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Halcyon is a set of affinity Gifts for Forsaken that focuses on weather-control. While the Storm Lords have an affinity for this Gift list, few are interested in its ways and show contempt for those that would want to still the winds. These Gifts are taught by sky-spirits or spirits that represent smaller species of birds.

Powers[]

  • Scent of the Wind: Letting the air his nostrils, the werewolf tastes the condition of the local climate. He learns what the weather is like for miles around him and can safely predict what the weather will be in a short time.
  • Cloud Cover: The local spirits of wind communicate with their more-distant brethren to find clouds within several miles, sometimes beyond the visible horizon. If the spirits succeed, they collaborate to blow the clouds over the werewolf's current location. This can serve simply as shadow from the sun or as protection from detection by high-flying planes and satellites.
  • Raising Doldrums: No wind can continue moving when one of the Forsaken levels this Gift upon the local weather. All local winds cease, abruptly and completely; the region becomes a zone of dead air. This Gift stops tornadoes completely and takes much of the sting out of rainstorms or snowstorms. Chill due to wind disappears completely.
  • Lightning Ward: The werewolf asks the spirits to provide respite from the danger of lightning strikes during a storm. Simply put, this Gift prevents lightning from striking anywhere within several dozen yards. Lightning Ward can also be learned as a Warding Gift from the spirits that teach those.
  • The Will of the Winds: There are many times and many ways that the weather may be tampered with. This Gift empowers the local spirits to take charge of the winds and precipitation and restore them to the way they were before any supernatural powers came into play. The Will of the Winds causes all supernatural weather effects cease, and whatever weather pattern would have existed if not for their interference is put up in their place. Any being that has placed a supernatural weather effect on the region affected by this Gift makes a contested roll against the werewolf's single roll, only the highest of his opponent's rolls is considered.

References[]

Werewolf: The Forsaken Gifts
First Edition Common Gifts: Father Wolf's Gifts · Mother Luna's Gifts
Moon Gifts: Crescent Moon · Cunning · Dreamer's Moon · Eclipse · Full Moon · Gibbous Moon · Glory · Half Moon · Honor · Judge's Moon · Milestone · New Moon · Purity · Scheherazade· Silver Road · Stalker's Moon · Stellar Moon · Tainted Moon · Warrior's Moon · Wisdom · Witch's Moon
Affinity Gifts: Agony · Alpha · Battle · Blending · Blood · Bone · City · Darkness · Death · Disease · Dominance · Elemental · Ending · Endurance · Evasion · Fervor · Halcyon · Information · Insight · Inspiration · Knowledge · Nature · Pack · Predator · Primal Urge · Rage · Savagery · Scouring · Shaping · Stalking · Stealth · Strength · Technology · Territory · Urban · War · Warding · Weakness · Weather · Wolfslayer · Wound
Lodge Gifts: Fever · Firestick · Grotto · Opening · Retribution · Thin Shadow
Unique Gifts: The Bone Bargain · Milestone
Second Edition
Moon Gifts: Crescent Moon · Full Moon · Gibbous Moon · Half Moon · New Moon
Shadow Gifts: Death · Dominance · Elementals · Evasion · Insight · Inspiration · Knowledge · Nature's Gift · Rage · Shaping · Stealth · Strength · Technology · Warding · Weather
Wolf Gifts: Change · Hunting · Pack
Pure Tribe Gifts: Agony · Blood · Disease · Fervor · Hunger