Laws of Ascension Companion is a sourcebook for Classic Mind's Eye Theatre. It provides additional material for live-age Mage: The Ascension games in conjunction with 2001's Laws of Ascension.
Summary[]
From the White Wolf catalog:
- Traditions and Technocrats
- How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter: the magical world's more than just the sum of the Council of Nine.
- Madmen and Malfeasance
- Here you'll find supplemental material for Mind's Eye Theatre's Laws of Ascension, covering such topics as creating Technocracy characters and chronicles, traveling the Umbral byways, fighting the wiles of mythic creatures and dealing with the lost Disparate magical orders. Plus, a ton of new rotes and some additional rule options to expand the potential of live-action Mage ® games.
Contents[]
Beginnings and Endings: A Magical Tale[]
Chapter One: Introduction[]
Is this little stuff right here.
Chapter Two: The Technocracy[]
Covers in detail the most fearsome of organizations - the conspiratorial Technocratic Union. From Technocracy character recruitment to special Storytelling considerations to running a Technocracy-based game, it's all here.
Chapter Three: Character Additions[]
Expands upon all of your materials for making Mage characters, including new Backgrounds, Adversarial Backgrounds, Merits, Flaws, disparate types and more. It's everything from the advantages and disadvantages of playing a strange mage like an Ahl-i-Batin, to how to convert the Merits and Flaws from your tabletop supplement.
- Abilities
- Acting
- Biotech (Technocracy)
- Conspiracy Theory
- Construct Politics (Technocracy)
- Covert Culture
- Cryptography
- Empathy
- Energy Weapons (Technocracy)
- Helmsmen (Technocracy)
- High Ritual (Technocracy)
- Hypertech (Technocracy)
- Interrogation
- Jetpack (Technocracy)
- Jury-Rig
- Law Enforcement
- Microgravity Operations (Technocracy)
- Media
- Negotiation
- Networking
- Newspeak
- Pilot
- Power-Brokering
- Propaganda
- Psychology
- RD Data (Technocracy)
- Security
- Subdimensions (Technocracy)
- Terrorism
- Torture
- Vice
- Backgrounds
- Backup (Technocracy)
- Blessing (Traditions)
- Cult (Traditions)
- Chantry/Construct
- Demesne (Traditions)
- Enhancement
- Familiar/Companion
- Legend (Traditions)
- Past Lives (Traditions)
- Requisitions (Technocracy)
- Sanctum/Laboratory
- Secret Weapons (Technocracy)
- Spies (Technocracy)
- Merits and Flaws
- Physical Merits and Flaws
- Acute Sense (1 or 3 Trait Merit)
- Ambidextrous (1 Trait Merit)
- Catlike Balance (1 Trait Merit)
- Daredevil (3 Trait Merit)
- Huge Size (4 Trait Merit)
- Insensible to Pain (5 Trait Merit)
- Addiction (1 to 3 Trait Flaw)
- Defective Sense (1 Trait Flaw)
- Short (1 Trait Flaw)
- Disfigured (2 Trait Flaw)
- One Ear/Eye (2 Trait Flaw)
- Primal Marks (2 Trait Flaw)
- Bad Sight (3 Trait Flaw)
- Deformity (3 Trait Flaw)
- Degeneration (3, 6 or 9 Trait Flaw)
- Diminished Attributes (Variable Flaw)
- Lame (3 Trait Flaw)
- Monstrous (3 Trait Flaw)
- Permanent Wound (3 Trait Flaw)
- Slow Healing (3 Trait Flaw)
- Deaf (4 Trait Flaw)
- Mute (4 Trait Flaw)
- Aging (5 Trait Flaw)
- Mayfly Curse (5 or 10 Trait Flaw)
- Blind (6 Trait Flaw)
- Paraplegic (6 Trait Flaw)
- Social Merits and Flaws
- True Love (4 Trait Merit)
- Child (1 to 3 Trait Flaw)
- Dark Secret (1 Trait Flaw)
- Mistaken Identity (1 Trait Flaw)
- Shy (1 Trait Flaw)
- Witch-Hunted (4 Trait Flaw)
