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Inhabit is one of the primary thirteen Arcanoi from Wraith: The Oblivion. Wraiths gifted with Inhabit can manipulate and control inanimate objects.

Inhabit is one of the oldest Arcanoi, and also the one that has changed the most with time. At the beginning of the twentieth century, Inhabit as it exists now was a different art and was known as Kinesis. As technology continues to improve and evolve, the Artificers are there along with it, always ready to take advantage of the new benefits it offers. In addition, Artificers are very good at changing existing objects, imbuing them with new powers, creating relics and artifacts, or even making them come "alive".

Despite the fact that Artificers frequently skirt the line of the Dictum Mortuum, they are among the more accepted and welcomed wraiths in Stygian society. They are valued not for their abilities in the living world, but because many of them become accomplished Soulforgers. As the only thing that exists in the Shadowlands is plasm, those who can melt it down and shape it into useful items are valued above almost anything else. The Hierarchy in particular makes use of several Artificers to melt down wraiths that are troublesome, criminal, or otherwise unwanted or not useful to the society of the Shadowlands.

Inhabit is highly hazardous, however, when it goes wrong. Becoming trapped and unable to manipulate an item, breaking it or shorting it out, or becoming overwhelmed by its power source are all potential problems when things don’t go as planned for an Artificer.

Basic AbilitiesEdit

  • Sense Gremlin: An Artificer may determine if any wraiths are currently hiding in or possessing an object.
  • Shellride: An Artificer may hide themselves in a machine without having to control it.

Standard PowersEdit

First / Second EditionEdit

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Surge: An Artificer may manipulate the power source of an electronic device.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Ride the Electron Highway: An Artificer can travel through phone lines, modems, or other communication networks.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Gremlinize: An Artificer can possess and control a machine.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Claim: An Artificer may use a machine or object as a temporary body.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Empower: An Artificer can imbue an object or relic with Arcanoi.

20th Anniversary EditionEdit

Basic abilities were dropped in the 20th anniversary edition.

The standard powers of Inhabit are the same as previous editions, with the following exceptions, which replace the skills of the same level or where noted.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Assume the Shell: This is essentially the same as Shellride.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Misfire: An Artificer may cause a mechanical or electronic device to malfunction.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Control the Shell: An Artificer can possess and control a relic or Skinlands object, using it as a temporary body.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Wire Rider: This is an updated version of Ride the Electron Highway, allowing an Artificer to travel through the global communication network.

Alternate PowersEdit

[1]

Ancient ArtsEdit

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Lightning's Bite: An Artificer can charge a small metal object with electricity that will discharge into the next (successes) people who touch it.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Flawsight: An Artificer can detect flaws in an object and when they will manifest; a precursor to Flux.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Sympathy: An Artificer can Gremlinize a number of similar simple machines at once.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Creeping Rot: An Artificer can cause a device to begin slowly falling apart.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Kinesis: An Artificer can manipulate individual molecules' vibratory rates to warm or cool them.

New Arts Edit

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Command Line: An Artificer can send simple commands directly to a computer's CPU.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Reconstruction: An Artificer can retrieve erased data.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Wipe Me: An Artificer can erase magnetic storage media.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Hi, Mom!: An Artificer can project his image onto a video monitor and use any associated speakers to make his voice heard by the Quick.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Horizontal & Vertical Control: An Artificer can cause a video monitor to show any image she desires.

Wraith: The Great WarEdit

See Kinesis

20th Anniversary EditionEdit

The 20th anniversary edition introduces the initiate arts, a set of Inhabit abilities available to members of the Artificers' Guild with sufficient status.

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Reveal Rider: An Artificer can see whether an object is, or has been, Inhabited by a wraith.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Forge Affinity: An Artificer's soulforging is permanently improved.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Smith's Tenacity: An Artificer can make themselves more resistant to damage.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet The Tool Knows Its Master: An Artificer can infuse an object with part of their own essence, allowing them to use their Arcanoi on anyone or anything touching it. If the object would damage them, they can minimise the damage it would cause.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Compel the Soulsteel: An Artificer can draw information from the soul used in a soulforged item.

Other BooksEdit

  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Shadow Weapon: An Artificer can force their Shadow into a regular melee weapon.[2]
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Impress: An Artificer may place the memories and personality of a wraith into a non-living item.[3]

ReferencesEdit


Wraith: The Oblivion Arcanoi

The Great 13:

Argos · Castigate · Embody · Fatalism · Inhabit · Keening · Lifeweb · Moliate · Outrage · Pandemonium · Phantasm · Puppetry · Usury

Forbidden:

Flux · Intimation · Mnemosynis

Dark Arcanoi:

Blighted Insight · Contaminate · Corruption · False Life · Hive-Mind · Larceny · Maleficence · Shroud-Rending · Tempest-Weaving · Tempestos

Risen:

Fascinate · Serendipity

Jade:

Chains of the Emperor · Way of the Artisan · Way of the Farmer · Way of the Merchant · Way of the Scholar · Way of the Soul

Miscellaneous:

Alloyed · Behest · Connaissance · Displace · Kinesis · Leechcraft · Tempered

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