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Cover of Laws of the Night: Anarch Guide
Credits
Authors: Randi-Jo Bruner, Jason Carl, Jason Feldstein, Tim Harris
Additional writing: Peter Woodworth
Developer: Peter Woodworth
Editor: Diane Piron-Gelman
Art Direction: Aaron Voss
Book Design: Matt Milberger
Art: Laura Rubles (sic)
Models:
Special Thanks:


Ken “Take the Pebble From My Hand” Cliffe, for patiently teaching me the Dao of MET.

Carl “Razzle Dazzle ‘Em” Bowen, for his continued support and especially his help in getting my name up in lights.

Charles “Mr. Camarilla” Bailey, for introducing me to the largest number of friendly people I’ve ever met at one time.

Conrad “Columbo” Hubbard, for finding the time to forward all those player questions to me.

Rebecca “To Hell With Moshing” Schaefer, for restoring my faith that real dancing has not totally fallen by the wayside.

Rich “Grim Harvest” Dansky, for giving me the motivation to take up this gig all those years back. See what you’ve done?

Includes Material from: Laws of the Night, Guide to the Anarchs, Time of Thin Blood
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: July 28, 2003
Pages: 186
Publication #: WW 05040
Reference #: ISBN 1-58846-519-1
Online: DriveThruRPG.com Bullet-rpg
Price: Print: $14.99
PDF: $7.99

Laws of the Night is a supplement for Mind's Eye Theatre that discusses how to play and storytell for Anarchs from Vampire: The Masquerade.

SummaryEdit

From the White Wolf catalog:

Wealth, Power, Immortality, Control
They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders of either sect abuse those beneath them at will. The time for revolution is at hand!
Nothing Lasts Forever
The Anarch Guide reveals the inner workings of vampire society – as well as how to tear it apart. Here are all the new Traits and reference materials you need to play anarch characters of any clan and sect, from the ranting iconoclasts rioting in the streets to subtle manipulators working within the system. Read on, and learn how to shake the foundation of vampire society!

ContentsEdit

Prelude: SacrificesEdit

Introductory DisclaimerEdit

Chapter One: History in AshesEdit

Chapter Two: Taking Up the FightEdit

Chapter Three: The Rebel UnlifeEdit

Chapter Four: Radical ThinkingEdit

Chapter Five: So You Want a RevolutionEdit

Chapter Six: Faces in the CrowdEdit

Background InformationEdit

(...)

Memorable QuotesEdit

(...)

CharactersEdit

(...)

TerminologyEdit

Anarch Free State, Anarch Revolt, Convention of Thorns, Status Perfectus


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