Inanimae: The Secret Way is a sourcebook for Changeling: The Dreaming. It covers the history and mechanics of the Inanimae.
Summary[]
Even Stones May Dream
During the Age of Myth, everything in the world was born with the capacity to dream, therefore, everything possesses - or possessed - the potential to be alive. Although they world has changed since its beginning and may parts of it have forgotten how to dream, some fugitive elements still remember. These vessels of the Dreaming endure in the hidden corners and secret corners and secret enclaves of the world, remembering as best they can the lost days when every waterfall could talk and every tool was alive. They are the Inanimae, the last children of the Great Slow Empires that now sprawl across the Earth in mute, immobile ruins. Even to most of the changelings, they are a myth too fantastic to have survived.
Inanimae: The Secret Way features:
- A complete history of the Inanimae, from their origins during the Age of Myth to the modern day
- Complete rules for creating and playing Inanimae characters
- Guidelines and suggestions for Storytellers who wish to include Inanimae in their chronicles
Contents[]
The Tooth Fairy[]
Introduction[]
Chapter One: The Lost Days[]
Offers an overview of the world of the Inanimae, including the secret history that began before humanity, and that continues to this day in all the places we aren't watching.
Chapter Two: Empires of the Inanimae[]
A full discussion of the dominant surviving elemental and Krofted cultures found in the World of Darkness. Inanimae are the inheritors of a vast body of ancient traditions, courtly manners and intricate magic that equals anything created by the Kithain.
Chapter Three: Taxonomy of Secrets[]
Describes the various phyla (or kith) of the Inanimae.
Chapter Four: Building Your Face[]
Contains specialized character creation rules for playing members of the most prevalent inanimate kith or phyla, including assorted new Merits and Flaws, full information on the game effects of the inanimate modalities of Glade and Kroft - (the "Seelie and Unseelie Courts" of the inanimate world) as well as Jeu (Seemings) and other vital character information.
- New Backgrounds:
- Husk
- Regard
- Merits and Flaws:
- Merits:
- Natural Husk (3 pt. Merit - All phyla)
- Imperial Ambassador (2 pt. Merit - All phyla except solimonds)
- Famous Anchor (3-5 pt. Merit - All phyla)
- Flaws:
- Pig-Pen (2 pt. Flaw - glomes)
- Babbling Brook/Long-Winded (1 pt. Flaw - ondines/parosemes)
- Pyromania (5 pt. Flaw - solimonds)
- Water Under the Bridge (5 pt. Flaw - ondines)
- Hibernation (5 pt. Flaw - kubera)
- Polluted/Defaced (1-3 pt. Flaw - all phyla)
- Merits:
Chapter Five: Secrets of the Stones[]
Focuses on the specific nature of inanimate existence and how it differs from the life of most changelings. In particular, this section concentrates on the strengths and limitations as well as the rules of the unique relationship Inanimae have with their material bodies, or Husks.
Chapter Six: Arts of the Inanimae[]
Includes all the elements of how the Inanimae interact with magic and Glamour. The ancient Arts or "secrets" of the courts of the Inanimae are covered in detail and with minimal adjustment, they can be adapted for use by other fae. Other topics covered in this chapter include a brief examination of sentient faerie treasures and the role played by the Realms of Glamour within the Dreaming.
- Inanimae Realms:
- Air
- Fire
- Water
- Earth
- Spirit
Chapter Seven: Dance of Light and Shadow[]
An examination of roleplaying the Inanimae from a Storyteller's perspective. It includes chronicle ideas, guidelines for integrating Inanimae into other World of Darkness games. Also included are additional history and rules, and an assortment of character templates for both Storyteller characters and sample player characters.
- Treasures:
- Soup Stones (Level One Treasure)
- Truthwater (Level Two Treasure)
- Salamander Skin (Level Three Treasure)
- Forget-Me-Nots (Level Four Treasure)
- The Master-Puppet (Level Five Treasure)
- Aiolos' Bag of Winds (Legendary Treasure)
Appendix: Character Templates[]
Contains six character templates that can be used to start play quickly, or used as a springboard to generate ideas for creating your own characters.
