
Enhance the Curse

[65]

A ghoul The caster must draw blood from the ghoul. The ghoul suffers the same disadvantages and weaknesses of a true vampire. Clan Tremere
Extinguish

[66]

A candle The caster incants while pinching out the candle's flame and spits in the floor afterwards. The caster can extinguish an existing fire with a mere word. Clan Tremere
Eyes of Babel

[67]

A victim The caster eats the tongue and eyes of the victim. The caster can understand all languages that the victim knows. Clan Tremere
Eyes of the Night Hawk

[68]

A predatory bird, Magical Birdseed Touching the bird while incanting. The caster can see and hear through the bird's eyes and ears. Sabbat
Hidden Haven

[69]

Chalk made of owl-feather ash, a moderate building, Willpower The caster must surround the building, and mark all corners, doorways, and windowsills with the chalk. The ritual takes an entire night and the caster sacrifices a permanent Willpower point. The caster hides the building in plain sight, locking the means to find it to a singular key (like a password). Inconnu
Illusion of Peaceful Death

[70]

A pristine feather soaked in the blood of a good man that died peacefully, a corpse Brush the feather across the corpse while reciting "It must have been Frank’s time to go. At least he went out in his sleep." To onlookers, it appears that the person died in a state of peace. Clan Tremere
Impassable Trail

[71]

Deerskin, An owl feather, Blood Wrap Feet in Deerskin; Brush your feet with the feather drenched in blood. The caster leaves no traces save for olfactory ones. Clan Tremere

Sabbat

Inscription

[72]

A vitae-based ink The caster writes instructions and incantations on a sheet of paper, detailing a ritual of either rank 1 or 2. Other persons can use the formula to cast the described ritual. Clan Tremere
Iron Body

[73]

A spent shell casing The caster has to carry the casing on their skin. The caster can better withstand the traditional banes of vampires. Anarchs
It Steals Your Whispers

[74]

A silver saw, a copper horn, an elixir containing the caster's vitae, a living human The caster saws off the ear of the victim and drops it into the elixir. The elixir is brewed and its vapors coat the horn. Anyone drinking the elixir can listen to anything that happens near the horn. Paul Cordwood
The Jinx

[75]

A former possession of the target The caster meditates for 10 minutes about his hatred of the target and the burns the possession. The target suffers misfortune during an action of the caster's choosing. Clan Tremere
Machine Blitz

[76]

A scrap of rusted metal, a knot drenched in human saliva The caster opens the knot. A piece of complex machinery stops for a limited period of time. Clan Tremere Sabbat
Membranous Appropriation

[77]

Intact skin from a target, an oven, vis, alumn, pine resin, powdered serpent scales The caster kneads the skin and puts it over an oven ignited by vis. After a period of time, the caster molds the skin into a simulacra of a human body part and returns it to the oven, periodically spraying it with alum, pine resin and the scales. The simulacrum mimics its donor's exact movements. Clan Tremere
Mourning Life Curse

[78]

Thrice-distilled crocodile blood, a paste made out of copal oil, eyebright, and dates The caster applies the paste to the eyes of a mortal after having drunk the crocodile blood and speaks two short syllables. The target weeps tears of blood. Clan Tremere
Obscure the Malice

[79]

A wounded corpse The caster touches the wound. The wound heals immediately, leaving no trace of a scar or similar. Clan Tremere

The Open Passage [80]

Vermin excrements The caster smears the excrements across a wall or door while incanting. The caster can step unhindered through the wall. Clan Tremere
Power of the Invisible Flame

[81]

An existing fire The caster incants before the fire. The fire becomes invisible, although its heat and effects can still be observed. Sabbat
Preserve

[82]

An object, vitae The object is slightly coated in vitae while the caster incants. The object is shielded from the passage of time and usage. Clan Tremere
Principle Focus of Vitae Infusion

[83]

A small object that fits into the caster's hands, vitae of the caster The object is drenched in the vitae. At a command of the caster, the vitae spills forth from the object. Clan Tremere
Recure of the Homeland

[84]

Earth from the place of the caster's birth, vitae The caster mixes the earth and vitae to a paste that is applied to wounds while the caster recites his mortal family tree. The caster can heal wounds more efficiently. Clan Tremere (deviated from Koldunic Sorcery)
Ritual's Recognition

[85]

A small bit of flesh from the caster, a mortar, pestle The flesh is crushed in the mortar along with the pestle, the resulting paste is put upon the caster's face. The caster knows if the next ritual he conducts has succeeded. Clan Tremere
Seal Egress

[86]

Blood The caster paints symbols on the walls of the room they want to safeguard while incanting. Seal a room or passage against unwanted intruders. Clan Tremere (adopted from Akhu)
Spite of the Harridan

[87]

A snake egg, a pregnant woman The egg must be crushed in one hand while the caster incants in the presence of the woman. The caster terminates any pregnancy, resulting in a gory miscarriage. Clan Tremere
Steps of the Terrified

[88]

Poplar buds, oil; or, a small cube of dried mud perfectly square The caster throws the buds at the target, then wash their hands in oil while incanting. The target's running speed is drastically reduced. Clan Tremere

Sabbat

Summon Guardian Spirit

[89]

24 Hour. Caster summons a Spirit for the express purpose of Guarding him. Sabbat
Transubstantiation of Humors

[90]

Clotted blood, snake venom The caster drinks a concoction made out of clotted blood and snake venom. If the caster's vitae leaves the body, it transforms into a black, reeking substance. Clan Tremere
Trima

[91]

Wine, herbs, spices, the caster's vitae The caster mixes the components together. Mortals who drink from the brew become drowsy and suggestively calm. Clan Tremere
The Veils of Kirophet

[92]

Incantation Incantation. Summons a dense, roiling mist. Clan Tremere
Ward Magic

[93]

An amulet made out of expensive materials (like gold, ivory, etc) The caster blesses the amulet over an extended period of time. As long as the amulet is in skin contact with the wearer, it is harder to directly affect him with magic. Clan Tremere (adopted from Feng Shui)
Ward versus Ghouls

[94]

Blood The caster incantates while marking a material object with a glyph drawn out of blood. Any ghoul who touches the object feels intense pain. Clan Tremere
Warding Circle versus Ghouls

[95]

Blood The caster draws a circle made out of interconnected blood glyphs around the area they want to ward. Ghouls who attempt to cross the ward suffer intense pain and possibly death. Clan Tremere
Whispers of the Ghost

[96]

Auspex level 5, a human ear The caster holds the ear in his right hand while astral projecting. The caster can communicate with the living while in astral form. Clan Tremere
Writ of Protected Passage

[97]

Blood of the subject, a piece of paper The caster uses the provided blood to draw various arcane diagrams on the piece of paper. The subject can temporally step through protective wards against its kind.

Wan Zhu

Your Fate Shall be Known

[98]

A willing participant, a golden needle, an agate, alchemical vapors The caster pierces the eyeball of the participant and extracts a small amount of vitreous gel from it. The gel is rubbed on the agate while the caster incants. Over the course of a month, the agate is steamed under alchemical vapors until an eyelid-like shell has developed around it. The eye shows the state of its donor. When the donor sleeps or is incapacitated, it closes. When the donor dies, it crumbles to dust. Paul Cordwood

Rank 3[]

Name Ingredients Process Effect Developer
Amulet of Mnemosyne

[99]

An amulet made out of brass, blood, a symbol of truth The caster bathes the amulet in blood, then places it upon the symbol, kisses it and whispers a secret into it. The caster can store a memory within the amulet. Clan Tremere
Animated Assistants

[100]

A knife The caster cuts their arms while incanting. Items around the caster accomplish minor tasks for them. Clan Tremere
Awakening the Verdant Thorn

[101]

A stake, a fire The caster hardens the stake above the fire and chants the incantation. Afterwards, the caster pierces their own heart. The stake will sprout into a mass of thorny vines when coming in contact with a vampire, draining them of their vitae. Clan Tremere (adopted from Sielanic Thaumaturgy)
Beacon of the Self

[102]

A portion of the victim The caster incants, then the portion transforms into yellow smoke. The caster inhales the smoke. The caster receives a dream-image of the current location of the victim. Clan Tremere
Bind the Familiar

[103]

Blood, a small animal Beginning at dusk, the caster draws a circle out of blood, drawing their True Name at its circumference. At midnight, the caster drains the animal to house the spirit dry and places it within the circle, feeding it a small portion of their own vitae. After incanting for several hours, a spirit will be drawn to the body and trapped in the circle. The caster binds a spirit to act as a Familiar. Clan Tremere
Bladed Hands

[104]

Incantation Incantation. Make your hand's edges sharp as knives. Victor
Blood Allergy

[105]

The dead petals of a rose The caster spills their blood into the petals. Victims will violently vomit any blood taken in through their mouth. Clan Tremere
Bottled Voice

[106]

A crystal bottle, wax The bottle is placed upon the target's heart while the caster incants. To seal the ritual, the bottle is sealed with wax. The target loses their voice. Clan Tremere

Sabbat

Brotherhood of the Cup

[107]

A chalice The caster, as well as up to four other vampires, pour their blood in the chalice. The caster speaks an incantation, and afterwards, all share a drink from the cup, similar to the Vaulderie. The participants are filled with intense loyalty to Clan Tremere and what they perceive to be its bests interests. Clan Tremere
Blazing Shaft

[108]

Projectiles (like arrows) Cut your palm with the weapon and invest three blood points while incanting. When shot, the projectiles will ignite in green fire. Clan Tremere
Cleansing of the Flesh

[109]

A tub full of purified water The caster submerges themselves in the water and slowly expulses their blood pool into over the course of a single night. Purge your body from any addictions and illnesses. Clan Tremere
Clinging of the Insect

[110]

A living spider The caster puts the living spider beneath his tongue. Climb walls like a spider. Clan Tremere

Sabbat

Craft Dreamcatcher

[111]

Hair, blood, and spittle from the target The caster crafts a dreamcatcher incorporating elements from the person it is intended for. Owners of a Dreamcatcher become harder to target by spirits and powers that seek to influence their dreams. Clan Tremere
Crucible of Sympathetic Agony

[112]

Two persons, an iron rack, sewing needles, various torture instruments The caster sews the soles of the feet of the two victims together and places them on the rack. Afterwards, one or both of the victims are forced to climax (by whatever means). Then, one of the two is tortured. The second victim feels the same pain as the other and if the tortured victim should die, the second victim will temporally feel how it is to die. Mendacamina
Curse of the Outcast

[113]

A victim, pieces of paper Over a period of ten days, the caster collects pieces of paper that have been in contact with the victim. He must then write on the paper and burn it. On the eleventh day, the caster fasts and performs the ritual. The victim's difficulty for all social rolls is raised for a month (more quickly when the victim leaves the area near the caster). Clan Tremere (adopted from Feng Shui)
Draught of Earth's Blood

[114]

Tass, a Node, a cauldron The caster grinds the tass into a paste within the cauldron by mixing it with his own blood. The caster creates a variant of blood tass that is usable for Thaumaturgy Clan Tremere
Eldritch Glimmer

[115]

Sandstone Soaked in Vinegar Caster bathed in Green Light, discharge energy bolts. Sabbat
Eyes of the Past

[116]

Incantation Incantation. See what happened up to five years ago at the exact point where the caster stands. Clan Tremere
Father's Freedom

