White Wolf Wiki
White Wolf Wiki
Advertisement

Judgment is a Paradox Spirit.

Overview[]

Judgement manifests to mages who incur backlashes while flinging around careless magic that would harm Sleepers. Once manifest, it assumes the identity of a law-enforcement officer and attempts to arrest the offending mage. Its Charms manifest as coincidental Effects. Disable appears as handcuffs or some other binding, and Spirit Away appears to be an appropriate vehicle, for example.

Once it has spirited the mage away to its Realm, it puts the mage in a jail cell - again, appearances are what's appropriate to the mage. Within 24 hours, the mage faces arraignment for her crimes and must defend her actions to a heartless, merciless, judge - who it, of course, Judgement. If she cannot defend her actions adequately, Judgement will lock fer away for a very long time. Escape occurs at the Storyteller's option - make it difficult.

Judgment has six dice of countermagic at all times. Mages in its Realm suffer an additional three dice of ambient countermagic against all Effects.

It's important, when using Judgement, to be as subtle as possible. The mage should realize that something unusual is up, but not necessarily what that something is. The character (and hopefully the player) should be creeped out.

Appearance[]

Judgment appears as an authority figure appropriate to whichever part of the world it's in and the mage who caused its appearance.

Stats[]

Willpower: 6
Rage: 6
Gnosis: 6
Power: 75
Charms: Airt Sense, Armor, Blast (appears as a pistol or other appropriate weapon), Call for Aid (summons more Paradox spirits for backup), Disable, Iron Will, Materialize, Shapeshift (only when changing roles), Solidify Reality, Spirit Away, Track
Materialized Attributes: Strength 4, Dexterity 4, Stamina 4, Mental/Social same as Gnosis
Abilities: Alertness 4, Awareness 4, Brawl 4, Dodge 3, Drive 3, Firearms 3, Intimidation 4, Investigation 4, Law 4, Streetwise 4
Materialized Health Levels: 8

References[]

Advertisement