Original Concept and Design: Justin Achilli, Richard Thomas, Chuck Wendig
Authors: Russell Bailey, Aaron Dembski-Bowden, Rick Chillot, Alex Greene, Jess Hartley, Martin Henley, Howard Wood Ingham, Mike Lee, Matthew McFarland, Travis Stout, Chuck Wendig, Stewart Wilson
Developer: Chuck Wendig
Art Direction: Mike Chaney
Creative Director: Richard Thomas
Production Manager: matt milberber
Artists: Costas Haritas, Sean Phillips, Erik Gist, dugnation, Erica Danell, Avery Butterworth, Nik Stakal, Anthony Granato, Phillip Hilliker, Jim Dibartolo, Jim Pavelec, Travis Ingram, Mattias Kollros, Eric Kolbek, Efrem Palacios, Kari Christiansen
Greek Reference: Konstantinos Rentas
Playtesters: Brad Allbrittion, Stephen R. Black II, Dan Brugman, Aaron Bush, Stephen Carpender, Troy Clark, Pam Collins, Bethany Culp, Christina Garnett, Katina Haaland-Ramer, Martin Henley, Stephen Herron, Matthew Heslin, Marianne Johnson, Keith Karabin, Suzanne Karabin, James Mangas, Dave Martin, Fred Martin-Shultz, Josh Maxwell, Adam Maxwell, Matthew McFarland, David Pryor, Matthew Z. Stout, Jeff Tabrum-Lovie, Tom Trent, Chuck Wendig, J.T. White, Jeff Willis
A big bag of props to those who paved the way with the earlier iteration of this game called Hunter: Ken Cliffe in particular, Bruce Baugh, Patrick O’Duffy (not to be confused with Patrick Duffy), Mike Lee and all those crazy cats and kittens. Big chest bumps and frenzied fits of glee to all the writers of this book and all the White Wolf folks who helped usher this book to fruition. And finally, big high-fives and girlish giggles to both Fred Hicks and Rob Donoghue — it’s all about the Game Love, gentlemen. Thanks for the reminder.
In Memoriam:
In December of this past year, my father passed away and moved on to his own Happy Hunting Ground, and this book is dedicated to him. Charles R. Wendig was both an incredible hunter and an avid storyteller, and he passed a love of both of those things down to me, and now, through this book, to all of you. He is loved and missed.

— Chuck Wendig

Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: August 14, 2008
Pages: 376
Year: 2008
Publication #: WW 55550
Reference #: ISBN 978-1-588467-188
PDF: Bullet-rpg Bullet-nip
Price: $34.99
PDF: $19.99

Hunter: The Vigil Core Rulebook is the corebook for the sixth gaming line in the Chronicles of Darkness, Hunter: The Vigil. It features the basics of hunters, ordinary humans who have charged themselves with protecting the world from the things that go bump in the night.

Summary Edit

From the Onyx Path catalog:

A Candle in the Darkness
The scales have fallen from your eyes.
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait?
Things will never be the same after this. You’ve set forth on a damning path.
Carry the Vigil.
Fight back the shadows.
Hunter: The Vigil includes:
  • A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action.
  • A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors.
  • Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.

Flesh Trade, Parts One - Six Edit

A Hunter story that appears as a prologue, in-between each chapter, and as an epilogue.

Introduction Edit

The theme, mood, inspirations, and lexicon for Hunter: The Vigil unveiled.

Chapter One: Shadows Cast by Firelight Edit

An introduction to hunters and hunter society, including details on cells, compacts, and conspiracies, as well as how they interact and who they fight.

Chapter Two: Character Creation Edit

How to make a hunter from scratch.

Chapter Three: Hunter Organizaitons Edit

The major factions of Hunter, including the Endowments granted to conspiracies, and a handy guide to creating your own compacts, conspiracies, and endowments.

Chapter Four: Special Rules and Systems Edit

The rules and regulations for playing hunter, including guides on how ordinary humans can confront supernatural creatures without being torn to bits and some handy hunter's helpers.

Chapter Five: Storytelling Edit

Creating campaigns, enemies, and other ways to put a hunter through the wringer.

Appendix One: Morality and the Vigil Edit

How effects such as Morality, Virtues, Vices, and other stats can differ slightly between an ordinary human and a hunter.

Appendix Two: Philadelphia, Monster Hunting in the City of Brotherly Love Edit

Introducing Hunter's "hometown" and the creepy critters and places that lurk within.

Background Information Edit

Hunter: The Vigil was officially announced on January 2, 2008 and released on August 14, 2008, when the sponsors for the second Free RPG Day were announced.[1]

The first hints of the new game line came in the Changeling: The Lost core book. At the back of the book was a word search, and after finding all the words and removing several Xs, all that was left was a cryptic message: thehuntersarrivetwothousandeight.[2]

Memorable Quotes Edit

Characters Edit

References Edit

  1. Free RPG Day Initial Sponsors Announced. Retrieved on 2008-04-28.
  2. WOD Next book riddle?. Retrieved on 2008-04-28.

Cell, Compact, Conspiracy, Endowment, Hunter (CofD), Tier

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