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Credits
Authors: Tim Dedopulos and Greg Stolze with Philippe Boulle
Devil's Advocates: Ed Hall and Patrick O'Duffy
Developer: Ken Cliffe
Editor Michelle Lyons
Hunter Roster Manager: John Meehan
Art Director: Pauline Benney
Layout and Typesetting: Pauline Benney
Interior Art: Jason Alexander, Mike Chaney, Langdon Foss, Vince Locke, Justin Palm, Drew Tucker
Front Cover Art: Tommy Lee Edwards
Front and back cover design: Pauline Benney
White Wolf Playoff Hockey Special Thanks
Chad “Most Improved” Brown (#14, Wing), for snagging the first of the post-season awards.

Brian “$5 Wortha Quarters!” Glass (#84, Defense), for keeping the doomed hockey game well fed.

Kevin "Accepted in Absentia" Hingley (#20, Center) for being the most offensive. That's right, the most offensive.

Matt “I have a spare stick” Milberger (#7, Wing), for keeping Doug in the game vicariously through his equipment.

Rich “Doctor Hook” Thomas (#13, Defense), for being the most likely to remove a guy's teeth or eyes with his stick.

Mike "Pop my Cork” Tinney (#11, Goal), for knowing how to celebrate a championship season in style.

Fred “Division 2” Yelk (#56, Defense),for starting the bestest D-2 team that never was.

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: May 28, 2001
Pages: 104
Year: 2001
Publication #: WW 08112
Reference #: ISBN 1-56504-748-6
PDF: DriveThruRPG.com Bullet-rpg
Price: Digital: $8.99

Print on Demand: $14.99

Hunter Book: Hermit is a creed book for Hunter the Reckoning.

SummaryEdit

From the White Wolf Catalog:
Amid the Horrors of the World. . .
Every hunter can attest that there are no certainties on the mission. No one knows who the Messengers are, where monsters come from or why certain people are chosen to be imbued. But now, a new force emerges, a new creed never seen before. Can these strange, distant, isolated people answer the questions on all hunters' lips? Or does their seeming madness only pose more?
No One Can Find Peace
Hunter Book: Hermit is part of a Hunter: The Reckoning series dedicated to the creeds, the character types of the imbued. Hermits are one of the two lost hunter creeds, a group of disenfranchised people who shun monsters - and their own imbued brethren. Learn what it takes to drive these hunters into isolation, even when they know the horrible truths of the World of Darkness.

ChaptersEdit

Prologue: ChainedEdit

IntroductionEdit

Chapter 1: Alone in the CrowdEdit

Chapter 2: Keeping Your DistanceEdit

Chapter 3: Bridging the Gap Edit

Chapter 4: Destiny LostEdit

Chapter 5: Edicts from AboveEdit

Chapter 6: AnchoritesEdit

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

TerminologyEdit

ReferencesEdit

Previous book:
HTR: Predator & Prey 3: Werewolf Bullet-fiction
Game Books
Hunter: The Reckoning books
Next book:
HTR: Inherit the Earth Bullet-fiction
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