Laws of the Reckoning is a Mind's Eye Theatre version of Hunter: The Reckoning.
Summary[]
- Ignorance Is Bliss
- Most people go through life on a daily, endless round of chores and tasks - paying bills, going to school, working a job, raising a family. Many live their lives in ignorance of the danger that passes them on the street or lives in the mansion on the hill, walking through a bright blindness all their lives. Some, however have their blindfolds ripped off, and the truth laid in front of them: monsters walk the world. Mundane concerns are swept away - there is no choice but to act.
- The Duty That Cannot Be Ignored
- Laws of the Reckoning contains all the material that players and Storytellers need for creating, playing and Storytelling those mortals who have become imbued. From creating preludes, to the hunter classes, to Abilities and Attributes, to the power of the Edges, and Storytelling, this book has it all. All that remains is the choice - take up the good fight, or stand on the sidelines. There is no returning to ignorance.
Contents[]
Prelude: A Doll's House[]
Chapter One: Introduction and Setting[]
Chapter Two: The Creeds[]
Chapter Three: Character Creation[]
- Nature and Demeanor
- Archetypes
- Analyst, Architect, Autocrat, Bon Vivant, Bravo, Caregiver, Celebrant, Child, Conformist, Conniver, Crusader, Curmudgeon, Director, Dreamer, Eccentric, Engine, Evangelist, Explorer, Fanatic, Gallant, Monster, Nonpartisan, Paragon, Penitent, Perfectionist, Provider, Rebel, Rogue, Solider, Stoic, Survivor, Teacher, Traditionalist, Trickster
- Attributes
- Physical Traits
- Agile, Brawny, Brutal, Dexterous, Enduring, Energetic, Ferocious, Graceful, Lithe, Nimble, Quick, Resilient, Robust, Rugged, Stalwart, Steady, Tenacious, Tireless, Tough, Vigorous, Wiry
- Negative Physical Traits
- Clumsy, Cowardly, Decrepit, Delicate, Docile, Flabby, Lame, Lethargic, Puny, Sickly
- Social Traits
- Alluring, Beguiling, Charismatic, Charming, Commanding, Dignified, Diplomatic, Elegant, Eloquent, Empathetic, Expressive, Friendly, Genial, Gorgeous, Ingratiating, Intimidating, Magnetic, Persuasive, Seductive, Witty
- Negative Social Traits
- Callous, Condescending, Dull, Eerie, Haggard, Naive, Obnoxious, Repugnant, Scarred, Shy, Tactless, Untrustworthy
- Mental Traits
- Astute, Attentive, Clever, Creative, Cunning, Dedicated, Determined, Discerning, Disciplined, Insightful, Intuitive, Knowledgeable, Observant, Patient, Rational, Reflective, Resourceful, Shrewd, Vigiant, Wily, Wise
- Negative Mental Traits
- Fogetful, Gullible, Ignorant, Impatient, Oblivious, Predictable, Shortsighted, Squeamish, Submissive, Violent, Warped, Witless
- Physical Traits
- Abilities
- Academics, Alertness, Animal Ken, Athletics, Awareness, Brawl, Computer, Crafts, Demolitions, Disguise, Dodge, Drive, Empathy, Endurance, Etiquette, Expression, Finance, Firearms, Hobby/Professional/Expert Ability, Intimidation, Intuition, Investigation, Law, Leadership, Linguistics, Medicine, Melee, Occult, Performance, Poisons, Politics, Science, Security, Stealth, Streetwise, Subterfuge, Survival, Tactics, Torture, Traps
- Backgrounds
- Allies, Arsenal, Berserk, Bystanders, Contacts, Destiny, Everyman, Exposure, Fame, Fraternity, Grace Under Pressure, Influence: Bureaucracy, Church, Finance, Health, High Society, Industry, Legal, Media, Occult, Police, Political, Street, Transportation, Underworld, University; Iron Willed, Patron, Pawn, Resources, Roots, Soulmate, Streel Nerves