- Probationary Member (4 Trait Flaw)
- Mental Merits and Flaws
- Ability Aptitude (1 Trait Merit)
- Common Sense (1 Trait Merit)
- Concentration (1 Trait Merit)
- Light Sleeper (1 to 3 Trait Merit)
- Lightning Calculator (1 Trait Merit)
- Time Sense (1 Trait Merit)
- Berserker (2 Trait Merit)
- Code of Honor (2 Trait Merit)
- Eidetic Memory (2 Trait Merit)
- Iron Will (3 Trait Merit)
- Compulsion (1 to 4 Trait Flaw)
- Deep Sleeper (1 Trait Flaw)
- Ineptitude (1 Trait Flaw)
- Nightmares (1 Trait Flaw)
- Sleepwalker (1 to 4 Trait Flaw)
- Soft-Hearted (1 Trait Flaw)
- Speech Impediment (1 Trait Flaw)
- Amnesia (2 Trait Flaw)
- Phobia (2 Trait Flaw)
- Short Fuse (2 Trait Flaw)
- Vengeful (2 Trait Flaw)
- Ability Deficit (5 Trait Flaw)
- Supernatural Merits and Flaws
- Conditional Magic (1 to 6 Trait Merit or Flaw)
- Green Thumb (1 Trait Merit)
- Parlor Trick (1 Trait Merit)
- Circumspect Avatar (2 Trait Merit)
- Medium (2 Trait Merit)
- Unaging (2 Trait Merit)
- Oracular Ability (3 Trait Merit)
- Cyclic Magic (3 Trait Merit)
- Manifest Avatar (3 Trait Merit)
- Natural Channel (3 Trait Merit)
- Stormwarden (3 or 5 Trait Merit)
- Unbondable (3 Trait Merit)
- Fae Blood (4 Trait Merit)
- Lucky (4 Trait Merit)
- Shapechanger Kin (4 Trait Merit)
- Twin Souls (4 Trait Merit)
- Ghoul (5 Trait Merit)
- Legendary Attribute (5 Trait Merit)
- Shattered Avatar (5 Trait Merit)
- Sphere Natural (5 Trait Merit)
- Avatar Companion (7 Trait Merit)
- Dual Traditions (7 Trait Merit)
- True Faith (7 Trait Merit)
- The Bard's Tongue (1 Trait Flaw)
- Devil's Mark (1 Trait Flaw)
- Echoes (1 to 5 Trait Flaw)
- Geasa (1 to 5 Trait Flaw)
- Crucial Component (2 to 5 Trait Flaw)
- Dark Fate (5 Trait Flaw)
- Sphere Inept (5 Trait Flaw)
- Phylactery (7 Trait Flaw)
- Technocracy Merits and Flaws
- Unobtrusive (1 Trait Merit)
- Acute Senses (1 or 3 Trait Merit)
- License To... (1-5 Trait Merit)
- Confidence (2 Trait Merit)
- Officially Dead (2 Trait Merit)
- Poker Face (2 Trait Merit)
- Iron Will (3 Trait Merit)
- Perfect Liar (3 Trait Merit)
- Master of Red Tape (4 Trait Merit)
- Inner Knight (5 Trait Merit)
- Technobabbler (1 Trait Flaw)
- Bigot (2 Trait Flaw)
- Construct (2 Trait Flaw)
- Icy (2 Trait Flaw)
- Rose-Colored Mirrorshades (2 Trait Flaw)
- Faulty Enhancements (2-5 Trait Flaw)
- Stress Atavism (3 Trait Flaw)
- Demented Eidolon (3 Trait Flaw)
- Rotten Liar (3 Trait Flaw)
- Mr. Red Tape (4 Trait Flaw)
- Rogue (4 Trait Flaw)
- Fifth Degree (4 Trait Flaw)
- Tradition Merits and Flaws
- Physical Enhancement (3+ Trait Merit)
- Anachronism (1 to 3 Trait Flaw)
- Personal Talisman (1 Trait Merit or Flaw)
- Nine Lives (6 Trait Merit)
- Resistant Pattern (7 Trait Merit)
- Immunity (Variable Trait Merit)
- Cast No Shadow or Reflection (1 Trait Flaw)
- Touch of Frost (1 Trait Flaw)
- Vulnerability (1 to 7 Trait Flaw)
- Beast Within (5 Trait Flaw)
- Bedeviled (6 Trait Flaw)
- Physical Merits and Flaws
- Example of Gifts of Feng-Tu
- Living Hair
- Corpse Skin
- Seductress' Eyes
- Talons of Feng-tu
- Angelic Voice
- Disparates
Chapter Four: Rotes and Wonders[]
Expands upon the sample rotes from the core book. This comprehensive list includes a lot more things for mages to do, and some clarifications on the uses of earlier rotes. Also, you'll find some rotes that show a wide range of capabilities, from shaking the world to just getting along in daily life, all suitable for inspiration.
