|Authors:||Michael Butler, Guy-Francis Vella|
|Developer:||Philippe R. Boulle|
|Editor:||Diane M. Piron-Gelman|
|Art Director:||Brian Glass|
|Layout and Typesetting:||Brian Glass|
|Front and Back Cover Design:||Brian Glass|
|Interior Art:||Steve Ellis, Fred Hooper, Christopher Shy, Shane White|
|Front Cover Art:||Christopher Shy|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Reference #:||ISBN 1-56504-208-0|
From the White Wolf catalog:
- With Blood in the Gutters
- The Middle Kingdom's glimmering high-rises and endless slums provide a vast tapestry for the Cathayans who prey on the living. Violence, abuse and death crowd together in a sea of pain and filth, in which the Kuei-jin swim like sharks.
- The Hungry Dead Play Their Games
- Killing Streets explores the dark corners of Asian cities, and the places Cathayans lurk. From international crime cartels like the Yakuza to the dictators' work camps, from the glamorous clubs of Tokyo to the slums of Manila, this book provides an array of characters, resources and story seeds.
Introduction: On the Killing StreetsEdit
Details on the book, suggestions for using it, and recommended media to get the atmosphere down, as well as a lexicon of terms used by Triads, Yakuza, and Bahasa.
Chapter One: To Live and DieEdit
Notes on modern Western trends and how they have affected Asia in both positive and negative ways, as well as current issues the Kuei-jin deal with and how they attempt to turn them to their advantage. This is followed by the history and organizations of the Chinese Triads and the Japanese Yakuza, and how the Kuei-jin play into both.
Chapter Two: Streets of BloodEdit
Details on the rough and tumble areas and the people and supernaturals who inhabit them. Cities covered include Canton and Shanghai in China, Japan, Korea, Singapore, India, and the Golden Court and Green Court. Finally, there are details on the Wicked City and Corporate Consulting.
Chapter Three: StorytellingEdit
How to create dark and gritty urban campaigns for Kindred of the East, including suggestions for themes and styles of play.
Appendix: Road Rules for the Dark MetropolisEdit
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