- Merits and Flaws
- Social Merits
- Approachable (1 Trait)
- Early Adopter (1 Trait)
- Funny (1 Trait)
- Good Listener (1 Trait)
- Good Taste (1 Trait)
- Gossip (1 Trait)
- Lovestruck (1 Trait)
- Media Junkie (1 Trait)
- Natural Leader (1 Trait)
- Natural Politician (1 Trait)
- Punctual (1 Trait)
- Smooth (1 Trait)
- Way With Words (1 Trait)
- Best Friend (2 Traits)
- Enchanting Voice (2 Traits)
- Flirt (2 Traits)
- Good Judge of Character (2 Traits)
- Great Liar (2 Traits)
- Laid-Back Friends (2 Traits)
- Nurturing Partner (2 Traits)
- People Person (2 Traits)
- Pillar of the Community (2 Traits)
- Seasoned Traveler (2 or 4 Trait Merit)
- Socially Aware (2 Traits)
- Trivia Champ (2 Traits)
- Upright Citizen (2 Traits)
- Vibrant Neighborhood (2 Traits)
- Corporate Savvy (3 Traits)
- Media Savvy (3 Traits)
- Supportive Family (3 Traits)
- Lucky (4 Traits)
- Physical Merits
- Acute Sense (1 Trait)
- Ambidextrous (1 Trait)
- Good Right/Left Hook (1 Trait)
- Hollow Leg (1 Trait)
- Light Sleeper (1 Trait)
- Natural Runner (1 Trait)
- Perfect Balance (1 Trait)
- Robust Health (1 Trait)
- Sea Legs (1 Trait)
- Bundle of Energy (2 Traits)
- Cat Napper (2 Traits)
- Forgettable (2 Traits)
- Good Night Vision (2 Traits)
- Sexy (2 Traits)
- Daredevil (3 Traits)
- Huge Size (3 Traits)
- Mental Merits
- Common Sense (1 Trait)
- Concentration (1 Trait)
- Fast Reader (1 Trait)
- Good Map Reader (1 Trait)
- Good Recognition (1 Trait)
- Healthy Skepticism (1 Trait)
- Natural Aptitude (1 Trait)
- Religious Devotion (1-3 Traits)
- Time Sense (1 Trait)
- Code of Honor (2 Traits)
- Determined (2 Traits)
- Eidetic Memory (2 Traits)
- Internet Savvy (2 Traits)
- Natural Linguist (2 Traits)
- Unflappable (3 Traits)
- Direction Sense (4 Traits)
- Optimistic (4 Traits)
- Aptitude Merits
- Prodigy/Aging Gracefully (2 Traits)
- Legal Merits
- Specialist Drivers License (1 Trait)
- Dual Nationality (2 Traits)
- Firearms License (2 Traits)
- Economic Merits
- Alimony Recipient (1-3 Traits)
- Bargain Hound (1 Trait)
- Independent Income (1-5 Traits)
- Good Credit Rating (2 Traits)
- Wealthy Partner (2 Traits)
- Flexible Job (3 Traits)
- Paid Mortgage (3 Traits)
- Social Flaws
- Bad Liar (1 Trait)
- Bully (1 Trait)
- Children (1 Trait)
- Chronic Pessimist (1 Trait)
- Chronically Late (1 Trait)
- Chronically Shy (1 Trait)
- Clannish Family (1 Trait)
- Collaborator (1 Trait)
- Crude (1 Trait)
- Cultural Snob (1 Trait)
- Defensive (1 Trait)
- Eccentric Appearance (1 Trait)
- Gambling Addict (1 Trait)
- Ghoulish Sense of Humor (1 Trait)
- Icy Demeanor (1 Trait)
- Impractical Dresser (1 Trait)
- Insensitive (1 Trait)
- Intolerant Neighbors (1 Trait)
- Misinformed (1 Trait)
- Mistaken Identity (1 Trait)
- Needy Friends (1 Trait)
- No Internet Access (1 Trait)
- No Phone (1 Trait)
- Nonconfrontational (1 Trait)
- Poor Online Demeanor (1 Trait)
- Shadowy Past (1 Trait)
- Socially Oblivious (1 Trait)
- Speech Impediment (1 Trait)
- Stubborn (1 Trait)
- Superstitious (1 Trait)
- Trusting (1 Trait)
- Abusive Partner (2 Traits)
- Compulsive Liar (2 Traits)
- Conspicuous Consumer (2 Traits)
- Dogged by Fringe Media (2 Traits)
- Foreigner (2 Traits)
- Honest to a Fault (2 Traits)
- Infamy (2 Traits)
- Lustful (2 Traits)
- Monstrous Connections (2 Traits)
- Nosy Neighbors (2 Traits)
- Poor Judge of Character (2 Traits)
