The Contracts of Hearth are a set of changeling abilities found in Changeling: The Lost. It is a universal contract, available to any changeling who wishes to take it.
Hearth Contracts are a set of beneficial abilities, that, unlike the other Contracts, do not have a Catch to them. Instead, if a changeling tries to abuse or over-use the abilities of the Hearth, the powers reach a limit known as the Ban; any further attempts to call on the skill backlash against the changeling. Hearth contracts also work automatically without rolling.
Abilities[]
Fickle Fate - The changeling causes a minor curse on an individual.
Favored Fate - The changeling slightly betters the fortunes of a target.
Beneficent Fate - The changeling guarantees success for his target's next venture.
Fortuna's Cornucopia - A target gets more out of their efforts than they usually would.
Triumphal Fate - Any success becomes a triumph for an individual.
References[]
- CTL: Changeling: The Lost Rulebook, p. 127-129
Universal: |
Board · Blades · Dream · Hearth · Hours · Lucidity · Mirror · Moon · Omen · Smoke · Thorns and Brambles |
Animation · Artifice · Communion · Darkness · Den · Elements · Fang and Talon · Forge · Oath and Punishment · Reflections · Separation · Shade and Spirit · Stone · Vainglory · Wild | |
Eternal Spring · Fleeting Spring · Verdant Spring · Eternal Summer · Fleeting Summer · Punishing Summer · Eternal Autumn · Fleeting Autumn · Spell-Bound Autumn · Eternal Winter · Fleeting Winter · Sorrow-Frozen Heart · Entropy · Four Directions · Potential | |
Goblin Contract · Fortune · Sacrifice · Wyrd |