Laws of the Night is a supplement for Mind's Eye Theatre that discusses how to play and storytell for Anarchs from Vampire: The Masquerade.


From the White Wolf catalog:

Wealth, Power, Immortality, Control
They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders of either sect abuse those beneath them at will. The time for revolution is at hand!
Nothing Lasts Forever
The Anarch Guide reveals the inner workings of vampire society – as well as how to tear it apart. Here are all the new Traits and reference materials you need to play anarch characters of any clan and sect, from the ranting iconoclasts rioting in the streets to subtle manipulators working within the system. Read on, and learn how to shake the foundation of vampire society!


Prelude: SacrificesEdit

Introductory DisclaimerEdit

Chapter One: History in AshesEdit

Chapter Two: Taking Up the FightEdit

Chapter Three: The Rebel UnlifeEdit

Chapter Four: Radical ThinkingEdit

Chapter Five: So You Want a RevolutionEdit

Chapter Six: Faces in the CrowdEdit

Background InformationEdit


Memorable QuotesEdit





Anarch Free State, Anarch Revolt, Convention of Thorns, Status Perfectus

Previous book:
cMET: Faith and Fire Bullet-pdf
Game Books
Classic Mind's Eye Theatre books
Next book:
cMET: Vampire by Gaslight Bullet-pdf
Community content is available under CC-BY-SA unless otherwise noted.