Below follows a comprehensive list of all published Thaumaturgical rituals.
Overview[]
Most of the following rituals are known to the Tremere Clan, but several high-level rituals are the result of individual experimentation of blood magicians and therefor unavailable for the common neonate.
Please note that earlier editions of Vampire: The Masquerade used to define Thaumaturgy as blood magic in general. Since then, variations like Setite Sorcery, Dur-An-Ki, and similar styles have been described so that some rituals may fit better into another tradition. In-game, the great range of rituals is described as a testament to Thaumaturgy's versatility. In Vampire the Masquerade's 1st and 2nd Edition the Discipline of Thaumaturgy and its rituals reached and topped out at Level (Rank) Ten, though many of these high level Rituals are no longer considered Canon.
Rank 1[]
Name | Ingredients | Process | Effect | Developer |
---|---|---|---|---|
Bind the Accusing Tongue | A lock of hair of the target, a black silk cord, and a picture of the person in question | Wind the cord around the hair and image while incanting. | The target cannot speak ill about the caster. | Clan Tremere |
Blood Contract | A contract written in the blood of the caster, another party | The other party applies its name in blood on the contract. | The caster creates a binding contract between the two parties that will unleash terrible consequences on the one who breaks the letter of the contract. | Clan Tremere |
Blood into Water | A cup of purified water | Pour the water through your outstretched hand while incanting. | Transform all spilt blood in a radius around you into water. | Clan Tremere |
Blood Mastery | A vial of vitae of both the caster and the target | Burn the vitae over an open flame while incanting. | Gain one granted success against the target in a specific endeavor. | Clan Tremere |
Blood of Peace | Two Points of Caster's Blood. 10 minutes. | Spike a Drink or apply to the base skin. | Blood becomes a Potent drug that induces deep sleep | Clan Banu Haqim |
Blood Rush | The fang of a predatory animal | Incanting. | Feel the pleasure of drinking blood without actually doing so. | Sabbat |
Brand | Molten silver, a tattoo or something similar | While incanting, molten silver is poured over the tattoo. | The tattoo becomes permanent. | Clan Tremere |
Brand of the Paramour | Mortal twins, a ghoul | Both caster and ghoul drink two blood points from the twins. | The caster feels sympathetic pain when the ghoul is harmed. | Clan Tremere |
The Carrion Fly Delayed | A living victim, a censor, alchemical salts | Vivisect the victim, then put the extracted parts above the censor filled with the salts. | Preserve severed body parts from rot. | Clan Tremere |
Chime of Unseen Spirits | The wedding rings from three dead women | The rings are melted into a chime whilst the caster incants. | The chimes will ring when a spiritual entity is nearby. | Clan Tremere |
Cloak of Blood | An innocent | Fasting for seven nights, then drink blood freely offered from the innocent. | Temporarily mask the stains of Diablerie in your aura. | Clan Tremere |
Communicate with Sire | An object once in the possession of the sire | Meditation for 30 minutes. | Communicate telepathically with your direct sire. | Clan Tremere |
Counting Coup | Piece of chalk | 15 minutes. | Prince or Prince's Brood with receive a message. | Anarch |
Decrypt Missive | Blood, an encrypted document | Let one drop of blood fall on the document, then meditate for 10 minutes. | The caster can break through any thaumaturgical encryptions. | Clan Tremere |
Dedicate the Chantry | Stale water, one building | Walk in a circle around the building, sprinkling water, then anoint your hands with the remaining water at the lowest floor. | Ease subsequent defensive rituals on the building. | Clan Tremere |
Defense of Sacred Haven | Blood | Paint arcane sigils on all windows and doors while incanting. | Block sunlight from entering a room as long as the caster is within it. | Clan Tremere |
Deflection of Wooden Doom | A splinter of wood, a wooden circle | Incant while in the wooden circle with the splinter beneath your tongue. | The first stake directed at you after the ritual crumbles to dust. | Clan Tremere |
Devil's Touch | A coin | Smuggle a coin to the target. | The target is socially shunned and treated like an outcast. | Clan Tremere |
Dominoe of Life | A vial of human blood | Incanting. | Simulate a singular feature from a living human (pulse, eating, etc). | Sabbat |
Encrypt Missive | Blood, paper | Inscribing the message in blood, then saying the recipient's name. | Only the caster and the recipient can read the missive. | Clan Tremere |
Engaging the Vessel of Transference | A container, vitae of the caster | Inscribing of a hermetic seal on the container. | Exchange blood from the container with the blood of anyone who touches it barehanded. | Clan Tremere |
Expedient Paperwork | An official document, hairs of a loyal dog | Brush the hairs on the document. | The document will appear important and worked on in the most efficient way possible. | Clan Tremere |
Flatline | A dead insect | The caster hides the insect in the target's home. | The target shows no secondary vital signs. | Anarchs |
Illuminate Trail of Prey | A length of white satin ribbon | Burning the ribbon. | See the trace of the target as a pulsing light visible only to you. The connection is broken when the target crosses flowing water. | Sabbat |
The Imp's Affliction [25] |
A scrap of paper | The caster writes the target's name on the paper while incanting. | The target's physical features become distorted. | Clan Tremere |
Impressive Visage | Dried mint, virgin blood | Wash your face in virgin blood, then place the dried mint in your shoes. | Appear sexual and alluring. | Clan Tremere |
Incantation of the Shepherd | Two glass objects | Incant while slowly rotating in a circle while holding two glass objects in front of your eyes. | Locate mortals from whom you feed regularly. | Clan Tremere |
Learning the Mind Enslumbered | A torpid vampire, coins | Place the coins upon the eyes of the target, then meditate. | Communicate with a vampire in Torpor. | Clan Tremere |
Luminous Vitae | A needle | The caster looks through the eye of the needle while incanting. | Blood in the vicinity of the caster glows in an iridescent purple. | Clan Tremere |
Now Its Sight Is Ours | A three-inch golden pin, wire, vitae from the caster, a golden bowl, a censor, a small golden claw, and a living victim | The victim has its eye plucked out, which is then slowly pierced with the pin under incantations. The pin is attached to the wire, which is attached to the claw. The eye is drawn through the smoke of the censor and then bathed in the vitae within the bowl. | The eye can be used as a spying device when a vampire drinks something from the vitae the eye was bathed in. | Paul Cordwood |
Preserve Blood | An earthenware jug | Jug is buried for two days in the the earth, opened then blood poured in, sealed with wax. | Preserved Blood before refrigeration. | Sabbat |
Preserve Corpse | A special liquid composed of decaying organic material and rare herbs | Coat the liquid on what needs to be preserved. Loses Potency after a week | Protect an adult corpse from decay | Nagaraja (VTM) |
Protect the Tomb | A specially constructed gravesite, a dead body, incense | The caster enters the body, then burns incense while incanting and inscribing the grave with symbols. | Raises attempts to meddle with the interred person's corpse or spirit. | Clan Tremere (adopted from Feng Shui) |
Purge the Inner Demon [34] |
A sturdy pin | The caster drives the pin through the main hand of the target. | Silences the Beast and possibly even ends Frenzy. | Clan Tremere |
Purity of Blood | A container, blood, ash, crushed ginger | Fill the blood in a container, incant and gesticulate, then out the ash and ginger to it. | Cleanse blood from any contaminating illnesses or poisons. | Clan Tremere |
Purity of Flesh | 13 sharp stones | Sit in a circle made out of the stones on bare earth. | Cleanse your body from any foreign intrusions (tattoo ink, bullets, drugs, dirt). | Clan Tremere |
Rebirth of Mortal Vanity | Hair from the head of a human child, a mirror | The caster places the hair on the mirror, then gesticulates and incants while the hairs sink into the mirror's surface. | The caster can grow hair again. | Clan Tremere |
Clan Tremere | ||||
Rite of Introduction | Tamarisk root, galangal oil, rainwater, a pot | The caster brews the tamarisk root in the water, then speaks a formal introduction into the vapors and drops a pint of oil into the water. | The caster can communicate with their nearest superior in the Pyramid. | Clan Tremere |
Sanguineous Phial | Earthenware container, dried ash leaves, blood | Bury the container in the ground for two nights, then crumple the ash leaves into it while incanting and fill the blood into it. | The caster can store blood which contains its sympathetical connections. | Clan Tremere (originally from Akhu) |
Scent of the Garou's Passing | A mixture of herbs containing milkweed, sage, grass and wolfsbane | Sniff the mixture. | The caster can detect the presence of a werewolf via smell. | Clan Tremere |
The Scribe | The beak of a bird | The caster crushes the beak between their thumb and their forefinger. | Words that the caster speaks appear directly on paper. | |
Sense the Mystical [42] |
A single mystically prepared candle | The caster chants over the candle and ignites it. | All sources of Blood Magic in the vicinity of the candle have a visible aura. | Clan Tremere |
Serenading the Kami | A stick of incense | The caster ignites the incense and walks across the area, offering thanks to the spirits. | All physical actions in the sanctified area are easier. | Clan Tremere (developed from Feng Shui) |
Sigil of Authority | A symbol representing the caster, a subject | The caster cuts the symbol into the flesh of the subject. | Once blemished, the symbol shows that the subject represents the authority of the caster. | A Tremere Justicar |
Soul of the Earth | Gargoyle vitae, powdered granite | A mixture of powdered granite and Gargoyle vitae are applied all over the animal's body for one hour before Embrace with same Gargoyle's vitae. | Animal's Stamina + the ritualist's Occult versus Difficulty 8; success means the animal is successfully Embraced as a Gargoyle. | Clan Tremere |
Tame the Maddening Flame | A jug of water, a building filled with fires | The caster pollutes the water with his vitae and sprinkles it around the building. | Existing fires take on a green hue and no longer inspire Rötschreck. | Clan Tremere |
True Sight | 5 minutes of chanting. | The caster chants over the Vampire who will be the recipient. | The Recipient becomes an undead polygraph and doubles their Perception | Clan Tremere
(developed for the Justicars) |
Wake with Evening's Freshness | Ash from burned feathers | Sprinkle the ashes around the area where you want to sleep. | The caster awakes immediately at his full capacity when someone disturbs the ashes. | Clan Tremere |
Widow's Spite | A puppet made out of wax or cloth, the name of the target | Incanting. | Cause a minor irritation on the target. | Sabbat |
Will o' the Wisp | A small branch from a willow tree | Incanting, throwing branch into the air. | Creates a supernatural ball of light. | Sabbat |
Rank 2[]
Name | Ingredients | Process | Effect | Developer |
---|---|---|---|---|
Ascension of the Blood | A chalice, blood | Pour the blood into the the chalice while incanting. | Blood from the chalice is cleared of all sympathetic connections (including Dominate) for seven days. | Clan Tremere |
Black Water | A specially prepared dark oil | Pour the oil into a body of water. | The water cannot be seen through from the surface. | Tal'Mahe'Ra |
Blood Call | Each Participant gives two blood. 1 Hour | Creates a limited psychic link between two willing characters. | Clan Banu Haqim | |
Blood Mead | Mead, vitae of the caster | Mix the vitae and the mead. | Persons who drink from the mead become more resilient to pain while intoxicated. | Clan Tremere |
Blood Walk | Blood of the target | Incantation. | Learn the True Name of the immediate sire of the target, estimating his generation, as well as learning of possible Blood Bonds. | Clan Tremere |
Bureaucratic Condemnation | Squid ink | Draw an effigy of the target in the ink. | Bureaucratic endeavors of the target become hindered. | Clan Tremere |
Burning Blade | A bladed weapon | Cut your palm with the weapon and invest three blood points while incanting. | When unsheathed, the weapons burns with green fire. | Clan Tremere |
Calling the Restless Spirit | A Haunt or the corpse | Incanting. | Try to communicate with the wraith of a recently deceased. | Clan Tremere (deviated from Necromancy) |
Craft / Create Bloodstone [59] |
