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Credits
Written by: Jackie Cassada, Christopher Hooker, Nicky Rea
Additional writing by: Cynthia Summers
Developed by: Cynthia Summers
Edited by: Rich Ruane
Previously published material has appeared in: Gurahl, Laws of the Night, Laws of the Wild, Mokole
Art Direction by: Aaron Voss
Layout and typesestting by: Aaron Voss
Art by: Pauline and Shannon Benney
Front and Back Cover Design by: Aaron Voss
Playtesters: April Asbury, Tammie Davis, Charlie Rose
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: July 23, 2001
Pages: 200
Year: 2001
Publication #: WW 5024
Reference #: ISBN 1-58846-502-0
PDF: DriveThruRPG.com Bullet-rpg
Price: Digital: $8.99

Print on Demand: $17.99

Laws of the Wild: Changing Breeds 2 is a sourcebook for Mind's Eye Theatre that implements rules for the Gurahl werebears and the Mokole werelizards.

SummaryEdit

From the White Wolf Catalog:
During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past or have they only festered?
Can Her Wounds Be Healed?
This book contains all-new material for creating and playing one of the Changing Breeds: the Mokole or the Gurahl. Patterned after the first Changing Breeds book, each section contains everything that even a new player needs to become one of these awesome creatures.

ContentsEdit

Chapter One: GurahlEdit

Chapter Two: MokoleEdit

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

ReferencesEdit

Previous release:
cMET: Laws of the Wild Revised Edition (limited) Bullet-pdf
Fiction
Classic Mind's Eye Theatre books
Next release:
cMET: Mind's Eye Theatre: Book of the Wyrm Bullet-pdf
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