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Laws of the Hunt is a sourcebook for Classic Mind's Eye Theatre on how to implement non-imbued hunters as player characters.

SummaryEdit

From the White Wolf Catalog:
Saving The Mortal World
In a world twisted by dark magic and despair, supernatural creatures rule from behind the scenes. Vampires pull strings in their deadly games while werewolves roam the woods. Mere mortals are playthings and puppets - until they decide to fight back. Some people know the truth, and they plan to make a difference, to save humanity from the hidden darkness.
By Any Means Necessary
Even vampires fear The Inquisition, and the government's Special Affairs Division of the FBI is as dangerous as any supernatural enemy. Now, in Laws of the Hunt, you can take up the hunter's mantle and discover the perilous razor's edge of a mortal enmeshed in a supernatural world. Bring a new angle to live-action games, with mortal hunters updated from the Antagonists rules, and the addition of new sorcery. It's time to save humanity.
The Hunt Is On

ChaptersEdit

PBlood on the Tracks: A Cautionary TaleEdit

Chapter One: IntroductionEdit

Chapter Two: Character CreationEdit

Chapter Three: Numinae and PowersEdit

Chapter Four: Systems and RulesEdit

Chapter Five: StorytellingEdit

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

TerminologyEdit

ReferencesEdit

Previous book:
cMET: Laws of Elysium Bullet-pdf
Game Books
Classic Mind's Eye Theatre books
Next book:
cMET: Laws of the Wyld West Bullet-pdf
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