A historical setting is a setting for a storytelling game that takes place in a specific period in the past. Some of these settings are game lines in their own right (most notably Vampire: The Dark Ages and the other Dark Ages games), while others are simply presented in sourcebooks as options for existing game lines.
Game products[]
The following received a standalone core rulebook, and in most cases at least one additional sourcebook:
- Ars Magica
- Dark Ages (for the Classic World of Darkness)
- Werewolf: The Wild West (for Werewolf: The Apocalypse)
- Mage: The Sorcerers Crusade (for Mage: The Ascension)
- Wraith: The Great War (for Wraith: The Oblivion)
- Adventure!
- Victorian Age: Vampire (for Vampire: The Masquerade)
The following were sourcebooks for their parent game lines that were set in a historical period:
- Ancient Bloodlines/Ancient Mysteries (for Vampire: The Requiem)
- Croatan Song (for Werewolf: The Apocalypse)
- Dark Eras (for the Chronicles of Darkness)
- Dark Eras 2 (for the Chronicles of Darkness)
- Devil's Due (for Demon: The Fallen)
- Dreams of the First Age (for Exalted)
- Mage Noir (for Mage: The Awakening)
- New Wave Requiem (for Vampire: The Requiem)
- Requiem for Rome/Fall of the Camarilla (for Vampire: The Requiem)
- Sunset Empires (for Kindred of the East)
- Victorian Lost (for Changeling: The Lost)
- Victorian Mage (for Mage: The Ascension)
- World of Darkness: Blood & Silk (for Kindred of the East)
Additionally, several general-purpose sourcebooks have described historical settings, such as ancient Mesopotamia in the Forsaken Chronicler's Guide and World War II in the Scion Companion.