A pebble, a vial of blood | The caster submerges the pebble in the blood and incants. | The caster always know in what direction the stone is located. | Clan Tremere |
Communicate with Kindred Bond Mate | A vampire with whom the caster shares a Blood Bond | The caster meditates for 30 minutes. | The caster and the bond mate can communicate telepathically. | Alastors |
Deny the Intruder | A piece of paper, charcoal | The caster scrawls mystic sigils upon the paper with the charcoal and then sends it out per mail. | The place where the ritual took place does not register in any official documents. | Clan Tremere |
Detect Authority | Blood | Cutting of Palms between Caster and the person detecting. Clasping of hands and Caster stares into the eyes of the Neonate. | Checking for mysticals signs of Blood Bond or under control. | Anarch |
Donning the Mask of Shadows | Incantation | Incantation. | The target becomes translucent and its steps become muffled. | Clan Tremere |
Dust of Remembrance | Myrrh, ash from the severed finger of the caster, wine dregs, silver powder | Mix the components and sprinkle them across material objects. | The caster learns who has interacted when with any object sprinkled with the dust. | Curaferrum |
Enhance the Curse | A ghoul | The caster must draw blood from the ghoul. | The ghoul suffers the same disadvantages and weaknesses of a true vampire. | Clan Tremere |
Extinguish | A candle | The caster incants while pinching out the candle's flame and spits in the floor afterwards. | The caster can extinguish an existing fire with a mere word. | Clan Tremere |
Eyes of Babel | A victim | The caster eats the tongue and eyes of the victim. | The caster can understand all languages that the victim knows. | Clan Tremere |
Eyes of the Night Hawk | A predatory bird, Magical Birdseed | Touching the bird while incanting. | The caster can see and hear through the bird's eyes and ears. | Sabbat |
Hidden Haven | Chalk made of owl-feather ash, a moderate building, Willpower | The caster must surround the building, and mark all corners, doorways, and windowsills with the chalk. The ritual takes an entire night and the caster sacrifices a permanent Willpower point. | The caster hides the building in plain sight, locking the means to find it to a singular key (like a password). | Inconnu |
Illusion of Peaceful Death | A pristine feather soaked in the blood of a good man that died peacefully, a corpse | Brush the feather across the corpse while reciting "It must have been Frank’s time to go. At least he went out in his sleep." | To onlookers, it appears that the person died in a state of peace. | Clan Tremere |
Impassable Trail | Deerskin, An owl feather, Blood | Wrap Feet in Deerskin; Brush your feet with the feather drenched in blood. | The caster leaves no traces save for olfactory ones. | Clan Tremere |
Inscription | A vitae-based ink | The caster writes instructions and incantations on a sheet of paper, detailing a ritual of either rank 1 or 2. | Other persons can use the formula to cast the described ritual. | Clan Tremere |
Iron Body | A spent shell casing | The caster has to carry the casing on their skin. | The caster can better withstand the traditional banes of vampires. | Anarchs |
It Steals Your Whispers | A silver saw, a copper horn, an elixir containing the caster's vitae, a living human | The caster saws off the ear of the victim and drops it into the elixir. The elixir is brewed and its vapors coat the horn. | Anyone drinking the elixir can listen to anything that happens near the horn. | Paul Cordwood |
The Jinx | A former possession of the target | The caster meditates for 10 minutes about his hatred of the target and the burns the possession. | The target suffers misfortune during an action of the caster's choosing. | Clan Tremere |
Machine Blitz | A scrap of rusted metal, a knot drenched in human saliva | The caster opens the knot. | A piece of complex machinery stops for a limited period of time. | Clan Tremere Sabbat |
Membranous Appropriation | Intact skin from a target, an oven, vis, alumn, pine resin, powdered serpent scales | The caster kneads the skin and puts it over an oven ignited by vis. After a period of time, the caster molds the skin into a simulacra of a human body part and returns it to the oven, periodically spraying it with alum, pine resin and the scales. | The simulacrum mimics its donor's exact movements. | Clan Tremere |
Mourning Life Curse | Thrice-distilled crocodile blood, a paste made out of copal oil, eyebright, and dates | The caster applies the paste to the eyes of a mortal after having drunk the crocodile blood and speaks two short syllables. | The target weeps tears of blood. | Clan Tremere |
Obscure the Malice | A wounded corpse | The caster touches the wound. | The wound heals immediately, leaving no trace of a scar or similar. | Clan Tremere |
The Open Passage [80] |
Vermin excrements | The caster smears the excrements across a wall or door while incanting. | The caster can step unhindered through the wall. | Clan Tremere |
Power of the Invisible Flame | An existing fire | The caster incants before the fire. | The fire becomes invisible, although its heat and effects can still be observed. | Sabbat |
Preserve | An object, vitae | The object is slightly coated in vitae while the caster incants. | The object is shielded from the passage of time and usage. | Clan Tremere |
Principle Focus of Vitae Infusion | A small object that fits into the caster's hands, vitae of the caster | The object is drenched in the vitae. | At a command of the caster, the vitae spills forth from the object. | Clan Tremere |
Recure of the Homeland | Earth from the place of the caster's birth, vitae | The caster mixes the earth and vitae to a paste that is applied to wounds while the caster recites his mortal family tree. | The caster can heal wounds more efficiently. | Clan Tremere (deviated from Koldunic Sorcery) |
Ritual's Recognition | A small bit of flesh from the caster, a mortar, pestle | The flesh is crushed in the mortar along with the pestle, the resulting paste is put upon the caster's face. | The caster knows if the next ritual he conducts has succeeded. | Clan Tremere |
Seal Egress | Blood | The caster paints symbols on the walls of the room they want to safeguard while incanting. | Seal a room or passage against unwanted intruders. | Clan Tremere (adopted from Akhu) |
Spite of the Harridan | A snake egg, a pregnant woman | The egg must be crushed in one hand while the caster incants in the presence of the woman. | The caster terminates any pregnancy, resulting in a gory miscarriage. | Clan Tremere |
Steps of the Terrified | Poplar buds, oil; or, a small cube of dried mud perfectly square | The caster throws the buds at the target, then wash their hands in oil while incanting. | The target's running speed is drastically reduced. | Clan Tremere |
Summon Guardian Spirit | 24 Hour. | Caster summons a Spirit for the express purpose of Guarding him. | Sabbat | |
Transubstantiation of Humors | Clotted blood, snake venom | The caster drinks a concoction made out of clotted blood and snake venom. | If the caster's vitae leaves the body, it transforms into a black, reeking substance. | Clan Tremere |
Trima | Wine, herbs, spices, the caster's vitae | The caster mixes the components together. | Mortals who drink from the brew become drowsy and suggestively calm. | Clan Tremere |
The Veils of Kirophet | Incantation | Incantation. | Summons a dense, roiling mist. | Clan Tremere |
Ward Magic | An amulet made out of expensive materials (like gold, ivory, etc) | The caster blesses the amulet over an extended period of time. | As long as the amulet is in skin contact with the wearer, it is harder to directly affect him with magic. | Clan Tremere (adopted from Feng Shui) |
Ward versus Ghouls | Blood | The caster incantates while marking a material object with a glyph drawn out of blood. | Any ghoul who touches the object feels intense pain. | Clan Tremere |
Warding Circle versus Ghouls | Blood | The caster draws a circle made out of interconnected blood glyphs around the area they want to ward. | Ghouls who attempt to cross the ward suffer intense pain and possibly death. | Clan Tremere |
Whispers of the Ghost | Auspex level 5, a human ear | The caster holds the ear in his right hand while astral projecting. | The caster can communicate with the living while in astral form. | Clan Tremere |
Writ of Protected Passage | Blood of the subject, a piece of paper | The caster uses the provided blood to draw various arcane diagrams on the piece of paper. | The subject can temporally step through protective wards against its kind. | |
Your Fate Shall be Known | A willing participant, a golden needle, an agate, alchemical vapors | The caster pierces the eyeball of the participant and extracts a small amount of vitreous gel from it. The gel is rubbed on the agate while the caster incants. Over the course of a month, the agate is steamed under alchemical vapors until an eyelid-like shell has developed around it. | The eye shows the state of its donor. When the donor sleeps or is incapacitated, it closes. When the donor dies, it crumbles to dust. | Paul Cordwood |
Rank 3[]
Name | Ingredients | Process | Effect | Developer |
---|---|---|---|---|
Amulet of Mnemosyne | An amulet made out of brass, blood, a symbol of truth | The caster bathes the amulet in blood, then places it upon the symbol, kisses it and whispers a secret into it. | The caster can store a memory within the amulet. | Clan Tremere |
Animated Assistants | A knife | The caster cuts their arms while incanting. | Items around the caster accomplish minor tasks for them. | Clan Tremere |
Awakening the Verdant Thorn | A stake, a fire | The caster hardens the stake above the fire and chants the incantation. Afterwards, the caster pierces their own heart. | The stake will sprout into a mass of thorny vines when coming in contact with a vampire, draining them of their vitae. | Clan Tremere (adopted from Sielanic Thaumaturgy) |
Beacon of the Self | A portion of the victim | The caster incants, then the portion transforms into yellow smoke. The caster inhales the smoke. | The caster receives a dream-image of the current location of the victim. | Clan Tremere |
Bind the Familiar | Blood, a small animal | Beginning at dusk, the caster draws a circle out of blood, drawing their True Name at its circumference. At midnight, the caster drains the animal to house the spirit dry and places it within the circle, feeding it a small portion of their own vitae. After incanting for several hours, a spirit will be drawn to the body and trapped in the circle. | The caster binds a spirit to act as a Familiar. | Clan Tremere |
Bladed Hands | Incantation | Incantation. | Make your hand's edges sharp as knives. | Victor |
Blood Allergy | The dead petals of a rose | The caster spills their blood into the petals. | Victims will violently vomit any blood taken in through their mouth. | Clan Tremere |
Bottled Voice | A crystal bottle, wax | The bottle is placed upon the target's heart while the caster incants. To seal the ritual, the bottle is sealed with wax. | The target loses their voice. | Clan Tremere |
Brotherhood of the Cup | A chalice | The caster, as well as up to four other vampires, pour their blood in the chalice. The caster speaks an incantation, and afterwards, all share a drink from the cup, similar to the Vaulderie. | The participants are filled with intense loyalty to Clan Tremere and what they perceive to be its bests interests. | Clan Tremere |
Blazing Shaft | Projectiles (like arrows) | Cut your palm with the weapon and invest three blood points while incanting. | When shot, the projectiles will ignite in green fire. | Clan Tremere |
Cleansing of the Flesh | A tub full of purified water | The caster submerges themselves in the water and slowly expulses their blood pool into over the course of a single night. | Purge your body from any addictions and illnesses. | Clan Tremere |
Clinging of the Insect | A living spider | The caster puts the living spider beneath his tongue. | Climb walls like a spider. | Clan Tremere |
Craft Dreamcatcher | Hair, blood, and spittle from the target | The caster crafts a dreamcatcher incorporating elements from the person it is intended for. | Owners of a Dreamcatcher become harder to target by spirits and powers that seek to influence their dreams. | Clan Tremere |
Crucible of Sympathetic Agony | Two persons, an iron rack, sewing needles, various torture instruments | The caster sews the soles of the feet of the two victims together and places them on the rack. Afterwards, one or both of the victims are forced to climax (by whatever means). Then, one of the two is tortured. | The second victim feels the same pain as the other and if the tortured victim should die, the second victim will temporally feel how it is to die. | Mendacamina |
