Harmony is the Morality trait of the Uratha, who are not fully human and therefore not bound by Humanity and its restraints, like the ban on theft.

Harmony is the state of coexistence of the werewolfs spiritual and material side. It urges the Uratha to keep his Rage in check, but also allows him to exploit and revel in his animalistic instincts. Those werewolves who obey these strictures might never find complete peace, which is denied Forsaken nature, but they come closest. Those who search for Harmony come nearest to balancing their dual natures, accepting their feral instinct without losing their human reason.

Werewolves who fall to zero Harmony turn into Broken Souls, called Zi'ir, manic monstrosities with more in common to deranged spirits than Uratha.

As of Werewolf: The Forsaken Second Edition, Harmony is now an Integrity equivalent and thus does not follow the 'Sins against Harmony' table below. Also, now the 'ideal' state of Harmony is 5 - Harmony 10 now represents too much bias to the Flesh half of the werewolf condition, while Harmony 0 represents too much bias to the Spirit half. Breaking points towards either Flesh or Spirit move the Harmony gauge closer to 10 or 0 respectively[1].

Sins against Harmony (First Edition)Edit

Score Moral Guidline Rationale
10 Not shapeshifting for more than three days. A werewolf cannot achieve perfect Harmony if he denies who and what he is, even for a short time.
9 Not obtaining your own food; carrying a silver weapon. Losing one's edge at the hunt means losing one's identity as a werewolf. Bearing a silver weapon demonstrates that a werewolf has no regard for his own kind.
8 Disrespect to a spirit or elder Uratha. Respect those more powerful than you.
7 Spending too much time alone; significantly violating a tribal vow. The People are plural, just as a pack implies a group. Each tribe levies its own vow tied to the Oath, and these vows are not made lightly.
6 Mating with other Uratha; slaying a human or wolf needlessly. Give not birth to the unihar. Do not slay your family without need.
5 Slaying a werewolf in the heat of battle. Killing one's own kind is always a moral crime
4 Revealing the existence of werewolves to a human. Using a silver weapon against another werewolf. The Wolf does not let the sheep see him.The People shall not slay each other
3 Torturing enemies/prey. Killing another Uratha. The true hunter does not play with his prey. To kill your own blood has no honor.
2 Hunting wolves or humans for food. Your family is not your prey.


Betrayal of the pack. Hunting Uratha for food

To betray the pack is to betray everything an Uratha is. To eat the flesh of one's own is cannibalism.


Community content is available under CC-BY-SA unless otherwise noted.