Kristian is an 8th generation Nosferatu from Milwaukee.


Kristian grew up in an abusive environment, where his father would beat him and severely punish him for failing his chores - going as far as to burn his son's hands when the kid burned a meal he was cooking. Eventually though, as Kristian became older, he ended up mauling his father to death with a baseball bat while fighting his old man. The teenager was immediately caught by the police and sent to the Juvenile Hall, where he was embraced by his new "father": the vampire known as Parovich.

As a neonate, Kristian used to get visits from some of the kindred of Milwaukee who wanted to know how his sire stood on a few sensitive matters of sect policy. He usually didn't know the answer to such questions, but he could find out easily enough and tell them - which made him a very popular source of information. These vampires started telling him things Parovich hadn't, like the true nature of the Sabbat.

In possession of that information he began to keep close tabs on his sire, and discovered he was regularly talking to Sabbat's ghouls. He then grabbed his brothers and sisters and fled into the city, avoiding all other kindred. He told them that Parovich was very dangerous, and that if he ever found them, he would kill'em all - and true to this account, in a short span of time two of them were mercilessly destroyed by their sire.

Kristian now fears the other elders, thinking that they would turn them in to Parovich if they knew their whereabouts. So he is biding his time, hoping to grow strong and powerful so that one day he can get his sire, just like he got his dad.

Character SheetEdit

Kristian, Leader of Childer
Sire: Parovich
Nature: Director
Demeanor: Rebel
Generation: 8th
Embrace: 1985
Apparent Age: Early 20′s
Physical: Strength 4, Dexterity 4, Stamina 3
Social: Charisma 5, Manipulation 2, Appearance 0
Mental: Perception 3, Intelligence 4, Wits 4
Talents: Alertness 1, Athletics 3, Brawl 3, Dodge 2, Empathy 2, Intimidation 2, Leadership 2, Streetwise 4
Skills: Drive 4, Firearms 3, Melee 2, Security 4, Stealth 3
Knowledges: Investigation 3
Disciplines: Animalism 2, Obfuscate 2, Potence 1
Backgrounds: Contacts 1
Virtues: Conscience 3, Self-Control 3, Courage 5
Morality: Humanity 7
Willpower: 8


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