Curse of the Outcast | A victim, pieces of paper | Over a period of ten days, the caster collects pieces of paper that have been in contact with the victim. He must then write on the paper and burn it. On the eleventh day, the caster fasts and performs the ritual. | The victim's difficulty for all social rolls is raised for a month (more quickly when the victim leaves the area near the caster). | Clan Tremere (adopted from Feng Shui) |
Draught of Earth's Blood | Tass, a Node, a cauldron | The caster grinds the tass into a paste within the cauldron by mixing it with his own blood. | The caster creates a variant of blood tass that is usable for Thaumaturgy | Clan Tremere |
Eldritch Glimmer | Sandstone Soaked in Vinegar | Caster bathed in Green Light, discharge energy bolts. | Sabbat | |
Eyes of the Past | Incantation | Incantation. | See what happened up to five years ago at the exact point where the caster stands. | Clan Tremere |
Father's Freedom | A diablerist, a ritual circle | The diablerist is placed in a ritual circle, while the caster incants until the soul breaks free. | The caster can question the freed soul and all benefits and drawbacks of the Diablerie are settled. | Inconnu |
Fire in the Blood | Incantation. | Causes Target's blood to burn with Aggravated damage anytime Physical activity is done. | Sabbat | |
Flesh of Fiery Touch | A glimmering ember | The caster places the ember within their mouth and swallows. | The caster can inflict burns via touch. | Clan Tremere |
Framing | An object or the Vitae of the person wished to be framed | Ritual performed before enacting the deed for which the target will be blamed. | The caster will look possibly be heard by everyone. It lasts as long as it take to enact the crime | Anarch |
Friend of the Trees | An Acorn | Can only be done in the Woods and the caster must plant an acorn. | Causes trees to animate slightly to entangle targets in roots, branches, and vines. | Sabbat |
Gentle Mind | Blood from two parties | The caster and the recipient both sacrifice blood. | The caster establishes a block against Frenzy | Clan Tremere |
Haunted House | Blood, a house | The caster arranges for the location to be similar to a haunted place and incants. | The location becomes target of various rumors of being haunted, as well as feelings of unease. | Clan Tremere |
Hell's Calling | A personal possession of the target | The caster burns the possession while incanting. | The target is immediately subjected to Rötschreck. | Anarchs |
Illusion of Perfection | A plain white mask | After incanting for several hours, the caster dons the mask. | The features of the caster become nondescript and his appearance average. | Mortius |
Incorporeal Passage | A shard from a broken mirror | The caster looks into the reflection of themself in the shard. | The caster becomes immaterial. | Clan Tremere |
Inherited Affinity | A concoction of blood, human fat, various herbs, and powdered garnet, six golden needles, | The target is held in suspense and force-fed the concoction. Afterwards, the needles are placed into various pressure points. For the next hours, the target has to willingly move the concoction through their body, while the usual circulatory points are blocked. | Attempts to learn Thaumaturgy and understand principles behind blood magic in general become easier. | Clan Tremere |
Major Creation | The caster's severed thumb | The caster severs their thumb. | Conjures an object with more mass than the caster themself. | Clan Tremere |
Mirror of Second Sight | An oval mirror | The caster bathes a mirror for several hours in blood while incanting. | Reveals the true form of supernatural creatures. | Clan Tremere |
Moonlight Dancers | Incantation | Incantation. | Conjures up to four phantasms from the caster's past that engage in social activity. | A solitary and insane blood mage |
Pavis of Foul Presence | A length of blue silken cord | The caster has to wear the cord around their neck. | Any attempts to use directed Presence powers against the caster are nullified. | Clan Tremere |
Populate Night's Garden | Two species of animals, an uterus of a larger animal, blood salts, a bellows | The caster vivisects specimen of the animals, then focuses on what its fundamental design should be and what correspondences between both species are. Then, the vivisected parts are placed in the uterus and left to gestate. When it is done, the creature is taken out and blown with smoke from burned blood salts via the bellows. | The caster creates monstrous hybrid creatures. | Goratrix, Virstania |
Power of the Pyramid | Several other Tremere, who have fasted for 24 hours, a brooch that pierces the skin | The Tremere gather in a circle, establish physical contact and chant the incantation in complete unison. | The Tremere create a link to combine their powers for another ritual or spell. | Clan Tremere |
Quicksilver Eel | Quicksilver, various alchemical instruments, a glass flakon | The "eel" is brewed with alchemical means and placed in a glass flakon for future use. | The caster can release the "eel" on a mage, where the "eel" will burrow in the mage's flesh and feed on its Willpower. | Epistatia |
Ritual of Darkness | Soot from a coal fire | The caster rubs the soot over windows. | The caster fills the room with total darkness. | Carna |
Ritual of the Bitter Rose | The heartblood of a drained vampire of lower generation, a marble mortar and pestle, red wine, ash from a burned alder stake, a pint of pure water | The caster pestles the heart and mixes it with red wine, ash and water. Every vampire participating in the ritual drinks from it. | Several vampires can gain the benefits of Diablerie. | Clan Tremere |
Rotten Wood | Must be cast in advance | Magical Word. | The caster is able to rot any wooden object she touches to dust | Sabbat |
Rutor's Hands | Severed hand, plucked-out eye | The caster hacks off their own hand and presses his own plucked out eye into its back. | The caster creates a loyal pseudo-homunculus | Rutor |
Samirah's Kihanah | A small, metal, hand-crafted object | The caster smears the object in their vitae under a blood moon. | When rubbing the object, a djinn will be summoned that will answer a question that no existing being knows. The object can be used three times. | Samirah |
Sanguine Assistant | An earthen bowl | The caster cuts his own arm and bleeds into the bowl. | Any unused scraps form into a servitor that obeys the commands of the caster for as long as it exists. | Clan Tremere |
Sanguine Trail | A person believed to be blood bound | The caster touches the person. | The caster can trace any blood bonds the target might have to its source. | Clan Tremere |
Shaft of Belated Quiescence | A rowan stake, an oak-wood fire, blood | The stake has to be drenched in blood and dried upon the fire. | The tip of the enchanted stake breaks upon contact with a vampire, purposefully searching for the heart to stake it. | Clan Tremere |
Summon Mischievous Spirit | Incantation. | Summoning of a Poltergeist to annoy the hell out of a target. | Sabbat | |
Telecommunication | A functioning television | Incantation. | The caster can appear in the television and see its surroundings. | Clan Tremere |
A Touch of Nightshade | An extract of nightshade | The caster anoints their hands with the nightshade brew. | Poison your target with a mere touch. | Clan Tremere |
Translocation of the Vessel | An object that can be lifted with one hand, the caster's blood | The caster incants while bathing the object in their blood. | The caster speaks a word and the vessel will manifest in their hand. | Etrius |
Track Transgressor | A place where Thaumaturgy was practiced | The caster incants while spilling their blood on the ground. | The caster can sense where the Thaumaturge has gone since his casting. | Clan Tremere |
Transubstantiation of the Seven | A chalice filled with blood | Incantation over the blood, then the target drinks from the chalice. | The target becomes blood bound to the Inner Council of Seven. | Clan Tremere |
The Unseen Change | A silver jug, wolfblood | Pour the wolf's blood from the jug to delineate an area. | Any Lupine who enters the area is forced to assume Lupus form. | Clan Tremere |
Ward versus Cathayans | Cathayan blood | The caster incants while marking a material object with a glyph drawn out of blood. | Any Cathayan who touches the object feels intense pain and falls into Wave Soul. | Luna Demian, Martin Franckel |
Ward versus Fae | Iron filings | The caster incants while marking a material object with a glyph drawn out of iron. | Any Fae who touches the object feels intense pain. | Clan Tremere |
Warding Circle versus Fae | Iron filings | The caster draws a circle made out of interconnected iron glyphs around the area they want to ward. | Fae who attempt to cross the ward suffer intense pain and possibly death. | Clan Tremere |
Ward versus Lupines | Silver dust | The caster incants while marking a material object with a glyph drawn out of silver. | Any Lupine who touches the object feels intense pain and falls into Fox Frenzy. | Clan Tremere |
Warding Circle versus Lupines | Silver dust | The caster draws a circle made out of interconnected silver glyphs around the area they want to ward. | Lupines who attempt to cross the ward suffer intense pain and possibly death. | Clan Tremere |
The Watcher | A rat, alcohol | The caster feeds the rat with alcohol for 10 minutes, then, both press their foreheads against each other. | The rat can show the thaumaturge what she has seen. | Traska |
Wielding the Spear of Damnation | An edged weapon | The caster writes "Genesis 4:10" in an angelic script on the weapon while meditating. | Wounds struck by the weapon refill the blood of the caster. |
Rank 4[]
Name | Ingredients | Process | Effect | Developer |
---|---|---|---|---|
Animated Weapon | A weapon, skin of a scavenger animal | The caster binds the skin around the weapon in wax-sealed nightshade twine. | When the confine is torn off, the weapon springs to life and will attack anything its controller commands it. | Clan Tremere |
Awaken The Flesh[158] | A piece of Cyberware, three drops of vitae, and a piece of amber. | To begin, the caster must expend three points of his own Blood in a circle around the patient and a piece of amber must be placed under the patient’s tongue. When the surgery is over, the Kindred then heals the damage done to her, making sure to avoid healing the modified areas. | If the surgery is successful, the vampire is able to fully utalise any and all newly installed cyberware within their bodies. | Unknown |
Blood Certámen | Blood, another combatant | Both caster and combatant draw two circles within a magical diagram that confines the ritual in blood. | Engage in ritual combat mirroring hermetic Certámen. | Clan Tremere |
Bone of Lies | A 200 year old piece of bone, blood | The bone is bathed in blood while the caster incants. | Persons holding the bone cannot lie. | Clan Tremere |
The Bronze Head Speaks | A victim, an alchemical salve, a troca, a cannula, a bronze head | While chanting an eulogy, the caster rubs the head of the victim with the salve, then puts trocar in the right temple; The brain is extracted through the cannula into the bronze head. | The resulting head can speak and remember events of the brains within him, even those suppressed by magical means. Each head has its own personality. | Mendacamina |
Candle of Haunting | A candle made from cemetery dirt and the bones and brain of a dead man, an item of the target | The caster holds the ignited candle and the item in his hands and incants. | Poltergeist-like activity will plague the victim. | Clan Tremere |
Consecration of the Sanctum | A mixture of vitae, gold dust, and herbs | The boundaries of the area are painted with the mixture over the course of a month. | Thaumaturgy becomes easier to cast in the area, while, incidentally, un-hermetic magic becomes more difficult. | Clan Tremere |
The Curse Belated | A ghoul, a brand with the symbol of the caster | The ghoul is fed blood from the caster, then branded. | Should the ghoul die, it is instead Embraced. | Clan Tremere (adopted from Akhu and Dur-An-Ki) |
Death Wrath | A curse | Willpower spenditure. | The Target will be plagued by frenzies and the raging Beast.until the target goes on a quest to control the Beast within or Golconda. | Anarch |
Drawing Upon the Bond | Blood Bond with a Thrall | Small Vial of Blood from the Thrall. | Caster can utilize the Disciplines of those bound to her. | Clan Tremere |
Fire Walker | Specially made Salve; A thaumaturgical circle | The caster rubs the salve on the soles of his bare feet. The caster severs the end of his fingers over a fire within the circle while incarnating. | The caster becomes more resistant to the adverse effects of fire. | Sabbat |
Furtive Integument | Laboratory tools blessed by a spirit of flesh, skin, a wire frame | The caster spreads the skin with a hot iron on the wire frame into a quasi-human form and summons a spirit of illusion to inhabit it. | The caster creates a velluma. | Virstania |