- Stalked (2 Traits)
- Technophobe (2 Traits)
- Moneygrubbing (3 Traits)
- Wavering Faith (3 Traits)
- Criminal Entanglements (4 Traits)
- Unlucky (4 Traits)
- Pacifist (5 Traits)
- Physical Flaws
- Allergies (1 Trait)
- Arthritic (1 Trait)
- Color Blind (1-2 Traits)
- Distinguishing Characteristic (1-2 Traits)
- Heavy Sleeper (1 Trait)
- Lazy (1 Trait)
- Low Alcohol Tolerance (1 Trait)
- Motion Sickness (1 Trait)
- No Sense of Smell/Taste (1 Trait)
- Nonswimmer (1 Trait)
- Poor Eyesight (1 or 3 Traits)
- Poor Hearing (1 or 3 Traits)
- Sickly (1 Trait)
- Vice (1-3 Traits)
- Youthful Appearance (1 Trait)
- Disfigured (2 Traits)
- Insomniac (2 Traits)
- Low Pain Tolerance (2 Traits)
- Old Injury (2 Traits)
- Poor Night Vision (2 Traits)
- Short (2 Traits)
- Crippled Limb (3 Traits)
- Deformity (3 Traits)
- Elderly (3 Traits)
- Shaky Hands (3 Traits)
- Missing Eye (3 Traits)
- Child (4 Traits)
- Chronic Illness (4 Traits)
- Deaf (4 Traits)
- Mute (4 Traits)
- Blind (6 Traits)
- Mental Flaws
- Medicated (1-5 Traits)
- Nightmares (1 Trait)
- No Sense of Direction (1 Trait)
- Poor Sense of Time (1 Trait)
- Short Temper (1 Trait)
- Terrible With Names (1 Trait)
- Absent-Minded (2 Traits)
- Attention-Deficit Disorder (2 Traits)
- Dyslexic (2 Traits)
- Eating Disorder (2 Traits)
- Language Barrier (2 Traits)
- Overconfident (2 Traits)
- Faint of Heart (3 Traits)
- Incompetent (3 Traits)
- Low Self-Esteem (3 Traits)
- Slow Learner (3 Traits)
- Weak-Willed (3 Traits)
- Amnesia (4 Traits)
- Depression (4 Traits)
- Illiterate (4 Traits)
- Aptitude Flaws
- Immature/Old Before Your Time (2 or 4 Traits)
- Legal Flaws
- Political Extremist (1 Trait)
- Revoked Driver's License (1 Trait)
- Sunday Driver (1 Trait)
- Criminal Record (2 Traits)
- Probation (2 Traits)
- Illegal Immigrant (3 Traits)
- Wanted by Law Enforcement (3 Traits)
- Economic Flaws
- Audit (1 Trait)
- Demanding Career (2 Traits)
- Primary Breadwinner (2 Traits)
- Uninsured (2 Traits)
- Alimony Payments (3 Traits)
- Homeless (4 Traits)
- Social Merits
Chapter Four: Edges[]
- Mercy: Innocence:
- Touched: Hide, Fool’s Luck
- Gifted: Illuminate, Ease
- Devoted: Radiate, Inspire
- Inspired: Confront, Bond
- Exalted: Blaze, Backlash
- Mercy: Martyrdom:
- Touched: Demand, Project
- Gifted: Witness, Revelation
- Devoted: Ravage, Inflict
- Inspired: Donate, Ordeal
- Exalted: Payback, Expiate
- Mercy: Redemption:
- Touched: Bluster, Outreach
- Gifted: Insinuate, Insight
- Devoted: Respire, Punish
- Inspired: Becalm, Abjure
- Exalted: Suspend, Shame
- Vision: Visionary:
- Touched: Foresee, Focus
- Gifted: Pinpoint, Summon
- Devoted: Delve, Rally
- Inspired: Restore, Unify
- Exalted: Augur, Determine
- Zeal: Defense:
- Touched: Ward, Alarm
- Gifted: Rejuvenate, Lock
- Devoted: Brand, Guard
- Inspired: Champion, Protect
- Exalted: Burn, Blast
- Zeal: Judgment:
- Touched: Discern, Vigilance
- Gifted: Burden, Anathema
- Devoted: Balance, Vow
- Inspired: Pierce, Confession
- Exalted: Expose, Imprison
- Zeal: Vengeance:
- Touched: Cleave, Impact
- Gifted: Trail, Muse of Flame
- Devoted: Smolder, Fuel
- Inspired: Surge, Firewalk
- Exalted: Smite, Harpoon
- The Lost Edges: Deviance:
- Touched: Impart
- Gifted: Forewarn
- Devoted: Enrage
- Inspired: Reap
- Exalted: Spiral
- The Lost Edges: Isolation:
- Touched: Reach
- Gifted: Send
- Devoted: Edict
- Inspired: Transcend
- Exalted: Proclaim