[117]

A diablerist, a ritual circle The diablerist is placed in a ritual circle, while the caster incants until the soul breaks free. The caster can question the freed soul and all benefits and drawbacks of the Diablerie are settled. Inconnu
Fire in the Blood

[118]

Incantation. Causes Target's blood to burn with Aggravated damage anytime Physical activity is done. Sabbat
Flesh of Fiery Touch

[119]

A glimmering ember The caster places the ember within their mouth and swallows. The caster can inflict burns via touch. Clan Tremere
Framing

[120]

An object or the Vitae of the person wished to be framed Ritual performed before enacting the deed for which the target will be blamed. The caster will look possibly be heard by everyone.  It lasts as long as it take to enact the crime Anarch
Friend of the Trees

[121]

An Acorn Can only be done in the Woods and the caster must plant an acorn. Causes trees to animate slightly to entangle targets in roots, branches, and vines. Sabbat
Gentle Mind

[122]

Blood from two parties The caster and the recipient both sacrifice blood. The caster establishes a block against Frenzy Clan Tremere
Haunted House

[123]

Blood, a house The caster arranges for the location to be similar to a haunted place and incants. The location becomes target of various rumors of being haunted, as well as feelings of unease. Clan Tremere
Hell's Calling

[124]

A personal possession of the target The caster burns the possession while incanting. The target is immediately subjected to Rötschreck. Anarchs
Illusion of Perfection

[125]

A plain white mask After incanting for several hours, the caster dons the mask. The features of the caster become nondescript and his appearance average. Mortius
Incorporeal Passage

[126]

A shard from a broken mirror The caster looks into the reflection of themself in the shard. The caster becomes immaterial. Clan Tremere
Inherited Affinity

[127]

A concoction of blood, human fat, various herbs, and powdered garnet, six golden needles, The target is held in suspense and force-fed the concoction. Afterwards, the needles are placed into various pressure points. For the next hours, the target has to willingly move the concoction through their body, while the usual circulatory points are blocked. Attempts to learn Thaumaturgy and understand principles behind blood magic in general become easier. Clan Tremere
Major Creation

[128]

The caster's severed thumb The caster severs their thumb. Conjures an object with more mass than the caster themself. Clan Tremere
Mirror of Second Sight

[129]

An oval mirror The caster bathes a mirror for several hours in blood while incanting. Reveals the true form of supernatural creatures. Clan Tremere
Moonlight Dancers

[130]

Incantation Incantation. Conjures up to four phantasms from the caster's past that engage in social activity. A solitary and insane blood mage
Pavis of Foul Presence

[131]

A length of blue silken cord The caster has to wear the cord around their neck. Any attempts to use directed Presence powers against the caster are nullified. Clan Tremere
Populate Night's Garden

[132]

Two species of animals, an uterus of a larger animal, blood salts, a bellows The caster vivisects specimen of the animals, then focuses on what its fundamental design should be and what correspondences between both species are. Then, the vivisected parts are placed in the uterus and left to gestate. When it is done, the creature is taken out and blown with smoke from burned blood salts via the bellows. The caster creates monstrous hybrid creatures. Goratrix, Virstania
Power of the Pyramid

[133]

Several other Tremere, who have fasted for 24 hours, a brooch that pierces the skin The Tremere gather in a circle, establish physical contact and chant the incantation in complete unison. The Tremere create a link to combine their powers for another ritual or spell. Clan Tremere
Quicksilver Eel

[134]

Quicksilver, various alchemical instruments, a glass flakon The "eel" is brewed with alchemical means and placed in a glass flakon for future use. The caster can release the "eel" on a mage, where the "eel" will burrow in the mage's flesh and feed on its Willpower. Epistatia
Ritual of Darkness

[135]

Soot from a coal fire The caster rubs the soot over windows. The caster fills the room with total darkness. Carna
Ritual of the Bitter Rose

[136]

The heartblood of a drained vampire of lower generation, a marble mortar and pestle, red wine, ash from a burned alder stake, a pint of pure water The caster pestles the heart and mixes it with red wine, ash and water. Every vampire participating in the ritual drinks from it. Several vampires can gain the benefits of Diablerie. Clan Tremere
Rotten Wood

[137]

Must be cast in advance Magical Word. The caster is able to rot any wooden object she touches to dust Sabbat
Rutor's Hands

[138]

Severed hand, plucked-out eye The caster hacks off their own hand and presses his own plucked out eye into its back. The caster creates a loyal pseudo-homunculus Rutor
Samirah's Kihanah

[139]

A small, metal, hand-crafted object The caster smears the object in their vitae under a blood moon. When rubbing the object, a djinn will be summoned that will answer a question that no existing being knows. The object can be used three times. Samirah
Sanguine Assistant

[140]

An earthen bowl The caster cuts his own arm and bleeds into the bowl. Any unused scraps form into a servitor that obeys the commands of the caster for as long as it exists. Clan Tremere
Sanguine Trail

[141]

A person believed to be blood bound The caster touches the person. The caster can trace any blood bonds the target might have to its source. Clan Tremere
Shaft of Belated Quiescence

[142]

A rowan stake, an oak-wood fire, blood The stake has to be drenched in blood and dried upon the fire. The tip of the enchanted stake breaks upon contact with a vampire, purposefully searching for the heart to stake it. Clan Tremere
Summon Mischievous Spirit

[143]

Incantation. Summoning of a Poltergeist to annoy the hell out of a target. Sabbat
Telecommunication

[144]

A functioning television Incantation. The caster can appear in the television and see its surroundings. Clan Tremere
A Touch of Nightshade

[145]

An extract of nightshade The caster anoints their hands with the nightshade brew. Poison your target with a mere touch. Clan Tremere

Sabbat

Translocation of the Vessel

[146]

An object that can be lifted with one hand, the caster's blood The caster incants while bathing the object in their blood. The caster speaks a word and the vessel will manifest in their hand. Etrius
Track Transgressor

[147]

A place where Thaumaturgy was practiced The caster incants while spilling their blood on the ground. The caster can sense where the Thaumaturge has gone since his casting. Clan Tremere
Transubstantiation of the Seven

[148]

A chalice filled with blood Incantation over the blood, then the target drinks from the chalice. The target becomes blood bound to the Inner Council of Seven. Clan Tremere
The Unseen Change

[149]

A silver jug, wolfblood Pour the wolf's blood from the jug to delineate an area. Any Lupine who enters the area is forced to assume Lupus form. Clan Tremere
Ward versus Cathayans

[150]

Cathayan blood The caster incants while marking a material object with a glyph drawn out of blood. Any Cathayan who touches the object feels intense pain and falls into Wave Soul. Luna Demian, Martin Franckel
Ward versus Fae

[151]

Iron filings The caster incants while marking a material object with a glyph drawn out of iron. Any Fae who touches the object feels intense pain. Clan Tremere
Warding Circle versus Fae

[152]

Iron filings The caster draws a circle made out of interconnected iron glyphs around the area they want to ward. Fae who attempt to cross the ward suffer intense pain and possibly death. Clan Tremere
Ward versus Lupines

[153]

Silver dust The caster incants while marking a material object with a glyph drawn out of silver. Any Lupine who touches the object feels intense pain and falls into Fox Frenzy. Clan Tremere
Warding Circle versus Lupines

[154]

Silver dust The caster draws a circle made out of interconnected silver glyphs around the area they want to ward. Lupines who attempt to cross the ward suffer intense pain and possibly death. Clan Tremere
The Watcher

[155]

A rat, alcohol The caster feeds the rat with alcohol for 10 minutes, then, both press their foreheads against each other. The rat can show the thaumaturge what she has seen. Traska
Wielding the Spear of Damnation

[156]

An edged weapon The caster writes "Genesis 4:10" in an angelic script on the weapon while meditating. Wounds struck by the weapon refill the blood of the caster.

Clan Tremere

Rank 4[]

Name Ingredients Process Effect Developer
Animated Weapon

[157]

A weapon, skin of a scavenger animal The caster binds the skin around the weapon in wax-sealed nightshade twine. When the confine is torn off, the weapon springs to life and will attack anything its controller commands it. Clan Tremere
Awaken The Flesh[158] A piece of Cyberware, three drops of vitae, and a piece of amber. To begin, the caster must expend three points of his own Blood in a circle around the patient and a piece of amber must be placed under the patient’s tongue. When the surgery is over, the Kindred then heals the damage done to her, making sure to avoid healing the modified areas. If the surgery is successful, the vampire is able to fully utalise any and all newly installed cyberware within their bodies. Unknown
Blood Certámen

[159]

Blood, another combatant Both caster and combatant draw two circles within a magical diagram that confines the ritual in blood. Engage in ritual combat mirroring hermetic Certámen. Clan Tremere
Bone of Lies

[160]

A 200 year old piece of bone, blood The bone is bathed in blood while the caster incants. Persons holding the bone cannot lie. Clan Tremere
The Bronze Head Speaks

[161]

A victim, an alchemical salve, a troca, a cannula, a bronze head While chanting an eulogy, the caster rubs the head of the victim with the salve, then puts trocar in the right temple; The brain is extracted through the cannula into the bronze head. The resulting head can speak and remember events of the brains within him, even those suppressed by magical means. Each head has its own personality. Mendacamina
Candle of Haunting

[162]

A candle made from cemetery dirt and the bones and brain of a dead man, an item of the target The caster holds the ignited candle and the item in his hands and incants. Poltergeist-like activity will plague the victim. Clan Tremere
Consecration of the Sanctum

[163]

A mixture of vitae, gold dust, and herbs The boundaries of the area are painted with the mixture over the course of a month. Thaumaturgy becomes easier to cast in the area, while, incidentally, un-hermetic magic becomes more difficult. Clan Tremere
The Curse Belated

[164]

A ghoul, a brand with the symbol of the caster The ghoul is fed blood from the caster, then branded. Should the ghoul die, it is instead Embraced. Clan Tremere (adopted from Akhu and Dur-An-Ki)
Death Wrath

[165]

A curse Willpower spenditure. The Target will be plagued by frenzies and the raging Beast.until the target goes on a quest to control the Beast within or Golconda. Anarch
Drawing Upon the Bond

[166]

Blood Bond with a Thrall Small Vial of Blood from the Thrall. Caster can utilize the Disciplines of those bound to her. Clan Tremere
Fire Walker

[167]

Specially made Salve; A thaumaturgical circle The caster rubs the salve on the soles of his bare feet. The caster severs the end of his fingers over a fire within the circle while incarnating. The caster becomes more resistant to the adverse effects of fire. Sabbat
Furtive Integument

[168]

Laboratory tools blessed by a spirit of flesh, skin, a wire frame The caster spreads the skin with a hot iron on the wire frame into a quasi-human form and summons a spirit of illusion to inhabit it. The caster creates a velluma. Virstania
Haunting

[169]

Incantation. Summon a spirit to frighten a mortal target tremendously. Sabbat
Heart of Stone

[170]

A stone floor, a candle The caster lies on the stone floor for 9 hours while the candle is placed on their chest and left to burn down slowly. The heart of the caster literally becomes stone, making them immune to attempts of staking them. Additionally, Presence powers have a harder time afflicting them. The downside is that the caster becomes emotionally withdrawn, taking a toll on their Humanity. Clan Tremere
Infirm Inert

