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Hunter Book: Innocent is a creed book for Hunter: The Reckoning.

Summary[]

From the White Wolf catalog:

Let He Without Sin. . .
"Monsters exist. What's so hard to understand? The hard part is helping them. If we don't, we're no better." Innocents: the unabashed, direct and accepting among hunters. The Innocent recognize that monsters were once people; that there's a fine line between human and inhumane, and that even hunters can cross it. Innocents naive? No. Assuming all creatures are evil - that's naive.
. . .Cast the First Stone
Hunter Book: Innocent is the third in a new Hunter: The Reckoning series dedicated to the creeds, the character types of the imbued. Learn Innocents' philosophies, motives and ultimate goals in the struggle against the supernatural. Innocents strive for peace. They accept those creatures who are deserving, but are prepared to condemn the remorseless - and all these new powers and tools further the cause. Who said the meek would inherit the Earth?

Contents[]

Prologue: Second Chances[]

Jake Washington tracks down Phaedra, the vampire who ripped his legs off, trying to get some closure.

Introduction[]

  • Lexicon
  • Source Material
    • Forrest Gump
    • Brooklyn Dreams by J.M. DeMatteis
    • The Jam by Bernie Mirreault
    • The Professional
    • The Sixth Sense

Chapter One: Hearing the Call[]

This chapter depicts Innocents' struggle with their origins and theories on the Messengers, the Call, and the Imbued.

Chapter Two: Day In, Day Out[]

How do Innocents follow the Messengers' plan? They discuss general theories and offer specific advice about touch situations, such as creatures who respond to an open hand with tooth and claw.

Chapter Three: In It Together[]

Innocents' relationships with other creeds, and the community in general.

Chapter Four: Another Day[]

Finally, what innocents hope for the future.

Chapter Five: New Rules[]

Expanded systems and advice for playing Innocents, including new Edges, guidelines for gaining Conviction and how your character can create charms.

  • New Archetypes
    • Explorer
    • Optimist
    • Paragon
  • Camps and Courses
    • Idealists
    • Doubters
    • Jaded
  • Traits
    • Backgrounds
      • Continued Exposure
      • Everyman
      • Roots
  • The High Cost of Commitment
    • The Price of Mercy
      • Charmed-Life Complex
      • Fantasy World
      • Selective Amnesia
  • Edges
    • Fool's Luck Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet
    • Ease Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet
    • Inspire Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet
    • Bond Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet
    • Backlash Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet
  • Charms for the Defenseless
    • Charm Capabilities
      • Call (minimum cost: 1 point)
      • Calm (minimum cost: 1 point)
      • Hide (minimum cost: 3 point)
      • Hint (minimum cost: 1 point)

Chapter Six: Babes in the Woods[]

Templates and notable Innocents

  • Templates
    • Community Matron
    • Recovering Burnout
    • Street Kid

Background Information[]

  • The ad at the back of the book is for Mage: The Ascension Revised Edition (Mar. 2000).

Memorable Quotes[]

Characters[]

  • Crusader17, who accuses Oracle of collaborating with vampires
  • Witness1
  • ProfesorGeo160
  • Shaka74
  • Memphis68
  • Potter116
  • "Purple" - Mage
  • Coach41
  • "Father X" - Mage
  • Réal Beaulieu - Police spokesman
  • Traveller72, who shares details of the "Montreal shitstorm"
  • Henessy, "Mythmaster10" - Imbued, Died
  • Prologue: Second Chances
    • Phaedra, the vampire who nearly killed Bookworm55
    • Henry Foote - Owner of the Footnotes Café
    • Andy, a hunter, died
    • Fyodor, a hunter
    • Violin99
  • Chapter One: Hearing the Call
    • Daniel - Imbued, Defender
    • John - Imbued, Avenger
    • Dictatrix11
    • God45, Wayward
    • Profesorgeo160
    • Sixofswords29, Bookworm's contact person on his journey
    • Hope123
    • Doctor119
    • Rigger111
    • Fan - Rot or something else
    • Glen Morrison, xxx289, a suicidal Innocent, died
  • Chapter Two: Day In, Day Out
    • Eric - Imbued
    • Sophie - Imbued
    • Jen - Imbued, Died
    • Mr. Chen - Human
    • Señora Juarez - Human
    • Lotus19
    • Carpenter169
    • Angela - Monster
    • Dole7
  • Chapter Three: In It Together
    • Sally - Imbued, Bystander
  • Chapter Four: Another Day
    • Lucerne - Goblin or Mage, Died
    • Padre Enero - Preacher
  • Chapter Five: New Rules
    • Mitch - Imbued
    • "Frank" - Vampire or Rot
    • Mr. Henry
  • Chapter Six: Babes in the Woods
    • Ticket312, an Innocent who helps ghosts
      • John Rodgers - Imbued
    • Oracle171, survivor of the Montreal "Body Snatcher" Tragedy
      • Pierre - Human
      • Valois - Vampire
    • Nurse216, Innocent
      • Carlo - Inez's Boyfriend
      • Jamie - Inez's Son, Ghost
      • Roberta - Inez's Mother, Human
    • Bookworm55, who runs hunter-net.
      • J. Wendel - Human

Terminology[]

Lexicon: bully, burnout, the call, DADT, game hunter, godhead, headshrinker, the hidden, hometown hero, honcho, loner, the other side, the plan, pup, shark, soldier, tough; America, Boston, Cairo, California, Canada, Detroit, Durham, England, Footnotes Café, Greece, Hong Kong, Innocent, Israel, Knoxville, Los Angeles, Mexico, Montreal, New Dijon, Ontario, San Diego, Tel Aviv, Tennessee, Tijuana, United States, Vitalis,

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