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| colspan="2" align="center" | <!--[[Image:05022.jpg|150px|Cover image.]] Replace 00000.jpg with the product code, which should always be a five-digit number. -->
 
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|-
 
 
|author = [[Mike Boaz]], [[Jess Heinig]] and [[Peter Woodworth]], with [[Jedidiah Walls]], [[Wade Jones]], and [[Martin Hackleman]]
| class="odd" | Authors:
 
| class="even" | [[Mike Boaz]], [[Jess Heinig]] and [[Peter Woodworth]]
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|developer = [[Jess Heinig]]
 
|editor = [[Carl Bowen]]
|-
 
 
|layout = [[Pauline Benney]]
| class="odd" | Additional Material:
 
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|production =
| class="even" | [[Jedidiah Walls]], [[Wade Jones]], and [[Martin Hackleman]]
 
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|maps =
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|art = [[Laura Robles]], [[Aaron Voss]]
| class="odd" | Development:
 
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|covers = Pauline Benney
| class="even" | [[Jess Heinig]]
 
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|publisher = [[White Wolf Publishing, Inc]].
|-
 
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|imprint = [[White Wolf Game Studio]]
| class="odd" | Editing:
 
 
|published = [[March 5]], [[2001]]
| class="even" | [[Carl Bowen]]
 
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|pages = 282
|-
 
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|publication_# = WW 05022
| class="odd" | Art Direction:
 
 
|reference_# = ISBN 1-58846-500-4
| class="even" | [[Aaron Voss]]
 
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|pdf =
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| class="odd" | Interior Art:
 
 
}}
| class="even" | [[Laura Robles]]
 
|-
 
| class="odd" | Front and Back Cover Design:
 
| class="even" | [[Pauline Benney]]
 
|-
 
| class="odd" | Layout and Typesetting:
 
| class="even" | [[Pauline Benney]]
 
|-
 
| class="odd" | Playtesters
 
| class="even" | [[Charles Bailey]], [[Bruce Baugh]], [[Deird’re Brooks]], [[Daron Gildaw]], [[Heather Pritchett]] and the Camarilla Fan Club rules development team.
 
|-
 
| class="odd" | Special Thanks to:
 
| class="even" | '''Charles''' “Corrupter Wyrm” '''Bailey''', for bringing the teeming masses to Atlanta.
 
|-
 
| class="odd" | Publisher:
 
| class="even" | [[White Wolf Publishing, Inc]]. <!-- This should pretty much remain unchanged, unless it was something published by another company. GURPS: Vampire, fr'ex. -->
 
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| class="odd" | Imprint:
 
| class="even" | [[White Wolf Game Studio]] <!-- Other options include Sword & Sorcery, Arthaus, etc. -->
 
|-
 
| class="odd" | Published:
 
| class="even" | [[March 5]], [[2001]]
 
|-
 
| class="odd" | Pages:
 
| class="even" | 282
 
|-
 
| class="odd" | Year:
 
| class="even" | [[2001 (cWOD)|2001]]
 
|-
 
| class="odd" | Publication #:
 
| class="even" | WW 05022
 
|-
 
| class="odd" | Reference #:
 
| class="even" | ISBN 1-58846-500-4
 
 
|}
 
 
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| class="prev" | Previous book:<br />{{Booklink|cMET|Laws of the Night; Storytellers Guide|pdf = 1489}}
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| class="topic" | [[Game Books]]<br />'''[[Classic Mind's Eye Theatre books]]'''
 
| class="topic" | [[Game Books]]<br />'''[[Classic Mind's Eye Theatre books]]'''
| class="next" | Next book:<br />{{Booklink|cMET|Mind's Eye Theatre Journal 8|pdf = 1505}}
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Revision as of 20:53, 24 January 2020

Summary

From the White Wolf catalog:

Chapter One

Background Information

In addition to the features common to most Limited Edition releases — leatherette cover, cloth bookmark, etc. — Laws of Ascension's Limited Edition also included "Whispers from the Exalted Ones," which appeared to be a letter from one of the Sidereal Exalted, implying that the Sidereals are modern Avatars. The text is reproduced here:

Whispers from the Exalted Ones

We are the voices of the time before this time. We are the fire that burns within you. We are your hand upon the locus of creation, and your transfiguration.
Once, we were as great blazes, and now we are as the campfires of men. Once, we shaped the turning of the heavens. Our desires changed the destinies of men and ended kingdoms. Now we are made lesser, echoes of the greatness that once was, choked slowly into silence by the doom that our own hands wrought.
Our story is one of hubris. Once, we were party to a crime so great that words cannot contain it. We laid our hands upon the pillars of heaven, and our bloodied knives gave birth to death itself. Our payment was the power to shape the fates of men, and we took it, for we were young and proud in those days.
And the power we had gained brought us nothing but sorrow. We were senseless with our power. Our road to perdition was paved with a hundred curses, each worse than the last, brought down upon our heads by the sin that brought our might.
In penance, we sought to mend the ills of the world without realizing that we ourselves were sickened. A war raged over creation's destiny. Blindly, we followed prophecies that we ourselves had pronounced. Although the signs showed us that our pronouncements were in error, we closed our eyes to them. Surely, our vision was not in error. Rather, the portents of ill omen were mirages. The signs we ignored must only be the anxious dreams of cowards and old women.
We were wrong, and the world was broken for our error. Since then, it has been the way of things. Ceaselessly, we strangle one-another, while the world around us grows ruddy with the sunset of creation. As age piles upon age, our pride builds for us a mountain of murders so great that a man might stand upon it and have commerce with the sad and shabby things that once were gods.
This is our punishment. No good can come of the power that our sins won when the world was young. I have seen what must be done. I have spoken with the victims of our awful crime, as they lay sleeping in their tombs. I have set my face into the darkness.
I will bring justice into this world. I will return to those who are its rightful owners. They are not unforgiving, my new masters. In the dark places beneath the underworld, they will teach us the error of our ways.

Memorable Quotes

Characters

References

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