Haunting | Incantation. | Summon a spirit to frighten a mortal target tremendously. | Sabbat | |
Heart of Stone | A stone floor, a candle | The caster lies on the stone floor for 9 hours while the candle is placed on their chest and left to burn down slowly. | The heart of the caster literally becomes stone, making them immune to attempts of staking them. Additionally, Presence powers have a harder time afflicting them. The downside is that the caster becomes emotionally withdrawn, taking a toll on their Humanity. | Clan Tremere |
Infirm Inert | A vial of blood mixed with laudanum | The caster drinks from the vial, the drips some of their blood on the target. | The target's body loses the ability to heal wounds. | Clan Tremere |
Infernal Compact | A summoning circle made out from a paste mixed from a child's heart and the grave soil of a heretic | The caster begins the incantation from dusk till midnight. | The caster can bargain with the summoned demon for favours, making it an enabler for Infernalism. | Clan Tremere (straddles the boundaries to Dark Thaumaturgy) |
Innocence of the Child's Heart | A mortal child, a toy of the child | The caster sacrifices the child and dips the toy into the blood of the child's heart. | The caster's Aura becomes pure white. | Nicolai Antonescu |
Invisible Chains of Binding | Bold gestures, incanting | The caster makes grand gestures while incanting. | The target is held in invisible and intangible chains. | Clan Tremere |
Keening of the Banshee | Pendant carved from an old tombstone. | Instantaneous. | Horrific sound so loud it is deafening and ages a mortal 1 to 10 years. | Sabbat |
Mark of Amaranth | A vampire, a possession of the target | The caster must destroy the vampire single-handedly and hold the possession of the target in his hand. The possession is then placed upon the corpse. | The target exhibits all the spiritual symptoms of diablerie. | Clan Tremere |
Mirror Walk | Two mirrors made out of silver large enough for the caster to pass through, an emerald ring | The caster must anoint the mirrors with his blood and chant the incantation for several hours before touching both mirrors with the ring. | When wearing the ring, the caster can step through one of the mirrors and exit at the other. | A Malkavian thaumaturge |
Preservation of the Sanguine Heart | A chalice, mercury, blood | The target is anointed by the caster with the caster's vitae and drinks from the chalice filled with mercury. | As long as the target abstains from feeding, it is immune against blood bonds. | Clan Tremere |
Protean Curse | A vial of blood from a rabid bat | The target must drink the blood. | The target is transformed into a bat. | Clan Tremere |
Puissant Shield | Cowhide | The caster blows on the cowhide for a minute. | The caster is surrounded by a kinetic shield that blocks projectiles. | Mictlantecuhtli |
Rend the Mind | The brain of a rabid animal | The caster eats the brain and incants when he can see the target. | The caster assaults the target's psyche, damaging it. | Clan Tremere |
Rending Sweeting Earth | A leather whip | The caster incants while striking the ground with the whip. | The caster can unearth a vampire that has hidden themselves in the ground via Protean. | Clan Tremere |
Respect of the Animals | 4 hours. | Animals will not be afraid of the vampire, nor will they dislike her. They will allow the Vampire to pass without incident. | Sabbat | |
Return the Heart | The target's True Name | The caster incants a powerful formula incorporating the target's name. | The target's Humanity temporarily becomes 9, causing it to break down in regret over past deeds. | Clan Tremere |
Scry | A pool of stagnant water mixed with a drop of owl's blood , a possession of the target or its True Name | The caster incants over the water while holding the possession. | The caster can see and hear the surroundings of the observed party. | Clan Tremere |
Shadowgate | Coal and Human ash | Paint an X over each eye and then step into an extremely dark shadow | The caster will step into the corresponding place in the Shadowlands | |
Soul of the Homunculus | A piece of flesh from the caster | The caster throws the piece of flesh into an alchemical solution, while daubing the wound with the solution, to prevent it from regenerating. The solution is brewed for several months, during which the Homunculus slowly takes form. | The caster creates a Homunculus, a servant creature that obeys their will. | Clan Tremere |
Splinter Servant | A stake carved from a tree planted above a grave, wax, nightshade twine | The stake is encased in the nightshade twine and sealed with wax | The stake animates itself when drawn out of the sheath and attacks the nearest vampire, seeking to pierce the heart. | Clan Tremere |
Stolen Kisses | A thistle steeped in blood | The caster makes a small incision from where they want to feed and wears the thistle somewhere on their person. | The caster can feed through mere skin to skin contact. | Clan Tremere |
Summon Blood Imp | Pieces of dead parts of animals, inanimate objects, human cadavers, a cauldron, Tremere blood | The caster stitches the body parts together and throws them into the cauldron, where the Tremere blood is added. The cauldron is left to simmer for three nights. | The caster creates a blood imp servitor. | Clan Tremere |
Suspension of Incantation | Incantation | The caster chants a long series of incantations and activation clauses. | The caster binds a Path Spell to activate under specific circumstances. | Clan Tremere |
Unweave Ritual | An ingredient of the ritual to unweave | The caster ritually destroys the ingredient. | The caster destroys a particular thaumaturgical ritual. | Clan Tremere |
Vigil of the Stone Guardian | A door-knocker made out of stone | The caster bathes the door-knocker in his blood for three night, then hangs him on the door. | The caster can possess the door-knocker and speak through it or use Disciplines like Dominate or Auspex through it. | Clan Tremere |
Ward versus Kindred | Blood of the caster | The caster incants while marking a material object with a glyph drawn out of vitae. | Any vampire who touches the object feels intense pain. | Clan Tremere |
Warding Circle versus Kindred | Blood of the caster | The caster draws a circle made out of interconnected vitae glyphs around the area they want to ward. | Vampires who attempt to cross the ward suffer intense pain and possibly death. | Clan Tremere |
Ward versus Vitae | Blood of the caster | The caster incants while marking a material object with a glyph drawn out of vitae. | Any vampire of lower generation who touches the object feels intense pain. | Anarchs |
Warding Circle versus Vitae | Blood of the caster | The caster draws a circle made out of interconnected vitae glyphs around the area they want to ward. | Vampires of lower Generation who attempt to cross the ward suffer intense pain and possibly death. | Anarchs |
Rank 5[]
Name | Ingredients | Process | Effect | Developer | |
---|---|---|---|---|---|
Abandoning the Fetters | Two blood bound individuals, a glass container | The caster mixes the blood of all participants together and places it in the container. Afterwards, the bound individual is exsanguinated until only one blood point remains. Then, the caster smashes the container. | The caster destroys the Blood Bond between the two. | Clan Tremere | |
Asymmetrical Reproduction | Genetic material of another person | Destroy the material during the ritual over three nights. | The caster creates a near-perfect clone of the original, who will go insane after seven days and go on a killing spree. | David Witz | |
At Our Command It Breathes | Vampires of either the Tzimisce, Gangrel, or Nosferatu Clan (others have been tested with no success), a sac for the gestation, alchemical liquids | The vampires need to be captured and driven to the edge of Wassail. The parts of the captured vampires are thrown into the sac filled with the liquids, which is sewn shut. Over three months, various incantations have to be made over the gestating creature. When the creature is large enough to break free from the sac, the caster blows purifying smoke at the newborn. | This was the ritual used to create the original Gargoyles. | Goratrix, Virstania | |
Blood Contract | A contract written in the blood of the caster, another party | The other party applies its name in blood on the contract. | The caster creates a binding contract between the two parties that will unleash terrible consequences on the one who breaks the letter of the contract. | Clan Tremere | |
Cobra's Favor | A herbal poultice, serpent venom | The caster mixes the poultice and the venom and drips one drop of their blood into it, then incants. | When drunk, the concoction will burn the tongue of anyone who tries to drink the caster's blood. | Clan Tremere | |
Corrupt Soul | A building with hieroglyphs of corruption inscribed in the walls, blood spiced with soma | The caster incants over the hieroglyphs at the beginning of the night. | When a person drinks of the blood or does an act that might contend their Humanity, their Demeanor is changed. After five nights, both Nature and Demeanor can be permanently changed by the caster. | The Fire Court | |
Court of Hallowed Truth | Crossed bones and skulls, a closed room | The caster places the crossed bones and skulls atop of every entry into the room, including windows and similar openings, and seals them with a glyph drawn in their own blood. | Within the room, no lies can be told and direct questions will be answered immediately. | Clan Tremere | |
Curse of Clytaemnestra | A personal possession and blood from the target | Incantation. | The target rapidly ages. | Carna | |
Curse Upon Thy House | A curse | Willpower spenditure. | The Target and all the Target's childer and childer - childer will have the Dark Fate Flaw until a "good deed" is done to overcome the curse. | Anarch | |
Dedicate the Haven | A Haven, a thurible that contains a burning mixture of their blood, frankincense, and sage | The caster must walk counterclockwise around the haven while carrying the smoking thurible, then return to the rough center of the haven and douse themselves in the remaining blood. | Rituals cast upon the Haven are permanent and easier to cast. | Clan Tremere | |
Dominion | Seal Made of iron must be embedded over all doors within the area. | Three Hours but works for an entire week. | Within the confines of a 500 cubic foot space no one can use Animalism, Auspex, Dominate, or Presence Disciplines except the caster. | Sabbat | |
Enchant Talisman | The future talisman | The caster spends six hours per night for one complete cycle of the moon, beginning and ending on the new moon. Over this time, the caster carefully prepares the talisman, carving it with hermetic runes that signify their true name and the sum total of their thaumaturgical knowledge. | The talisman greatly amplifies the caster's thaumaturgical powers. | Clan Tremere | |
Escape to a True Friend | The true name of the true friend, a meter-wide circle charred into the bare ground | The caster steps into the circle and speaks the true friend's True Name. | The caster materializes in a safe place near the true friend's location. | Clan Tremere | |
Escape to a True Haven | A meter-wide circle charred into the bare ground of a haven | The caster spends a willpower and speaks the command word. | The caster materializes in the circle. | Clan Tremere | |
Eyes of the Beast | Chosen Animal | Caster closes their eyes to see. | Mystically see through the eyes of an animal for 24 hours. | Sabbat | |
Ghost in the System | An ant, a pile of sand, an oven, a computer with a functioning Internet access | The caster melts the sand to glass and suspends the ant within it, then spends several weeks within the Internet on the respective pages while chanting and incanting. | The caster causes false records to appear online, containing fictional resumes, Social Security Numbers, birth certificates, etc. | Clan Tremere | |
Harmonize Building | A construction site | The caster must guide the construction process of the building according to geomantic laws. | Effects pertaining a specific trait related to the purpose of the building are raised. | Clan Tremere (adopted from Feng Shui) | |
Haunting Breeze | Summon a light, supernatural wind which serves more to frighten than harm. | Makes Perception rolls more difficult and Mortals must roll Courage or Flee. | |||
Light of Vengeance | Blood Point, Light Source (Flashlight/Torch) Three turns | Smear the blood on the light source (lens of the Flashlight/Torch) | Gives the temporary light source the potency of Sunlight. Last until the Blood dries and wounds are not Aggravated. | Clan Banu Haqim | |
Lion Heart | Lasts 20 minutes, must rest within two hours of after the rite ends or start loosing Health Levels. | Caster gains 2 points of Strength, 1 Point of Dexterity and Stamina, Courage or Morale increases by 3 points, 2 points of Brawl and Leadership. | Sabbat | ||