- Templates:
- Paroseme Musician - Kroft House Dandy Childing Paroseme
- Ondine Naiad - Glade House Pandora Wilder Ondine
- Glome Commando - Kroft House Regent Grump Glome
- Solimond Freedom Fighter - Kroft Grump Solimond
- Kubera Baseball Maven - Kroft Wilder Kubera
- Mannikin Mannequin - Kroft Wilder Mannikin
Background Information[]
The ad at the back of the book is for the limited deluxe edition of Vampire: The Masquerade Revised Corebook.
Memorable Quotes[]
Characters[]
Movers and Shakers[]
- Eva Chapman - Kubera
- Chops Harper - Paroseme
- Joe Magarac -Solimond
- Mr. Punch - Mannikin
- Red Mountain Woman - Glome
- Sieglind - Ondine
Others[]
- Kent - Mortal child
- Caryn - "Carynae," House Fiona Sidhe childing
- Sara - Mortal child
- Tina - Mortal child
- Susurraa - Kroft Paroseme
- O'akhen - Kubera
- Martin
- "call me Chris" - Glome
- Count Trevor Aldred - House Eiluned Sidhe
- Conar of Dougal - House Dougal
- Kyria Vowseeker - House Gwydion
- Elbanaon - Fae
- Tyrissa - Fae
- Capriana - Fae
- Eiluned
- Vashyte - Verbena Sorceress
- Malachi - Satyr chronicler
- Lady Tessa Nyrian - Fae
- David Ardry
- Mikhaila - Sluagh Seeress of the Delving Keep Freehold
- Aubrick Hammerhand - Troll
- Sir Mendolir - House Fiona, never heard of again
- Count Hozen - Fae
- Gurrat - Glome
- Jeff - Ondine
- Karen - Ondine
- Jeff Junior - Ondine
- Mach One - Fabled Paroseme leader
- Nina - Ondine speaker from the Pacific Ocean
- R'kash - Glome gladeling from the Pyrenees
- Kksh - Solimond krofted from Manhattan
- Queen Driyanna - Kubera gladeling monarch
- Queen Aeron
- Jack Visegrip - Mannikin
- Queen Mab
- Chief Greyhawk
Terminology[]
Accordance War (Reassertion), Anchor, Arcadia, Art of Memory, Banality, Bedlam, The Brotherhood of the Hand, Calling Upon the Wyrd, Changeling Festivals (Inanimae), Codex Primeval, The Compact, The Concordiat, Deep Dreaming, Delving Keep (Freehold), Dreamform, Empire of Dolls, Empire of Flames, Empire of Flickers (Artificial Light; film, broadcasts, transmissions, etc.), Empire of Seeds, Empire of Skies, Empire of Stones, Empire of Tears, The Empire of the Machine, Endless War (Against the Empire of Flames), Facade (or Flesh Facade), Fianna, Fosterage, Gaia's Fist, Glade Child, Gladeling, Glamour, Glass Circle, Glome, Harvesting, Heart Riddle, Husk, Husk-riding, Inanimae, Inanimica (Language), Interregnum, Jeu, Krofted, Kubera, Land of Unfilled Dreams, Mannikin, Materiel, Meat, Merinita, Musing, Mythic Age, Night of the Iron Knives, Ondine, O'Reilly's (Freehold), Paroseme, Pequod's (Coffeehouse), Phyla, Reaping, Resurgence, Sessile, Shattering, Ship of the Four Quarters (Treasure), Slivers, Slow Empires, Slumber, Solimond, The Solimond Liberation Front, Solimond Libre, Somnolence (or Long Slumber), Sundering, Tainted Ones (Ondines), Verbena, War of Making, Winter, Wyck
References[]
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