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Levon "Emberclaw" Phillips is a Fire-Touched member of the Lex Talionis pack in Chicago, Illinois.

Overview[]

Levon follows his pack leader unswervingly. But that doesn't stop Levon from offering counsel. From time to time, Emberclaw speaks to his alpha of the other path, that of converting rather than butchering. This isn't to say Emberclaw is squeamish or balks at killing; just the opposite is true, as he's right in the center of the fray when fighting the heretic Forsaken. But he also thinks that the ranks of Rabid Wolf's packs can be swelled with converts, giving the Pure Tribes even more weapons to fight their enemies. Realistically, Levon underestimates the conviction of most of the Tribes of the Moon; he's a gifted speaker, like many in his tribe, but is too set in his faith that the Pure Tribes' view is the only view. Levon, unlike Keeneye, just might be willing to talk before killing his enemies, but his attention span is quite short.

Levon is a good-looking man of African American descent, just about to enter middle age. He dresses as well as he can afford (and gets much of his assets through illegal means) and in wolf form has a tawny, gold coat. He has great trouble moving through human society, as the rabid wolf within consistently strains and snaps at the minds of men and women around him.

Stats[]

Tribe: Fire-Touched
Mental Attributes: Intelligence 3, Wits 3, Resolve 5
Physical Attributes: Strength 2 (3/5/4/2), Dexterity 3 (3/4/5/5), Stamina 4 (5/6/6/5)
Social Attributes: Presence 4, Manipulation 3 (2/3/0/3), Composure 3
Mental Skills: Academics (Religion) 3, Computer 1, Investigation 2, Medicine 2, Occult 3, Politics 3, Science 1
Physical Skills: Athletics 2, Brawl 3, Stealth 2, Survival (Forests) 3, Weaponry 1
Social Skills: Empathy 2, Expression (Oratory) 4, Intimidation 3, Persuasion (Emotional Appeals) 3, Socialize 1, Subterfuge 1
Merits: Fast Reflexes 2, Fleet of Foot 1, Resources 2, Totem 6
Primal Urge: 5
Willpower: 8
Harmony: 5
Max Essence/Per Turn: 14/2
Virtue: Faith
Vice: Pride
Health: 9 (11/13/12/9)
Initiative: 8 (8/9/10/10) with Fast Reflexes
Defense: 3 (3/3/3/3)
Speed: 12 (13/16/19/18) with Fleet of Foot
Renown: Cunning 3, Glory 3, Honor 2, Purity 2, Wisdom 2
Gifts: Call Fire, Crushing Blow, Mask of Rage, The Right Words, Wolf-Blood's Lure, Father Wolf's Speed, Manipulate Fire, Mighty Bound, Command Fire, Iron Rending, Primal Howl
Note: Some of the Fire-Touched in this chapter use variants on the Elemental Gift list that substitute fire for the other appropriate elements, and option described on p. 111 of Werewolf: The Forsaken. If the Storyteller would rather not employ this variant rule, substitute the usual Elemental Gifts instead.
Rituals: 3; Rites: Banish Human, Funeral Rite, Rite of Dedication, Rite of the Spirit Brand, Call Human, Cleansed Blood, Hallow Touchstone, Rite of Contrition, Bind Human, Rite of Initiation, Sacred Hunt

References[]

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