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A '''haven''' is the residence and intimate [[domain]] of a [[vampire (cWOD)|vampire]], where he or she slumbers during the day and may labor during the waking night. By necessity, such havens must be secret locations, highly secure, or (ideally) both, or else the vampire runs the risk of destruction at the hands of [[witch-hunter]]s and rivals — or, worse still, the resident might become the victim of [[diablerie (VTM)|diablerie]]. Many vampires keep their [[ghoul (VTM)|ghoul]]s or other [[retainer]]s on hand to watch over their havens, especially if other [[Kindred (VTM)|Kindred]] know the site to be a vampire's haven.
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A '''haven''' is the residence and intimate [[domain]] of a [[vampire (cWOD)|vampire]], where he or she slumbers during the day and may labor during the waking night. By necessity, such havens must be secret locations or highly secure (or, ideally, both), or else the vampire runs the risk of exposure or destruction at the hands of [[witch-hunter]]s or rivals — or, worse still, the resident might become the victim of [[diablerie (VTM)|diablerie]]. Many vampires keep their [[ghoul (VTM)|ghoul]]s or other [[retainer]]s on hand to watch over their havens, especially if other [[Kindred (VTM)|Kindred]] know the site to be a vampire's haven.
   
In game mechanics, the haven is represented by a traditional one-to-five-[[dot]] [[Background]], although it can be altered by certain [[Merit (Storyteller System)|Merits]].
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Unlike [[Vampire: The Requiem]], havens are not normally directly represented via game mechanics. The nature of a vampire's haven is usually assumed to be representative of his or her [[Resources]], [[Domain]], [[Status]], and other social [[trait]]s. The haven may represented by a traditional one-to-five-[[dot]] [[Background]] (as depicted in [[Havens of the Damned]]), or may be represented or modified by certain [[Merit (Storyteller System)|Merits]] if using the optional system of Merits and [[Flaw (Storyteller System)|Flaws]].
   
 
Notable variations on the haven include:
 
Notable variations on the haven include:
   
* '''[[Chantry|Chantries]]''': The strongholds, libraries, and occult workshops of the [[Tremere (VTM)|Tremere]]. Not all chantries serve as regular havens for the Warlocks who are headqurtered there; some will instead spend their days in personal havens nearby. The notable exception is the chantry's [[Regent (Tremere)|Regent]], who will almost always dwell in the most secure portion of the chantry's heart; the same holds true for any higher-ranking members of the clan's [[Pyramid]]. Likewise, those [[Gargoyle (VTM)|Gargoyle]]s who still serve the Tremere will rarely make their havens beyond the chantry's walls unless specifically stationed elsewhere.
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* '''[[Chantry|Chantries]]''': The strongholds, libraries, and occult workshops of the [[Tremere (VTM)|Tremere]]. Not all chantries serve as regular havens for the Warlocks who are headquartered there; some will instead spend their days in personal havens nearby. The notable exception is the chantry's [[Regent (Tremere)|Regent]], who will almost always dwell in the most secure portion of the chantry's heart; the same holds true for any higher-ranking members of the clan's [[Pyramid]]. Likewise, the [[Gargoyle (VTM)|Gargoyle]] slaves who still serve the Tremere will rarely make their havens beyond the chantry's walls unless specifically stationed elsewhere.
* '''Communal havens''': A haven shared collectively by a [[pack (VTM)|pack]] of [[Sabbat]] [[Cainite]]s. Some larger cities, such as [[Montreal (cWOD)|Montreal]], hold communal havens expansive and secure enough to simultaneously shelter multiple packs — or even ''all'' of the city's Cainites.
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* '''Communal havens''': A haven shared collectively by a [[pack (VTM)|pack]] of [[Sabbat]] [[Cainite]]s. A [[coven (VTM)|coven]], or [[founded pack]], holds a permanent haven in their city, as opposed to the [[nomadic pack]]s that hold no fixed residence. Some larger cities, such as [[Montreal (cWOD)|Montreal]], hold communal havens expansive and secure enough to simultaneously shelter multiple packs — or even ''all'' of the city's Cainites.
* '''Labyrinths''': Sprawling underground havens, named for the Labyrinth at [[Knossos (cWOD)|Knossos]] that was built by King [[Minos]] (who may himself have been a [[Toreador (VTM)|Toreador]]). Such labyrinths have become increasingly less common since the [[Dark Ages]], as the modern world has less free space underground to built such elaborate personal havens, thanks both to the increasing Kindred population and to the expansion of underground train and sewage systems. Thus, in [[modern nights]], the labyrinth has been largely supplanted by the proliferation of warrens (see below).
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* '''Labyrinths''': Sprawling underground havens, named for the Labyrinth at [[Knossos (cWOD)|Knossos]] that was built by King [[Minos]] (who may himself have been a [[Toreador (VTM)|Toreador]]). Such labyrinths have become increasingly less common since the [[Dark Ages]], as the modern world has less free space underground to built such elaborate personal havens, thanks both to the increasing Kindred population and to the expansion of underground train and sewage systems. Thus, in [[modern nights]], the labyrinth has been largely supplanted by — or made synonymous with — the proliferation of warrens (see below).
 
