Jürgen Schweiger is a Thin-blood introduced in Cults of the Blood Gods.
Biography[]
“ | Be afraid of the person with nothing. They got nothing left to lose. It makes them willing to do anything. | ” |
Mortal Days: Jürgen grew up bouncing between foster care and the father who beat him. These abuses hardened the young man who, at the age of sixteen, fled his situation to peddle on the streets of Munich. While he occasionally stayed with boyfriends, the relationships never lasted long, and soon enough he’d find himself living on the street. Then, he found heroin, the only thing he ever loved. To feed his habit, he dealt narcotics, pickpocketed tourists, and robbed homes. One night he stole from the wrong house, was Embraced, and then abandoned.
Kindred Nights: Jürgen has no idea who his sire is or why she Embraced him. He almost fell into frenzy and wouldn’t have survived those first few nights if not for Christof Giovanni. Realizing his Kindred nature, Christof took the Thin-Blood under his wing and helped him acclimate to his new life. The two have become friends in spite of their economic differences.
Tonight, Jürgen maintains one foot out the proverbial door, ready to flee into the streets. But for the moment, he maintains a place among the Hecata, slowly learning how to trust them.
Appearance[]
Jürgen is rail thin, weighing less than 60 kilos. His brown hair is generally unkempt, shoulder length, and tucked behind his pierced ears. Over his second-hand shirts and jeans, he wears a puffer coat and fingerless gloves.
Character Sheet[]
Sire: Unknown woman
Predator: Sandman
Ambition: Find your sire
Suggested Desire: Get into trouble
Convictions: Take from the wealthy, give to the poor
Touchstones: Father Daniel Vogel — a Catholic priest who runs the Church of the Ascension soup kitchen
Humanity: 5
Generation: 14th
Blood Potency: 0
Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 2, Manipulation 3, Composure 2; Intelligence 3, Wits 4, Resolve 3
Secondary Attributes: Health 5, Willpower 5
Skills: Athletics 2, Brawl 3, Firearms 1, Larceny (Lockpicking) 4, Stealth (Break-Ins) 3, Survival (Urban) 4; Persuasion 2, Streetwise (Scrounging) 4, Subterfuge 3; Awareness 2, Investigation 2, Medicine 2, Technology 2
Disciplines: Thin-Blood Alchemy 3
References[]
- VTM: Cults of the Blood Gods, p. 226