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Below are the Gifts available to the Gurahl.

List of General Gifts[]

First Edition Gifts[]

The Garou originally received the Gifts of Mother's Touch, Sense Wyrm, Strength of Purpose, Scent of the True Form, and others from the Gurahl. The Gurahl know many Garou Gifts, but rarely use them. Bears are by nature ponderous, wise, and ritualistic.

Second Edition Gifts[]

Level 1[]

  • Fiddlefish: By invoking this Gift and scooping her hand (or paw) into a river, steam or other body of water where fish may be found, a Gurahl can guarantee herself a nutritious dinner. Using this Gift presents the Gurahl with a fish large enough to satisfy her hunger. If a Gurahl overuses this Gift (particularly if she returns to the same spot over and over), Gaia's disapproval the implied greed or laziness manifests in a failure to procure a meal. While two or more Gurahl may each acquire a fish from one spot through using this Gift, an individual Gurahl may not snare more than one fish through the use of Fiddlefish unless she moves at least a half mile up or down stream from the original casting place.[1]
  • Healing Tongue: As the Garou Theurge Gift: Mother's Touch. Ursa Major taught this Gift to the Gurahl who passed it on to the Garou, who know it by a different name.[2]
  • Ignore Wounds: As the Garou Philodox Gift: Resist Pain. This Gift comes to the Gurahl from Mangi, the Death Bear. The Gurahl, in turn, taught the Garou how to petition Bear for the Gift, which the wolves renamed and claimed as their own.[3]
  • Nature's Plenty: This Gift allows a Gurahl to locate sufficient food, healing herbs or other useful vegetation to feed or tend to an individual creature in need of his ministrations. Regardless of the season, enough of the required plants or herbs may be found, even if they are hidden under deep snows or only grow in normally inaccessible places.[4]
  • Sense Pattern Breaker: As the Garou Metis Gift: Sense Wyrm.[5]
  • Sentinel's Warning: The use of this Gift allows a Gurahl to become alert to the presence of threats or hostile forces or individuals in his protected lands. The Gift manifests in the Gurahl's consciousness as a feeling of unease and discomfort. Unlike the Merit: Danger Sense, which is always "on," this Gift requires a conscious effort to activate it in order for it to work. Both mortal and supernatural dangers trigger the effects of this power, making it impossible for the Gurahl to determine the precise type oof threat involved. A Raven-spirit teaches this Gift.[6]
  • Ursa's Cleansing: As the Fianna Gift: Resist Toxin.[7]

Level 2[]

  • Calm: As the Children of Gaia Gift.[8]
  • Grisly Aspect: By using this Gift, a Gurahl assumes a truly frightening aura, augmenting his height, mass and general appearance. If a Gurahl uses this Gift while in full Crinos form, the effect is terrifying. Gurahl often invoke this Gift to dishearten opponents before a battle; in some cases, the effect is so traumatic that enemy flees without engaging in combat. Besides enhancing a Gurahl's horrific appearance, this Gift also enables the user to emit a pheromone that invokes a panic response among herbivores and arouses dread in even the most voracious carnivores. By provoking an enemy to flight, a Gurahl often manages to avoid having to battle an opponent head-on. This Gift is useful in cases where enemies are not Wyrm-creatures but are merely misguided or petty attackers. The Gift is especially effective against hunters and poachers.[9]
  • Treeshake: This Gift allows the Gurahl to procure ample food for one or more individuals simply by grasping the trunk of a tree and shaking acorns and other edible tree-fruits to the ground where they can be gathered up and eaten. The tree does not have to be a fruit-bearing tree in order to give forth food, nor does it have to be "in season."[10]

Level 3[]

