White Wolf Wiki
Advertisement

Laws of the Hunt is a sourcebook for Classic Mind's Eye Theatre on how to implement non-imbued hunters as player characters.

Summary[]

From the White Wolf Catalog:
Saving The Mortal World
In a world twisted by dark magic and despair, supernatural creatures rule from behind the scenes. Vampires pull strings in their deadly games while werewolves roam the woods. Mere mortals are playthings and puppets - until they decide to fight back. Some people know the truth, and they plan to make a difference, to save humanity from the hidden darkness.
By Any Means Necessary
Even vampires fear The Inquisition, and the government's Special Affairs Division of the FBI is as dangerous as any supernatural enemy. Now, in Laws of the Hunt, you can take up the hunter's mantle and discover the perilous razor's edge of a mortal enmeshed in a supernatural world. Bring a new angle to live-action games, with mortal hunters updated from the Antagonists rules, and the addition of new sorcery. It's time to save humanity.
The Hunt Is On

Chapters[]

Blood on the Tracks: A Cautionary Tale[]

(...)

Chapter One: Introduction[]

(...)

Chapter Two: Character Creation[]

(...)

Chapter Three: Numinae and Powers[]

(...)

Chapter Four: Systems and Rules[]

(...)

Chapter Five: Storytelling[]

(...)

Background Information[]

Memorable Quotes[]

Characters[]

  • Victor - Ghoul
  • Lou - Human, Hunter
  • Adan Walkerton - Human, Hunter, Character Creation Example

Terminology[]

The Arcanum, The Benandanti, The Society of Leopold, Special Affairs Division, The Society of Saint George, Ikhwan Al-Safa, Akritai, The Judges, Alternate Energy Group Paranormal Research Wing, The Orphic Circle, The Society for Psychical Research,

References[]

Previous book:
cMET: Laws of Elysium Buy it from DriveThruRPG!
Game Books
Classic Mind's Eye Theatre books
Next book:
cMET: Laws of the Wyld West Buy it from DriveThruRPG!
Advertisement