[171]

A vial of blood mixed with laudanum The caster drinks from the vial, the drips some of their blood on the target. The target's body loses the ability to heal wounds. Clan Tremere
Infernal Compact

[172]

A summoning circle made out from a paste mixed from a child's heart and the grave soil of a heretic The caster begins the incantation from dusk till midnight. The caster can bargain with the summoned demon for favours, making it an enabler for Infernalism. Clan Tremere (straddles the boundaries to Dark Thaumaturgy)
Innocence of the Child's Heart

[173]

A mortal child, a toy of the child The caster sacrifices the child and dips the toy into the blood of the child's heart. The caster's Aura becomes pure white. Nicolai Antonescu
Invisible Chains of Binding

[174]

Bold gestures, incanting The caster makes grand gestures while incanting. The target is held in invisible and intangible chains. Clan Tremere

Sabbat

Keening of the Banshee

[175]

Pendant carved from an old tombstone. Instantaneous. Horrific sound so loud it is deafening and ages a mortal 1 to 10 years. Sabbat
Mark of Amaranth

[176]

A vampire, a possession of the target The caster must destroy the vampire single-handedly and hold the possession of the target in his hand. The possession is then placed upon the corpse. The target exhibits all the spiritual symptoms of diablerie. Clan Tremere
Mirror Walk

[177]

Two mirrors made out of silver large enough for the caster to pass through, an emerald ring The caster must anoint the mirrors with his blood and chant the incantation for several hours before touching both mirrors with the ring. When wearing the ring, the caster can step through one of the mirrors and exit at the other. A Malkavian thaumaturge

Sabbat

Preservation of the Sanguine Heart

[178]

A chalice, mercury, blood The target is anointed by the caster with the caster's vitae and drinks from the chalice filled with mercury. As long as the target abstains from feeding, it is immune against blood bonds. Clan Tremere
Protean Curse

[179]

A vial of blood from a rabid bat The target must drink the blood. The target is transformed into a bat. Clan Tremere
Puissant Shield

[180]

Cowhide The caster blows on the cowhide for a minute. The caster is surrounded by a kinetic shield that blocks projectiles. Mictlantecuhtli
Rend the Mind

[181]

The brain of a rabid animal The caster eats the brain and incants when he can see the target. The caster assaults the target's psyche, damaging it. Clan Tremere
Rending Sweeting Earth

[182]

A leather whip The caster incants while striking the ground with the whip. The caster can unearth a vampire that has hidden themselves in the ground via Protean. Clan Tremere
Respect of the Animals

[183]

4 hours. Animals will not be afraid of the vampire, nor will they dislike her. They will allow the Vampire to pass without incident. Sabbat
Return the Heart

[184]

The target's True Name The caster incants a powerful formula incorporating the target's name. The target's Humanity temporarily becomes 9, causing it to break down in regret over past deeds. Clan Tremere
Scry

[185]

A pool of stagnant water mixed with a drop of owl's blood , a possession of the target or its True Name The caster incants over the water while holding the possession. The caster can see and hear the surroundings of the observed party. Clan Tremere
Shadowgate

[186]

Coal and Human ash Paint an X over each eye and then step into an extremely dark shadow The caster will step into the corresponding place in the Shadowlands
Soul of the Homunculus

[187]

A piece of flesh from the caster The caster throws the piece of flesh into an alchemical solution, while daubing the wound with the solution, to prevent it from regenerating. The solution is brewed for several months, during which the Homunculus slowly takes form. The caster creates a Homunculus, a servant creature that obeys their will. Clan Tremere
Splinter Servant

[188]

A stake carved from a tree planted above a grave, wax, nightshade twine The stake is encased in the nightshade twine and sealed with wax The stake animates itself when drawn out of the sheath and attacks the nearest vampire, seeking to pierce the heart. Clan Tremere
Stolen Kisses

[189]

A thistle steeped in blood The caster makes a small incision from where they want to feed and wears the thistle somewhere on their person. The caster can feed through mere skin to skin contact. Clan Tremere
Summon Blood Imp

[190]

Pieces of dead parts of animals, inanimate objects, human cadavers, a cauldron, Tremere blood The caster stitches the body parts together and throws them into the cauldron, where the Tremere blood is added. The cauldron is left to simmer for three nights. The caster creates a blood imp servitor. Clan Tremere
Suspension of Incantation

[191]

Incantation The caster chants a long series of incantations and activation clauses. The caster binds a Path Spell to activate under specific circumstances. Clan Tremere
Unweave Ritual

[192]

An ingredient of the ritual to unweave The caster ritually destroys the ingredient. The caster destroys a particular thaumaturgical ritual. Clan Tremere
Vigil of the Stone Guardian

[193]

A door-knocker made out of stone The caster bathes the door-knocker in his blood for three night, then hangs him on the door. The caster can possess the door-knocker and speak through it or use Disciplines like Dominate or Auspex through it. Clan Tremere
Ward versus Kindred

[194]

Blood of the caster The caster incants while marking a material object with a glyph drawn out of vitae. Any vampire who touches the object feels intense pain. Clan Tremere
Warding Circle versus Kindred

[195]

Blood of the caster The caster draws a circle made out of interconnected vitae glyphs around the area they want to ward. Vampires who attempt to cross the ward suffer intense pain and possibly death. Clan Tremere
Ward versus Vitae

[196]

Blood of the caster The caster incants while marking a material object with a glyph drawn out of vitae. Any vampire of lower generation who touches the object feels intense pain. Anarchs
Warding Circle versus Vitae

[197]

Blood of the caster The caster draws a circle made out of interconnected vitae glyphs around the area they want to ward. Vampires of lower Generation who attempt to cross the ward suffer intense pain and possibly death. Anarchs

Rank 5[]

Name Ingredients Process Effect Developer
Abandoning the Fetters

[198]

Two blood bound individuals, a glass container The caster mixes the blood of all participants together and places it in the container. Afterwards, the bound individual is exsanguinated until only one blood point remains. Then, the caster smashes the container. The caster destroys the Blood Bond between the two. Clan Tremere
Asymmetrical Reproduction

[199]

Genetic material of another person Destroy the material during the ritual over three nights. The caster creates a near-perfect clone of the original, who will go insane after seven days and go on a killing spree. David Witz
At Our Command It Breathes

[200]

Vampires of either the Tzimisce, Gangrel, or Nosferatu Clan (others have been tested with no success), a sac for the gestation, alchemical liquids The vampires need to be captured and driven to the edge of Wassail. The parts of the captured vampires are thrown into the sac filled with the liquids, which is sewn shut. Over three months, various incantations have to be made over the gestating creature. When the creature is large enough to break free from the sac, the caster blows purifying smoke at the newborn. This was the ritual used to create the original Gargoyles. Goratrix, Virstania
Blood Contract

[201]

A contract written in the blood of the caster, another party The other party applies its name in blood on the contract. The caster creates a binding contract between the two parties that will unleash terrible consequences on the one who breaks the letter of the contract. Clan Tremere
Cobra's Favor

[202]

A herbal poultice, serpent venom The caster mixes the poultice and the venom and drips one drop of their blood into it, then incants. When drunk, the concoction will burn the tongue of anyone who tries to drink the caster's blood. Clan Tremere
Corrupt Soul

[203]

A building with hieroglyphs of corruption inscribed in the walls, blood spiced with soma The caster incants over the hieroglyphs at the beginning of the night. When a person drinks of the blood or does an act that might contend their Humanity, their Demeanor is changed. After five nights, both Nature and Demeanor can be permanently changed by the caster. The Fire Court
Court of Hallowed Truth

[204]

Crossed bones and skulls, a closed room The caster places the crossed bones and skulls atop of every entry into the room, including windows and similar openings, and seals them with a glyph drawn in their own blood. Within the room, no lies can be told and direct questions will be answered immediately. Clan Tremere
Curse of Clytaemnestra

[205]

A personal possession and blood from the target Incantation. The target rapidly ages. Carna
Curse Upon Thy House

[206]

A curse Willpower spenditure. The Target and all the Target's childer and childer - childer will have the Dark Fate Flaw until a "good deed" is done to overcome the curse. Anarch
Dedicate the Haven

[207]

A Haven, a thurible that contains a burning mixture of their blood, frankincense, and sage The caster must walk counterclockwise around the haven while carrying the smoking thurible, then return to the rough center of the haven and douse themselves in the remaining blood. Rituals cast upon the Haven are permanent and easier to cast. Clan Tremere
Dominion

[208]

Seal Made of iron must be embedded over all doors within the area. Three Hours but works for an entire week. Within the confines of a 500 cubic foot space no one can use Animalism, Auspex, Dominate, or Presence Disciplines except the caster. Sabbat
Enchant Talisman

[209]

The future talisman The caster spends six hours per night for one complete cycle of the moon, beginning and ending on the new moon. Over this time, the caster carefully prepares the talisman, carving it with hermetic runes that signify their true name and the sum total of their thaumaturgical knowledge. The talisman greatly amplifies the caster's thaumaturgical powers. Clan Tremere
Escape to a True Friend

[210]

The true name of the true friend, a meter-wide circle charred into the bare ground The caster steps into the circle and speaks the true friend's True Name. The caster materializes in a safe place near the true friend's location. Clan Tremere
Escape to a True Haven

[211]

A meter-wide circle charred into the bare ground of a haven The caster spends a willpower and speaks the command word. The caster materializes in the circle. Clan Tremere
Eyes of the Beast

[212]

Chosen Animal Caster closes their eyes to see. Mystically see through the eyes of an animal for 24 hours. Sabbat
Ghost in the System

[213]

An ant, a pile of sand, an oven, a computer with a functioning Internet access The caster melts the sand to glass and suspends the ant within it, then spends several weeks within the Internet on the respective pages while chanting and incanting. The caster causes false records to appear online, containing fictional resumes, Social Security Numbers, birth certificates, etc. Clan Tremere
Harmonize Building

[214]

A construction site The caster must guide the construction process of the building according to geomantic laws. Effects pertaining a specific trait related to the purpose of the building are raised. Clan Tremere (adopted from Feng Shui)
Haunting Breeze

[215]

Summon a light, supernatural wind which serves more to frighten than harm. Makes Perception rolls more difficult and Mortals must roll Courage or Flee.
Light of Vengeance

[216]

Blood Point, Light Source (Flashlight/Torch) Three turns Smear the blood on the light source (lens of the Flashlight/Torch) Gives the temporary light source the potency of Sunlight. Last until the Blood dries and wounds are not Aggravated. Clan Banu Haqim
Lion Heart

[217]

Lasts 20 minutes, must rest within two hours of after the rite ends or start loosing Health Levels. Caster gains 2 points of Strength, 1 Point of Dexterity and Stamina, Courage or Morale increases by 3 points, 2 points of Brawl and Leadership. Sabbat
Mark of the Beast

[218]

A Curse Willpower Expenditure. The Target of the Curse goes through a painful transformation and at the end he will arise with the Beast upon his face (Nosferatu are immune to this curse)  Only true love will break it. Anarch
Mindcrawler

[219]

A tick dyed red and painted with a mystical symbol Tick is crushed on the targets head during the incantation of the ritual. Target losses 1 Mental Attribute a day until reduced to one in all three. Sabbat
Mirror Prison