Mark of the Beast | A Curse | Willpower Expenditure. | The Target of the Curse goes through a painful transformation and at the end he will arise with the Beast upon his face (Nosferatu are immune to this curse) Only true love will break it. | Anarch | |
Mindcrawler | A tick dyed red and painted with a mystical symbol | Tick is crushed on the targets head during the incantation of the ritual. | Target losses 1 Mental Attribute a day until reduced to one in all three. | Sabbat | |
Mirror Prison | A silver mirror, the tears of an innocent child, blood | The caster washes the mirror in blood and the tears, then uses an incantation and brandishes the mirror at the target. | The target's soul ( and body) is trapped within the mirror, until the mirror is shattered. | Clan Tremere | |
Night of the Red Heart | Vitae of the target, rotten wood harvested at midnight, bone, stones from the grave of a faithful priest | The caster assembles an effigy of the target and begins the incantation for several hours. | If the target is at least 35 miles near the caster during the ritual, it crumbles to dust. | Clan Tremere | |
Obliterate the Battlements | Unknown | Unknown. | The caster can permanently disrupt any wards within the area. | Oliver Thrace | |
One Mind of the Covens | A silver mirror | The caster chants for an hour and stares in a silver mirror. | The caster can telepathically communicate with everyone who started the same ritual at the same time. | Clan Tremere | |
Paper Flesh | A True Name of the target, a piece of paper | The caster inscribes the True Name on the piece of paper, then cuts themself with it and burns it. | The skin of the target becomes brittle, allowing blood to seep through it. | Clan Tremere | Sabbat |
Ravening Walls of Ceoris | A dedicated haven | The caster drenches the walls of the haven with his blood while invoking the name of earth spirits. | Anyone who touches the walls will be drained of their blood that the caster can draw from the wall. | Clan Tremere | |
Sanctuary | A building not sullied by violence for 50 years | The caster builds a shrine in the center of the building symbolizing peace, then sacrifices blood at the new shrine. | No one uninvited can enter the building. Within the building, no Discipline like Dominate, Animalism, Dementation, etc. has an effect against inhabitants. The ritual will fade when violence takes place within the building. | Clan Tremere | |
Sculpting the Perfect Servant | A newborn baby, a pregnant woman | The caster rips the baby in half so that its blood drips across the belly of the woman. | The newborn will have the possibility to advance its Attributes above 5, but may never raise their Humanity above 6. | Clan Tremere | |
Severed Hand | A victim, alchemical tinctures, a cutting tool | The caster severs a limb from the victim and treats the wound with the tinctures. | The severed limb will not regenerate. | Clan Tremere (adopted from Dur-An-Ki) | |
Shadowland Passage | Specially prepared Knife - Purest Silver, Hilt must have a vampire fang, Body of Water big enough to cover caster | Plunge the Knife into the heart and fall into the body of water. | Allows passage anywhere into the Shadowlands. | ||
Spirit of Torment | Incantation | Summons a spirit that can manifest and do harm to a target | Sabbat | ||
Stone of the True Form | A spherical stone | The caster incants over the stone and then coats it in vitae. | With a mere touch, the stone reveals the true form of any shapeshifted supernatural. | Clan Tremere | |
Stone Slumber | A corpse not 12 hours dead | The caster smears themself with the blood of the corpse, then faces eastward and waits for the sun's rays. | The caster is transformed into stone for the day. | Clan Tremere | |
Thirst Unquenchable | Handful of Salt | Creates a deep thirst in another vampire that cannot be quenched. | Sabbat | ||
Umbral Walk | A magical circle | The caster meditates within the circle. | The caster can enter an Umbral realm that they know of. | Clan Tremere | |
Unquenchable Flame of Mars | A bladed weapon | Cut your palm with the weapon and invest three blood points while incanting over the course of a month long ritual. | When unsheathed, the weapon will burn with crimson fire. The enchantment is permanent. | Clan Tremere | |
The Verdant Blade | A sharp object, a vat, a freshly cut stake, a gallon of water, tree sap | The object is placed in the vat with the other ingredients while the caster incants. | The object can stake a vampire like it would be a real wooden stake. | Quaesitors | |
Vires Acquirit Eundo | An already cast ritual, an hourglass, a green flame | The caster incants, then breaks the hourglass and throws it into the flame. | The caster can extend the duration of the targeted ritual. | Clan Tremere | |
Ward versus Demon | Holy water | The caster incants while marking a material object with a glyph drawn out of holy water. | Any demon who touches the object feels intense pain. | Clan Tremere | |
Warding Circle versus Demons | Holy water | The caster draws a circle made out of interconnected holy water glyphs around the area they want to ward. | Demons who attempt to cross the ward suffer intense pain and possibly death. | Clan Tremere | |
Ward versus Ghost | Powdered marble from a tombstone | The caster incants while marking a material object with a glyph drawn out of powder. | Any ghost who touches the object feels intense pain. | Clan Tremere | |
Warding Circle versus Ghosts | Powdered marble from a tombstone | The caster draws a circle made out of interconnected powder glyphs around the area they want to ward. | Ghosts who attempt to cross the ward suffer intense pain and possibly death. | Clan Tremere | |
Ward versus Magi | Tass | The caster incants while marking a material object with a glyph drawn out of Tass. | Any mage who touches the object feels intense pain. | Clan Tremere | |
Warding Circle versus Magi | Tass | The caster draws a circle made out of interconnected Tass glyphs around the area they want to ward. | Mages who attempt to cross the ward suffer intense pain and possibly death. | Clan Tremere | |
Ward versus Spirit | Sea salt | The caster incants while marking a material object with a glyph drawn out of salt. | Any spirit who touches the object feels intense pain. | Clan Tremere | |
Warding Circle versus Spirits | Sea salt | The caster draws a circle made out of interconnected salt glyphs around the area they want to ward. | Spirits who attempt to cross the ward suffer intense pain and possibly death. | Clan Tremere | |
Ward versus Technology | Blood of a person of Intelligence 3 or higher | The caster incants while marking a material object with a glyph drawn out of blood. | Technology more advanced than a crossbow that touches the ward falls apart. | Inconnu | |
Warding Circle versus Technology | Blood of a person of Intelligence 3 or higher | The caster draws a circle made out of interconnected blood glyphs around the area they want to ward. | Any technological object more advanced than a crossbow that is attempted to bring over the ward fall apart. | Inconnu | |
Way of the Wendigo | A virtuous person, oil, sage, ash, the thigh bone of a hanged man | The caster anoints the person with ash, sage and oil and then slays them with the thigh bone and feeds on their flesh. | The caster can replenish health and Willpower more quickly. |
Rank 6[]
Name | Ingredients | Process | Effect | Developer |
---|---|---|---|---|
Bone of Contention | A 200 year old finger bone | The caster incantates and washes the bone in blood. | The Bone, while behaving like a Bone of Lies, is actually controlled by the caster. | Clan Tremere |
The Eternal Mask | A victim, proficient powers to read Auras | The caster studies the Aura of the victim for several hours before ritually committing Diablerie on them. | The caster absorbs the target's aura to use it for themselves. | Kemintiri |
Evade Curse | 5 Minute Ritual While feeding | Duration number of turns equal to Successes on a Stamina + Occult roll. | Allows a Banu Haqim under their Curse of Tyre to tolerate the blood of other Kindred | Clan Banu Haqim |
The Gift | Laying of Hands | 5 minutes per dot given of the Discipline. | The Caster can grant part of her own Disciplines to another. | Sabbat |
Greater Scrying | A pool of water, a statue of Apollo, astrological symbols, something associated with the thing you want to observe | The caster holds the object and incantates before the pool of water. | The caster can use mental disciplines and rituals through the scrying. | Inconnu |
Iron Mind | Earing, hat pin, or other object containing iron | Ritual cast on the object and then worn on the head. | Makes the target invulnerable to Auspex for one night. The individual using Auspex will know something is wrong but not what. | Sabbat |
Clan Tremere | ||||
Mass Grave | A grave with dirt that contains at least one sentient creature's remains | Buried | Passage to the Shadowlands. | |
Quenching the Lambent Flame | A vampire above the 13th Generation, blood of both the caster and the target | The target has to lie motionless in a circle drawn with the blood of the caster and the blood of the target. | The Generation of the target is raised to the 13th. | Mictlantecuhtli |
Raise the Dead | A corpse, black candle wax, a circle of salt | The caster pours the candle wax into the orifices of the corpse within the circle and inscribed the forehead with a symbol meaning "debtor" while in complete darkness. | The corpse rises as an undead servant. | Clan Tremere |
Refined Digestion | Blood from the target and the caster | The caster incantates while mixing the blood. | The target suffers the Thirst of Ages, only gaining sustenance from Cainite vitae. | |
Ritual of Demesne | Sigils symbolizing the domain, blood | The caster draws the sigils in blood across all major entry points (airports, train stations, highways) of a given perimeter. | Whenever a vampire crosses the perimeters of the ritual, the caster is alerted about their location. | Clan Tremere |
Sands of Time | A marble bowl full of white sand and glass shards | The caster incantates over the bowl. | The sands will slow anything down on which they are sprinkled. | Clan Tremere |
Spider's Web | Black Widow Spider | Spider is crushed and consumed. | Creates a Web that resembles an actual spider's web in all respects, except the web is big enough to fill a large room, and sticky and strong enough to capture and hold victims. | Sabbat |
Utter Destruction of Bonds | The caster's tongue, a lockable object | The caster incantates, then tears out their own tongue and smears it across the object. | The object will never again lock properly. |
Rank 7[]
Name | Ingredients | Process | Effect | Developer | |
---|---|---|---|---|---|
Bone of Eternal Thirst | A bone or ivory, three fledglings (one of them the caster's childe) | The caster carves a weapon from the bone and bathes it in the blood of the fledglings over the course of three nights. | The created weapon deals Aggravated damage and drinks one point of blood from any wounded creature. | Clan Tremere | |
Chill of the Windsaber | Piece of thin, clear glass | Glass is snapped on two | Sheet of Telekinetic force decapitates anyone whom the caster point his finger at. | Sabbat | |
Divorcing the Soul | Dead pomegranate seeds | The caster walks in a circle around the target and drops the seeds, incantating every time a seed is dropped. | The soul of the target is separated from, but still trapped in, their body. | Clan Tremere | |
Eyes of the Ever Vigilant | The eyes of seven vampires who have lied to any of the Kindred invoking the ritual, an alchemical solution, a building | The caster puts the eyes into the solution, brews them until nothing remains and lets the vapors pervade the building. | Within the area, no attempt to use magical disguises or illusions works. | Inner Council of Seven | |
Healing Blood | Blood Point; 10 minutes ritual without interruption | Heal Aggravated Wounds with one point per health level and no WP expenditure. | Clan Banu Haqim | ||
Impede the Gifts of Caine | A small item, blood of at least two thaumaturges | The caster drenches the item in the blood, sets it aflame and puts the fire out with their bare hands. | The usage of Disciplines around the item becomes more difficult. | Quaesitori | |
Platonic Split | A vampire | Incantating. | The vampire becomes divided into two parts, one containing the Beast and one containing the Man. | Cretheus | |
Ritual of the Severed Hand | A vampire under the Vinculum, an alchemical mixture made out of the caster's blood, powdered human bone, the ashes of a vampire destroyed by sunlight, and various crushed herbs | The caster forces the mixture down the motionless target's throat, then watches if an extremity turns black, then severs it. | All Vinculi on the target are broken. | Sabbat Inquisition | |
Shadow of the Wolf | Cloak made from the skin of a wolf. | Wearing of the cloak. | This ritual lets the vampire become a Lupine for one night. See Skin Dancer and the Ritual of Sacred Rebirth | Sabbat | |
