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Hexawoodle

Hexawoodle is a Scourgeling.

Overview[]

A bizarre Pagan spirit, Hexawoodle comes riding on a goat-headed man. Tales claim the spirit and his steed were monstrosities created by an angry witch. She wove grotesque sorceries around a cock, a goat, and two thieves who had tried to rob her. When the spells were done, Hexawoodle and his nameless accomplice rode off into the night, promising revenge.

How a pathetic couple of would-be brigands became a fearsome Scourge spirit is a mystery. However, their success since that night may be measured in corpses. Hexawoodle manifests in a cloud of black fog. The sound of bare footfalls and a high-pitched crowing heralds his arrival.

The steed is disconcerting enough: Perched atop a swollen man-body, a mangy goat-head drools and gnashes its chipped and yellowed teeth. Its rider, Hexawoodle, is both laughable and stomach-churning: A small body, perched on the goat-man's back, waves a huge black scythe with its elongated arms. These spider-thin limbs contrast the small body's atrophied legs, which wind into the goat's man's flanks. The rider's shoulders bear a huge rooster's head, bright red and trailing a long black plume. Rather than speak, Hexawoodle cackles and crows hatefully. The spirit-twin moves with frightening speed for a misshapen thing. Hopping and leaping, he/they slash at witches with a gleaming black blade, seeking to mutilate rather than kill.

A strike from Hexawoodle's scythe inflicts aggravated damage (equal to his Rage rating). A blow that deals three or more Health Levels (after soaking, if applicable) severs a limb. Hexawoodle grabs that limb and rides off into the black fog if he can. To retrieve the limb, the witch or her friends must chase the spirit into the fog - a swirling portal into the Penumbra - and catch Hexawoodle or force him to drop the body part.

(A character who loses a limb also loses one aggravated Health Level per turn until she dies or some Life Sphere spell stops the bleeding. Naturally, her limb is forfeit until someone can save the old one or grow her a new one through a remarkably vulgar act of Life magick!)

Hexawoodle can Reform (as the Charm) anytime he likes, but must drop any limb to do so. He loves to lure his pursuers into traps, crowing loudly to attract evil spirits and fleeing when some other entity has answered the call. Hexawoodle "specializes" in witches, tending to leave other sorcerers alone.

Stats[]

Willpower: 5, Rage: 7, Gnosis: 4, Power: 25
Charms: Airt Sense, Create Wind, Materialize, Reform
Materialized Attributes: Strength 3, Dexterity 5, Stamina 5
Abilities: Acrobatics 2, Melee 3 (Scythe Damage: 7 dice, aggravated)

References[]

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