- Wonders
- Fuel Pellets - One-Trait Charm
- Intuitive Medicine Bag - One-Trait Artifact
- Mata Hari's Bobby Pin - One-Trait Artifact
- Motion Sensor - One-Trait Artifact
- Night Vision Bifocals - One-Trait Artifact
- Baby's New Shoes Dice - Two-Trait Artifact
- Bob's Pipe - Two-Trait Artifact/Periapt, holds five Quintessence
- Mercury Sword - Two-Trait Artifact
- Force Shield - Three-Trait Artifact/Periapt, holds five Quintessence
- Magic Eight Ball - Two-Trait Artifact
- Carte Blanche - Three-Trait Artifact
- Efreet Bottle - Three-Trait Artifact
- Mr. Fusion's Atomic Sleep-Enhancing Mask - Three-Trait Artifact
- Sabot of Lud - Three-Trait Artifact
- Universal Cookbook - Three-Trait Artifact
- Vorpal Letter Opener - Three-Trait Artifact
- Weapon of the Psyche - Three-Trait Artifact
- Wild Certamen Card - Three-Trait Artifact/Periapt, holds five Quintessence
- Ebony Horse - Four-Trait Artifact
- Kali's Tongue - Four-Trait Artifact
- Lightning Gun - Four-Trait Artifact/Periapt, holds five Quintessence
- Questor's Map - Four-Trait Artifact
- Extra-Dimensional Backpack - Five-Trait Artifact
- Folk Ward - One-Trait Charm
- Ninja Smoke Bomb - Two-Trait Charm
- Tornado in a Can - Three-Trait Charm
- Spirit Rattle - Two-Trait Fetish
- Dragon Pearl - Five-Trait Talisman
- Technocratic Enhancements
- Extrasensory Access Device - One-Trait Enhancement
- Night Vision - One-Trait Enhancement
- Skeletal Enhancement - One-Trait Enhancement
- Claws - Two-Trait Enhancement
- Computer Coprocessor - Two-Trait Enhancement
- Environmental Adaptability - Three-Trait Enhancement
- Rotes
- Access This
- Activate Next Clone
- Akashic Cliff Notes
- Ball of Abysmal Flame
- Battery Man
- Bean
- Be Cool
- Bending Willow
- Call the Tempest
- Change the Flow of the Masses
- Circle Ward
- Cleansing Penance
- Code: FIDA
- Command the Summoned Beast
- Commune
- Cracks in the Conscience
- Curse of Luck
- Decrypt Thoughts
- Discordant Sanctum
- Duct Tape and WD-40
- Encrypt Thoughts
- Fall Upon Thy Knees
- Faux Curse
- Feng Shui
- Find Reality Flaws
- Got a Hunch
- Gremlins
- Guilty Whispers
- Head of a Pin
- Historic Editing
- Hungarian Phrase Book
- Imbue the Living Vessel
- Information Glut
- Instant Karma
- Knock Out
- Know the Leper's Mind
- Manna from Heaven
- Masochism Tango
- Mimir's Head
- Mind GREP
- Moment if Inspiration
- Mr. Fusion's Clean Burning Fuel Fabrication Formula
- Murder of Crows
- My God Can Beat Up Your God
- Mystic Tag
- Nice Boots, Wanna F***?
- Parma Magica
- Place in the Dance
- Plastic Body
- Portal's Herald
- Praise Asphalta
- Precipitate the Summoned Form
- Pyro Manos
- Red Ones Go Faster
- Release the Red Death
- Re-live Experience
- Reveal the Holy Path
- Remove Divine Favor
- Ringing Strike
- Sanctify Sacred Relic
- Sanctum's Sense (also known as "Where are my Keys")
- See the Tainted Soul
- Semi-Auto Cad-Cam
- Sense the Fleeting Moment
- Sharing the Experience
- Solomon's Binding
- Spirit Cloak
- Spoliatio Posterus ad Pensio Nam Nunc
- Surprise, You're Dead!
- Taliesin's Song
- Trick Shot
- Trippy Light Show
- Undying Endurance
- Void Strike
- Ward the Inner Sanctum
- Woad Warrior
- Work or Else
Chapter Five: Rules Addenda[]
Updates and clarifies some of the rules from Laws of Ascension so that you can avoid headaches or minor mistakes. Also in here are a few additional optional rules, like how to build a Paradox deck with a deck of normal cards and how to deal with the headaches of crossovers with other World of Darkness games.
