The Loop (Games)
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|Authors:||Mike Boaz, Scott Taylor and Jess Heinig|
|Additional Material:||Ian Dunteman and Martin Hackleman|
|Art Direction:||Aaron Voss|
|Interior Art:||Laura Robles|
|Layout and Typesetting by:||Eric Ross|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Reference #:||ISBN 1-58846-516-0|
|Price:|| $7.99 PDF
$14.99 Print on Demand
From the White Wolf catalog:
- Traditions and Technocrats
- How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter: the magical world's more than just the sum of the Council of Nine.
- Madmen and Malfeasance
- Here you'll find supplemental material for Mind's Eye Theatre's Laws of Ascension, covering such topics as creating Technocracy characters and chronicles, traveling the Umbral byways, fighting the wiles of mythic creatures and dealing with the lost Disparate magical orders. Plus, a ton of new rotes and some additional rule options to expand the potential of live-action Mage ® games.
Beginnings and Endings: A Magical TaleEdit
Chapter One: IntroductionEdit
Chapter Two: The TechnocracyEdit
Chapter Three: Character AdditionsEdit
Chapter Four: Rotes and WondersEdit
Chapter Five: Rules AddendaEdit
Chapter Six: Places of StoriesEdit
| Previous book:|| Game books|
Classic Mind's Eye Theatre books
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