* '''Temples''': Group havens of religious sects of vampires, such as the [[Followers of Set]], the recently-vanished [[Children of Osiris]], vampire faiths like the [[Cainite Heresy (VTM)|Cainite Heresy]] or the [[Bahari]], or other, more obscure [[blood cult]]s. As with chantries, those who worship here will often have primary residences elsewhere, though this was rarely the case with the obscure Children of Osiris.
 
* '''Temples''': Group havens of religious sects of vampires, such as the [[Followers of Set]], the recently-vanished [[Children of Osiris]], vampire faiths like the [[Cainite Heresy (VTM)|Cainite Heresy]] or the [[Bahari]], or other, more obscure [[blood cult]]s. As with chantries, those who worship here will often have primary residences elsewhere, though this was rarely the case with the obscure Children of Osiris.
* '''Warrens''': The havens and [[domain]] of a city's [[Nosferatu (VTM)|Nosferatu]], which are often linked to one another via tunnels and catacombs known only to the Sewer Rats themselves. Warrens are often home to [[spawning pool]]s, where [[vitae (VTM)|vitae]] is pooled and [[Animalism (VTM)|Animalism]] utilized to create grotesqutely overgrown, fiercely loyal ghouled animal guardians. A city's warrens will sometimes be referred to collectively as the "'''Nosferatu Kingdom'''".
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* '''Warrens''': The havens and [[domain]] of a city's [[Nosferatu (VTM)|Nosferatu]], which are often linked to one another via tunnels and catacombs known only to the Sewer Rats themselves. Warrens are often home to [[spawning pool]]s, where [[vitae (VTM)|vitae]] is pooled and [[Animalism (VTM)|Animalism]] utilized to create grotesquely overgrown, fiercely loyal ghoul guardians from subterranean animals — or from animals that are not traditionally found beneath the city streets, such as crocodiles. A city's warrens will sometimes be referred to collectively as the "'''Nosferatu Kingdom'''".
 
[[Category:Vampire: The Masquerade glossary]]
 
[[Category:Vampire: The Masquerade glossary]]

Revision as of 01:50, October 3, 2011

A haven is the residence and intimate domain of a vampire, where he or she slumbers during the day and may labor during the waking night. By necessity, such havens must be secret locations or highly secure (or, ideally, both), or else the vampire runs the risk of exposure or destruction at the hands of witch-hunters or rivals — or, worse still, the resident might become the victim of diablerie. Many vampires keep their ghouls or other retainers on hand to watch over their havens, especially if other Kindred know the site to be a vampire's haven.

Unlike Vampire: The Requiem, havens are not normally directly represented via game mechanics. The nature of a vampire's haven is usually assumed to be representative of his or her Resources, Domain, Status, and other social traits. The haven may represented by a traditional one-to-five-dot Background (as depicted in Havens of the Damned), or may be represented or modified by certain Merits if using the optional system of Merits and Flaws.

Notable variations on the haven include:

  • Chantries: The strongholds, libraries, and occult workshops of the Tremere. Not all chantries serve as regular havens for the Warlocks who are headquartered there; some will instead spend their days in personal havens nearby. The notable exception is the chantry's Regent, who will almost always dwell in the most secure portion of the chantry's heart; the same holds true for any higher-ranking members of the clan's Pyramid. Likewise, the Gargoyle slaves who still serve the Tremere will rarely make their havens beyond the chantry's walls unless specifically stationed elsewhere.
  • Communal havens: A haven shared collectively by a pack of Sabbat Cainites. A coven, or founded pack, holds a permanent haven in their city, as opposed to the nomadic packs that hold no fixed residence. Some larger cities, such as Montreal, hold communal havens expansive and secure enough to simultaneously shelter multiple packs — or even all of the city's Cainites.
  • Labyrinths: Sprawling underground havens, named for the Labyrinth at Knossos that was built by King Minos (who may himself have been a Toreador). Such labyrinths have become increasingly less common since the Dark Ages, as the modern world has less free space underground to built such elaborate personal havens, thanks both to the increasing Kindred population and to the expansion of underground train and sewage systems. Thus, in modern nights, the labyrinth has been largely supplanted by — or made synonymous with — the proliferation of warrens (see below).
  • Temples: Group havens of religious sects of vampires, such as the Followers of Set, the recently-vanished Children of Osiris, vampire faiths like the Cainite Heresy or the Bahari, or other, more obscure blood cults. As with chantries, those who worship here will often have primary residences elsewhere, though this was rarely the case with the obscure Children of Osiris.
  • Warrens: The havens and domain of a city's Nosferatu, which are often linked to one another via tunnels and catacombs known only to the Sewer Rats themselves. Warrens are often home to spawning pools, where vitae is pooled and Animalism utilized to create grotesquely overgrown, fiercely loyal ghoul guardians from subterranean animals — or from animals that are not traditionally found beneath the city streets, such as crocodiles. A city's warrens will sometimes be referred to collectively as the "Nosferatu Kingdom".
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