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Lamurun is an Uktena Lupus Philodox.

Biography[]

Lamurun grew up in the far north with a group of dingoes. Being different both physically and mentally, he had a difficult time before he discovered his true heritage. However, once he was initiated into the sept, Lamurun began to turn his unique understanding of patterns and symbols to the world around him, even venturing into human establishments. A great traveler, Lamurun has spent countless years exploring the continent. Since becoming the Warder, Lamurun has been forced to spend too much time for his taste mediating the internal rivalries of the tribe and too little time discovering the meanings of old patterns and mysteries.

In general, Lamurun has supported the policies of the young leader, Runs-with-Ghosts. He is especially in support of bringing to bear any powers or persons that could help the tribe learn the mysteries of the Bunyip. His support is the only reason Runs-with-Ghosts has been able to consider bringing outsiders into the plan. But Lamurun does favor rigorous testing of all newcomers to the caern, even those who seek knowledge for themselves from the Dreaming Womb; only the worthiest should be allowed to savor such symbols and rich dreaming.

Appearance[]

A large-bones shaggy, brindled wolf with a gray face and muzzle. Although obviously old, his fur is still full and shines with health. In Homid form, he is a medium-built aborigine with starling green eyes and gray hair whose body is just beginning to show the infirmities of old age. His face has been aged into great craggy paths by the burning rays of the Australian sun.

Stats[]

Position: Warder
Breed: Lupus
Auspice: Philodox
Tribe: Uktena
Nature/Demeanor: Visionary/Curmudgeon
Attributes: Strength 4 (6/8/7/5), Dexterity 4 (4/5/6/6), Stamina 5 (7/8/8/7), Charisma 4, Manipulation 2 (1/0/0/0), Appearance 2 (1/0/2/2), Perception 4, Intelligence 3, Wits 4
Talents: Alertness 3, Athletics 2, Brawl 3, Dodge 4, Intimidation 3, Primal-Urge 4
Skills: Animal Ken 3, Firearms 2, Leadership 5, Melee 2, Stealth 4, Survival 4
Knowledges: Area Knowledge (Outback) 4, Enigmas 2, Rituals 3
Backgrounds: Contacts 3, Past Life 2, Pure Breed 1
Gifts: Heightened Senses, Leap of the Kangaroo, Sense Magic, Shroud, Sense the Unnatural, Call Flame Spirit, Weak Arm, Gnaw, Roll Over, Song of the Great Beast
Rank: 5
Rites: Moot Rite, Rite of the Opened Caern, Gathering for the Departed, Rite of the Fetish, Rite of the Totem, Rite of Passage, Rite of Wounding
Fetishes: Fang Dagger, Spirit Whistle, various talens
Rage 7, Gnosis 8, Willpower 10

Gallery[]

References[]

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