[220]

A silver mirror, the tears of an innocent child, blood The caster washes the mirror in blood and the tears, then uses an incantation and brandishes the mirror at the target. The target's soul ( and body) is trapped within the mirror, until the mirror is shattered. Clan Tremere
Night of the Red Heart

[221]

Vitae of the target, rotten wood harvested at midnight, bone, stones from the grave of a faithful priest The caster assembles an effigy of the target and begins the incantation for several hours. If the target is at least 35 miles near the caster during the ritual, it crumbles to dust. Clan Tremere
Obliterate the Battlements

[222]

Unknown Unknown. The caster can permanently disrupt any wards within the area. Oliver Thrace
One Mind of the Covens

[223]

A silver mirror The caster chants for an hour and stares in a silver mirror. The caster can telepathically communicate with everyone who started the same ritual at the same time. Clan Tremere
Paper Flesh

[224]

A True Name of the target, a piece of paper The caster inscribes the True Name on the piece of paper, then cuts themself with it and burns it. The skin of the target becomes brittle, allowing blood to seep through it. Clan Tremere Sabbat
Ravening Walls of Ceoris

[225]

A dedicated haven The caster drenches the walls of the haven with his blood while invoking the name of earth spirits. Anyone who touches the walls will be drained of their blood that the caster can draw from the wall. Clan Tremere
Sanctuary

[226]

A building not sullied by violence for 50 years The caster builds a shrine in the center of the building symbolizing peace, then sacrifices blood at the new shrine. No one uninvited can enter the building. Within the building, no Discipline like Dominate, Animalism, Dementation, etc. has an effect against inhabitants. The ritual will fade when violence takes place within the building. Clan Tremere
Sculpting the Perfect Servant

[227]

A newborn baby, a pregnant woman The caster rips the baby in half so that its blood drips across the belly of the woman. The newborn will have the possibility to advance its Attributes above 5, but may never raise their Humanity above 6. Clan Tremere
Severed Hand

[228]

A victim, alchemical tinctures, a cutting tool The caster severs a limb from the victim and treats the wound with the tinctures. The severed limb will not regenerate. Clan Tremere (adopted from Dur-An-Ki)
Shadowland Passage

[229]

Specially prepared Knife - Purest Silver, Hilt must have a vampire fang, Body of Water big enough to cover caster Plunge the Knife into the heart and fall into the body of water. Allows passage anywhere into the Shadowlands.
Spirit of Torment

[230]

Incantation Summons a spirit that can manifest and do harm to a target Sabbat
Stone of the True Form

[231]

A spherical stone The caster incants over the stone and then coats it in vitae. With a mere touch, the stone reveals the true form of any shapeshifted supernatural. Clan Tremere
Stone Slumber

[232]

A corpse not 12 hours dead The caster smears themself with the blood of the corpse, then faces eastward and waits for the sun's rays. The caster is transformed into stone for the day. Clan Tremere
Thirst Unquenchable

[233]

Handful of Salt Creates a deep thirst in another vampire that cannot be quenched. Sabbat
Umbral Walk

[234]

A magical circle The caster meditates within the circle. The caster can enter an Umbral realm that they know of. Clan Tremere
Unquenchable Flame of Mars

[235]

A bladed weapon Cut your palm with the weapon and invest three blood points while incanting over the course of a month long ritual. When unsheathed, the weapon will burn with crimson fire. The enchantment is permanent. Clan Tremere
The Verdant Blade

[236]

A sharp object, a vat, a freshly cut stake, a gallon of water, tree sap The object is placed in the vat with the other ingredients while the caster incants. The object can stake a vampire like it would be a real wooden stake. Quaesitors
Vires Acquirit Eundo

[237]

An already cast ritual, an hourglass, a green flame The caster incants, then breaks the hourglass and throws it into the flame. The caster can extend the duration of the targeted ritual. Clan Tremere
Ward versus Demon

[238]

Holy water The caster incants while marking a material object with a glyph drawn out of holy water. Any demon who touches the object feels intense pain. Clan Tremere
Warding Circle versus Demons

[239]

Holy water The caster draws a circle made out of interconnected holy water glyphs around the area they want to ward. Demons who attempt to cross the ward suffer intense pain and possibly death. Clan Tremere
Ward versus Ghost

[240]

Powdered marble from a tombstone The caster incants while marking a material object with a glyph drawn out of powder. Any ghost who touches the object feels intense pain. Clan Tremere
Warding Circle versus Ghosts

[241]

Powdered marble from a tombstone The caster draws a circle made out of interconnected powder glyphs around the area they want to ward. Ghosts who attempt to cross the ward suffer intense pain and possibly death. Clan Tremere
Ward versus Magi

[242]

Tass The caster incants while marking a material object with a glyph drawn out of Tass. Any mage who touches the object feels intense pain. Clan Tremere
Warding Circle versus Magi

[243]

Tass The caster draws a circle made out of interconnected Tass glyphs around the area they want to ward. Mages who attempt to cross the ward suffer intense pain and possibly death. Clan Tremere
Ward versus Spirit

[244]

Sea salt The caster incants while marking a material object with a glyph drawn out of salt. Any spirit who touches the object feels intense pain. Clan Tremere
Warding Circle versus Spirits

[245]

Sea salt The caster draws a circle made out of interconnected salt glyphs around the area they want to ward. Spirits who attempt to cross the ward suffer intense pain and possibly death. Clan Tremere
Ward versus Technology

[246]

Blood of a person of Intelligence 3 or higher The caster incants while marking a material object with a glyph drawn out of blood. Technology more advanced than a crossbow that touches the ward falls apart. Inconnu
Warding Circle versus Technology

[247]

Blood of a person of Intelligence 3 or higher The caster draws a circle made out of interconnected blood glyphs around the area they want to ward. Any technological object more advanced than a crossbow that is attempted to bring over the ward fall apart. Inconnu
Way of the Wendigo

[248]

A virtuous person, oil, sage, ash, the thigh bone of a hanged man The caster anoints the person with ash, sage and oil and then slays them with the thigh bone and feeds on their flesh. The caster can replenish health and Willpower more quickly.

Clan Tremere

Rank 6[]

Name Ingredients Process Effect Developer
Bone of Contention

[249]

A 200 year old finger bone The caster incantates and washes the bone in blood. The Bone, while behaving like a Bone of Lies, is actually controlled by the caster. Clan Tremere
The Eternal Mask

[250]

A victim, proficient powers to read Auras The caster studies the Aura of the victim for several hours before ritually committing Diablerie on them. The caster absorbs the target's aura to use it for themselves. Kemintiri
Evade Curse

[251]

5 Minute Ritual While feeding Duration number of turns equal to Successes on a Stamina + Occult roll. Allows a Banu Haqim under their Curse of Tyre to tolerate the blood of other Kindred Clan Banu Haqim
The Gift

[252]

Laying of Hands 5 minutes per dot given of the Discipline. The Caster can grant part of her own Disciplines to another. Sabbat
Greater Scrying

[253]

A pool of water, a statue of Apollo, astrological symbols, something associated with the thing you want to observe The caster holds the object and incantates before the pool of water. The caster can use mental disciplines and rituals through the scrying. Inconnu
Iron Mind

[254]

Earing, hat pin, or other object containing iron Ritual cast on the object and then worn on the head. Makes the target invulnerable to Auspex for one night. The individual using Auspex will know something is wrong but not what. Sabbat
Lost Life An Object to be Cursed. The caster spends two hours a night for two weeks preparing an object. There can be no distractions and at the end, the caster must spend 3 Willpower points and five points of blood. They caster must know Chimerstry for the Curse to work. Receiver immediately expels blood through all possible means.  He loses half of his blood pool and the process it is very painful. Stamina roll (difficulty 7 to 8) to avoid losing half his health levels as well; Self-Control roll to avoid Frenzy. The effects last until the next sunset and until that time the character may not increase his blood pool. Clan Tremere
Mass Grave

[255]

A grave with dirt that contains at least one sentient creature's remains Buried Passage to the Shadowlands.
Quenching the Lambent Flame

[256]

A vampire above the 13th Generation, blood of both the caster and the target The target has to lie motionless in a circle drawn with the blood of the caster and the blood of the target. The Generation of the target is raised to the 13th. Mictlantecuhtli
Raise the Dead

[257]

A corpse, black candle wax, a circle of salt The caster pours the candle wax into the orifices of the corpse within the circle and inscribed the forehead with a symbol meaning "debtor" while in complete darkness. The corpse rises as an undead servant. Clan Tremere
Refined Digestion

[258]

Blood from the target and the caster The caster incantates while mixing the blood. The target suffers the Thirst of Ages, only gaining sustenance from Cainite vitae.

Clan Tremere

Ritual of Demesne

[259]

Sigils symbolizing the domain, blood The caster draws the sigils in blood across all major entry points (airports, train stations, highways) of a given perimeter. Whenever a vampire crosses the perimeters of the ritual, the caster is alerted about their location. Clan Tremere
Sands of Time

[260]

A marble bowl full of white sand and glass shards The caster incantates over the bowl. The sands will slow anything down on which they are sprinkled. Clan Tremere
Spider's Web

[261]

Black Widow Spider Spider is crushed and consumed. Creates a Web that resembles an actual spider's web in all respects, except the web is big enough to fill a large room, and sticky and strong enough to capture and hold victims. Sabbat
Utter Destruction of Bonds

[262]

The caster's tongue, a lockable object The caster incantates, then tears out their own tongue and smears it across the object. The object will never again lock properly.

Clan Tremere

Rank 7[]

Name Ingredients Process Effect Developer
Bone of Eternal Thirst

[263]

A bone or ivory, three fledglings (one of them the caster's childe) The caster carves a weapon from the bone and bathes it in the blood of the fledglings over the course of three nights. The created weapon deals Aggravated damage and drinks one point of blood from any wounded creature. Clan Tremere
Chill of the Windsaber

[264]

Piece of thin, clear glass Glass is snapped on two Sheet of Telekinetic force decapitates anyone whom the caster point his finger at. Sabbat
Divorcing the Soul

[265]

Dead pomegranate seeds The caster walks in a circle around the target and drops the seeds, incantating every time a seed is dropped. The soul of the target is separated from, but still trapped in, their body. Clan Tremere
Eyes of the Ever Vigilant

[266]

The eyes of seven vampires who have lied to any of the Kindred invoking the ritual, an alchemical solution, a building The caster puts the eyes into the solution, brews them until nothing remains and lets the vapors pervade the building. Within the area, no attempt to use magical disguises or illusions works. Inner Council of Seven
Healing Blood

[267]

Blood Point; 10 minutes ritual without interruption Heal Aggravated Wounds with one point per health level and no WP expenditure. Clan Banu Haqim
Impede the Gifts of Caine

[268]

A small item, blood of at least two thaumaturges The caster drenches the item in the blood, sets it aflame and puts the fire out with their bare hands. The usage of Disciplines around the item becomes more difficult. Quaesitori
Platonic Split

[269]

A vampire Incantating. The vampire becomes divided into two parts, one containing the Beast and one containing the Man. Cretheus
Ritual of the Severed Hand

[270]

A vampire under the Vinculum, an alchemical mixture made out of the caster's blood, powdered human bone, the ashes of a vampire destroyed by sunlight, and various crushed herbs The caster forces the mixture down the motionless target's throat, then watches if an extremity turns black, then severs it. All Vinculi on the target are broken. Sabbat Inquisition
Shadow of the Wolf