Chapter Six: Places of Stories[]
Covers the Umbra, spirits, Shallowings, hauntings, the Digital Web and the like all in detail. You'll find ideas on how to create new and compelling places for your stories. You'll also learn the rules governing those strange locations and how mages interact with them.
Background Information[]
- Ads at the back of the book include: Mind's Eye Theatre Backlist.
Memorable Quotes[]
Characters[]
- Agent Graham - Technocracy Mage
- Melissa - Verbena
- Wolfgang von Reismann
- Queen Victoria
- Wind Walker - Dreamspeaker
- Mr. Fusion - Mage
Terminology[]
Airts, Arcane "Cloaking", Archmage, Archmage Spheres: Superior, Exceptional, Ascendant, Transcendent; Ares City, Arete "Enlightenment", Artificer, Astral Umbra, Avatar Background "Genius", Avatar Essence "Eidolon", Avatar Storm, Awakening "Empowerment", Banality, Byway, Cabal of Pure Thought, Celestial Masters, Cerberus, Changelings, Chantry "Construct", Chaos Math/Complexity, Chemistry, Computers, Consensus, Consors "Citizens", Control, Covenant of Mistridge, Conventions, Convention of the Ivory Tower, Cosians, Craft, Craftmasons, Cybernetics, Dark Umbra, Disparates: Ahl-i-Batin, Sisters of Hippolyta, Taftani: Factions: Zaotar, Kahin; Asha, Druj, Djinn, Bane, Elementals; Templars, Wu Keng: Chou-an; Wu Nung: A-ma; The Orphans; Doissetep, Dream Background "Hypercram", Feng-Tu, Focus "Apparatus", Gauntlet "Dimensional Barrier", Genetic Engineering, High Artisians, High Guild, Horizon Realm "Colony", Hyperphysics, Iteration X: HIT-Marks, Ciphers, Armature; Iteration X Methodologies: BioMechanics, Statisticians, Time-Motion Managers; Kinfolk, Languedoc, Magic "Inspired (or Enlightened) Science", Memetics, Mentor Background "Patron", Methodology, Middle Umbra, Mists, Nanotecrechnology, New World Order: Sympathizers; NWO Methodologies: Ivory Tower, Operatives: Gray Men, Men in Black, Men in White, Watchers; Oblivion, Op team, The Order of Reason, Paradigma, Paradox, Penumbra, Physics, Procedures "Rote", Progenitors: Street Ops, Recruiters, Technicians, Students, Research Assistant, Primary Investigators, Research Directors, Administration; Progenitors Methodologies: Forced Adaption and Clone Alteration Developmental Eugenicists, Genegineers, Damage Control, Pharmacopoeists; Psionics, Quintessence "Prime energy", Reality Deviants, Realm: Chasm: Iron Path, Gold Path, Silver Path, Soil Path, Concordia: Horizon, Dystopia: Enhancements, Digital Web: Sectors, Icons; Sanctum "Laboratory", Shade Realms: Shade Realm of Life; Shadowlands, Shallowing, Shapeshifters, Shard Realms: Shard Realm of Time, Shard Realm Infinite, Shard Realm of Correspondence, Shard Realm of Life, Shard Realm of Forces, Shard Realm of Matter, Shard Realm of Spirit, Shard Realm of Mind, Shard Realm of Entropy; Sleepers "The Masses", Solificati, Sorcerer "Extraordinary Citizen", Spirit, Spirit Sphere "Dimensional Science", Syndicate: Providers, Associates, Management, Chairmen, Vice-Presidents of Operations; Syndicate Methodologies: Disbursements, Enforcers, Financiers, Media Control, Special Projects Division; Technocratic Union, Tempest, Time Table, Tradition mage "Superstitionist", True Faith, Umbra, Unbelief, Underworld, Vampires, Void Engineers: Cadets, Officers, Enforcers, Explorers, Investigators, Researchers, Coordinators; DSEATC: Dimensional Science Evaluation and Training Committee, Void Engineers Methodologies: Border Corps Division, Earth Frontier Division, Neutralization Specialization Corps, Pan-Dimensional Corps, Research & Execution; Void Seekers, Wonder "Device": Artifact, Charm, Fetish, Periapt, Talisman; Wraiths,
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