In Werewolf: The Apocalypse, Jagglings are the common umbral "citizens". They are usually sentient, and posses an individual identity. Jaggings usually serve an Incarna. The power level of Jagglings vary as much as that of Garou, if not more.
List of published Jagglings[]
Important Spirits[]
Totem Spirits[]
- Pegasus
- Heart Guides (Unicorn Anamae)
- Black Stags
- Cockroach
- Sabretooth Tiger
- Night-spirits
- Meneghwo, the Patchwork Wolf (Unique spirit)
- Snake
- Ice haunters
Naturae[]
Moon Spirits[]
- Moonshadow
Wyld Spirits[]
- The Echoes
- Howlers
- Gyres
- Chatterer
- The Nameless
- Malleon
References[]
- WTA: Werewolf: The Apocalypse Rulebook, p. 147
- WTA: GURPS Werewolf: The Apocalypse, p. 114, 163
- WTA: Umbra: The Velvet Shadow, p. 12, 121
- WTA/cMET: The Apocalypse, p. 134
- WTA: Werewolf: The Apocalypse Second Edition, p. 26, 114, 145, 180, 259, 264-265
- WTA/cMET: Laws of the Wild, p. 192
- WTA: Axis Mundi: The Book of Spirits, p. 3-157
- WTA: Werewolf: The Apocalypse Revised Edition, p. 54, 236
- WTA: Umbra Revised, p. 104
- WTA/cMET: Laws of the Wild Revised Edition, p. 237
- WTA: W20 Umbra: The Velvet Shadow, p. 155-116