[271]

Cloak made from the skin of a wolf. Wearing of the cloak. This ritual lets the vampire become a Lupine for one night. See Skin Dancer and the Ritual of Sacred Rebirth Sabbat
Whip of the Erinyes

[272]

A victim Incantating. The target becomes subject to harrowing memories of past transgression and crimes. Cretheus


Rank 8[]

Name Ingredients Process Effect Developer
Blade of the Forbidden Flower

[273]

A drained vampire able in the use of a weapon, a seven-times forged weapon The caster drains the last drop of blood from the vampire and drives the weapon into the corpse. The soul of the target becomes trapped in the weapon, granting its wielder all its Abilities and Disciplines. The created weapon deals Aggravated damage. Clan Tremere
Chain of the Bloodline

[274]

A vampire who has created progeny The caster drains the vampire of his blood over the course of three nights, then diablerizes the vampire at the new moon. The entire brood of the used vampire has a lower resistance to disobey commands from the caster. Clan Tremere
The Name Forgotten

[275]

A sheet of paper milled from wood grown only by moonlight, blood of the sire The caster writes their name on the paper, then invests Willpower in it over the next 100 years. The caster becomes forgotten by everyone who knew them when they meet Final Death. unknown
Soul Disjunction

[276]

A person with a soul The caster incantates, beseeching Hermes and Hekate to rip the soul away from an enemy, then, the caster points at the target and says the final magical word. The target loses its soul and sinks into torpor. Cretheus

Gallery[]

References[]

^  Blood Contract

Blood Contract Vampire: The Dark Ages 20th Anniversary Edition pg. 303
Blood Contract The Players Guide pg. 93

^  Bind the Accusing Tongue

Bind the Accusing Tongue Guide to the Camarilla pg. 109-110

^  Binding the Beast

Binding the Beast The Players Guide pg. 92
Binding the Beast Laws of Elysium Pg. 82

^  Blood into Water

Blood into Water Rites of the Blood pg. 145

^  Blood Mastery

Blood Mastery Clanbook: Tremere Revised pg. 56-57
Blood Mastery Rites of the Blood pg. 145

^  Blood of Peace

Blood of Peace Clanbook: Assamite pg. 27
Blood of Peace Laws of Elysium Pg. 86

^  Blood Rush

Blood Rush Guide to the Sabbat pg. 119
Blood Rush Players Guide to the Sabbat pg. 116

^  Bone of the Kindred

Bone of the Kindred The Players Guide pg. 95

^  Brand

Brand Rites of the Blood pg. 23

^  Brand of the Paramour

Brand of the Paramour Blood Magic: Secrets of Thaumaturgy pg. 87
Brand of the Paramour Laws of the Night: Storytellers Guide Pg. 65

^  The Carrion Fly Delayed

The Carrion Fly Delayed House of Tremere pg. 110

^  Chime of Unseen Spirits

Chime of Unseen Spirits Rites of the Blood pg. 23-24

^  Cloak of Blood

Cloak of Blood Bloody Hearts: Diablerie Britain pg. 9

^  Communicate with Sire

Communicate with Sire Dark Ages: Vampire pg. 217-218

^  Counting Coup

Counting Coup War of Ages (collection) pg.
Counting Coup The Anarch Cookbook pg. 60

^  Craft Dream Catcher

Craft Dream Catcher Laws of the Night: Storytellers Guide Pg. 70

^  Decrypt Missive

Decrypt Missive Vampire: The Dark Ages 20th Anniversary Edition pg. 303

^  Dedicate the Chantry

Dedicate the Chantry Clanbook: Tremere Revised pg. 57

^  Defense of Sacred Haven

Defense of Sacred Haven Vampire: The Masquerade 20th Anniversary Edition pg. 230-231
Defense of Sacred Haven Vampire: The Masquerade Rulebook pg. 103
Defense of Sacred Haven Vampire: The Masquerade Second Edition pg. 169
Defense of Sacred Haven Dark Ages: Vampire pg. 218
Defense of Sacred Haven Vampire: The Dark Ages 20th Anniversary Edition pg. 303

^  Deflection of Wooden Doom

Deflection of Wooden Doom Vampire: The Masquerade 20th Anniversary Edition pg. 230-231
Deflection of Wooden Doom Vampire: The Masquerade Rulebook pg. 103
Deflection of Wooden Doom Vampire: The Masquerade Second Edition pg. 170
Deflection of Wooden Doom Dark Ages: Vampire pg. 218
Deflection of Wooden Doom Vampire: The Dark Ages 20th Anniversary Edition pg. 303

^  Devil's Touch

Devil's Touch Vampire: The Masquerade 20th Anniversary Edition pg. 231
Devil's Touch Vampire: The Masquerade Rulebook pg. 103
Devil's Touch Vampire: The Masquerade Second Edition pg. 170
Devil's Touch Dark Ages: Vampire pg. 218

^  Dominoe of Life

Dominoe of Life Guide to the Sabbat pg. 119
Dominoe of Life Players Guide to the Sabbat pg. 116
Domino of Life Vampire: The Dark Ages 20th Anniversary Edition pg. 303

^  Encrypt Missive

Encrypt Missive Blood Magic: Secrets of Thaumaturgy pg. 87
Encrypt Missive Laws of the Night: Storytellers Guide Pg. 65
Encrypt/Decrypt Missive Vampire: The Dark Ages 20th Anniversary Edition pg. 303

^  Engaging the Vessel of Transference

Engaging the Vessel of Transference Guide to the Camarilla pg. 110
Engaging the Vessel of Transference The Players Guide pg. 89

^  Expedient Paperwork

Expedient Paperwork Blood Magic: Secrets of Thaumaturgy pg. 87, 89

^  Flatline

Flatline Guide to the Anarchs pg. 163

^  Illuminate Trail of Prey

Illuminate Trail of Prey Guide to the Sabbat pg. 119
Illuminate Trail of Prey Players Guide to the Sabbat pg. 116
Illuminate the Trail of Prey Vampire: The Dark Ages 20th Anniversary Edition pg. 303
Illuminate Trail of the Prey Laws of Elysium pg. 88

^  The Imp's Affliction

The Imp's Affliction Blood Magic: Secrets of Thaumaturgy pg. 89-90
The Imp's Affliction Laws of the Night: Storytellers Guide Pg. 66

^  Impressive Visage

Impressive Visage Blood Magic: Secrets of Thaumaturgy pg. 89
Impressive Visage Rites of the Blood pg. 146
Impressive Visage Laws of the Night: Storytellers Guide Pg. 66

^  Incantation of the Shepherd

Incantation of the Shepherd Guide to the Camarilla pg. 110
Incantation of the Shepherd The Players Guide pg. 90

^  Invulnerable Weakness

Invulnerable Weakness The Players Guide pg. 95

^  Luminous Vitae

Luminous Vitae New York by Night pg. 48

^  Learning the Mind Enslumbered

Learning the Mind Enslumbered Blood Magic: Secrets of Thaumaturgy pg. 90
Learning the Mind Enslumbered Rites of the Blood pg. 146
Learning the Mind Enslumbered Chicago by Night pg. 185
Learning the Mind Enslumbered Laws of the Night: Storytellers Guide Pg. 67

^  Now Its Sight Is Ours

Now Its Sight Is Ours House of Tremere pg. 110-111

^  Preserve Blood

Preserve Blood The Players Guide to the Sabbat pg. 117
Preserve Blood Laws of Elysium pg. 89

^  Preserve Corpse

Preserve Corpse Dirty Secrets of the Black Hand pg. 79

^  Protect the Tomb

Protect the Tomb A World of Darkness pg. 100

^  Purge the Inner Demon

Purge the Inner Demon Blood Magic: Secrets of Thaumaturgy pg. 90
Purge the Inner Demon Laws of the Night: Storytellers Guide Pg. 67

^  Purity of Blood

Purity of Blood Clanbook: Tremere Revised pg. 57-58
Purity of Blood Rites of the Blood pg. 147

^  Purity of Flesh

Purity of Flesh Guide to the Camarilla pg. 110
Purity of Flesh The Players Guide pg. 89
Purity of Flesh Vampire: The Dark Ages 20th Anniversary Edition pg. 303

^  Rebirth of Mortal Vanity

Rebirth of Mortal Vanity Blood Magic: Secrets of Thaumaturgy pg. 90
Rebirth of Mortal Vanity The Players Guide pg. 90
Rebirth of Mortal Vanity Laws of the Night: Storytellers Guide Pg. 67
Rebirth of Mortal Vanity Laws of Elysium Pg. 81

^  Rite of Introduction

Rite of Introduction Blood Magic: Secrets of Thaumaturgy pg. 90
Rite of Introduction The Players Guide pg. 89
Rite of Introduction Laws of the Night: Storytellers Guide Pg. 68
Rite of Introduction Laws of Elysium Pg. 81

^  Ritual of Holding

Ritual of Holding The Players Guide pg. 94

^  Sanguineous Phial

Sanguineous Phial Blood Magic: Secrets of Thaumaturgy pg. 90-91
Sanguineous Phial Rites of the Blood pg. 147
Sanguineous Phial Laws of the Night: Storytellers Guide Pg. 68

^  Scent of the Garou's Passing

Scent of the Garou's Passing Clanbook: Tremere pg. 37
Scent of the Garou's Passing Clanbook: Tremere Revised pg. 58
Scent of the Garou's Passing Laws of Elysium Pg. 82

^  The Scribe

The Scribe Blood Magic: Secrets of Thaumaturgy pg. 91
The Scribe Laws of the Night: Storytellers Guide Pg. 68

^  Sense the Mystical

Sense the Mystical Rites of the Blood pg. 147
Sense the Mystical Blood Magic: Secrets of Thaumaturgy pg. 91
Sense The Mystical Laws of the Night: Storytellers Guide Pg. 68

^  Serenading the Kami

Serenading the Kami Blood Magic: Secrets of Thaumaturgy pg. 91

^  Sigil of Authority

Sigil of Authority Rites of the Blood pg. 24

^  Soul of the Earth

Soul of the Earth Book of Storyteller Secrets pg. 80

^  Tame the Maddening Flame

Tame the Maddening Flame V20 Dark Ages Companion pg. 116

^  True Sight

True Sight Bloody Hearts: Diablerie Britain pg. 9

^  Wake with Evening's Freshness

Wake with Evening's Freshness Vampire: The Masquerade 20th Anniversary Edition pg. 232
Wake with Morning's (Evening's) Freshness Vampire: The Masquerade Rulebook pg. 103
Wake with Morning's (Evening's) Freshness Vampire: The Masquerade Second Edition pg. 169
Wake with Evening's Freshness Dark Ages: Vampire pg. 218
Wake with Morning's (Evening's) Freshness Laws of Elysium Pg. 82

^  Weapon of the Kindred

Weapon of the Kindred The Players Guide pg. 95

^  Widow's Spite

Widow's Spite Guide to the Sabbat pg. 119

^  Will o' the Wisp

Will o' the Wisp The Players Guide to the Sabbat pg. 117
Will o' the Wisp Laws of Elysium pg. 89

