Hunter: The Vigil Core Rulebook is the corebook for the sixth gaming line in the Chronicles of Darkness, Hunter: The Vigil. It features the basics of hunters, ordinary humans who have charged themselves with protecting the world from the things that go bump in the night.
Summary[]
From the Onyx Path catalog:
- A Candle in the Darkness
- The scales have fallen from your eyes.
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait?
Things will never be the same after this. You’ve set forth on a damning path.
Carry the Vigil.
Fight back the shadows.
- Hunter: The Vigil includes:
- A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action.
- A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors.
- Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.
Flesh Trade, Parts One - Six[]
A Hunter story that appears as a prologue, in-between each chapter, and as an epilogue.
Introduction[]
The theme, mood, inspirations, and lexicon for Hunter: The Vigil unveiled.
Chapter One: Shadows Cast by Firelight[]
An introduction to hunters and hunter society, including details on cells, compacts, and conspiracies, as well as how they interact and who they fight.
Chapter Two: Character Creation[]
How to make a hunter from scratch.
Chapter Three: Hunter Organizaitons[]
The major factions of Hunter, including the Endowments granted to conspiracies, and a handy guide to creating your own compacts, conspiracies, and endowments.
Chapter Four: Special Rules and Systems[]
The rules and regulations for playing hunter, including guides on how ordinary humans can confront supernatural creatures without being torn to bits and some handy hunter's helpers.
Chapter Five: Storytelling[]
Creating campaigns, enemies, and other ways to put a hunter through the wringer.
Appendix One: Morality and the Vigil[]
How effects such as Morality, Virtues, Vices, and other stats can differ slightly between an ordinary human and a hunter.
Appendix Two: Philadelphia, Monster Hunting in the City of Brotherly Love[]
Introducing Hunter's "hometown" and the creepy critters and places that lurk within.
Background Information[]
Hunter: The Vigil was officially announced on January 2, 2008 and released on August 14, 2008, when the sponsors for the second Free RPG Day were announced.[1]
The first hints of the new game line came in the Changeling: The Lost core book. At the back of the book was a word search, and after finding all the words and removing several Xs, all that was left was a cryptic message: thehuntersarrivetwothousandeight.[2]
Memorable Quotes[]
Characters[]
- Ambrogio Baudolino, founder of Malleus Maleficarum.
- Holly Ramirez, founder of The Union.
- Jean-Pierre Brattel, founder of Null Mysteriis
- Jim Harrison, founder of Network Zero.
- The Lucifuge, founder of the conspiracy that bears her name.
- Marcus McDonald Ogilvy, founder of Ashwood Abbey.
References[]
- ↑ Free RPG Day Initial Sponsors Announced. Retrieved on 2008-04-28.
- ↑ WOD Next book riddle?. Retrieved on 2008-04-28.
Cell, Compact, Conspiracy, Endowment, Hunter (CofD), Tier
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