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For other uses of the term "Infernal", see inferno.
Exalted: The Infernals (logo is non-canon)

The Infernal Exalted, also known as the Green Sun Princes, are the champions of the Yozis. The Green Sun Princes are the fallen heroes of the Exalted, created using stolen Solar Exaltations tainted by the imprisoned titans of Malfeas. Grievously wronged in their mortal lives, the Infernal Exalted are offered demonic power and set loose upon Creation to claim revenge, violently liberate the oppressed, and topple old regimes to raise their own empires and remake the world. Alongside the deathknights, the Green Sun Princes serve as wicked cousins and twisted reflections to their Solar counterparts and accompany them in their unwelcome return to Creation, filled with the fury of hell itself.

Rules for creating and playing as Infernal characters are presented in Manual of Exalted Power: Infernals for Exalted Second Edition, alongside rules for the akuma, mortals and existing Exalted transformed into slaves for the Yozis in exchange for power. Streamlined rules for Green Sun Princes, based on their intended Exalted Third Edition redesign, are presented in Exalted: Essence.

Castes[]

The Infernals have five castes, twisted reflections of the Solar Exaltations they once were. While the Solar castes are named for each stage of the day, the Infernal castes represent the astronomical positions of celestial objects. Their caste marks shed light in shifting and broken emerald flares.

  • Azimuth: The Azimuth caste are the generals and warriors of the Infernal Exalted. They can channel essence into their anima to appear more terrifying. Their animas ripple with tones of brass.
  • Ascendant: The Ascendant caste are the leaders and priests of the Infernal Exalted. They can channel essence into their anima to provoke acts of rebellion or anarchy and desecrate the earth to harm members of the Celestial Bureaucracy. Their animas swirl with turquoise green, silver, and cerulean.
  • Horizon: The Horizon caste are the sorcerers and savants of the Infernal Exalted. They can channel essence into their anima to disrupt the flow of Essence in their targets and steal the will of others. Their animas burn with ocean-green and white flames.
  • Nadir: The Nadir caste are the iconoclasts and tricksters of the Infernal Exalted. They can channel essence into their anima to conceal its presence and impose a zone of absolute silence around themselves. Their animas whirl with sea green and streaks of blood red.
  • Penumbra: The Penumbra caste are the spies and brokers of the Infernal Exalted. They can channel essence into their anima to sow distrust in others and sanctify oaths with the power of the Yozis, invoking a curse on oathbreakers. In addition, they can learn Charms and qualities from other supernatural beings. Their animas are dark green and imperial purple with patches of black.

Second Edition Castes[]

The Green Sun Princes have five castes, functionally similar to Solar Exaltations but twisted into forms more suitable for agents of the Yozis. While the Solar castes represent the stages of the day under the Unconquered Sun, five Yozis laid claim to each of the Infernal castes and deformed them to fit their needs. Their caste marks blaze with infernal green.

  • Slayers: The Slayers are the warlords and warriors of the Infernal Exalted, waging war for the glory of Malfeas. They can channel essence into their anima to appear huge and terrifying. Their animas glint like brass.
  • Malefactors: The Malefactors are the dictators and priests of the Infernal Exalted, preaching the word of Cecelyne. They can channel essence into their anima to consecrate sites with sacrifices and stand against gods and other holy beings. Their animas swirl with green and tarnished silver.
  • Defilers: The Defilers are the sorcerers and savants of the Infernal Exalted, rebuilding the world in the name of She Who Lives In Her Name. They can channel essence into their anima to protect themselves with an impenetrable sphere. Their animas are mixtures of green and white flames.
  • Scourges: The Scourges are the assassins and tricksters of the Infernal Exalted, fulfilling the desires of Adorjan. They can channel essence into their anima to conceal its presence and surround themselves with a zone of perfect silence. Their animas whirl with green and red light.
  • Fiends: The Fiends are the spies and brokers of the Infernal Exalted, spreading disunity and chaos for the Ebon Dragon. They can channel essence into their anima to sanctify oaths and free oathbreakers from the effects of violating oaths sanctified by Eclipse and Moonshadow castes. In addition, they can learn any Charms, regardless of source. Their animas are mixtures of dark green, purple, and black.

Akuma and Green Sun Princes[]

The most common Infernals are the akuma, who were living Exalts until they were devoured and regurgitated by a Demon or Yozi, resulting in a creature with the power of the Exalted and now devoted to the creatures that the Exalted were created to slay. The Green Sun Princes are the rarer and more prestigious Infernals: they were Exalted directly by the Yozis, and act as their masters' direct agents. Player characters who are created as Infernals (as seen in Manual of Exalted Power: Infernals) are by default assumed to be Green Sun Princes, although akuma player characters are also possible.

Notable Infernals[]

Akuma[]

  • Thrice-Damned Gorol
  • Lintha Ng Hut Dukantha

First Edition[]

In the First Edition of Exalted, almost nothing substantive was known about the Infernal Exalted (there was one example, Dukantha, given in Blood and Salt). However, it is known that they become an attendant soul to the demon that devoured them, giving them power equivalent to a soul of the corresponding circle. So an Infernal created by a Yozi would be a Third Circle Demon, while one created by a fetich would be Second Circle.

There are various ways to create an Infernal Exalted, although they are so incredibly rare that any method can be considered unique. The as-yet-unwritten Broken-Winged Crane is a common approach; other methods involve tainting existing Sparks, as the Yozis are likely doing with Sparks acquired from the Malfeans.

References[]

See also[]

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