^  Ascension of Blood

Ascension of Blood Lore of the Clans pg. 221

^  Black Water

Black Water Dirty Secrets of the Black Hand pg. 79

^  Blood Call

Blood Call Clanbook: Assamite pg. 28
Blood Call Laws of Elysium Pg. 86

^  Blood Mead

Blood Mead Blood Magic: Secrets of Thaumaturgy pg. 91
Blood Mead Laws of the Night: Storytellers Guide Pg. 64-65

^  Blood Walk

Blood Walk Vampire: The Masquerade 20th Anniversary Edition pg. 232
Blood Walk The Players Guide pg. 90
Blood Walk Guide to the Camarilla pg. 110
Blood Walk Laws of Elysium Pg. 80

^  Bureaucratic Condemnation

Bureaucratic Condemnation Blood Magic: Secrets of Thaumaturgy pg. 91-92

^  Burning Blade

Burning Blade Vampire: The Masquerade 20th Anniversary Edition pg. 232-233
Burning Blade Guide to the Camarilla pg. 110
Burning Blade Players Guide to Low Clans pg. 169
Blazing Shaft Players Guide to Low Clans pg. 169
Unquenchable Flame Of Mars Players Guide to Low Clans pg. 170

^  Calling the Restless Spirit

Calling the Restless Spirit Chicago by Night Second Edition pg. 121
Calling the Restless Spirit Chicago by Night pg. 116
Calling the Restless Spirit Laws of Elysium Pg. 80

^  Craft / Create Bloodstone

Craft Bloodstone The Players Guide to the Sabbat pg. 117
Craft Bloodstone Laws of the Night: Storytellers Guide Pg. 65
Craft Bloodstone Laws of Elysium Pg. 87
Create Bloodstone Blood Magic: Secrets of Thaumaturgy pg. 92
Create Bloodstone Rites of the Blood pg. 147-148

[277] Communicate with Kindred Bond Mate

Communicate with Kindred Bond Mate Dread Names, Red List pg. 101
Communicate with Kindred Sire Vampire: The Masquerade Rulebook pg. 103
Communicate with Kindred Sire Vampire: The Masquerade Second Edition pg. 170

^  Deny the Intruder

Deny the Intruder Clanbook: Tremere Revised pg. 58

^  Detect Authority

Detect Authority War of Ages (collection) pg.
Detect Authority The Anarch Cookbook pg. 61

^  Donning the Mask of Shadows

Donning the Mask of Shadows Vampire: The Masquerade 20th Anniversary Edition pg. 233
Donning the Mask of Shadows Guide to the Camarilla pg. 110-111
Donning the Mask of Shadows Dark Ages: Vampire pg. 218-219
Donning the Mask of Shadows The Players Guide pg. 90
Donning the Mask of Shadows Laws of Elysium Pg. 80

^  Dust of Remembrance

Dust of Remembrance House of Tremere pg. 111

^  Enhance the Curse

Enhance the Curse Blood Magic: Secrets of Thaumaturgy pg. 92
Enhancing the Curse Laws of the Night: Storytellers Guide Pg. 65

^  Extinguish

Extinguish Blood Magic: Secrets of Thaumaturgy pg. 92-93
Extinguish Laws of the Night: Storytellers Guide Pg. 66
Extinguish Rites of the Blood pg. 148

^  Eyes of Babel

Eyes of Babel Rites of the Blood pg. 24

^  Eyes of the Night Hawk

Eyes of the Night Hawk Players Guide to the Sabbat pg. 117
Eyes of the Night Hawk Guide to the Sabbat pg. 119
Eyes of the Night Hawk Vampire: The Masquerade 20th Anniversary Edition pg. 233
Eyes of the Night Hawk Laws of Elysium pg. 88

^  Hidden Haven

Hidden Haven Rites of the Blood pg. 101

^  Illusion of Peaceful Death

Illusion of Peaceful Death Rites of the Blood pg. 148
Illusion of Peaceful Death Chicago by Night pg. 116
Illusion of Peaceful Death Chicago by Night Second Edition pg. 121
Illusion of Peaceful Death Laws of Elysium Pg. 84

^  Impassable Trail

Impassable Trail The Players Guide to the Sabbat pg. 118
Impassable Trail Blood Magic: Secrets of Thaumaturgy pg. 93
Impassable Trail Laws of the Night: Storytellers Guide Pg. 66
Impassable Trail Laws of Elysium pg. 88
Impassable Trail Players Guide to Low Clans pg. 170

^  Inscription

Inscription Clanbook: Tremere Revised pg. 58

^  Iron Body

Iron Body Guide to the Anarchs pg. 163

^  It Steals Your Whispers

It Steals Your Whispers House of Tremere pg. 111-112

^  Jinx

Jinx Blood Magic: Secrets of Thaumaturgy pg. 93
Jinx Rites of the Blood pg. 148
Jinx Laws of the Night: Storytellers Guide Pg. 66

^  Machine Blitz

Machine Blitz Guide to the Sabbat pg. 119
Machine Blitz Players Guide to the Sabbat pg. 117
Machine Blitz Laws of Elysium pg. 88
Machine Blitz Vampire: The Masquerade 20th Anniversary Edition pg. 233-234

^  Membraneous Appropiation

Membraneous Appropiation House of Tremere pg. 111

^  Mourning Life Curse

Mourning Life Curse Blood Magic: Secrets of Thaumaturgy pg. 92
Mourning Life Curse The Players Guide pg. 91
Mourning Life Curse Laws of the Night: Storytellers Guide Pg. 67
Mourning Life Curse Laws of Elysium Pg. 81

^  Obscure the Malice

Obscure the Malice New York by Night pg. 48

^  The Open Passage

The Open Passage Clanbook: Tremere pg. 37
The Open Passage Clanbook: Tremere Revised pg. 59
Noncorporeal Passage The Players Guide pg. 92
The Open Passage Laws of Elysium Pg. 82

^  Power of the Invisible Flame

Power of the Invisible Flame Players Guide to the Sabbat pg. 117
Power of the Invisible Flame Laws of Elysium pg. 89

^  Preserve

Preserve Rites of the Blood pg. 25

^  Principle Focus of Vitae Infusion

Principle Focus of Vitae Infusion Vampire: The Masquerade 20th Anniversary Edition pg. 234
Principle Focus of Vitae Infusion Dark Ages: Vampire pg. 219
Principle Focus of Vitae Infusion The Players Guide pg. 90
Principal Focus of Vitae Infusion Laws of Elysium Pg. 81

^  Recure of the Homeland

Recure of the Homeland Guide to the Sabbat pg. 120
Recure of the Homeland Vampire: The Masquerade 20th Anniversary Edition pg. 234

^  Ritual's Recognition

Ritual's Recognition Clanbook: Tremere Revised pg. 59

^  Seal Egress

Seal Egress Rites of the Blood pg. 25

^  Spite of the Harridan

Spite of the Harridan Sins of the Blood pg. 96

^  Steps of the Terrified

Steps of the Terrified The Players Guide to the Sabbat pg. 118
Steps of the Terrified Blood Magic: Secrets of Thaumaturgy pg. 93
Steps of the Terrified Laws of Elysium pg. 89

^  Summon Guardian Spirit

Summon Guardian Spirit The Players Guide to the Sabbat pg. 118
Summon Guardian Spirit Laws of Elysium pg. 89

^  Transubstantiation of Humors

Transubstantiation of Humors Players Guide to Low Clans pg. 170

^  Trima

Trima Blood Magic: Secrets of Thaumaturgy pg. 93-94
Trima Laws of the Night: Storytellers Guide Pg. 69
Lassitude of Revelry Players Guide to Low Clans pg. 170

^  The Veils of Kirophet

The Veils of Kirophet Dark Colony pg. 118

^  Ward Magic

Ward Magic A World of Darkness pg. 100

^  Ward versus Ghouls

Ward versus Ghouls Vampire: The Masquerade 20th Anniversary Edition pg. 234
Ward versus Ghouls Dark Ages: Vampire pg. 219
Ward versus Ghouls The Players Guide pg. 90

^  Warding Circle versus Ghouls

Warding Circle versus Ghouls Guide to the Camarilla pg. 111
Warding Circle Against Ghouls Vampire: The Masquerade 20th Anniversary Edition pg. 234-235

^  Whispers of the Ghost

Whispers of the Ghost Blood Magic: Secrets of Thaumaturgy pg. 94
Whispers of the Ghost Rites of the Blood pg. 149
Whispers Of The Ghost Laws of the Night: Storytellers Guide Pg. 69

^  Writ of Protected Passage

Writ of Protected Passage San Francisco by Night pg. 130

^  Your Fate Shall Be Known

Your Fate Shall be Known House of Tremere pg. 112

^  Amulet of Mnemosyne

Amulet of Mnemosyne Rites of the Blood pg. 26

^  Animated Assistants

Animated Assistants V20 Dark Ages pg. 306

^  Awakening the Verdant Thorn

Awakening the Verdant Thorn Players Guide to Low Clans pg. 170-171

[278] Beacon of the Self

Beacon of the Self New York by Night pg. 38

^  Bind the Familiar

Bind the Familiar Players Guide to Low Clans pg. 171

^  Bladed Hands

Bladed Hands Milwaukee by Night pg. 54
Bladed Hands Laws of Elysium Pg. 82

^  Blood Allergy

Blood Allergy Blood Magic: Secrets of Thaumaturgy pg. 94
Blood Allergy Laws of the Night: Storytellers Guide Pg. 69

^  Bottled Voice

Bottled Voice The Players Guide to the Sabbat pg. 119
The Bottled Voice Rites of the Blood pg. 150
Bottled Voice Laws of Elysium pg. 90

^  Brotherhood of the Cup

Brotherhood of the Cup Lore of the Clans pg. 221

^  Cleansing of the Flesh

Cleansing of the Flesh Blood Magic: Secrets of Thaumaturgy pg. 94
Cleansing Of The Flesh Laws of the Night: Storytellers Guide Pg. 69

^  Clinging of the Insect

Clinging of the Insect The Players Guide to the Sabbat pg. 118
Clinging of the Insect Guide to the Sabbat pg. 120
Clinging of the Insect Vampire: The Masquerade 20th Anniversary Edition pg. 235

^  Crucible of Sympathetic Agony

Crucible of Sympathetic Agony House of Tremere pg. 112-113

^  Curse of the Outcast

Curse of the Outcast A World of Darkness pg. 100

^  Draught of Earth's Blood

Draught of Earth's Blood Players Guide to Low Clans pg. 173

^  Eldritch Glimmer

Eldritch Glimmer The Players Guide to the Sabbat pg. 118
Eldritch Glimmer Laws of Elysium pg. 90

^  Eyes of the Past

Eyes of the Past Chicago by Night Second Edition pg. 121
Eyes of the Past Chicago by Night pg. 116
Eyes of the Past Laws of Elysium Pg. 83

^  Father's Freedom

Father's Freedom Rites of the Blood pg. 101-102

^  Fire in the Blood

Fire in the Blood The Players Guide to the Sabbat pg. 118

^  Flesh of Fiery Touch

Flesh of Fiery Touch Vampire: The Masquerade 20th Anniversary Edition pg. 235
Flesh of Fiery Touch Dark Ages: Vampire pg. 219
Flesh of Fiery Touch The Players Guide pg. 92
Flesh of Fiery Touch Laws of Elysium Pg. 83

^  Framing

Framing The Anarch Cookbook pg. 61
Framing War of Ages (collection) pg.

