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Credits
Written by: Coranth Gryphon, Jess Heinig and Cynthia Summers
Development by: Cynthia Summers and Jess Heinig
Editing: Lindsay Woodcock
Previously published material has appeared in: Laws of the Night, Laws of the Wild, Laws of the Hunt, Oblivion, Halls of the Arcanum, The Inquisition, World of Darkness: Sorcerer, The Shining Host, The Autumn People, World of Darkness: Mummy
Art Direction: Richard Thomas
Layout and Typesetting: Aaron Voss
Art by: Laura Robles
Playtesters
Nathan Brown, Michael Dent, Earle "Glas" Durboraw, Kenndra Durboraw, Randy Edmonds, Bernadette Groves, Tim Harris, Christopher Hooker, James Lai, Anthony Macedo, Jennifer "Joie" Martin, Jeremiah McCoy, Kevin Scheidt, Billy Trozzo, Chris White
Special Thanks to:
Richard

"Big Bird" Dansky, for many productive late-night discussions, frequently involving food.

Jess "Streltsy" Heinig, for offering to teach the Brujah Thaumaturgy.

Ian "Siouxie" Dunteman, for finally correcting me on "Eat That Bug."

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1999
Pages: 298
Year: 1999
Publication #: WW 05010
Reference #: ISBN 1-56504-587-4
PDF: DriveThruRPG.com Bullet-rpg
Price: Digital: $7.99

Print on Demand: $14.99

Laws of the Hunt: Players Guide is sourcebook for Mind's Eye Theater following up on Laws of the Hunt Revised.

SummaryEdit

From the White Wolf Catalog:
The Night Has a Thousand Eyes
Not everything that hunts the night has fangs. Some stalk its denizens for their own strange purposes. Some seek truth, and woe to anyone who gets in their way. Some are just looking to stay out of the way. And some think they have enough guts to seize a little of the night for themselves. They'd best hope they can, before they're eaten alive....
And They're Watching You
Laws of the Hunt Players Guide is the follow up to The Laws of the Hunt and is chock-full of new and exciting tools. Here are new societies, hedge paths and complete character creation for those with sorcerous inclinations. Also included are rules for the terrifying Dauntain, the hunters of the fae and stalkers of dreams. Lastly, new rules for the Reborn, the mummies, who walk the roads between the lands of the dead and the living.

ChaptersEdit

IntroductionEdit

Chapter One: Magical SocietyEdit

Chapter Two: Character CreationEdit

Chapter Three: Hedge Paths and TheurgyEdit

Chapter Four: Rules, Systems and DramaEdit

Chapter Five: The DauntainEdit

Chapter Six: Mummies - the RebornEdit

Appendix: FAQEdit

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

TerminologyEdit

ReferencesEdit

Previous book:
cMET: Mind's Eye Theatre Journal 1 Bullet-pdf
Game Books
Classic Mind's Eye Theatre books
Next book:
cMET: Mind's Eye Theatre Journal 2 Bullet-pdf
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