  • Dreams of the Buri-Jaan: This Gift allows the Gurahl to send out a series of spirit calls or dream visions to a known cub which she has chosen to mentor. The dreams and visions so produced both act as a summons and provide directions to the new Gurahl, leading her (if she listens to them) to her Buri-Jaan.[11]
  • Ease the Fevered Mind: With this Gift, a Gurahl can minister to victims of emotional or spiritual trauma. In this fashion, Gurahl may treat victims whose minds have fractured into multiple personalities, guide schizophrenics back from their delusional realities and heal traumatized or abused individuals. Regardless of whether a patient suffers from physiologically based mental illnesses or from stress- or trauma-related problems, the use of this Gift can temporarily remove or ease the effects of many common Derangements. Through repeated use of this Gift on the same individual, and by expending Willpower over an extended period of time, a Gurahl can permanently remove a Derangement.[12]
  • Survival of the Bear: As the Silent Striders Gift: Adaptation.[13]

Level 4[]

  • Masking the Hunted: Through the use of this Gift, a Gurahl can employ available terrain to form a secure sanctuary for individuals or creatures who are pursued by hunters. Brush thickens,, bushes clump together into impassable growths and grasses conceal tracks or else flatten in such a way as to produce a false trail. Olfactory stimuli add to the effect of this Gift, leading astray those creatures who hunt by scent. Though the duration of this Gift is brief, it usually lasts long enough for a victim to elude her pursuers. The Gurahl may mask up to 12 human or large mammal-sized individuals (or up to twice as many smaller creatures) with this Gift.[14]

Level 5[]

  • Gaia's Breath: Only the wisest and oldest Gurahl may learn this powerful Gift, which remains their most closely guarded secret. By using this Gift, a Gurahl can return the departed spirit to a dead werecreature, bringing it back from death. In the early times, Gurahl rewarded those among them who sacrificed themselves for others, either to provide food for human Kinfolk or who gave their lives in the protection of others. No known instances exist of this Gift being conferred upon non-Gurahl, not has Gaia's Breath ever been used on any Gurahl who has been dead for more than a few hours.[15]

Level 6[]

  • Great Grandfather's Summons: In a time of great need or dire emergency, this powerful and rarely used Gift enables the Great Grandfather (or Ancient One) to send out a summons to all Gurahl, calling them to his side so that he can inform them of the reason for the call. The summons is so powerful that it can even awake Gurahl who are locked in the sleep of hibernation. Gurahl who are locked in the sleep of hibernation. Gurahl need not respond to the summons, and some, in fact, refuse or ignore the call of the Ancient One. Most Gurahl, however, gather together healing items, weapons and food, then travel to where the Great Grandfather waits for them. This if the Gift which resulted in the mass awakening of many Gurahl when the Storm Eater was loosed.[16]

Werewolf: The Wild West Gifts[]

Level 1[]

  • Fiddlefish: The Gurahl scoops her hand (or paw) through any stream, lake or sea to catch a hefty, healthy fish. Using this Gift in the same place too often results in failure, due to Gaia's anger at the Gurahl's gluttony.[17]
  • Sentinel's Warning: The Gurahl becomes aware of any hostile presence in his protectorate. The sense of intrusion causes him to feel uneasy and on-edge. This Gift does not allow the Gurahl to determine the precise cause of the threat and it functions only when activated, unlike the Danger Sense Merit, which requires no activation.[18]

Level 2[]

  • Nature's Plenty: This Gift enables a Gurahl to find enough food, healing herbs or other needed plants to feed or heal an individual creature she's caring for.[19]
  • Grisly Aspect: Gurahl use this Gift to appear even more formidable than usual, making themselves seem taller, broader and more ferocious. The Gurahl also gives off a subtle scent that engenders panic or dread in most creatures, even predators.[20]
  • Ride the Storm: By using this Gift, a Gurahl may travel through even the most tempestuous part of the Storm Umbra without harm.[21]

Level 3[]

  • Anchor the Umbral Den: This Gift enables the Gurahl to reduce the chaotic fluctuations and other effects of the Storm Eter in the immediate vicinity of his Den's Umbral portion. This ability makes it possible for Gurahl who choose to pass the winter in hibernation within the Umbra to do so without fear of catastrophic disturbances.[22]
  • Ease the Fevered Mind: This Gift allows the Gurahl to soothe raw emotions, smooth over terrifying memoires and calm the fears of others.[23]

Level 4[]

  • Masking the Hunted: This Gift allows the Gurahl to call upon the local terrain to provide a safe hiding place for someone being hunted.[24]