^  Friend of the Trees

Friend of the Trees The Players Guide to the Sabbat pg. 118
Friend of the Trees Laws of Elysium pg. 90

^  Gentle Mind

Gentle Mind Chicago by Night Second Edition pg. 121
Gentle Mind Chicago by Night pg. 116
Gentle Mind Laws of Elysium Pg. 83

^  Haunted House

Haunted House Milwaukee by Night pg. 54
Haunted House Laws of Elysium Pg. 83
Dante's Urban Legend Rites of the Blood pg. 27

^  Hell's Calling

Hell's Calling Guide to the Anarchs pg. 163

^  Illusion of Perfection

Illusion of Perfection Milwaukee by Night pg. 54

^  Incorporeal Passage

Incorporeal Passage Vampire: The Masquerade 20th Anniversary Edition pg. 235-236
Incorporeal Passage Dark Ages: Vampire pg. 219

^  Inherited Affinity

Inherited Affinity Clanbook: Tremere Revised pg. 59-60

^  Major Creation

Major Creation Blood Magic: Secrets of Thaumaturgy pg. 94
Major Creation Laws of the Night: Storytellers Guide Pg. 71

^  Mirror of Second Sight

Mirror of Second Sight Vampire: The Masquerade 20th Anniversary Edition pg. 236
Mirror of Second Sight Guide to the Sabbat pg. 120

^  Moonlight Dancers

Moonlight Dancers Dirty Secrets of the Black Hand pg. 79

^  Pavis of Foul Presence

Pavis of Foul Presence Vampire: The Masquerade 20th Anniversary Edition pg. 236
Pavis of Foul Presence The Players Guide pg. 91

^  Populate the Night's Garden

Populate the Night's Garden House of Tremere pg. 114-115

^  Power of the Pyramid

Power of the Pyramid Clanbook: Tremere Revised pg. 60

^  Quicksilver Eel

Quicksilver Eel House of Tremere pg. 115

^  Ritual of Darkness

Ritual of Darkness Milwaukee by Night pg. 53

^  Ritual of the Bitter Rose

Ritual of the Bitter Rose Sins of the Blood pg. 96

^  Rotten Wood

Rotten Wood The Players Guide to the Sabbat pg. 118

^  Rutor's Hands

Rutor's Hands Clanbook: Tremere pg. 37
Rutor's Hands Clanbook: Tremere Revised pg. 60-61
Rutor's Hands Rites of the Blood pg. 150-151

^  Samirah's Kihanah

Samirah's Kihanah Tome of Secrets pg. 117

^  Sanguine Assistant

Sanguine Assistant Vampire: The Masquerade 20th Anniversary Edition pg. 236-237
Sanguine Assistant Guide to the Camarilla pg. 111

^  Sanguine Trail

Sanguine Trail Lore of the Clans pg. 221

^  Shaft of Belated Quiescence

Shaft of Belated Quiescence Guide to the Camarilla pg. 112
Shaft of Belated Quiescence Vampire: The Masquerade 20th Anniversary Edition pg. 237
Shaft of Belated Quiescence Dark Ages: Vampire pg. 220
Shaft of Belated Quiescence The Players Guide pg. 91

^  Summon Mischievous Spirit

Summon Mischievous Spirit The Players Guide to the Sabbat pg. 118-119

^  Telecommunication

Telecommunication Blood Magic: Secrets of Thaumaturgy pg. 95
Telecommunication Laws of the Night: Storytellers Guide Pg. 72

^  A Touch of Nightshade

A Touch of Nightshade The Players Guide to the Sabbat pg. 118
A Touch of Nightshade Blood Magic: Secrets of Thaumaturgy pg. 95
A Touch of Nightshade Rites of Blood pg. 149-150
A Touch of Nightshade Laws of the Night: Storytellers Guide Pg. 72
Touch of Nightshade Laws of Elysium pg. 91-92

^  Track Transgressor

Track Transgressor Blood Magic: Secrets of Thaumaturgy pg. 95
Track Transgressor Laws of the Night: Storytellers Guide Pg. 72

^  Translocation of the Vessel

Translocation of the Vessel Rites of the Blood pg. 27

^  Transubstantiation of the Seven

Transubstantiation of the Seven Clanbook: Tremere Revised pg. 61
Transubstantiation of the Seven Rites of the Blood pg. 151

^  The Unseen Change

The Unseen Change Chicago by Night Second Edition pg. 121
The Unseen Change Laws of Elysium Pg. 85

^  Ward versus Cathayans

Ward versus Cathayans San Francisco by Night pg. 130

^  Ward versus Fae

Ward versus Fae Blood Magic: Secrets of Thaumaturgy pg. 95
Ward Versus Fae Laws of the Night: Storytellers Guide Pg. 73

^  Warding Circle versus Fae

Warding Circle versus Fae Blood Magic: Secrets of Thaumaturgy pg. 95

^  Ward versus Lupines

Ward versus Lupines Vampire: The Masquerade 20th Anniversary Edition pg. 234
Ward versus Lupines The Players Guide pg. 91

^  Warding Circle versus Lupines

Warding Circle versus Lupines Guide to the Camarilla pg. 111
Warding Circle versus Lupines Vampire: The Masquerade 20th Anniversary Edition pg. 234-235

^  The Watcher

The Watcher Milwaukee by Night pg. 53
The Watcher Laws of Elysium Pg. 85

^  Wielding the Spear of Damnation

Wielding the Spear of Damnation V20 Dark Ages Companion pg. 116-117

^  Animated Weapon

Animated Weapon V20 Dark Ages pg. 307-308

^  Awakening The Flesh

Awakening The Flesh White Wolf Magazine 36 pg. 20-21

^  Blood Certámen

Blood Certámen Clanbook: Tremere Revised pg. 61-63

^  Bone of Lies

Bone of Lies Vampire: The Masquerade 20th Anniversary Edition pg. 238
Bone of Lies The Players Guide pg. 93

^  The Bronze Head Speaks

The Bronze Head Speaks House of Tremere pg. 115-116

^  Candle of Haunting

Candle of Haunting V20 Dark Ages pg. 308

^  Consecration of the Sanctum

Consecration of the Sanctum Players Guide to Low Clans pg. 173-174

^  The Curse Belated

The Curse Belated Blood Magic: Secrets of Thaumaturgy pg. 95-96
The Curse Belated Rites of the Blood pg. 151-152
The Curse Belated Laws of the Night: Storytellers Guide Pg. 70

^  Death Wrath

Death Wrath The Anarch Cookbook pg. 78
Death Wrath War of Ages (collection) pg.

^  Drawing Upon the Bond

Drawing Upon the Bond The Players Guide to the Sabbat pg. 119

^  Firewalker

Fire Walker The Players Guide to the Sabbat pg. 119
Firewalker Vampire: The Masquerade 20th Anniversary Edition pg. 238
Firewalker Guide to the Sabbat pg. 120
Firewalker Laws of Elysium pg. 90

^  Furtive Integument

Furtitive Integument House of Tremere pg. 116

^  The Haunting

The Haunting The Players Guide to the Sabbat pg. 120
The Haunting Laws of Elysium pg. 90-91

^  Heart of Stone

Heart of Stone Vampire: The Masquerade 20th Anniversary Edition pg. 238
Heart of Stone Dark Ages: Vampire pg. 221
Heart of Stone The Players Guide pg. 92
Heart of Stone Laws of Elysium Pg. 83-84

^  Infirm Inert

Infirm Inert Blood Magic: Secrets of Thaumaturgy pg. 96
Infirm Inert Rites of the Blood pg. 152
Infirm Inert Laws of the Night: Storytellers Guide Pg. 70

^  Infernal Compact

Infernal Compact Players Guide to Low Clans pg. 174

^  Innocence of the Child's Heart

Innocence of the Child's Heart Chicago by Night Second Edition pg. 121
Innocence of the Child's Heart Chicago by Night pg. 116
Innocence of the Child's Heart Rites of the Blood pg. 152
Innocence of the Child's Heart Laws of Elysium Pg. 84

^  Invisible Chains of Binding

Invisible Chains of Binding V20 Dark Ages pg. 308-309
Invisible Chains of Binding The Players Guide to the Sabbat pg. 120

^  Keening of the Banshee

Keening of the Banshee The Players Guide to the Sabbat pg. 120
Keening of the Banshee Laws of Elysium pg. 91

^  Mark of Amaranth

Mark of Amaranth Clanbook: Tremere Revised pg. 63

^  Mirror Walk

Mirror Walk Players Guide to the Sabbat pg. 120
Mirror Walk Rites of Blood pg. 152-153
Mirror Walk Laws of Elysium pg. 91

^  Preservation of the Sanguine Heart

Preservation of the Sanguine Heart Rites of the Blood pg. 27

^  Protean Curse

Protean Curse Chicago by Night Second Edition pg. 121
Protean Curse Chicago by Night pg. 116
Protean Curse Laws of Elysium Pg. 84

^  Puissant Shield

Puissant Shield Awakening: Diablerie Mexico pg. 24

^  Rend the Mind

Rend the Mind Blood Magic: Secrets of Thaumaturgy pg. 96

^  Rending Sweeting Earth

Rending Sweeting Earth Chicago by Night Second Edition pg. 121
Rending Sweeting Earth Chicago by Night pg. 116
Rending Sweet Earth Laws of Elysium Pg. 84

^  Respect of the Animals

Respect of the Animals The Players Guide to the Sabbat pg. 120
Respect of the Animals Laws of Elysium pg. 91

^  Return the Heart

Return the Heart Blood Magic: Secrets of Thaumaturgy pg. 96
Return of the Heart Laws of the Night: Storytellers Guide Pg. 71

^  Scry

Scry Blood Magic: Secrets of Thaumaturgy pg. 96
Scry Rites of the Blood pg. 153
Scry Laws of the Night: Storytellers Guide Pg. 71

^  Shadowgate

Shadowgate Dirty Secrets of the Black Hand pg. 79

^  Soul of the Homunculus

Soul of the Homunculus Clanbook: Tremere pg. 37-38
Soul of the Homunculus Clanbook: Tremere Revised pg. 63-64

^  Splinter Servant

Splinter Servant Vampire: The Masquerade 20th Anniversary Edition pg. 238-239
Splinter Servant Guide to the Camarilla pg. 113
Splinter Servant The Players Guide pg. 93

^  Stolen Kisses

Stolen Kisses Blood Magic: Secrets of Thaumaturgy pg. 96-97
Stolen Kisses Rites of the Blood pg. 153-154
Stolen Kisses Laws of the Night: Storytellers Guide Pg. 71-72

^  Summon Blood Imp

Summon Blood Imp Rites of the Blood pg. 27-29

^  Suspension of Incantation

Suspension of Incantation Players Guide to Low Clans pg. 174-175

^  Unweave Ritual

Unweave Ritual Clanbook: Tremere Revised pg. 64-65
Unweave Ritual Rites of the Blood pg. 154

^  Vigil of the Stone Guardian

Vigil of the Stone Guardian Rites of the Blood pg. 29

^  Ward versus Kindred

Ward versus Kindred Vampire: The Masquerade 20th Anniversary Edition pg. 234
Ward versus Cainites Dark Ages: Vampire pg. 221
Ward versus Kindred The Players Guide pg. 92