Whip of the Erinyes | A victim | Incantating. | The target becomes subject to harrowing memories of past transgression and crimes. | Cretheus |
Rank 8[]
Name | Ingredients | Process | Effect | Developer |
---|---|---|---|---|
Blade of the Forbidden Flower | A drained vampire able in the use of a weapon, a seven-times forged weapon | The caster drains the last drop of blood from the vampire and drives the weapon into the corpse. | The soul of the target becomes trapped in the weapon, granting its wielder all its Abilities and Disciplines. The created weapon deals Aggravated damage. | Clan Tremere |
Chain of the Bloodline | A vampire who has created progeny | The caster drains the vampire of his blood over the course of three nights, then diablerizes the vampire at the new moon. | The entire brood of the used vampire has a lower resistance to disobey commands from the caster. | Clan Tremere |
The Name Forgotten | A sheet of paper milled from wood grown only by moonlight, blood of the sire | The caster writes their name on the paper, then invests Willpower in it over the next 100 years. | The caster becomes forgotten by everyone who knew them when they meet Final Death. | unknown |
Soul Disjunction | A person with a soul | The caster incantates, beseeching Hermes and Hekate to rip the soul away from an enemy, then, the caster points at the target and says the final magical word. | The target loses its soul and sinks into torpor. | Cretheus |
Gallery[]
References[]
^ Blood Contract
Blood Contract | Vampire: The Dark Ages 20th Anniversary Edition | pg. 303 |
Blood Contract | The Players Guide | pg. 93 |
^ Bind the Accusing Tongue
Bind the Accusing Tongue | Guide to the Camarilla | pg. 109-110 |
^ Binding the Beast
Binding the Beast | The Players Guide | pg. 92 |
Binding the Beast | Laws of Elysium | Pg. 82 |
^ Blood into Water
Blood into Water | Rites of the Blood | pg. 145 |
^ Blood Mastery
Blood Mastery | Clanbook: Tremere Revised | pg. 56-57 |
Blood Mastery | Rites of the Blood | pg. 145 |
^ Blood of Peace
Blood of Peace | Clanbook: Assamite | pg. 27 |
Blood of Peace | Laws of Elysium | Pg. 86 |
^ Blood Rush
Blood Rush | Guide to the Sabbat | pg. 119 |
Blood Rush | Players Guide to the Sabbat | pg. 116 |
^ Bone of the Kindred
Bone of the Kindred | The Players Guide | pg. 95 |
^ Brand
Brand | Rites of the Blood | pg. 23 |
^ Brand of the Paramour
Brand of the Paramour | Blood Magic: Secrets of Thaumaturgy | pg. 87 |
Brand of the Paramour | Laws of the Night: Storytellers Guide | Pg. 65 |
^ The Carrion Fly Delayed
The Carrion Fly Delayed | House of Tremere | pg. 110 |
^ Chime of Unseen Spirits
Chime of Unseen Spirits | Rites of the Blood | pg. 23-24 |
^ Cloak of Blood
Cloak of Blood | Bloody Hearts: Diablerie Britain | pg. 9 |
^ Communicate with Sire
Communicate with Sire | Dark Ages: Vampire | pg. 217-218 |
^ Counting Coup
Counting Coup | War of Ages (collection) | pg. |
Counting Coup | The Anarch Cookbook | pg. 60 |
^ Craft Dream Catcher
Craft Dream Catcher | Laws of the Night: Storytellers Guide | Pg. 70 |
^ Decrypt Missive
Decrypt Missive | Vampire: The Dark Ages 20th Anniversary Edition | pg. 303 |
^ Dedicate the Chantry
Dedicate the Chantry | Clanbook: Tremere Revised | pg. 57 |
^ Defense of Sacred Haven
Defense of Sacred Haven | Vampire: The Masquerade 20th Anniversary Edition | pg. 230-231 |
Defense of Sacred Haven | Vampire: The Masquerade Rulebook | pg. 103 |
Defense of Sacred Haven | Vampire: The Masquerade Second Edition | pg. 169 |
Defense of Sacred Haven | Dark Ages: Vampire | pg. 218 |
Defense of Sacred Haven | Vampire: The Dark Ages 20th Anniversary Edition | pg. 303 |
^ Deflection of Wooden Doom
Deflection of Wooden Doom | Vampire: The Masquerade 20th Anniversary Edition | pg. 230-231 |
Deflection of Wooden Doom | Vampire: The Masquerade Rulebook | pg. 103 |
Deflection of Wooden Doom | Vampire: The Masquerade Second Edition | pg. 170 |
Deflection of Wooden Doom | Dark Ages: Vampire | pg. 218 |
Deflection of Wooden Doom | Vampire: The Dark Ages 20th Anniversary Edition | pg. 303 |
^ Devil's Touch
Devil's Touch | Vampire: The Masquerade 20th Anniversary Edition | pg. 231 |
Devil's Touch | Vampire: The Masquerade Rulebook | pg. 103 |
Devil's Touch | Vampire: The Masquerade Second Edition | pg. 170 |
Devil's Touch | Dark Ages: Vampire | pg. 218 |
^ Dominoe of Life
Dominoe of Life | Guide to the Sabbat | pg. 119 |
Dominoe of Life | Players Guide to the Sabbat | pg. 116 |
Domino of Life | Vampire: The Dark Ages 20th Anniversary Edition | pg. 303 |
^ Encrypt Missive
Encrypt Missive | Blood Magic: Secrets of Thaumaturgy | pg. 87 |
Encrypt Missive | Laws of the Night: Storytellers Guide | Pg. 65 |
Encrypt/Decrypt Missive | Vampire: The Dark Ages 20th Anniversary Edition | pg. 303 |
^ Engaging the Vessel of Transference
Engaging the Vessel of Transference | Guide to the Camarilla | pg. 110 |
Engaging the Vessel of Transference | The Players Guide | pg. 89 |
^ Expedient Paperwork
Expedient Paperwork | Blood Magic: Secrets of Thaumaturgy | pg. 87, 89 |
^ Flatline
Flatline | Guide to the Anarchs | pg. 163 |
^ Illuminate Trail of Prey
Illuminate Trail of Prey | Guide to the Sabbat | pg. 119 |
Illuminate Trail of Prey | Players Guide to the Sabbat | pg. 116 |
Illuminate the Trail of Prey | Vampire: The Dark Ages 20th Anniversary Edition | pg. 303 |
Illuminate Trail of the Prey | Laws of Elysium | pg. 88 |
^ The Imp's Affliction
The Imp's Affliction | Blood Magic: Secrets of Thaumaturgy | pg. 89-90 |
The Imp's Affliction | Laws of the Night: Storytellers Guide | Pg. 66 |
^ Impressive Visage
Impressive Visage | Blood Magic: Secrets of Thaumaturgy | pg. 89 |
Impressive Visage | Rites of the Blood | pg. 146 |
Impressive Visage | Laws of the Night: Storytellers Guide | Pg. 66 |
^ Incantation of the Shepherd
Incantation of the Shepherd | Guide to the Camarilla | pg. 110 |
Incantation of the Shepherd | The Players Guide | pg. 90 |
^ Invulnerable Weakness
Invulnerable Weakness | The Players Guide | pg. 95 |
^ Luminous Vitae
Luminous Vitae | New York by Night | pg. 48 |
^ Learning the Mind Enslumbered
Learning the Mind Enslumbered | Blood Magic: Secrets of Thaumaturgy | pg. 90 |
Learning the Mind Enslumbered | Rites of the Blood | pg. 146 |
Learning the Mind Enslumbered | Chicago by Night | pg. 185 |
Learning the Mind Enslumbered | Laws of the Night: Storytellers Guide | Pg. 67 |
^ Now Its Sight Is Ours
Now Its Sight Is Ours | House of Tremere | pg. 110-111 |
^ Preserve Blood
Preserve Blood | The Players Guide to the Sabbat | pg. 117 |
Preserve Blood | Laws of Elysium | pg. 89 |
^ Preserve Corpse
Preserve Corpse | Dirty Secrets of the Black Hand | pg. 79 |
^ Protect the Tomb
Protect the Tomb | A World of Darkness | pg. 100 |
^ Purge the Inner Demon
Purge the Inner Demon | Blood Magic: Secrets of Thaumaturgy | pg. 90 |
Purge the Inner Demon | Laws of the Night: Storytellers Guide | Pg. 67 |
^ Purity of Blood
Purity of Blood | Clanbook: Tremere Revised | pg. 57-58 |
Purity of Blood | Rites of the Blood | pg. 147 |
^ Purity of Flesh
Purity of Flesh | Guide to the Camarilla | pg. 110 |
Purity of Flesh | The Players Guide | pg. 89 |
Purity of Flesh | Vampire: The Dark Ages 20th Anniversary Edition | pg. 303 |
^ Rebirth of Mortal Vanity
Rebirth of Mortal Vanity | Blood Magic: Secrets of Thaumaturgy | pg. 90 |
Rebirth of Mortal Vanity | The Players Guide | pg. 90 |
Rebirth of Mortal Vanity | Laws of the Night: Storytellers Guide | Pg. 67 |
Rebirth of Mortal Vanity | Laws of Elysium | Pg. 81 |
^ Rite of Introduction
Rite of Introduction | Blood Magic: Secrets of Thaumaturgy | pg. 90 |
Rite of Introduction | The Players Guide | pg. 89 |
Rite of Introduction | Laws of the Night: Storytellers Guide | Pg. 68 |
Rite of Introduction | Laws of Elysium | Pg. 81 |
^ Ritual of Holding
Ritual of Holding | The Players Guide | pg. 94 |
^ Sanguineous Phial
Sanguineous Phial | Blood Magic: Secrets of Thaumaturgy | pg. 90-91 |
Sanguineous Phial | Rites of the Blood | pg. 147 |
Sanguineous Phial | Laws of the Night: Storytellers Guide | Pg. 68 |
^ Scent of the Garou's Passing
Scent of the Garou's Passing | Clanbook: Tremere | pg. 37 |
Scent of the Garou's Passing | Clanbook: Tremere Revised | pg. 58 |
Scent of the Garou's Passing | Laws of Elysium | Pg. 82 |
^ The Scribe
The Scribe | Blood Magic: Secrets of Thaumaturgy | pg. 91 |
The Scribe | Laws of the Night: Storytellers Guide | Pg. 68 |
^ Sense the Mystical
Sense the Mystical | Rites of the Blood | pg. 147 |
Sense the Mystical | Blood Magic: Secrets of Thaumaturgy | pg. 91 |
Sense The Mystical | Laws of the Night: Storytellers Guide | Pg. 68 |
^ Serenading the Kami
Serenading the Kami | Blood Magic: Secrets of Thaumaturgy | pg. 91 |
^ Sigil of Authority
Sigil of Authority | Rites of the Blood | pg. 24 |
^ Soul of the Earth
Soul of the Earth | Book of Storyteller Secrets | pg. 80 |
^ Tame the Maddening Flame
Tame the Maddening Flame | V20 Dark Ages Companion | pg. 116 |
^ True Sight
True Sight | Bloody Hearts: Diablerie Britain | pg. 9 |
^ Wake with Evening's Freshness
Wake with Evening's Freshness | Vampire: The Masquerade 20th Anniversary Edition | pg. 232 |
Wake with Morning's (Evening's) Freshness | Vampire: The Masquerade Rulebook | pg. 103 |
Wake with Morning's (Evening's) Freshness | Vampire: The Masquerade Second Edition | pg. 169 |
Wake with Evening's Freshness | Dark Ages: Vampire | pg. 218 |
Wake with Morning's (Evening's) Freshness | Laws of Elysium | Pg. 82 |
^ Weapon of the Kindred
Weapon of the Kindred | The Players Guide | pg. 95 |
^ Widow's Spite
Widow's Spite | Guide to the Sabbat | pg. 119 |
^ Will o' the Wisp
Will o' the Wisp | The Players Guide to the Sabbat | pg. 117 |
Will o' the Wisp | Laws of Elysium | pg. 89 |
^ Ascension of Blood
Ascension of Blood | Lore of the Clans | pg. 221 |
^ Black Water
Black Water | Dirty Secrets of the Black Hand | pg. 79 |
^ Blood Call
Blood Call | Clanbook: Assamite | pg. 28 |
Blood Call | Laws of Elysium | Pg. 86 |
^ Blood Mead
Blood Mead | Blood Magic: Secrets of Thaumaturgy | pg. 91 |
Blood Mead | Laws of the Night: Storytellers Guide | Pg. 64-65 |
^ Blood Walk
Blood Walk | Vampire: The Masquerade 20th Anniversary Edition | pg. 232 |
Blood Walk | The Players Guide | pg. 90 |
Blood Walk | Guide to the Camarilla | pg. 110 |
Blood Walk | Laws of Elysium | Pg. 80 |
^ Bureaucratic Condemnation
Bureaucratic Condemnation | Blood Magic: Secrets of Thaumaturgy | pg. 91-92 |
^ Burning Blade
Burning Blade | Vampire: The Masquerade 20th Anniversary Edition | pg. 232-233 |
Burning Blade | Guide to the Camarilla | pg. 110 |
Burning Blade | Players Guide to Low Clans | pg. 169 |
Blazing Shaft | Players Guide to Low Clans | pg. 169 |
Unquenchable Flame Of Mars | Players Guide to Low Clans | pg. 170 |
^ Calling the Restless Spirit
Calling the Restless Spirit | Chicago by Night Second Edition | pg. 121 |
Calling the Restless Spirit | Chicago by Night | pg. 116 |
Calling the Restless Spirit | Laws of Elysium | Pg. 80 |
^ Craft / Create Bloodstone
Craft Bloodstone | The Players Guide to the Sabbat | pg. 117 |
Craft Bloodstone | Laws of the Night: Storytellers Guide | Pg. 65 |
Craft Bloodstone | Laws of Elysium | Pg. 87 |
Create Bloodstone | Blood Magic: Secrets of Thaumaturgy | pg. 92 |
Create Bloodstone | Rites of the Blood | pg. 147-148 |
[277] Communicate with Kindred Bond Mate
Communicate with Kindred Bond Mate | Dread Names, Red List | pg. 101 |
Communicate with Kindred Sire | Vampire: The Masquerade Rulebook | pg. 103 |
Communicate with Kindred Sire | Vampire: The Masquerade Second Edition | pg. 170 |
^ Deny the Intruder
Deny the Intruder | Clanbook: Tremere Revised | pg. 58 |
^ Detect Authority
Detect Authority | War of Ages (collection) | pg. |
Detect Authority | The Anarch Cookbook | pg. 61 |
^ Donning the Mask of Shadows
Donning the Mask of Shadows | Vampire: The Masquerade 20th Anniversary Edition | pg. 233 |
Donning the Mask of Shadows | Guide to the Camarilla | pg. 110-111 |
Donning the Mask of Shadows | Dark Ages: Vampire | pg. 218-219 |
Donning the Mask of Shadows | The Players Guide | pg. 90 |
Donning the Mask of Shadows | Laws of Elysium | Pg. 80 |
^ Dust of Remembrance
Dust of Remembrance | House of Tremere | pg. 111 |
^ Enhance the Curse
Enhance the Curse | Blood Magic: Secrets of Thaumaturgy | pg. 92 |
Enhancing the Curse | Laws of the Night: Storytellers Guide | Pg. 65 |
^ Extinguish
Extinguish | Blood Magic: Secrets of Thaumaturgy | pg. 92-93 |
Extinguish | Laws of the Night: Storytellers Guide | Pg. 66 |
Extinguish | Rites of the Blood | pg. 148 |
^ Eyes of Babel
Eyes of Babel | Rites of the Blood | pg. 24 |
^ Eyes of the Night Hawk
Eyes of the Night Hawk | Players Guide to the Sabbat | pg. 117 |
Eyes of the Night Hawk | Guide to the Sabbat | pg. 119 |
Eyes of the Night Hawk | Vampire: The Masquerade 20th Anniversary Edition | pg. 233 |
Eyes of the Night Hawk | Laws of Elysium | pg. 88 |
^ Hidden Haven
Hidden Haven | Rites of the Blood | pg. 101 |