Chapter Five: Rules, Systems and Drama[]
- Weapon Examples
- Melee Weapons
- Knife/Dagger
- Wooden Stake
- Broken Bottle
- Club/Ax
- Staff/Spear
- Longsword
- Thrown Weapons
- Molotov Cocktail
- Explosive Grenade
- Archaic Ranged Weapons
- Crossbow
- Longbow
- Conventional Firearms
- Pistol
- Heavy Pistol
- Rifle
- Shotgun
- Submachine Gun
- Assault Rifle
- Heavy Weaponry
- Flamethrower
- Melee Weapons
- Armor
- Chain mail
- Plate mail
- Bulletproof vest
- Reinforced (riot) armor
- Specialized Fighting Styles
- Two-Gun Mojo
- Derangements
- Antisocial Disorder, Charmed Life Complex, Compulsive-Aggressive Disorder, Demophobia, Dissociation, Fugue, Hypochondria, Hysteria, Insomnia, Manic-Depression, Megalomania, Multiple Personalities, Obsessive/Compulsive, Paranoia, Phobia, Post-Traumatic Stress Disorder (PTSD), Puppeteerism, Regression, Sadism, Schizophrenia
Chapter Six: Storytelling[]
Chapter Seven: Bystanders[]
- Merits and Flaws
- The Word (1 Trait Merit)
- Penetrate Illusion (1-3 Trait Merit)
- The Sight (1-3 Trait Merit)
- Cannot Become Monster (3 Trait Merit)
- Resistant to Supernatural Fear (3 Trait Merit)
- Resistant to Mind Control (3 Trait Merit)
- Unshakable (3, 5 or 7 Trait Merit)
- True Faith (7 Trait Merit)
- Haunted (1-3 Trait Flaw)
- Hunted (1 or 4 Trait Flaw)
- Nervous Condition (2 Trait Flaw)
- Broken Health (3 or 5 Trait Flaw)
- Nemesis (3 or 5 Trait Flaw)
Background Information[]
- A text box on page 15 explains the distinction between this book and Laws of the Hunt, and the different in general between the Imbued and other hunters.
- Playtesters credited to the book include: Scott Adams, Kerry Bayles, Fletcher Bennett, Rich Brodsky, Russell Collins, Greg Curley, Jen Curtis, Dan DiFlavis, Jim Fillmore, Matt Florentine, Alyson Gaul, Lee Gelwicks, Retta Harrison, Amy Houser, Jeff Houser, Kelly Niedzialek, Mike Rohner, Andrew J. Scott, Nick Simpson, Meg Strittmatter, Tim Sullivan, Kathy Sykes, Jada Weaver, Tome Wilson and Andy Woodworth.
- Ad at the back of the book is for a Mind’s Eye Theatre Backlist.
Memorable Quotes[]
(...)
Characters[]
- Prelude: A Doll’s House
- Seth - Imbued
- Melissa - Mortal
- Chapter One: Introduction and Setting
- Chapter Two: The Creeds
- Lucy, "Painter204" - Imbued
- Tim - Imbued
- Wilsons, Mr. Wilson
- Feline303 - Imbued
- Mrs. Beckner – Widow
- Mae - Imbued
- Scott - Imbued, Mae’s Older Brother
- Chapter Three: Character Creation
- Andy - Innocent
- Chris - Imbued
- Bishop - Imbued, Avenger
- Jeffrey - Imbued
- Tim Sullivan - Defender
- Jimmy - Imbued, Martyr, Character creation example
- Chapter Five: Rules, Systems and Drama
- Evan - Imbued
- Rachel - Innocent
- Ashley - Avenger
- Destiny - Visionary
- Chris - Imbued
- Greg – Imbued
- Jim - Imbued
Terminology[]
Lexicon: Avenger, Bait, The Burden, Bystander, Creed, The Chosen, Defender, The Defenseless, Edge, Gawker, Gone Fishing, Heralds, Hermit, The Hunt, Hunter-Net, The Imbued, Innocent, Judge, Lurker, Martyr, Messengers, Monster, Most Dangerous Game (MDG), Puppet, Pylon, Redeemer, Second Sight, The Soulless, Touched, Visionary, Wacko, Wayward, The Word, Yokel; Abilities, Archetypes, Attributes, Backgrounds, Conviction, Derangements, Hunter Code, Mercy: Innocence, Martyrdom, Redemption; Newton, Traits, True Faith, Virtues, Vision: Deviance, Isolation, Visionary; Willpower, Zeal: Defense, Judgment, Vengeance;
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