Kartarirya, the Many-Armed, is the first childe of the Tzimisce Antediluvian.


In life, he was a bloodthirsty warrior renowned for his inhumanity and aggressiveness, for which he was ultimately Embraced. With Kartarirya, the Eldest discovered its ability to share its progeny’s senses, with which he secretly became legionfold, allowing it to take host in chosen descendants and reap the knowledge of their exploration.

His sire allowed the warrior Kartarirya to act upon its whims. Kartarirya tried impersonating Kartikeya, the god of war, only to discover the Brahmans wielded their True Faith as a weapon and saw through such artifice. Surprisingly, in its search to find worshipers among the growing Vedic pantheon, Kartarirya came to understand and appreciate their religion. The multi-limbed divinities represented multiple states of beings, interpretations, and personalities. While the divinities were certainly terrifying to behold, the Indians accepted the complex and often conflicted gods and precepts as natural. Enamored with the concept of multifaceted existence and perception, Kartarirya geared its transcendence toward that effort. Instead of seeking worship, Kartarirya sought to remold itself into a creature that could exist in multiple states of awareness, simultaneously.

As to be expected from a multi-armed methuselah who considers all of India to be its personal hunting grounds, Kartarirya allows no vampires save those from its line, or those who submit to a blood bond, to enter his domain. Trespassers are attacked by formidably powerful ghouls, called yakshi, which are fleshcrafted to resemble apes or monkeys. Kartarirya fought against encroaching Cainite presence following the conquests of Alexander the Great. It battled a Nosferatu methuselah and, victorious, dwells in the Nosferatu's haven on the isle of Sri Lanka. By the time of the Modern Nights, it rests in torpor.


Clanbook: Tzimisce Revised lists Kartarirya as the first of the Eldest's progeny, followed by Gallod as the second of its childer. However, Players Guide to High Clans ignores the existence of Kartarirya and speaks only from Gallod. It is possible, however, that the Tzimisce of Dark Medieval Europe could very well remain unaware of the oriental Kartarirya's existence.

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