Level 5[]

  • Gaia's Breath: Taught only to the wisest of the Gurahl, this Gift brings a dead werecreature back to life. The Gurahl reserve this Gift for werebears who sacrifice themselves for others. No Gurahl has been known to use this Gift on non-Gurahl, nor to attempt it on anyone dead for more than a few hours. The Gurahl do not teach this Gift to the other Changing Breeds.[25]

Revised Edition and MET Gifts[]

Level 1[]

  • Fiddlefish: The Gurahl may acquire a fish that provides a nutritious meal by scooping her paw through a body of water that contains fish. Overuse of the Gift causes it to fail. A Gurahl may not acquire more than one fish per half mile of stream or lake through this Gift.[26]
  • Healing Tongue: As the Theurge Gift: Mother's Touch.[27]
  • Ignore Wounds: As the Philodox Gift: Resist Pain.[28]

Level 2[]

  • Calm: As the Children of Gaia Gift.[29]
  • Survival of the Bear: As the Silent Strider Gift: Adaptation.[30]
  • Treeshake: The Gurahl may procure food for one or more individuals by shaking the trunk of a tree, shaking down acorns and other tree-fruits regardless of the tree's type or whether it is in season.[31]

Level 3[]

  • Dreams of the Buri-Jaan: The Gurahl sends dream messages to a known cub she has chosen to mentor. These dreams and visions act as both a summons and a directional guide.[32]
  • Ease the Fevered Mind: The Gurahl uses this Gift to treat such mental states as schizophrenia, depression, stress, trauma-related emotional difficulties and other non-physical conditions, including temporarily removing Derangements. Repeated use combined with the expenditure of Willpower can remove some Derangements permanently.[33]

Level 4[]

  • Masking the Hunted: The Gurahl may employ available terrain to conceal individuals or creatures pursued by hunters. The Gurahl may mask up to 12 humans or large mammal-sized creatures (or twice that number of small creatures) long enough to elude their pursuers.[34]

Level 5[]

  • Gaia's Breath: With this Gift, a Gurahl may return a departed spirit to a dead werecreature, restoring it to life. No evidence exists that Gurahl have ever used this on a non-Gurahl or on a werebear who has been dead for more than a few hours.[35]

Basic[]

  • Grisly Aspect: This Gift endows the Gurahl with an aura and appearance so frightening that it can dishearten opponents enough to cause them to flee before engaging in combat. While this Gift does not actually make the Gurahl any stronger, it causes an increase in height and mass. In addition, the Gift enhances the ferocity of the Gurahl's appearance - particularly in Crinos form. While under the effects of this Gift, the Gurahl also emits a pheromone which incites panic among herbivores and invokes a sense of dread in even the fiercest carnivores. The Gurahl makes a Social Challenge to evoke this Gift (retest with Intimidation). Normal humans flee from the Gurahl as if suffering from the Delirium (it's a great big snarling bear, folks). Some humans have been known to suffer heart failure upon seeing Gurahl use this Gift in Crinos. Supernatural creatures must spend a Willpower Trait and then engage the Gurahl in a Social Challenge to attempt to resist the effects of this Gift. For purposes of this Gift, the Gurahl possesses Intimidating x 4. (These Traits only last as long as the Gift is in effect.) The Gift lasts for one scene.
  • Nature's Plenty: This Gift allows the Gurahl to locate sufficient food or healing herbs to tend to a creature in need of assistance. Regardless of the season, the Gurahl can find and retrieve enough of the necessary herbs or plants, even if they are buried in snow or grow in normally inaccessible places. The Gurahl must succeed in a Static Mental Challenge against seven Traits to achieve the benefits of this Gift (retest with Primal-Urge). The Storyteller should describe the materials the Gurahl may locate. This Gift lasts for one scene.
  • Sense Pattern Breaker: As the Metis Gift: Sense Wyrm; see Laws of the Wild.
  • Sentinel's Warning: This Gift provides the Gurahl with an awareness of threats, hostile forces or other dangerous elements in his protected lands. The Gift manifests as a sense of unease or discomfort. Unlike the Merit: Danger Sense, which is always "on," this Gift requires conscious effort to activate it. The Gurahl spends a point of Gnosis and must succeed in a Mental Challenge. The Storyteller then informs the Gurahl of any enemies - natural or supernatural - in his vicinity, thus giving him the opportunity to act first in a combat situation or take steps to neutralize the threat. This Gift lasts for one scene.
  • Ursa's Cleansing: As the Fianna Gift: Resist Toxin; see Laws of the Wild.

