Written by: Peter Woodworth
Development: Jess Heinig
Editing: Cynthia Summers
Previously published material has appeared in: cMET: Laws of the Wild and WTWW: Werewolf: The Wild West
Art Direction: Lawrence Snelly
Photography by: Laura Robler (sic)
Front and Back Cover: Ron Thompson
Layout and Typesetting: Ron Thompson
Special Thanks to:
Ken "Twisting" Cliffe. Don't get yer knickers...well, you know.

Justin "Court Spice" Achilli, for the lessons that one learns - and none heed.

Rich "Oh, Hell" Dansky, for diving into the Hell of Additional Development.

Ed "Tire Irons & Machetes" Hall, while hunting for something hefty.

Shane "Three for One" DeFreest, after that brutal attack on the Brujah...

Charles "That's 'Mr. Tremere Lord' to you" Bailey, for finally turning to the Dark Side. Welcome, my son!

Author's Dedication:
For my mother, who taught me to love human nature for all the wonder and wildness that lies within us.

For my father, the last real cowboy and true Western spirit I know.


Sarah Mcllvaine, Jim Vasquez, Jody Gerst, Alyson Gaul, Julie Miller, Rachel Biren, Tracy Miller.

One World Phoenix: Michael McLaughlin, Krissy Ryan, Christi Lawson, Wendy Walters, Andy Knudsen, Bryan Culp.

Graven Images Playtesters: Marc Spencer, Tori Mauslein, Geoff Hinkle, Mike Metcalf, Shannon Cass, David Blackwell, David Flannery, Mike Chambers, Stacey Flannery.

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1999
Pages: 314
Year: 1889
Publication #: WW 05004
Reference #: ISBN 1-56504-504-1
PDF: Bullet-rpg
Price: Digital: $7.99

Print on Demand: $14.99

Laws of the Wild West is a version of Werewolf: The Wild West implemented for Mind's Eye Theatre.


From the White Wolf Catalog:
Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner?
This Ain't Yer Momma's Live-Action Game
Just when you thought it was safe to wear basic black again, it's Laws of the Wyld West, a guide to Werewolf: The Wild West for Mind's Eye Theatre. This book's got everything you need to run a chronicle in the heyday of cowboys, prospectors, mountain men and, of course, werewolves. Plus, there's all-new Rites and Gifts, crossover rules for ghost towns and even a few Changing Breeds.


Injun Magic: A Coyote's TailEdit

Chapter One: IntroductionEdit

Chapter Two: CharacterEdit

Chapter Three: RulesEdit

Chapter Four: SystemsEdit

Chapter Five: StorytellingEdit

Background InformationEdit

Memorable QuotesEdit




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cMET: Laws of the Hunt Bullet-pdf
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