Laws of the Wild West is a version of Werewolf: The Wild West implemented for Mind's Eye Theatre.


From the White Wolf Catalog:
Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner?
This Ain't Yer Momma's Live-Action Game
Just when you thought it was safe to wear basic black again, it's Laws of the Wyld West, a guide to Werewolf: The Wild West for Mind's Eye Theatre. This book's got everything you need to run a chronicle in the heyday of cowboys, prospectors, mountain men and, of course, werewolves. Plus, there's all-new Rites and Gifts, crossover rules for ghost towns and even a few Changing Breeds.


Injun Magic: A Coyote's TailEdit

Chapter One: IntroductionEdit

Chapter Two: CharacterEdit

Chapter Three: RulesEdit

Chapter Four: SystemsEdit

Chapter Five: StorytellingEdit

Background InformationEdit

Memorable QuotesEdit




Previous book:
cMET: Laws of the Hunt Bullet-pdf
Game Books
Classic Mind's Eye Theatre books
Next book:
cMET: Mind's Eye Theatre Journal 1 Bullet-pdf
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