Cover image.
Authors: Mike Boaz, Scott Taylor and Jess Heinig
Additional Material: Ian Dunteman and Martin Hackleman
Development: Jess Heinig
Editing: Cynthia Summers
Art Direction: Aaron Voss
Interior Art: Laura Robles
Layout and Typesetting by: Eric Ross
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: February 2002
Pages:  ?
Year: 2002
Publication #: WW5033
Reference #: ISBN 1-58846-516-0
PDF: Bullet-rpg
Price: $7.99 PDF

$14.99 Print on Demand

Laws of Ascension Companion is a sourcebook for Classic Mind's Eye Theatre. It provides additional material for live-age Mage: The Ascension games in conjunction with 2001's Laws of Ascension.


From the White Wolf catalog:

Traditions and Technocrats
How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter: the magical world's more than just the sum of the Council of Nine.
Madmen and Malfeasance
Here you'll find supplemental material for Mind's Eye Theatre's Laws of Ascension, covering such topics as creating Technocracy characters and chronicles, traveling the Umbral byways, fighting the wiles of mythic creatures and dealing with the lost Disparate magical orders. Plus, a ton of new rotes and some additional rule options to expand the potential of live-action Mage ® games.


Beginnings and Endings: A Magical TaleEdit

Chapter One: IntroductionEdit

Chapter Two: The TechnocracyEdit

Chapter Three: Character AdditionsEdit

Chapter Four: Rotes and WondersEdit

Chapter Five: Rules AddendaEdit

Chapter Six: Places of StoriesEdit


Memorable QuotesEdit



Previous book:
cMET: Laws of the Hunt Revised Edition Bullet-pdf
Game books
Classic Mind's Eye Theatre books
Next book:
cMET: Laws of the Wild: Changing Breeds 3 Bullet-pdf
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