Kerexusaka or the "Cat" is a former Pack Totem to the Meers Pack in Manitou Springs.
Background[]
A large wildcat, with paws tipped in blood. It is the size of a wolf, but has kept the feline grace and agility of its physical counterpart. Its eyes are solid pools of rich blood red. The blood on its paws appears to be fresh, but it does not drip on the ground.
Stats[]
Rank: 3
Attributes: Power 6, Finesse 7, Resistance 7
Willpower: 13
Essence: 15
Initiative: 14
Defense: 7
Speed: 23
Size: 5
Corpus: 12
Influences: Blood •, Wildcats •••, Pain ••
Numina: Chorus, Gauntlet Cloak, Materialize, Material Vision, Reaching, Unspoken Communication, Wilds Sense
Ban: Kerexusaka must obey anyone who forces his paws into a pool of their own blood.
Influence (Blood •): With a roll of Power + Finesse, the spirit can strengthen any blood near it in the physical world, making it smell stronger or keep from coagulating for one minute per success. Doing so costs one Essence.
Influence (Wildcats •••): With a roll of Power + Finesse, the spirit can strengthen, manipulate, or outright control a wildcat near it in the physical world. It can make that wildcat more robust (perhaps adding an extra dot of Health per success for one minute per success), subtly encourage it to act in certain ways for 10 minutes per success (such as paying attention to one sort of prey over another), or assert more overt control over it for 10 minutes per success (such as making it stalk and attack a human being). Strengthening a wildcat costs one Essence, subtly manipulating it costs two, and controlling it costs three.
Influence (Pain ••): With a roll of Power + Finesse, the spirit can strengthen or manipulate the pain of someone or something near it in the physical world. It can make that pain more intense (perhaps levying a –1 modifier for one minute per success) or subtly affect the nature of that pain for 10 minutes per success (perhaps moving the epicenter of a muscle pain up into a joint). Strengthening one’s pain costs one Essence, and subtly manipulating it costs two.
Chorus: By spending one Essence (and on a successful Power + Finesse roll), the spirit can send a message to any other spirit of its type. Gaining more successes yields a more detailed message.
Gauntlet Cloak: By spending one Essence (and on a successful Power + Finesse roll), the spirit can cloak itself so that those attempting to detect Kerexusaka suffer a –2 penalty as well as an additional –1 penalty to recognize it. The Cat uses this Numen only after the scene in which the characters talk to it, on the off chance that the characters come back looking for the spirit again.
Materialize: By spending one Essence (and on a successful Power + Finesse roll), the Cat can assume solid form for several hours. This pushes it across the Gauntlet into the physical realm (with its traits unaffected). Kerexusaka is vulnerable to physical attacks in this form, however.
Reaching: This Numen allows the spirit to use its other Numina through the Gauntlet with a roll of Power + Finesse.
The Cat also has the Material Vision and Wilds Sense Numina described above.
Attacks: Type: Claws, Damage: 2 (L), Dice Pool: 15; Type: Bite, Damage: 1 (L), Dice Pool: 14