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Hunter: The Vigil Core Rulebook is the corebook for the sixth gaming line in the Chronicles of Darkness, Hunter: The Vigil. It features the basics of hunters, ordinary humans who have charged themselves with protecting the world from the things that go bump in the night.

Summary[]

From the Onyx Path catalog:

A Candle in the Darkness
The scales have fallen from your eyes.
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait?
Things will never be the same after this. You’ve set forth on a damning path.
Carry the Vigil.
Fight back the shadows.
Hunter: The Vigil includes:
  • A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action.
  • A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors.
  • Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.

Flesh Trade, Parts One - Six[]

A Hunter story that appears as a prologue, in-between each chapter, and as an epilogue.

Introduction[]

The theme, mood, inspirations, and lexicon for Hunter: The Vigil unveiled.

Chapter One: Shadows Cast by Firelight[]

An introduction to hunters and hunter society, including details on cells, compacts, and conspiracies, as well as how they interact and who they fight.

Chapter Two: Character Creation[]

How to make a hunter from scratch.

Chapter Three: Hunter Organizaitons[]

The major factions of Hunter, including the Endowments granted to conspiracies, and a handy guide to creating your own compacts, conspiracies, and endowments.

Chapter Four: Special Rules and Systems[]

The rules and regulations for playing hunter, including guides on how ordinary humans can confront supernatural creatures without being torn to bits and some handy hunter's helpers.

Chapter Five: Storytelling[]

Creating campaigns, enemies, and other ways to put a hunter through the wringer.

Appendix One: Morality and the Vigil[]

How effects such as Morality, Virtues, Vices, and other stats can differ slightly between an ordinary human and a hunter.

Appendix Two: Philadelphia, Monster Hunting in the City of Brotherly Love[]

Introducing Hunter's "hometown" and the creepy critters and places that lurk within.

Background Information[]

Hunter: The Vigil was officially announced on January 2, 2008 and released on August 14, 2008, when the sponsors for the second Free RPG Day were announced.[1]

The first hints of the new game line came in the Changeling: The Lost core book. At the back of the book was a word search, and after finding all the words and removing several Xs, all that was left was a cryptic message: thehuntersarrivetwothousandeight.[2]

Memorable Quotes[]

Characters[]

References[]

  1. Free RPG Day Initial Sponsors Announced. Retrieved on 2008-04-28.
  2. WOD Next book riddle?. Retrieved on 2008-04-28.

Cell, Compact, Conspiracy, Endowment, Hunter (CofD), Tier

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