Intermediate[]

  • Survival of the Bear: As the Silent Strider Gift: Adaptation; see Laws of the Wild.

Advanced[]

  • Great Grandfather's Summons: This Gift allows the Great Grandfather or Great Grandmother (or Ancient One) to issue a summons to all Gurahl, gathering them together in a time of great need. The call is so powerful that it even wakens hibernating Gurahl and reaches into the Umbra. Gurahl who heed the summons gather together healing items, fetishes, weapons and food and travel to the place where the summoner waits for them. Lorekeepers among the Gurahl credit this Gift with the mass awakening of Gurahl in the 19th century to combat the Storm Eater in the Umbra of the American West. This Gift requires the sacrifice of three Gnosis and one Rage Trait in order to activate it. No test is required.

20th Anniversary Gifts[]

Level 1[]

  • Desperate Strength: As the Bone Gnawer Gift.[36]
  • Healing Tongue: As the Theurge Gift: Mother's Touch.[37]
  • Ignore Wounds: As the Philodox Gift: Resist Pain.[38]
  • Nature's Plenty: This Gift allows the Gurahl to always locate sufficient food and medicinal herbs to tend to an individual in need of his ministrations. Regardless of the season, enough of the required plants or herbs may be found, even if they are buried under deep snow or growing in the most unlikely of places. A raven-spirit teaches this Gift.[39]
  • Sense Pattern Breaker: As the metis Gift: Sense Wyrm.[40]
  • Sentinel's Warning: As the Ratkin Tunnel Runner Gift: Danger Sense.[41]
  • Ursa's Cleansing: As the Bone Gnawer Gift: Resist Toxin.[42]
  • Wyld Resurgence: As the Black Fury Gift.[43]

Level 2[]

  • Calm: As the Children of Gaia Gift.[44]
  • Grisly Aspect: As the Ahroun Gift: True Fear.[45]
  • Roused to Fury: As the Children of Gaia Gift: Para Bellum.[46]
  • Treeshake: By simply shaking a tree, the Gurahl may procure enough fruits and nuts to feed several people - regardless of what sort of tree is selected, or whether it is in season. A bear-spirit teaches this Gift.[47]

Level 3[]

  • Calm the Savage Beast: As the homid Gift.[48]
  • Dreams of the Buri-Jaan: The Gurahl sends dream message to a known cub she has chosen to mentor. These dreams and visions act as both a summons and a directional guide. An ancestor-spirit teaches this Gift.[49]
  • Ease the Fevered Mind: s the Children of Gaia Gift: Lover's Touch.[50]
  • Survival of the Bear: As the Silent Strider Gift: Adaptation.[51]

Level 4[]

  • Heart of the Mountain: As the Get of Fenris Gift.[52]
  • Hide the Bear: As the Homid Gift: Bury the Wolf.[53]
  • Masking the Hunter: The Gurahl may use terrain to conceal up to 12 human or bear-sized individuals from pursuers. A bear-spirit teaches this Gift.[54]

Level 5[]

  • Gaia's Breath: With this legendary Gift, the Gurahl may return a deceased shapeshifter to life. Beat herself teaches this Gift.[55]
  • Gentle Soul: The werebear's nature as a bringer of comfort and release from pain finally overwhelms the Rage simmering within. A servant of Gaia Herself teaches this Gift.[56]

Breed Gifts[]

Auspice Gifts[]

Gallery[]

References[]