^ Illusion of Peaceful Death
Illusion of Peaceful Death | Rites of the Blood | pg. 148 |
Illusion of Peaceful Death | Chicago by Night | pg. 116 |
Illusion of Peaceful Death | Chicago by Night Second Edition | pg. 121 |
Illusion of Peaceful Death | Laws of Elysium | Pg. 84 |
^ Impassable Trail
Impassable Trail | The Players Guide to the Sabbat | pg. 118 |
Impassable Trail | Blood Magic: Secrets of Thaumaturgy | pg. 93 |
Impassable Trail | Laws of the Night: Storytellers Guide | Pg. 66 |
Impassable Trail | Laws of Elysium | pg. 88 |
Impassable Trail | Players Guide to Low Clans | pg. 170 |
^ Inscription
Inscription | Clanbook: Tremere Revised | pg. 58 |
^ Iron Body
Iron Body | Guide to the Anarchs | pg. 163 |
^ It Steals Your Whispers
It Steals Your Whispers | House of Tremere | pg. 111-112 |
^ Jinx
Jinx | Blood Magic: Secrets of Thaumaturgy | pg. 93 |
Jinx | Rites of the Blood | pg. 148 |
Jinx | Laws of the Night: Storytellers Guide | Pg. 66 |
^ Machine Blitz
Machine Blitz | Guide to the Sabbat | pg. 119 |
Machine Blitz | Players Guide to the Sabbat | pg. 117 |
Machine Blitz | Laws of Elysium | pg. 88 |
Machine Blitz | Vampire: The Masquerade 20th Anniversary Edition | pg. 233-234 |
^ Membraneous Appropiation
Membraneous Appropiation | House of Tremere | pg. 111 |
^ Mourning Life Curse
Mourning Life Curse | Blood Magic: Secrets of Thaumaturgy | pg. 92 |
Mourning Life Curse | The Players Guide | pg. 91 |
Mourning Life Curse | Laws of the Night: Storytellers Guide | Pg. 67 |
Mourning Life Curse | Laws of Elysium | Pg. 81 |
^ Obscure the Malice
Obscure the Malice | New York by Night | pg. 48 |
^ The Open Passage
The Open Passage | Clanbook: Tremere | pg. 37 |
The Open Passage | Clanbook: Tremere Revised | pg. 59 |
Noncorporeal Passage | The Players Guide | pg. 92 |
The Open Passage | Laws of Elysium | Pg. 82 |
^ Power of the Invisible Flame
Power of the Invisible Flame | Players Guide to the Sabbat | pg. 117 |
Power of the Invisible Flame | Laws of Elysium | pg. 89 |
^ Preserve
Preserve | Rites of the Blood | pg. 25 |
^ Principle Focus of Vitae Infusion
Principle Focus of Vitae Infusion | Vampire: The Masquerade 20th Anniversary Edition | pg. 234 |
Principle Focus of Vitae Infusion | Dark Ages: Vampire | pg. 219 |
Principle Focus of Vitae Infusion | The Players Guide | pg. 90 |
Principal Focus of Vitae Infusion | Laws of Elysium | Pg. 81 |
^ Recure of the Homeland
Recure of the Homeland | Guide to the Sabbat | pg. 120 |
Recure of the Homeland | Vampire: The Masquerade 20th Anniversary Edition | pg. 234 |
^ Ritual's Recognition
Ritual's Recognition | Clanbook: Tremere Revised | pg. 59 |
^ Seal Egress
Seal Egress | Rites of the Blood | pg. 25 |
^ Spite of the Harridan
Spite of the Harridan | Sins of the Blood | pg. 96 |
^ Steps of the Terrified
Steps of the Terrified | The Players Guide to the Sabbat | pg. 118 |
Steps of the Terrified | Blood Magic: Secrets of Thaumaturgy | pg. 93 |
Steps of the Terrified | Laws of Elysium | pg. 89 |
^ Summon Guardian Spirit
Summon Guardian Spirit | The Players Guide to the Sabbat | pg. 118 |
Summon Guardian Spirit | Laws of Elysium | pg. 89 |
^ Transubstantiation of Humors
Transubstantiation of Humors | Players Guide to Low Clans | pg. 170 |
^ Trima
Trima | Blood Magic: Secrets of Thaumaturgy | pg. 93-94 |
Trima | Laws of the Night: Storytellers Guide | Pg. 69 |
Lassitude of Revelry | Players Guide to Low Clans | pg. 170 |
^ The Veils of Kirophet
The Veils of Kirophet | Dark Colony | pg. 118 |
^ Ward Magic
Ward Magic | A World of Darkness | pg. 100 |
^ Ward versus Ghouls
Ward versus Ghouls | Vampire: The Masquerade 20th Anniversary Edition | pg. 234 |
Ward versus Ghouls | Dark Ages: Vampire | pg. 219 |
Ward versus Ghouls | The Players Guide | pg. 90 |
^ Warding Circle versus Ghouls
Warding Circle versus Ghouls | Guide to the Camarilla | pg. 111 |
Warding Circle Against Ghouls | Vampire: The Masquerade 20th Anniversary Edition | pg. 234-235 |
^ Whispers of the Ghost
Whispers of the Ghost | Blood Magic: Secrets of Thaumaturgy | pg. 94 |
Whispers of the Ghost | Rites of the Blood | pg. 149 |
Whispers Of The Ghost | Laws of the Night: Storytellers Guide | Pg. 69 |
^ Writ of Protected Passage
Writ of Protected Passage | San Francisco by Night | pg. 130 |
^ Your Fate Shall Be Known
Your Fate Shall be Known | House of Tremere | pg. 112 |
^ Amulet of Mnemosyne
Amulet of Mnemosyne | Rites of the Blood | pg. 26 |
^ Animated Assistants
Animated Assistants | V20 Dark Ages | pg. 306 |
^ Awakening the Verdant Thorn
Awakening the Verdant Thorn | Players Guide to Low Clans | pg. 170-171 |
[278] Beacon of the Self
Beacon of the Self | New York by Night | pg. 38 |
^ Bind the Familiar
Bind the Familiar | Players Guide to Low Clans | pg. 171 |
^ Bladed Hands
Bladed Hands | Milwaukee by Night | pg. 54 |
Bladed Hands | Laws of Elysium | Pg. 82 |
^ Blood Allergy
Blood Allergy | Blood Magic: Secrets of Thaumaturgy | pg. 94 |
Blood Allergy | Laws of the Night: Storytellers Guide | Pg. 69 |
^ Bottled Voice
Bottled Voice | The Players Guide to the Sabbat | pg. 119 |
The Bottled Voice | Rites of the Blood | pg. 150 |
Bottled Voice | Laws of Elysium | pg. 90 |
^ Brotherhood of the Cup
Brotherhood of the Cup | Lore of the Clans | pg. 221 |
^ Cleansing of the Flesh
Cleansing of the Flesh | Blood Magic: Secrets of Thaumaturgy | pg. 94 |
Cleansing Of The Flesh | Laws of the Night: Storytellers Guide | Pg. 69 |
^ Clinging of the Insect
Clinging of the Insect | The Players Guide to the Sabbat | pg. 118 |
Clinging of the Insect | Guide to the Sabbat | pg. 120 |
Clinging of the Insect | Vampire: The Masquerade 20th Anniversary Edition | pg. 235 |
^ Crucible of Sympathetic Agony
Crucible of Sympathetic Agony | House of Tremere | pg. 112-113 |
^ Curse of the Outcast
Curse of the Outcast | A World of Darkness | pg. 100 |
^ Draught of Earth's Blood
Draught of Earth's Blood | Players Guide to Low Clans | pg. 173 |
^ Eldritch Glimmer
Eldritch Glimmer | The Players Guide to the Sabbat | pg. 118 |
Eldritch Glimmer | Laws of Elysium | pg. 90 |
^ Eyes of the Past
Eyes of the Past | Chicago by Night Second Edition | pg. 121 |
Eyes of the Past | Chicago by Night | pg. 116 |
Eyes of the Past | Laws of Elysium | Pg. 83 |
^ Father's Freedom
Father's Freedom | Rites of the Blood | pg. 101-102 |
^ Fire in the Blood
Fire in the Blood | The Players Guide to the Sabbat | pg. 118 |
^ Flesh of Fiery Touch
Flesh of Fiery Touch | Vampire: The Masquerade 20th Anniversary Edition | pg. 235 |
Flesh of Fiery Touch | Dark Ages: Vampire | pg. 219 |
Flesh of Fiery Touch | The Players Guide | pg. 92 |
Flesh of Fiery Touch | Laws of Elysium | Pg. 83 |
^ Framing
Framing | The Anarch Cookbook | pg. 61 |
Framing | War of Ages (collection) | pg. |
^ Friend of the Trees
Friend of the Trees | The Players Guide to the Sabbat | pg. 118 |
Friend of the Trees | Laws of Elysium | pg. 90 |
^ Gentle Mind
Gentle Mind | Chicago by Night Second Edition | pg. 121 |
Gentle Mind | Chicago by Night | pg. 116 |
Gentle Mind | Laws of Elysium | Pg. 83 |
^ Haunted House
Haunted House | Milwaukee by Night | pg. 54 |
Haunted House | Laws of Elysium | Pg. 83 |
Dante's Urban Legend | Rites of the Blood | pg. 27 |
^ Hell's Calling
Hell's Calling | Guide to the Anarchs | pg. 163 |
^ Illusion of Perfection
Illusion of Perfection | Milwaukee by Night | pg. 54 |
^ Incorporeal Passage
Incorporeal Passage | Vampire: The Masquerade 20th Anniversary Edition | pg. 235-236 |
Incorporeal Passage | Dark Ages: Vampire | pg. 219 |
^ Inherited Affinity
Inherited Affinity | Clanbook: Tremere Revised | pg. 59-60 |
^ Major Creation
Major Creation | Blood Magic: Secrets of Thaumaturgy | pg. 94 |
Major Creation | Laws of the Night: Storytellers Guide | Pg. 71 |
^ Mirror of Second Sight
Mirror of Second Sight | Vampire: The Masquerade 20th Anniversary Edition | pg. 236 |
Mirror of Second Sight | Guide to the Sabbat | pg. 120 |
^ Moonlight Dancers
Moonlight Dancers | Dirty Secrets of the Black Hand | pg. 79 |
^ Pavis of Foul Presence
Pavis of Foul Presence | Vampire: The Masquerade 20th Anniversary Edition | pg. 236 |
Pavis of Foul Presence | The Players Guide | pg. 91 |
^ Populate the Night's Garden
Populate the Night's Garden | House of Tremere | pg. 114-115 |
^ Power of the Pyramid
Power of the Pyramid | Clanbook: Tremere Revised | pg. 60 |
^ Quicksilver Eel
Quicksilver Eel | House of Tremere | pg. 115 |
^ Ritual of Darkness
Ritual of Darkness | Milwaukee by Night | pg. 53 |
^ Ritual of the Bitter Rose
Ritual of the Bitter Rose | Sins of the Blood | pg. 96 |
^ Rotten Wood
Rotten Wood | The Players Guide to the Sabbat | pg. 118 |
^ Rutor's Hands
Rutor's Hands | Clanbook: Tremere | pg. 37 |
Rutor's Hands | Clanbook: Tremere Revised | pg. 60-61 |
Rutor's Hands | Rites of the Blood | pg. 150-151 |
^ Samirah's Kihanah
Samirah's Kihanah | Tome of Secrets | pg. 117 |
^ Sanguine Assistant
Sanguine Assistant | Vampire: The Masquerade 20th Anniversary Edition | pg. 236-237 |
Sanguine Assistant | Guide to the Camarilla | pg. 111 |
^ Sanguine Trail
Sanguine Trail | Lore of the Clans | pg. 221 |
^ Shaft of Belated Quiescence
Shaft of Belated Quiescence | Guide to the Camarilla | pg. 112 |
Shaft of Belated Quiescence | Vampire: The Masquerade 20th Anniversary Edition | pg. 237 |
Shaft of Belated Quiescence | Dark Ages: Vampire | pg. 220 |
Shaft of Belated Quiescence | The Players Guide | pg. 91 |
^ Summon Mischievous Spirit
Summon Mischievous Spirit | The Players Guide to the Sabbat | pg. 118-119 |
^ Telecommunication
Telecommunication | Blood Magic: Secrets of Thaumaturgy | pg. 95 |
Telecommunication | Laws of the Night: Storytellers Guide | Pg. 72 |
^ A Touch of Nightshade
A Touch of Nightshade | The Players Guide to the Sabbat | pg. 118 |
A Touch of Nightshade | Blood Magic: Secrets of Thaumaturgy | pg. 95 |
A Touch of Nightshade | Rites of Blood | pg. 149-150 |
A Touch of Nightshade | Laws of the Night: Storytellers Guide | Pg. 72 |
Touch of Nightshade | Laws of Elysium | pg. 91-92 |
^ Track Transgressor
Track Transgressor | Blood Magic: Secrets of Thaumaturgy | pg. 95 |
Track Transgressor | Laws of the Night: Storytellers Guide | Pg. 72 |
^ Translocation of the Vessel
Translocation of the Vessel | Rites of the Blood | pg. 27 |
^ Transubstantiation of the Seven
Transubstantiation of the Seven | Clanbook: Tremere Revised | pg. 61 |
Transubstantiation of the Seven | Rites of the Blood | pg. 151 |
^ The Unseen Change
The Unseen Change | Chicago by Night Second Edition | pg. 121 |
The Unseen Change | Laws of Elysium | Pg. 85 |
^ Ward versus Cathayans
Ward versus Cathayans | San Francisco by Night | pg. 130 |
^ Ward versus Fae
Ward versus Fae | Blood Magic: Secrets of Thaumaturgy | pg. 95 |
Ward Versus Fae | Laws of the Night: Storytellers Guide | Pg. 73 |
^ Warding Circle versus Fae
Warding Circle versus Fae | Blood Magic: Secrets of Thaumaturgy | pg. 95 |
^ Ward versus Lupines
Ward versus Lupines | Vampire: The Masquerade 20th Anniversary Edition | pg. 234 |
Ward versus Lupines | The Players Guide | pg. 91 |
^ Warding Circle versus Lupines
Warding Circle versus Lupines | Guide to the Camarilla | pg. 111 |
Warding Circle versus Lupines | Vampire: The Masquerade 20th Anniversary Edition | pg. 234-235 |
^ The Watcher
The Watcher | Milwaukee by Night | pg. 53 |
The Watcher | Laws of Elysium | Pg. 85 |
^ Wielding the Spear of Damnation
Wielding the Spear of Damnation | V20 Dark Ages Companion | pg. 116-117 |
^ Animated Weapon
Animated Weapon | V20 Dark Ages | pg. 307-308 |
^ Awakening The Flesh
Awakening The Flesh | White Wolf Magazine 36 | pg. 20-21 |
^ Blood Certámen
Blood Certámen | Clanbook: Tremere Revised | pg. 61-63 |
^ Bone of Lies
Bone of Lies | Vampire: The Masquerade 20th Anniversary Edition | pg. 238 |
Bone of Lies | The Players Guide | pg. 93 |
^ The Bronze Head Speaks
The Bronze Head Speaks | House of Tremere | pg. 115-116 |
^ Candle of Haunting
Candle of Haunting | V20 Dark Ages | pg. 308 |
^ Consecration of the Sanctum
Consecration of the Sanctum | Players Guide to Low Clans | pg. 173-174 |
^ The Curse Belated
The Curse Belated | Blood Magic: Secrets of Thaumaturgy | pg. 95-96 |
The Curse Belated | Rites of the Blood | pg. 151-152 |
The Curse Belated | Laws of the Night: Storytellers Guide | Pg. 70 |
^ Death Wrath
Death Wrath | The Anarch Cookbook | pg. 78 |
Death Wrath | War of Ages (collection) | pg. |
^ Drawing Upon the Bond
Drawing Upon the Bond | The Players Guide to the Sabbat | pg. 119 |
^ Firewalker
Fire Walker | The Players Guide to the Sabbat | pg. 119 |
Firewalker | Vampire: The Masquerade 20th Anniversary Edition | pg. 238 |
Firewalker | Guide to the Sabbat | pg. 120 |
Firewalker | Laws of Elysium | pg. 90 |
^ Furtive Integument
Furtitive Integument | House of Tremere | pg. 116 |
^ The Haunting
The Haunting | The Players Guide to the Sabbat | pg. 120 |
The Haunting | Laws of Elysium | pg. 90-91 |
^ Heart of Stone
Heart of Stone | Vampire: The Masquerade 20th Anniversary Edition | pg. 238 |
Heart of Stone | Dark Ages: Vampire | pg. 221 |
Heart of Stone | The Players Guide | pg. 92 |