^  Warding Circle versus Kindred

Warding Circle versus Kindred Guide to the Camarilla pg. 111
Warding Circle Against Kindred Vampire: The Masquerade 20th Anniversary Edition pg. 234-235

^  Ward versus Vitae

Ward versus Vitae Guide to the Anarchs pg. 163

^  Warding Circle versus Vitae

Warding Circle versus Vitae Guide to the Anarchs pg. 163

^  Abandon the Fetters

Abandon the Fetters Clanbook: Tremere Revised pg. 65
Abandon the Fetters Rites of the Blood pg. 154

^  Asymmetrical Reproduction

Asymmetrical Reproduction Rites of the Blood pg. 109

^  At Our Command It Breathes

At Our Command It Breathes House of Tremere pg. 116-117
At Our Command It Breathes Rites of the Blood pg. 106

^  Blood Contract

Enact the Blood Contract Dark Ages: Vampire pg. 221
Blood Contract Laws of Elysium Pg. 85

^  Cobra's Favor

Cobra's Favor Blood Magic: Secrets of Thaumaturgy pg. 97
Cobra's Favor Rites of the Blood pg. 154-155
Cobra's Favor Laws of the Night: Storytellers Guide Pg. 73

^  Corrupt Soul

Corrupt Soul Giovanni Chronicles III: The Sun Has Set pg. 134

^  Court of Hallowed Truths

Court of Hallowed Truths Blood Magic: Secrets of Thaumaturgy pg. 97
Court of Hallowed Truths Rites of the Blood pg. 155
Court of Hallowed Truth Laws of the Night: Storytellers Guide Pg. 73

^  Curse of Clytaemnestra

Curse of Clytaemnestra Milwaukee by Night pg. 53
Curse of Clytaemnestra Laws of Elysium Pg. 85

^  Curse Upon Thy House

Curse Upon Thy House The Anarch Cookbook pg. 78
Curse Upon Thy House War of Ages (collection) pg.

^  Dominion

Dominion The Players Guide to the Sabbat pg. 120
Dominion Laws of Elysium pg. 92

^  Dedicate the Haven

Dedicate the Haven V20 Dark Ages pg. 310

^  Enchant Talisman

Enchant Talisman Guide to the Camarilla pg. 113
Enchant Talisman Vampire: The Masquerade 20th Anniversary Edition pg. 239
Enchant Talisman V20 Dark Ages pg. 309
Blood Phylactery Players Guide to Low Clans pg. 175-176

^  Escape to a True Friend

Escape to a True Friend Guide to the Camarilla pg. 114
Escape to a True Friend Vampire: The Masquerade 20th Anniversary Edition pg. 239-240
Escape to a True Friend Dark Ages: Vampire pg. 221
Escape to a True Friend The Players Guide pg. 93

^  Escape to a True Haven

Escape to a True Haven Vampire: The Dark Ages 20th Anniversary Edition pg. 310

^  Eyes of the Beast

Eyes of the Beast The Players Guide to the Sabbat pg. 121
Eyes of the Beast Laws of Elysium pg. 92

^  Ghost in the Machine

Ghost in the Machine Blood Magic: Secrets of Thaumaturgy pg. 97

^  Harmonize Building

Harmonize Building A World of Darkness pg. 100

^  Harmonize Building

Harmonize Building A World of Darkness pg. 100

^  Haunting Breeze

Haunting Breeze Dirty Secrets of the Black Hand pg. 79

^  Light of Vengeance

Light of Vengeance Laws of Elysium Pg. 86-87

^  Lion Heart

Lion Heart The Players Guide to the Sabbat pg. 121
Lion Heart Laws of Elysium pg. 92

^  Mark of the Beast

Mark of the Beast The Anarch Cookbook pg. 78
Mark of the Beast War of Ages (collection) pg.

^  Mindcrawler

Mindcrawler The Players Guide to the Sabbat pg. 121
Mindcrawler Laws of Elysium pg. 92-93

^  Mirror Prison

Mirror Prison Rites of the Blood pg. 29

^  Night of the Red Heart

Night of the Red Heart Clanbook: Tremere Revised pg. 65-66

^  Obliberate the Battlements

Obliberate the Battlements San Francisco by Night pg. 130-131

^  One Mind of the Covens

One Mind of the Covens Vampire Players Guide Second Edition pg. 91
One Mind of the Covens The Players Guide pg. 93

^  Paper Flesh

Paper Flesh The Players Guide to the Sabbat pg. 121
Paper Flesh Guide to the Sabbat pg. 121
Paper Flesh Vampire: The Masquerade 20th Anniversary Edition pg. 240
Paper Flesh Laws of Elysium pg. 93

^  Ravening Walls of Ceoris

Ravening Walls of Ceoris V20 Dark Ages Companion pg. 117

^  Sanctuary

Sanctuary Rites of the Blood pg. 29-30

^  Sculpting the Perfect Servant

Sculpting the Perfect Servant Blood Magic: Secrets of Thaumaturgy pg. 97-98

^  Severed Hand

Severed Hand Blood Magic: Secrets of Thaumaturgy pg. 98
Severed Hand Rites of the Blood pg. 155-156
Severed Hand Laws of the Night: Storytellers Guide Pg. 73-74

^  Shadowland Passage

Shadowland Passage Dirty Secrets of the Black Hand pg. 80

^  Spirit of Torment

Spirit of Torment The Players Guide to the Sabbat pg. 121
Spirit of Torment Laws of Elysium pg. 93

^  Stone of the True Form

Stone of the True Form Blood Magic: Secrets of Thaumaturgy pg. 98
Stone of the True Form Rites of the Blood pg. 156
Stone of the True Form Laws of the Night: Storytellers Guide Pg. 74

^  Stone Slumber

Stone Slumber Blood Magic: Secrets of Thaumaturgy pg. 98
Stone Slumber The Players Guide pg. 93
Stone Slumber Laws of the Night: Storytellers Guide Pg. 74
Stone Slumber Laws of Elysium Pg. 85-86

^  Thirst Unquenchable

Thirst Unquenchable The Players Guide to the Sabbat pg. 121

^  Umbral Walk

Umbral Walk Clanbook: Tremere pg. 38

^  The Verdant Blade

The Verdant Blade Archons and Templars pg. 146

^  Vires Acquirit Eundo

Vires Acquirit Eundo Blood Magic: Secrets of Thaumaturgy pg. 98

^  Ward versus Demons

Ward versus Demon Vampire: The Masquerade 20th Anniversary Edition pg. 234
Ward versus Demon Dark Ages: Vampire pg. 221

^  Warding Circle versus Demons

Warding Circle versus Demons Guide to the Camarilla pg. 111
Warding Circle Against Demons Vampire: The Masquerade 20th Anniversary Edition pg. 234-235

^  Ward versus Ghosts

Ward versus Ghosts Vampire: The Masquerade 20th Anniversary Edition pg. 234
Ward versus Ghosts Dark Ages: Vampire pg. 221

^  Warding Circle versus Ghosts

Warding Circle versus Ghosts Guide to the Camarilla pg. 111
Warding Circle Against Ghosts Vampire: The Masquerade 20th Anniversary Edition pg. 234-235

^  Ward versus Magi

Ward versus Magi Players Guide to Low Clans pg. 176

^  Warding Circle versus Magi

Warding Circle versus Magi Players Guide to Low Clans pg. 176

^  Ward versus Spirits

Ward versus Spirit Vampire: The Masquerade 20th Anniversary Edition pg. 234
Ward versus Spirit Dark Ages: Vampire pg. 221
Ward versus Spirit The Players Guide pg. 93

^  Warding Circle versus Spirits

Warding Circle versus Spirits Guide to the Camarilla pg. 111
Warding Circle Against Spirits Vampire: The Masquerade 20th Anniversary Edition pg. 234-235

^  Ward versus Technology

Ward versus Technology Rites of the Blood pg. 102

^  Warding Circle versus Technology

Warding Circle versus Technology Rites of the Blood pg. 102

^  Way of the Wendigo

Way of the Wendigo Rites of the Blood pg. 30-31

^  Bone of Contention

Bone of Contention Clanbook: Tremere Revised pg. 66

^  The Eternal Mask

The Eternal Mask Dread Names, Red List pg. 80

^  Evade Curse

Evade Curse Clanbook: Assamite pg. 28

^  The Gift

The Gift The Players Guide to the Sabbat pg. 121 - 122

^  Greater Scrying

Greater Scrying Lair of the Hidden pg. 142

^  Iron Mind

Iron Mind The Players Guide to the Sabbat pg. 122

^  Mass Grave

Mass Grave Dirty Secrets of the Black Hand pg. 80

^  Quenching the Lambent Flame

Quenching the Lambent Flame Sins of the Blood pg. 97

^  Raise the Dead

Raise the Dead Vampire Players Guide Second Edition pg. 91
Raise the Dead The Players Guide pg. 93

^  Refined Digestion

Refined Digestion Blood Magic: Secrets of Thaumaturgy pg. 99
Refined Digestion Laws of the Night: Storytellers Guide Pg. 74-75

^  Ritual of Demesne

Ritual of Demesne Midnight Siege pg. 22

^  Sands of Time

Sands of Time Chicago by Night Second Edition pg. 121

^  Spider's Web

Spider's Web The Players Guide to the Sabbat pg. 122

^  Utter Destruction of Bonds

Utter Destruction of Bonds Vampire Players Guide Second Edition pg. 92
Utter Destruction of Bonds The Players Guide pg. 94

^  Bone of Eternal Thirst

Bone of Eternal Thirst Blood Magic: Secrets of Thaumaturgy pg. 99

^  Chill of the Windsaber

Chill of the Windsaber The Players Guide to the Sabbat pg. 121 - 122

^  Divorcing the Soul

Divorcing the Soul Vampire Players Guide Second Edition pg. 92
Divorcing the Soul The Players Guide pg. 94

^  Eyes of the Ever Vigilant

Eyes of the Ever Vigilant Blood Magic: Secrets of Thaumaturgy pg. 99
Eyes of the Ever Vigilant Laws of the Night: Storytellers Guide Pg. 75

^  Healing Blood

Healing Blood Clanbook: Assamite pg. 28
Healing Blood Laws of Elysium Pg. 87

^  Impede the Gifts of Caine

Impede the Gifts of Caine Archons and Templars pg. 146-147

^  Platonic Split

Platonic Split Lair of the Hidden pg. 143

^  Ritual of the Severed Hand

Ritual of the Severed Hand Archons and Templars pg. 147

^  Shadow of the Wolf

Shadow of the Wolf The Players Guide to the Sabbat pg. 123

^  Whip of the Erinyes

Whip of the Erinyes Lair of the Hidden pg. 144

^  Blade of the Forbidden Flower

Blade of the Forbidden Flower Blood Magic: Secrets of Thaumaturgy pg. 99

^  Chain the Bloodline

Chain the Bloodline Vampire Players Guide Second Edition pg. 92
Chain the Bloodline The Players Guide pg. 94

^  The Name Forgotten

The Name Forgotten Transylvania Chronicles III: Ill Omens pg. 42

^  Soul Disjunction

Soul Disjunction Lair of the Hidden pg. 144-145
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