^ Level One

Desperate Strength Changing Breeds (book) p. 114
Fiddlefish Gurahl (book) p. 101
Fiddlefish The Wild West Companion p. 127
Fiddlefish Werewolf Players Guide Second Edition p. 156
Fiddlefish Players Guide to the Changing Breeds p. 91
Healing Tongue Gurahl (book) p. 101
Healing Tongue Players Guide to the Changing Breeds p. 91
Healing Tongue Changing Breeds (book) p. 114
Ignore Wounds Gurahl (book) p. 101
Ignore Wounds Players Guide to the Changing Breeds p. 91
Ignore Wounds Changing Breeds (book) p. 114
Nature's Plenty Gurahl (book) p. 102
Nature's Plenty The Wild West Companion p. 127
Nature's Plenty Werewolf Players Guide Second Edition p. 156
Nature's Plenty Changing Breeds (book) p. 115
Sense Pattern Breaker Gurahl (book) p. 101
Sense Pattern Breaker Changing Breeds (book) p. 115
Sentinel's Warning Gurahl (book) p. 102
Sentinel's Warning The Wild West Companion p. 127
Sentinel's Warning Werewolf Players Guide Second Edition p. 156
Sentinel's Warning Changing Breeds (book) p. 115
Ursa's Cleansing Gurahl (book) p. 102
Ursa's Cleansing Changing Breeds (book) p. 115
Wyld Resurgence Changing Breeds (book) p. 115

^ Level Two

Calm Gurahl (book) p. 102
Calm Players Guide to the Changing Breeds p. 91
Calm Changing Breeds (book) p. 115
Grisly Aspect Gurahl (book) p. 102
Grisly Aspect The Wild West Companion p. 127
Grisly Aspect Werewolf Players Guide Second Edition p. 156
Grisly Aspect Changing Breeds (book) p. 115
Ride the Storm The Wild West Companion p. 127
Roused to Fury Changing Breeds (book) p. 115
Survival of the Bear Players Guide to the Changing Breeds p. 91
Treeshake Gurahl (book) p. 103
Treeshake Players Guide to the Changing Breeds p. 91
Treeshake Changing Breeds (book) p. 115

^ Level Three

Anchor the Umbral Den The Wild West Companion p. 127-128
Calm the Savage Beast Changing Breeds (book) p. 115
Dreams of the Buri-Jaan Gurahl (book) p. 103
Dreams of the Buri-Jaan Players Guide to the Changing Breeds p. 91-92
Dreams of the Buri-Jaan Changing Breeds (book) p. 115
Ease the Fevered Mind Gurahl (book) p. 103-104
Ease the Fevered Mind The Wild West Companion p. 128
Ease the Fevered Mind Werewolf Players Guide Second Edition p. 156-157
Ease the Fevered Mind Players Guide to the Changing Breeds p. 92
Ease the Fevered Mind Changing Breeds (book) p. 115
Survival of the Bear Gurahl (book) p. 103
Survival of the Bear Changing Breeds (book) p. 115

^ Level Four

Heart of the Mountain Changing Breeds (book) p. 115
Hide the Bear Changing Breeds (book) p. 115
Masking the Hunted Gurahl (book) p. 104
Masking the Hunted The Wild West Companion p. 128
Masking the Hunted Werewolf Players Guide Second Edition p. 157
Masking the Hunted Players Guide to the Changing Breeds p. 92
Masking the Hunted Changing Breeds (book) p. 115-116

^ Level Five

Gaia's Breath Gurahl (book) p. 104
Gaia's Breath The Wild West Companion p. 128
Gaia's Breath Werewolf Players Guide Second Edition p. 157
Gaia's Breath Players Guide to the Changing Breeds p. 92
Gaia's Breath Changing Breeds (book) p. 116
Gentle Soul Changing Breeds (book) p. 116

^ Level Six

Great Grandfather's Summons Gurahl (book) p. 104

Basic

Calm Laws of the Wild: Changing Breeds 2 p. 89
Grisly Aspect Laws of the Wild: Changing Breeds 2 p. 89
Healing Tongue Laws of the Wild: Changing Breeds 2 p. 89
Ignore Wounds Laws of the Wild: Changing Breeds 2 p. 89
Nature's Plenty Laws of the Wild: Changing Breeds 2 p. 89
Sense Pattern Breaker Laws of the Wild: Changing Breeds 2 p. 89
Sentinel's Warning Laws of the Wild: Changing Breeds 2 p. 90
Treeshake Laws of the Wild: Changing Breeds 2 p. 90
Ursa's Cleansing Laws of the Wild: Changing Breeds 2 p. 90

