Original Concept and Design: Robert Hatch
Additional Design: Phil Brucato, Jackie Cassada, Mark Cenczyk, Nicky Rea
Authors: Justin Achilli, Phil Brucato, Jackie Cassada, Mark Cenczyk, Richard E. Dansky, Robert Hatch, Ian Lemke, Nicky Rea, Ethan Skemp
Developer: Robert Hatch
Editor: Ed Hall
Art Director: Lawrence Snelly
Layout and Typesetting: Robby Poore
Logo Design: Ash Arnett
Front and Back Cover Design: Lawrence Snelly
Runchuu Typeface: Ash Arnett, Robby Poore
Interior Art:
Book Design: Lawrence Snelly, Robby Poore
Calligraphy: Andy Lee
Logo Design: Ash Arnett
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1998
Pages: 224
Publication #: WW2900
Reference #: ISBN 1-56504-232-8
Price: $25.00

Kindred of the East is a rulebook for Vampire: The Masquerade that introduces the powerful Kuei-jin and their society as they struggle against the invading Cainites.


From the White Wolf catalog:

May You Gain the Notice of Those in High Places
For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans -- the shadowy vampires native to the East. For too long, the Cathayans have lain like sleeping dragons, allowing the Kindred a façade of omnipotence. Now, the new Age is at hand; Yin-daggers tremble in the talons of the Resplendent Cranes, and the Devil-Tigers howl for souls in the dark.
May You Live in Interesting Times
Kindred of the East is a giant hardcover sourcebook describing the unique and deadly vampires of the East. This mammoth volume includes new character creation rules, new powers, descriptions of the Eastern spirit worlds (plus rules for travelling there), and two chapters full of setting and cultural information.

Introduction: Behind the WallEdit

An overview of the Middle Kingdom and its denizens, the differences between Kuei-jin and Kindred, a lexicon of Cathayan terms and some inspirational literature and cinema.

Chapter One: The Hungry DeadEdit

Details the world of the Kuei-jin: their nature, society, origins and history, as well as the worlds of spirit and the dead.

Chapter Two: The Second BreathEdit

The philosophies, purposes and origins of the Dharmas, as well as full details for the main five: the Howl of the Devil-Tiger, the Way of the Resplendent Crane, the Song of the Shadow, the Path of a Thousand Whispers, and the Dance of the Thrashing Dragon.

Chapter Three: The Ten Thousand ThingsEdit

Kuei-jin character creations, including new and modified Abilities, Backgrounds, Virtues, Merits and Flaws.

Chapter Four: Forces in the LandEdit

Rules for and descriptions of the unique Disciplines and Demon Arts of the Kuei-jin.

Chapter Five: Arts of the Kuei-jinEdit

The inherent powers and system considerations necessary for playing Kuei-jin characters, from the properties and uses of Chi to martial arts, methods of entering or interacting with the spirit worlds, and the twin souls of the Cathayans.

Chapter Six: The Middle KingdomEdit

A tour through World of Darkness Asia, including the spirit worlds.

Chapter Seven: StorytellingEdit

Notes and suggestions for running a Kuei-jin chronicle.

Chapter Eight: Rivals and BarbariansEdit

Brief descriptions and examples of the other supernatural denizens of the Middle Kingdom: Hengeyokai, Chi'n Ta, Hsien, spirits, ghosts, and the mortals who hunt them.

Background InformationEdit

This book was part of the Year of the Lotus product line.

Memorable QuotesEdit






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