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Juanita Vejo Mendez is a Ivory Claw member of the Lex Talionis pack in Chicago, Illinois.

Overview[]

Juanita almost didn't survive the critical clash with the Architects of Steel. She was taken down, her throat half-torn out and she survived only because Yussef Mahudi refused to finish the job. And she hates him for it. Ever since that battle, she has felt doubt gnawing at her - not doubt for her cause, but for her own ability. She failed. She was beaten. And the only reason she isn't dead is because a piece of Forsaken scum thought he could prove he was better than her by sparing her life.

Before that fight, Juanita relied mostly on her natural prowess as a werewolf to see her through, along with some moderate training and the weight of numbers. Now she's vigorously devoted to bettering her combat ability, and has come quite a way over the past few months. She can be particularly harsh with the new recruits, having felt firsthand how being over-reliant on numbers can fail you. Her insistence that they get better faster hasn't made her many friends, but most can respect her reasoning.

Juanita is a darker-skinned Hispanic woman in her late 30s, with longish hair that's beginning to pick up some premature streaks of white. She usually wears turtlenecks in the city to cover the ugly scarring on her neck. She's much stronger and tougher than she appears at first, the result of heavy physical conditioning.

Stats[]

Tribe: Ivory Claws
Mental Attributes: Intelligence 2, Wits 3, Resolve 4
Physical Attributes: Strength 3 (4/6/5/3), Dexterity 4 (4/5/6/6), Stamina 3 (4/5/5/4)
Social Attributes: Presence 3, Manipulation 2 (1/2/0/2), Composure 2
Mental Skills: Academics 1, Crafts 2, Investigation 2, Medicine 1, Occult 1, Politics (Tribal) 2
Physical Skills: Athletics 2, Brawl (Gauru) 3, Drive 1, Firearms 2, Stealth 2, Survival 2, Weaponry 2
Social Skills: Animal Ken (Wolves) 3, Intimidation 2, Persuasion 2, Socialize 2, Streetwise 2, Subterfuge 1
Merits: Allies (Kane County Sheriff) 3, Fast Reflexes 2, Totem 6
Primal Urge: 4
Willpower: 6
Harmony: 4
Max Essence/Per Turn: 13/2
Virtue: Fortitude
Vice: Wrath
Health: 8 (10/12/11/8)
Initiative: 8 (8/9/10/10) with Fast Reflexes
Defense: 3 (3/3/3/3)
Speed: 12 (13/16/19/17)
Renown: Cunning 3, Glory 4, Honor 1, Purity 2, Wisdom 2
Gifts: Mask of Rage, Partial Change, Sense Malice, Warning Growl, Ward Versus Predators, Wolf-Blood's Lure, Anybeast, Father Wolf's Speed, Hone Rage, Scent of Taint, Leach Rage, Primal Howl, Savage Rending
Rituals: 2; Rites: Shared Scent, Fortify the Border Marches

References[]

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