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Following the [[Proclamation of Reason]], [[Stygia (oWOD)|Stygia]] dropped the pursuit of [[Transcendence]] from their stated goals. That said, many [[Wraith]]s still have strong religious impulses which the underworld ''redirects'' rather than ''eliminates''. These wraiths form the nucleus of a gaggle of sects called the '''Heretics'''.
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Following the [[Proclamation of Reason]], [[Stygia (cWOD)|Stygia]] dropped the pursuit of [[Transcendence]] from their stated goals. That said, many [[Wraith]]s still have strong religious impulses which the underworld ''redirects'' rather than ''eliminates''. These wraiths form the nucleus of a gaggle of sects called the '''Heretics'''.
   
 
There isn't much organization to the Heretics, their most distinctive feature is that they have a distinctive metaphysical view about the Underworld and some form of hierarchical organization. Most Stygian citizens use the term they way that one of the [[Quick]] might use "cult". For example: the [[Artificer (WTO)|Artificer]]s Guild has been called a Heretic cult due to the [[Cult of Nhudri]], while the [[Pardoner]]s Guild acquires similar guff for at least paying some lip service to Transcendance.
 
There isn't much organization to the Heretics, their most distinctive feature is that they have a distinctive metaphysical view about the Underworld and some form of hierarchical organization. Most Stygian citizens use the term they way that one of the [[Quick]] might use "cult". For example: the [[Artificer (WTO)|Artificer]]s Guild has been called a Heretic cult due to the [[Cult of Nhudri]], while the [[Pardoner]]s Guild acquires similar guff for at least paying some lip service to Transcendance.

Revision as of 07:08, 22 October 2011

Following the Proclamation of Reason, Stygia dropped the pursuit of Transcendence from their stated goals. That said, many Wraiths still have strong religious impulses which the underworld redirects rather than eliminates. These wraiths form the nucleus of a gaggle of sects called the Heretics.

There isn't much organization to the Heretics, their most distinctive feature is that they have a distinctive metaphysical view about the Underworld and some form of hierarchical organization. Most Stygian citizens use the term they way that one of the Quick might use "cult". For example: the Artificers Guild has been called a Heretic cult due to the Cult of Nhudri, while the Pardoners Guild acquires similar guff for at least paying some lip service to Transcendance.

As a rule of thumb, Heretic is less of a religious title than a political one. The reasons for the Proclamation have less to do with the belief in Transcendance and much to do with the Fishers stealining thousands of souls from Stygia and indoctrinating them. Heretics today are de facto enemies of the Hierarchy - to be a Heretic is to have a beef with the Hierarchy's treatment of Transcendance and the Underworld.

That said, the majority of Heretics are organized into very small cells. Heretics are notoriously fractious and tend to spend mor time feuding with each other than anything else.

Notable Heretic Groups

  • The Host - Wraiths that believe themselves to be guardian angels.
  • Children of the Green - A group based in neo-paganism that steadfastly sticks to beliefs of peace and freedom for all.
  • Riders of the Wheel - Rather than follow Fate, the Riders follow Chance; to them, gambling is form of legitimate worship.