Cover image.
Development: Richard E. Dansky
Development Assistance: Cynthia Summers & Michael Rollins
Authors: All new material by Richard E. Dansky. Reprinted material from Antagonists by Jennifer Albright with Nicky Rea and Phil Brucato. Reprinted material from The Apocalypse by Geoffrey Fortier, William Spencer-Hale, Sam Chupp, Ian Lemke and Mike Tinney. Reprinted material from The Masquerade Players' Kit by Ian Lemke and Mike Tinney. Reprinted material from The Masquerade 2nd Edition by Geoffrey Fortier, Frank Branham, Mark Rein•Hagen, Ian Lemke and Mike Tinney. Reprinted material from Vampire: The Masquerade 2nd Edition by Mark Rein•Hagen, Graeme Davis, Tom Dowd, Lisa Stevens and Stewart Wieck.
Mind's Eye Theatre Design: Mark Rein•Hagen, Ian Lemke and Mike Tinney
World of Darkness Created by: Mark Rein•Hagen
Original Sabbat Concepts by: Steve Brown
Editing: Beth Fischi
Art Direction: Aileen Miles and Lawrence Snelly
Interior Photography: J. Lank Hancock
Cover Design: Katie McCaskill
Layout and Typesetting: Katie McCaskill
Models: Omar "Hair" Miller, Ian "Ian" Campbell, Paul "Diablo Blanco" Mercer, Kalina "Cats" Mercer, Pagan Megan Walters, Michelle "Legs" Kinsey, Dan Edmonds, Becky Markey, Charles "Gimp" Christianson, Tracy Armogan, Maureen "Mmmm" Kumpf, Seth Hancock, J.J. Hancock, Idaho Stokey, Ted Levine, Tom "Andersonville" Kerns, Rat Man, Adam "Ace" Eberle, Chris Nations, Michael "Party!" Rollins, William Wallace
Special Thanks to: Andrew "Friday? Monday? At Some Point?" Bates, for getting his vampiric kid brother into all sorts of trouble.
Laura "I'm a Tzimisce? Eww." Perkinson, for making someone’s arms go all flippy floppy.
Fred "I Hate New Haven" Yelk, for wiping the home of the Malfunction Junction off the face of the earth.
Greg "GAMA Madness" Fountain, for fobbing his nominating chores off on a defenseless developer.
Mike "Velvet Frog" Chaney, for his hard rockin' contribution to Dark Ages Day.
Very Special Thanks to: Steven Herman, Adam Cristian Eberle, Allen Tower, Rene Hawthorne, the folks from the Coterie of the Pale Heart in Kansas City, Michael Rollins and Kyle Vogt for all of the input on what needed to be fixed.
Ray from the vending machine company, who keeps the office well stocked with caffeine. Without you, this book never would have happened.
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1996
Pages: 144
Year: 1996
Publication #: WW 5005
Reference #: ISBN 1-56504-506-8
PDF: Bullet-rpg
Price: $10.95

Laws of the Night is the core rulebook for the Mind's Eye Theatre adaptation of Vampire: The Masquerade. The MET Vampire rules were originally titled The Masquerade and published in the same larger format as the tabletop roleplaying game that inspired it; LOTN and nearly all future MET books instead used a smaller format that would be more easily portable for live-action play.


From the White Wolf catalog:

Even in the Darkness
Clans. Bloodlines. Disciplines. Character Creation. Derangements. Influences. Merits. Flaws. Paths. Archetypes. Abilities. FAQs. Everything you need to be a vampire. It's in here. All of it.
There Are Rules.
Laws of the Night is a pocket rule guide to Masquerade. Designed for quick reference and in-game use, it collects everything you need to make your Mind's Eye Theatre experience as smooth and free of rules hassles as possible.
Read and Obey.


Chapter One: Character CreationEdit

Chapter Two: Clans, Disciplines and BloodlinesEdit

Chapter Three: Systems and RulesEdit



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