Heart of Stone | Laws of Elysium | Pg. 83-84 |
^ Infirm Inert
Infirm Inert | Blood Magic: Secrets of Thaumaturgy | pg. 96 |
Infirm Inert | Rites of the Blood | pg. 152 |
Infirm Inert | Laws of the Night: Storytellers Guide | Pg. 70 |
^ Infernal Compact
Infernal Compact | Players Guide to Low Clans | pg. 174 |
^ Innocence of the Child's Heart
Innocence of the Child's Heart | Chicago by Night Second Edition | pg. 121 |
Innocence of the Child's Heart | Chicago by Night | pg. 116 |
Innocence of the Child's Heart | Rites of the Blood | pg. 152 |
Innocence of the Child's Heart | Laws of Elysium | Pg. 84 |
^ Invisible Chains of Binding
Invisible Chains of Binding | V20 Dark Ages | pg. 308-309 |
Invisible Chains of Binding | The Players Guide to the Sabbat | pg. 120 |
^ Keening of the Banshee
Keening of the Banshee | The Players Guide to the Sabbat | pg. 120 |
Keening of the Banshee | Laws of Elysium | pg. 91 |
^ Mark of Amaranth
Mark of Amaranth | Clanbook: Tremere Revised | pg. 63 |
^ Mirror Walk
Mirror Walk | Players Guide to the Sabbat | pg. 120 |
Mirror Walk | Rites of Blood | pg. 152-153 |
Mirror Walk | Laws of Elysium | pg. 91 |
^ Preservation of the Sanguine Heart
Preservation of the Sanguine Heart | Rites of the Blood | pg. 27 |
^ Protean Curse
Protean Curse | Chicago by Night Second Edition | pg. 121 |
Protean Curse | Chicago by Night | pg. 116 |
Protean Curse | Laws of Elysium | Pg. 84 |
^ Puissant Shield
Puissant Shield | Awakening: Diablerie Mexico | pg. 24 |
^ Rend the Mind
Rend the Mind | Blood Magic: Secrets of Thaumaturgy | pg. 96 |
^ Rending Sweeting Earth
Rending Sweeting Earth | Chicago by Night Second Edition | pg. 121 |
Rending Sweeting Earth | Chicago by Night | pg. 116 |
Rending Sweet Earth | Laws of Elysium | Pg. 84 |
^ Respect of the Animals
Respect of the Animals | The Players Guide to the Sabbat | pg. 120 |
Respect of the Animals | Laws of Elysium | pg. 91 |
^ Return the Heart
Return the Heart | Blood Magic: Secrets of Thaumaturgy | pg. 96 |
Return of the Heart | Laws of the Night: Storytellers Guide | Pg. 71 |
^ Scry
Scry | Blood Magic: Secrets of Thaumaturgy | pg. 96 |
Scry | Rites of the Blood | pg. 153 |
Scry | Laws of the Night: Storytellers Guide | Pg. 71 |
^ Shadowgate
Shadowgate | Dirty Secrets of the Black Hand | pg. 79 |
^ Soul of the Homunculus
Soul of the Homunculus | Clanbook: Tremere | pg. 37-38 |
Soul of the Homunculus | Clanbook: Tremere Revised | pg. 63-64 |
^ Splinter Servant
Splinter Servant | Vampire: The Masquerade 20th Anniversary Edition | pg. 238-239 |
Splinter Servant | Guide to the Camarilla | pg. 113 |
Splinter Servant | The Players Guide | pg. 93 |
^ Stolen Kisses
Stolen Kisses | Blood Magic: Secrets of Thaumaturgy | pg. 96-97 |
Stolen Kisses | Rites of the Blood | pg. 153-154 |
Stolen Kisses | Laws of the Night: Storytellers Guide | Pg. 71-72 |
^ Summon Blood Imp
Summon Blood Imp | Rites of the Blood | pg. 27-29 |
^ Suspension of Incantation
Suspension of Incantation | Players Guide to Low Clans | pg. 174-175 |
^ Unweave Ritual
Unweave Ritual | Clanbook: Tremere Revised | pg. 64-65 |
Unweave Ritual | Rites of the Blood | pg. 154 |
^ Vigil of the Stone Guardian
Vigil of the Stone Guardian | Rites of the Blood | pg. 29 |
^ Ward versus Kindred
Ward versus Kindred | Vampire: The Masquerade 20th Anniversary Edition | pg. 234 |
Ward versus Cainites | Dark Ages: Vampire | pg. 221 |
Ward versus Kindred | The Players Guide | pg. 92 |
^ Warding Circle versus Kindred
Warding Circle versus Kindred | Guide to the Camarilla | pg. 111 |
Warding Circle Against Kindred | Vampire: The Masquerade 20th Anniversary Edition | pg. 234-235 |
^ Ward versus Vitae
Ward versus Vitae | Guide to the Anarchs | pg. 163 |
^ Warding Circle versus Vitae
Warding Circle versus Vitae | Guide to the Anarchs | pg. 163 |
^ Abandon the Fetters
Abandon the Fetters | Clanbook: Tremere Revised | pg. 65 |
Abandon the Fetters | Rites of the Blood | pg. 154 |
^ Asymmetrical Reproduction
Asymmetrical Reproduction | Rites of the Blood | pg. 109 |
^ At Our Command It Breathes
At Our Command It Breathes | House of Tremere | pg. 116-117 |
At Our Command It Breathes | Rites of the Blood | pg. 106 |
^ Blood Contract
Enact the Blood Contract | Dark Ages: Vampire | pg. 221 |
Blood Contract | Laws of Elysium | Pg. 85 |
^ Cobra's Favor
Cobra's Favor | Blood Magic: Secrets of Thaumaturgy | pg. 97 |
Cobra's Favor | Rites of the Blood | pg. 154-155 |
Cobra's Favor | Laws of the Night: Storytellers Guide | Pg. 73 |
^ Corrupt Soul
Corrupt Soul | Giovanni Chronicles III: The Sun Has Set | pg. 134 |
^ Court of Hallowed Truths
Court of Hallowed Truths | Blood Magic: Secrets of Thaumaturgy | pg. 97 |
Court of Hallowed Truths | Rites of the Blood | pg. 155 |
Court of Hallowed Truth | Laws of the Night: Storytellers Guide | Pg. 73 |
^ Curse of Clytaemnestra
Curse of Clytaemnestra | Milwaukee by Night | pg. 53 |
Curse of Clytaemnestra | Laws of Elysium | Pg. 85 |
^ Curse Upon Thy House
Curse Upon Thy House | The Anarch Cookbook | pg. 78 |
Curse Upon Thy House | War of Ages (collection) | pg. |
^ Dominion
Dominion | The Players Guide to the Sabbat | pg. 120 |
Dominion | Laws of Elysium | pg. 92 |
^ Dedicate the Haven
Dedicate the Haven | V20 Dark Ages | pg. 310 |
^ Enchant Talisman
Enchant Talisman | Guide to the Camarilla | pg. 113 |
Enchant Talisman | Vampire: The Masquerade 20th Anniversary Edition | pg. 239 |
Enchant Talisman | V20 Dark Ages | pg. 309 |
Blood Phylactery | Players Guide to Low Clans | pg. 175-176 |
^ Escape to a True Friend
Escape to a True Friend | Guide to the Camarilla | pg. 114 |
Escape to a True Friend | Vampire: The Masquerade 20th Anniversary Edition | pg. 239-240 |
Escape to a True Friend | Dark Ages: Vampire | pg. 221 |
Escape to a True Friend | The Players Guide | pg. 93 |
^ Escape to a True Haven
Escape to a True Haven | Vampire: The Dark Ages 20th Anniversary Edition | pg. 310 |
^ Eyes of the Beast
Eyes of the Beast | The Players Guide to the Sabbat | pg. 121 |
Eyes of the Beast | Laws of Elysium | pg. 92 |
^ Ghost in the Machine
Ghost in the Machine | Blood Magic: Secrets of Thaumaturgy | pg. 97 |
^ Harmonize Building
Harmonize Building | A World of Darkness | pg. 100 |
^ Harmonize Building
Harmonize Building | A World of Darkness | pg. 100 |
^ Haunting Breeze
Haunting Breeze | Dirty Secrets of the Black Hand | pg. 79 |
^ Light of Vengeance
Light of Vengeance | Laws of Elysium | Pg. 86-87 |
^ Lion Heart
Lion Heart | The Players Guide to the Sabbat | pg. 121 |
Lion Heart | Laws of Elysium | pg. 92 |
^ Mark of the Beast
Mark of the Beast | The Anarch Cookbook | pg. 78 |
Mark of the Beast | War of Ages (collection) | pg. |
^ Mindcrawler
Mindcrawler | The Players Guide to the Sabbat | pg. 121 |
Mindcrawler | Laws of Elysium | pg. 92-93 |
^ Mirror Prison
Mirror Prison | Rites of the Blood | pg. 29 |
^ Night of the Red Heart
Night of the Red Heart | Clanbook: Tremere Revised | pg. 65-66 |
^ Obliberate the Battlements
Obliberate the Battlements | San Francisco by Night | pg. 130-131 |
^ One Mind of the Covens
One Mind of the Covens | Vampire Players Guide Second Edition | pg. 91 |
One Mind of the Covens | The Players Guide | pg. 93 |
^ Paper Flesh
Paper Flesh | The Players Guide to the Sabbat | pg. 121 |
Paper Flesh | Guide to the Sabbat | pg. 121 |
Paper Flesh | Vampire: The Masquerade 20th Anniversary Edition | pg. 240 |
Paper Flesh | Laws of Elysium | pg. 93 |
^ Ravening Walls of Ceoris
Ravening Walls of Ceoris | V20 Dark Ages Companion | pg. 117 |
^ Sanctuary
Sanctuary | Rites of the Blood | pg. 29-30 |
^ Sculpting the Perfect Servant
Sculpting the Perfect Servant | Blood Magic: Secrets of Thaumaturgy | pg. 97-98 |
^ Severed Hand
Severed Hand | Blood Magic: Secrets of Thaumaturgy | pg. 98 |
Severed Hand | Rites of the Blood | pg. 155-156 |
Severed Hand | Laws of the Night: Storytellers Guide | Pg. 73-74 |
^ Shadowland Passage
Shadowland Passage | Dirty Secrets of the Black Hand | pg. 80 |
^ Spirit of Torment
Spirit of Torment | The Players Guide to the Sabbat | pg. 121 |
Spirit of Torment | Laws of Elysium | pg. 93 |
^ Stone of the True Form
Stone of the True Form | Blood Magic: Secrets of Thaumaturgy | pg. 98 |
Stone of the True Form | Rites of the Blood | pg. 156 |
Stone of the True Form | Laws of the Night: Storytellers Guide | Pg. 74 |
^ Stone Slumber
Stone Slumber | Blood Magic: Secrets of Thaumaturgy | pg. 98 |
Stone Slumber | The Players Guide | pg. 93 |
Stone Slumber | Laws of the Night: Storytellers Guide | Pg. 74 |
Stone Slumber | Laws of Elysium | Pg. 85-86 |
^ Thirst Unquenchable
Thirst Unquenchable | The Players Guide to the Sabbat | pg. 121 |
^ Umbral Walk
Umbral Walk | Clanbook: Tremere | pg. 38 |
^ The Verdant Blade
The Verdant Blade | Archons and Templars | pg. 146 |
^ Vires Acquirit Eundo
Vires Acquirit Eundo | Blood Magic: Secrets of Thaumaturgy | pg. 98 |
^ Ward versus Demons
Ward versus Demon | Vampire: The Masquerade 20th Anniversary Edition | pg. 234 |
Ward versus Demon | Dark Ages: Vampire | pg. 221 |
^ Warding Circle versus Demons
Warding Circle versus Demons | Guide to the Camarilla | pg. 111 |
Warding Circle Against Demons | Vampire: The Masquerade 20th Anniversary Edition | pg. 234-235 |
^ Ward versus Ghosts
Ward versus Ghosts | Vampire: The Masquerade 20th Anniversary Edition | pg. 234 |
Ward versus Ghosts | Dark Ages: Vampire | pg. 221 |
^ Warding Circle versus Ghosts
Warding Circle versus Ghosts | Guide to the Camarilla | pg. 111 |
Warding Circle Against Ghosts | Vampire: The Masquerade 20th Anniversary Edition | pg. 234-235 |
^ Ward versus Magi
Ward versus Magi | Players Guide to Low Clans | pg. 176 |
^ Warding Circle versus Magi
Warding Circle versus Magi | Players Guide to Low Clans | pg. 176 |
^ Ward versus Spirits
Ward versus Spirit | Vampire: The Masquerade 20th Anniversary Edition | pg. 234 |
Ward versus Spirit | Dark Ages: Vampire | pg. 221 |
Ward versus Spirit | The Players Guide | pg. 93 |
^ Warding Circle versus Spirits
Warding Circle versus Spirits | Guide to the Camarilla | pg. 111 |
Warding Circle Against Spirits | Vampire: The Masquerade 20th Anniversary Edition | pg. 234-235 |
^ Ward versus Technology
Ward versus Technology | Rites of the Blood | pg. 102 |
^ Warding Circle versus Technology
Warding Circle versus Technology | Rites of the Blood | pg. 102 |
^ Way of the Wendigo
Way of the Wendigo | Rites of the Blood | pg. 30-31 |
^ Bone of Contention
Bone of Contention | Clanbook: Tremere Revised | pg. 66 |
^ The Eternal Mask
The Eternal Mask | Dread Names, Red List | pg. 80 |
^ Evade Curse
Evade Curse | Clanbook: Assamite | pg. 28 |
^ The Gift
The Gift | The Players Guide to the Sabbat | pg. 121 - 122 |
^ Greater Scrying
Greater Scrying | Lair of the Hidden | pg. 142 |
^ Iron Mind
Iron Mind | The Players Guide to the Sabbat | pg. 122 |
^ Mass Grave
Mass Grave | Dirty Secrets of the Black Hand | pg. 80 |
^ Quenching the Lambent Flame
Quenching the Lambent Flame | Sins of the Blood | pg. 97 |
^ Raise the Dead
Raise the Dead | Vampire Players Guide Second Edition | pg. 91 |
Raise the Dead | The Players Guide | pg. 93 |
^ Refined Digestion
Refined Digestion | Blood Magic: Secrets of Thaumaturgy | pg. 99 |
Refined Digestion | Laws of the Night: Storytellers Guide | Pg. 74-75 |
^ Ritual of Demesne
Ritual of Demesne | Midnight Siege | pg. 22 |
^ Sands of Time
Sands of Time | Chicago by Night Second Edition | pg. 121 |
^ Spider's Web
Spider's Web | The Players Guide to the Sabbat | pg. 122 |
^ Utter Destruction of Bonds
Utter Destruction of Bonds | Vampire Players Guide Second Edition | pg. 92 |
Utter Destruction of Bonds | The Players Guide | pg. 94 |
^ Bone of Eternal Thirst
Bone of Eternal Thirst | Blood Magic: Secrets of Thaumaturgy | pg. 99 |
^ Chill of the Windsaber
Chill of the Windsaber | The Players Guide to the Sabbat | pg. 121 - 122 |
^ Divorcing the Soul
Divorcing the Soul | Vampire Players Guide Second Edition | pg. 92 |
Divorcing the Soul | The Players Guide | pg. 94 |
^ Eyes of the Ever Vigilant
Eyes of the Ever Vigilant | Blood Magic: Secrets of Thaumaturgy | pg. 99 |
Eyes of the Ever Vigilant | Laws of the Night: Storytellers Guide | Pg. 75 |
^ Healing Blood
Healing Blood | Clanbook: Assamite | pg. 28 |
Healing Blood | Laws of Elysium | Pg. 87 |
^ Impede the Gifts of Caine
Impede the Gifts of Caine | Archons and Templars | pg. 146-147 |
^ Platonic Split
Platonic Split | Lair of the Hidden | pg. 143 |
^ Ritual of the Severed Hand
Ritual of the Severed Hand | Archons and Templars | pg. 147 |
^ Shadow of the Wolf
Shadow of the Wolf | The Players Guide to the Sabbat | pg. 123 |
^ Whip of the Erinyes
Whip of the Erinyes | Lair of the Hidden | pg. 144 |
^ Blade of the Forbidden Flower
Blade of the Forbidden Flower | Blood Magic: Secrets of Thaumaturgy | pg. 99 |
^ Chain the Bloodline
Chain the Bloodline | Vampire Players Guide Second Edition | pg. 92 |
Chain the Bloodline | The Players Guide | pg. 94 |
^ The Name Forgotten
The Name Forgotten | Transylvania Chronicles III: Ill Omens | pg. 42 |
^ Soul Disjunction
Soul Disjunction | Lair of the Hidden | pg. 144-145 |