Intermediate

Dreams of the Buri-Jaan Laws of the Wild: Changing Breeds 2 p. 90
Ease the Fevered Mind Laws of the Wild: Changing Breeds 2 p. 90
Masking the Hunted Laws of the Wild: Changing Breeds 2 p. 91
Survival of the Bear Laws of the Wild: Changing Breeds 2 p. 91

Advanced

Gaia's Breath Laws of the Wild: Changing Breeds 2 p. 91
Geart Grandfather's Summons Laws of the Wild: Changing Breeds 2 p. 91
Werewolf: The Apocalypse Gifts
Breed Gifts Feline · Homid · Roko · Lupus · Ahi/Metis/Shinju · Rodens · Ursine · Vasuki
Garou Auspice Gifts Ahroun · Galliard · Philodox · Ragabash · Theurge
Garou Tribal Gifts Black Fury · Bone Gnawer (Patrol) · Children of Gaia · Fianna · Get of Fenris (Fenrir) · Glass Walker (Boli Zouhisze - Iron Rider - Tetrasomian - Warders of Men) · Red Talon (Howl - Kucha Ekundu) · Ronin · Shadow Lord (Hakken) · Silent Strider · Silver Fang (House - Lodge) · Singing Dog · Skin Dancer · Stargazer (Awakening the Serpent Fire - Kailindo - Mantra) · Uktena · Wendigo
Fifth Edition Garou Gifts Forsworn · Native · Stolen Moon
Fifth Edition Garou Tribal Gifts Black Fury · Bone Gnawer · Children of Gaia · Cult of Fenris · Galestalker · Ghost Council · Glass Walker · Hart Wardens · Red Talon · Shadow Lord · Silent Strider · Silver Fang · Stargazer
Fera Gifts Ahadi · Ajaba · Ananasi (Kumo) · Bastet (Bagheera - Balam - Bubasti - Ceilican - Khan - Pumonca - Qualmi - Simba - Swara) · Corax (Tengu) · Gurahl · Hengeyokai · Kitsune (Ju-Fu) · Mokolé (Gumagan - Makara - Mokolé-Mbembe - Zhong Lung) · Nagah · Nuwisha · Ratkin (Nezumi) · Rokea (Betweener - Same-Bito)
Fera Aspect/Auspice/Path Gifts Ajaba (Dawn - Dusk - Midnight) · Ananasi (Hatar - Kumoti - Myrmidon - Tenere - Viskr - Wytsta) · Gurahl (Arcas - Kieh - Kojubat - Rishi - Uzmati) · Hengeyokai (Courtier - Fist - Lantern - Leaf - Mirror - Pillar) · Kitsune (Doshi - Eji - Gukutsushi - Kataribe) · Mokolé (Decorated Sun - Eclipsed Sun - Midnight Sun - Noonday Sun - Rising Sun - Setting Sun - Shrouded Sun) · Nagah (Kali - Kamakshi - Kamsa - Kartikeya) · Ratkin (Knife Skulker - Munchmausen - Plague Lord - Ratkin Engineer - Shadow Seer - Tunnel Runner - Twitcher - Warrior/Blade Slave) · Rokea (Brightwater - Darkwater - Dimwater)
Lost Breed, Tribe and Aspect Gifts Apis · Bunyip · Camazotz · Croatan · Grondr · Ratkin (Bards} · White Howler
Wyrm-Corrupted and Mockery Breed Gifts Black Spiral Dancer (Stolen) · Buzzard · Hishtpah · Yeren
Non-Fera Gifts Aapilu · Kinfolk
Miscellaneous and Unique Gifts Ahadi · Astrological · Camp · Caern · Hengeyokai · Legendary (LV 6) · Miscellaneous · Moon Bridge · New · Nunnehi Totem · Planetary · Spirit · Stealing the Soul · Storm-Eater · Totem · Unique · Wyrm
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