Juno is a Storm Lord Cahalith member of the Lodge of Thunder.
Overview[]
Juno doesn't answer to her human name any more; as far as she's concerned, the woman she was is better off dead. She's married young for the wrong reasons, endured an abusive relationship and wound up addicted to prescription medicine. The Change overwhelmed her addiction and set her free from her marriage - after a fashion. She sought out Winter Wolf's tribe as much out of shame for her previous life as anything else, and vowed never to topple to weakness again. Another Thunder Lord in the area was impressed with her motivation, and gradually fanned the flames of her ambition even further.
Although she's well on her way, Juno isn't quite ready to challenge for a choice leadership role yet; she's focused on physical training and rerouting her money to a different identity, and has neglected the nuances of Forsaken politics and mysticism more than she should. She's interested in every werewolf she meets; she enjoys feeling a sense of camaraderie with other physically minded Uratha, and marks the more social or cerebral werewolves as those she might yet have something to learn from. Of course, she rarely admits openly to having things yet to learn; she's a proud one indeed. Her choice of the name "Juno" indicates her belief that she's the closest thing the living world has to a true thunder goddess.
Juno is an imposing woman with strongly Mediterranean features, thick, black hair and a powerful build. She dresses with the intention of causal intimidation, whether power suits in the heart of downtown or sleeveless attire for more casual occasions. Cahalith to the core, she prefers open negotiation to subterfuge, although her empathy could use some work. She's tried volunteering at women's shelters, but had to give it up; she discovered she hates looking at women who remind her of her previous life, and her sympathy would become angry contempt all too easily.
Stats[]
Tribe: Storm Lord
Auspice: Cahalith
Mental Attributes: Intelligence 2, Wits 2, Resolve 3
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 3 (3/4/4/4), Stamina 4 (5/6/6/5)
Social Attributes: Presence 3, Manipulation 2 (1/2/0/2), Composure 3
Mental Skills: Academics (Business) 2, Computer 1, Crafts (Sewing) 2, Medicine 1, Politics 2
Physical Skills: Athletics (Endurance) 3, Brawl 2, Firearms 1, Survival 1
Social Skills: Empathy 1, Expression (Articulate) 3, Intimidation (Glower) 2, Persuasion 2, Socialize 2, Streetwise 2, Subterfuge 1
Merits: Common Sense, Fetish (Roar of Thunder) 2, Resources 2, Strong Back
Primal Urge: 3
Willpower: 6
Harmony: 6
Max Essence/Per Turn: 12/1
Virtue: Fortitude
Vice: Pride
Health: 9 (11/13/12/9)
Initiative: 6 (6/7/8/8)
Defense: 2 (2/2/2/2)
Speed: 11 (12/15/18/16)
Renown: Glory 2, Honor 2, Purity 1, Wisdom 1
Gifts: Crushing Blow, Know Name, The Right Words, Warning Growl, Camaraderie, Mighty Bound
Rituals: 1; Rites: Rite of Dedication, Shared Scent
References[]
- WTF: Lodges: The Faithful, p. 102