
Jonathan Eggers is a Werewolf.
Quote: I think you have the wrong guy. I'm just a businessman.
Prelude[]
Those other werewolves have it all wrong. Living in the forest like animals? Nesting among their own filth and discarded bones? That's not how Jonathan Eggers thinks it should be done. Since his First Change when he was 12, he's tried to maintain control of his feral instincts. He decided early on that if the world's corruption is to be undone, it has to be from the inside out. Cities are havens of taint, so that's where he decided to start.
Eggers and a few others of his kind with similar mindsets have integrated themselves into the world of high-tech big business. Software, hardware, handheld solutions, digital-phone technology. Any and all of it. He's able to expose corruption, run a spotless company and make some big bucks. When the time comes to unleash his beast, he does so either in the privacy of his top-floor suite or way out in East Bumblefuck, where nobody knows any different.
Concept[]
The Suit is hard to peg. He may be a werewolf, but he doesn't reveal that side of himself to anyone. He strives to contain the telltale signs of his bestial nature. Any excess hair is removed, any wild musk is dampened with heavy cologne, and he reins in his wild sprees whenever possible. He's ingratiated himself into the world of high-tech corporations, and seems to "get his way" more often than not. Aren't some bloodsuckers involved in that world? Ah, but a hunter might note that the Suit breathes and goes out during the day. Maybe he's some kind of techno-head mage. He seems to rely on his PDA and high-end digital phone, and he drives a Jaguar. Werewolves don't care about nice cares, do they?
Stats[]
Equipment: Personal organizer, laptop, digital phone, several neatly pressed suits, Glock 10mm pistol in briefcase
Attributes: Strength 3 (5/7/6/4), Dexterity (Fast Hands) 4 (4/5/6/6), Stamina 3 (5/6/6/5), Charisma (Smooth) 4, Manipulation 3 (2/0/0/0), Appearance 3 (2/0/3/3), Perception 3, Intelligence (Problem-solver) 4, Wits 3
Abilities: Alertness 2, Athletics (Gym) 4, Brawl 2, Bureaucracy 3, Computer (Laptop) 4, Drive 2, Finance 3, Leadership (Teamwork) 4, Politics 1, Science 1, Security 1, Subterfuge 3, Technology 3
Backgrounds: Allies 3, Arsenal 1, Contacts 4, Resources 4
Powers: Blackout (SC, p. 45), Inflict Malfunction (SC, p. 46), Slander (SC, p. 49)
Willpower: 8
Rage: 8
References[]
- HTR: Hunter: Urban Legends, p. 91